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DTSTART;TZID=America/Los_Angeles:20260721T100000
DTEND;TZID=America/Los_Angeles:20260721T170000
UID:siggraph_SIGGRAPH 2026_sess250@linklings.com
SUMMARY:Emerging Technologies
DESCRIPTION:Emerging Technologies celebrates the inventive spirit driving 
 the evolution of graphics and interactive experiences, showcasing how tech
 nology is shaping industries and transforming everyday life. Cast your vot
 e for the Emerging Technologies Audience Choice Award, which will be annou
 nced on Thursday, 24 July, from 12–12:30 on the Spatial Storytelling stage
 . Vote here .\n\nA MIDI-Controlled Water-Droplet Interface for Generating 
 Droplet Impact Sounds\n\nThe system is a MIDI-controlled interface that en
 ables musical performance using water droplet collision sounds. It integra
 tes solenoid valves for precise droplet timing and diameter control with t
 ubular resonators for frequency-based pitch modulation. This setup achieve
 s expressive rhythm, volume, ...\n\n\nTaisei Kato and Tetsuaki Baba (Tokyo
  Metropolitan University)\n---------------------\nDemonstrating StepDance:
  Redesigned CNC Machines Integrating Real-Time Control in Digital Fabricat
 ion\n\nWe present a set of redesigned CNC machines for craft-aligned digit
 al fabrication, that combine pre-planned and real-time motion control.\nTh
 ese machines re-envision how programmatic machine control can support a di
 versity of fabrication workflows, in particular demonstrating the potentia
 l for machin...\n\n\nEmilie Yu and Alejandro Aponte (University of Califor
 nia Santa Barbara), Ilan Moyer (Massachusetts Institute of Technology (MIT
 )), Devon Frost (University of California Santa Barbara), Maria Yang (Mass
 achusetts Institute of Technology (MIT)), and Jennifer Jacobs (University 
 of California Santa Barbara)\n---------------------\nDevelopment of a Port
 able 3D Pulling Illusion System Using the 3D Vibration Motor "XReactor"\n\
 nWe present XReactor, a compact motor that creates realistic 3D vibrations
  in any direction. Unlike traditional composite devices, its simple design
  provides 3d haptic sensations without complex controls. By combining it w
 ith VR, users can feel the more realistic weight and resistance of virtual
  obje...\n\n\nSoya Kokubo, Akira Heya, and Riko Ogawara (Nagoya University
 ); Shinji Hatano and Masaaki Ando (NIDEC INSTRUMENTS CORPORATION); and Tsu
 yoshi Inoue (Nagoya University)\n---------------------\nEmerFlux: A Two-La
 yer Liquid Surface Display for Organic Pixel-Based Aesthetic Representatio
 n of Information\n\nEmerFlux is a two-layer liquid surface display that re
 nders dynamic protruding pixels at the water–oil interface. By independent
 ly controlling an 11×11 pump array, it enables organic dot-based patterns 
 and fluid aesthetic expressions directly on a living liquid surface.\n\n\n
 Kaito Shimizu and Toshitaka Amaoka (Meisei University)\n------------------
 ---\nEmoMime: Augmenting Social Behavior and Self-Expression via Wearable 
 Robotic Limbs\n\nEmoMime is a neck-mounted wearable robotic system designe
 d to augment social behavior and self-expression. Utilizing a soft-rigid h
 ybrid structure, it enables safe, expressive interactions near the user's 
 face. We invite attendees to experience how a human-like robotic hand near
  the face dynamically...\n\n\nHideki Shimobayashi (RCAST, The University o
 f Tokyo); Tomoya Sasaki (Tokyo University of Science; RCAST, The Universit
 y of Tokyo); Masaharu Hirose (RCAST, The University of Tokyo); Arata Horie
  (RCAST, The University of Tokyo; commissure Inc.); and Masahiko Inami (RC
 AST, The University of Tokyo)\n---------------------\nEnableController: Ge
 nerative Kinematics for Universal Access and Gamified Rehabilitation\n\nEn
 ableController democratizes gaming accessibility by transforming the human
  body into a universal input device. Using Generative AI to translate natu
 ral language into kinematic controls, and virtual emulation for compatibil
 ity, it allows users with disabilities to play any commercial game using t
 he...\n\n\nYiyang Shang and Paul Diefenbach (Drexel University)\n---------
 ------------\nExperience Sharing Studio: An Immersive Platform for Spatio-
 Temporal Recording and Playback of Embodied Multisensory Memory\n\nExperie
 nce Sharing Studio (ESS) lets visitors relive recorded human experiences t
 hrough synchronized spatial video, sound, haptics, floor feedback, and 3D 
 poses. Using the Experium Platform and unique Experience IDs, ESS connects
  audiovisual and embodied information into interactive playback. Visito...
