BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTAMP:20260805T205608Z
LOCATION:Hall K
DTSTART;TZID=America/Los_Angeles:20260721T180000
DTEND;TZID=America/Los_Angeles:20260721T194500
UID:siggraph_SIGGRAPH 2026_sess315_real_132@linklings.com
SUMMARY:Create Interactive 3D Assets in Seconds!
DESCRIPTION:Ying-Tian Liu (VAST); Hanxiao Wang (Institute of Automation, C
 hinese Academy of Sciences; VAST); Yuan-Chen Guo and Yumeng Li (VAST); Yi-
 Hua Huang (The University of Hong Kong (HKU), VAST); and Yu-Lin Tsai and Y
 an-Pei Cao (VAST)\n\nWe present a live system that generates fully texture
 d, rigged, and animated 3D assets from images in seconds. Audience members
  contribute prompts via their phones in real time, and their creations ins
 tantly populate a shared animated scene, demonstrating a new paradigm for 
 interactive 3D content creation.\n\nInterest Area: Arts & Design, Gaming &
  Interactive, New Technologies, Production & Animation, Research & Educati
 on\n\nKeyword: Animation, Art, Artificial Intelligence/Machine Learning, C
 omputer Vision, Digital Twins, Dynamics, Games, Generative AI, Geometry, G
 raphics Systems Architecture, Hardware, Modeling, Performance, Physical AI
 , Pipeline Tools and Work, Real-Time, Rendering, Robotics, Scientific Visu
 alization, Simulation\n\nRegistration Category: Full Conference Supporter,
  Full Conference\n\n
END:VEVENT
END:VCALENDAR