 \n\n\nHaruomi Higashi and Yufan Zhu (Keio University Graduate School of Me
 dia Design); Kohei Kobayashi (Musashino Art University Imaging Arts and Sc
 iences, Keio University Graduate School of Media Design); Kiryu Tsujita, J
 insuke Morita, Emi Koizumi, Jiayi Shen, and Mauricio Sousa (Keio Universit
 y Graduate School of Media Design); Arata Horie (Keio University Graduate 
 School of Media Design, commissure Inc.); and Takatoshi Yoshida and Kouta 
 Minamizawa (Keio University Graduate School of Media Design)\n------------
 ---------\nGround Spin Strike: Presentation of Impact Sensations by a Floo
 r-Mounted Turntable\n\nThis study proposes a floor-mounted turntable that 
 enhances impact sensation in VR by simulating reaction forces to the feet 
 during striking actions. Unlike conventional hand-based haptic devices, th
 e proposed approach leverages whole-body force propagation. We demonstrate
  a VR-based sports applicat...\n\n\nMutsuki Shimada, Izumi Mizoguchi, and 
 Hiroyuki Kajimoto (The University of Electro-Communications)\n------------
 ---------\nKatakko: Embodiment of Modular Robots through Automatic Motion 
 Mapping\n\nThis paper presents Katakko, a modular robot system that enable
 s users to create and embody personalized social agents. Katakko provides 
 communication-oriented modules (display, actuator, mobile, and sensor) and
  an optimization-based algorithm that automatically generates joint-to-joi
 nt mappings bet...\n\n\nSotaro YOKOI (University of Tokyo) and Naoki Shita
 nda, Kento Matsuo, and Takuji Narumi (The University of Tokyo)\n----------
 -----------\nLentiMorpho: A Display that Switches Between View-Dependent a
 nd View-Independent Modes by Varying Liquid Volume\n\nLentiMorpho is a rec
 onfigurable light field display that dynamically switches between view-dep
 endent and view-independent presentation by varying liquid volume within a
  glass-bead lens array. By physically enabling or disabling optical functi
 onality, the system allows a single display to alternate b...\n\n\nRintaro
  Akiyama (Hosei University, Aoyama Gakuin University); Kouyou Otsu, Mai Ka
 mihori, and Yuichi Itoh (Aoyama Gakuin University); and Takafumi Koike (Ho
 sei University)\n---------------------\nMountless Aerial HMDs: Designing N
 on-Wearable HMD Experiences Based on Aerial Imaging Optics\n\nWe present a
  non-wearable VR system that forms stereoscopic aerial images in front of 
 the user. By eliminating head-mounted devices, our mountless aerial HMD en
 ables quick, comfortable transitions between physical and virtual spaces, 
 offering a new design space for immersive VR experiences.\n\n\nShogo Fukus
 hima (Kyushu University)\n---------------------\nNWON Large-Scale Flexible
  Electrostatic Speaker for Immersive Spatial Audio\n\n"Where Sound Meets T
 omorrow" presents a revolutionary fabric-integrated speaker system that bl
 ends seamless aesthetics with high-fidelity audio. This thin, flexible, an
 d washable textile transforms everyday surfaces and garments into immersiv
 e acoustic interfaces, unlocking new possibilities for wea...\n\n\nAkihisa
  Suzuki (Tsuchiya Co., Ltd.); Manabu Yoshida (National Institute of Advanc
 ed Industrial Science and Technology (AIST)); Hitoshi Ito (Tsuchiya TSCO C
 O., Ltd); Ryusuke Tomita, Hiroe Kitamura, and Satoru Nomoto (Tsuchiya CO.,
  Ltd.); and Dolby Karasawa and Yuji Ohto (Tsuchiya CO., Ltd)\n------------
 ---------\nPinlight AR Near-Eye Display with Large FOV and Expanded Eyebox
  through Eye Tracking\n\nWe present a compact pinlight AR display that ach
 ieves a wide field of view and expanded eyebox via dynamic eye tracking. A
  camera rig captures multi-view pupil images to estimate 3D pupil position
  using a neural network, enabling more precise 3D eye tracking. A prototyp
 e validates the proposed appr...\n\n\nZheye Yu (Shanghai University, Singa
 pore Institute of Technology); Shenghao Zhao (Singapore Institute of Techn
 ology); Jing Zhang (Shanghai University); Xinxing Xia (Shanghai University
 , SHU General Intelligent Robotics Research Institute); Andrei State (Univ
 ersity of North Carolina Chapel Hill); Tat-Jen Cham (Nanyang Technological
  University); Frank Guan (Singapore Institute of Technology); and Henry Fu
 chs (University of North Carolina Chapel Hill)\n---------------------\nRet
 hinking the Render-Display Pipeline to Reduce Latency in Interaction\n\nWe
  propose an integration of render and display that reduces interactive lat
 ency far below delays in current systems -- our measurements show click-to
 -photon latency below 2 ms. We will demonstrate a low-resolution hardware 
 prototype of this integrated pipeline along with a high-resolution interac
 ti...\n\n\nEvan Jonson (North Carolina State University); Aaron Fulmer (Fr
 ancis Marion University, North Carolina State University); Hee-Jin Choi (S
 ejong University); Hyoungsik Nam (Kyung Hee University); and Benjamin Wats
 on (North Carolina State University)\n---------------------\nSearchable.Ci
 ty: An Open-Vocabulary Semantic Atlas\n\nSearchable.City is an open-vocabu
 lary semantic atlas, built by running a vision-language model (VLM) on mil
 lions of street-view images to create a searchable visual index of the cit
 y. It turns street-level imagery into a map of visual patterns, revealing 
 where architectural styles, infrastructure, c...\n\n\nSean Hardesty Lewis 
 (Cornell Tech)\n---------------------\nShall We Dance? Resonance of Intent
 ions with an Embodied Agent based on the Free Energy Principle\n\nWe propo
 se an agent grounded in the Free Energy Principle that negotiates intentio
 ns through physical interaction. Using a predictive coding-based RNN, the 
 agent dynamically updates internal intentions and time constants to minimi
 ze prediction errors, enabling seamless synchronization with human cho...\
 n\n\nTakeru Hashimoto (Sony Computer Science Laboratories, Inc.; Okinawa I
 nstitute of Science and Technology Graduate University); Jun Tani (Okinawa
  Institute of Science and Technology Graduate University); and Shunichi Ka
 sahara (Sony Computer Science Laboratories, Inc.; Okinawa Institute of Sci
 ence and Technology Graduate University)\n---------------------\nTelekinet
 ic Drive: Controlling Robots with Intent-Leaking Micro-Motions\n\nWe propo
 se Telekinetic Drive, a robot control system which directly connects user 
 intent to control output by utilizing bodily micro-motions that unconsciou
 sly leak out when the user intends to operate. Participants move a robot a
 rm through mental effort without wearing any devices or explicitly mov...\
 n\n\nGenki Akimoto and Shuto Takashita (RCAST, The University of Tokyo); T
 omoya Sasaki (RCAST, The University of Tokyo; Tokyo University of Science)
 ; and Hiroto Saito and Masahiko Inami (RCAST, The University of Tokyo)\n--
 -------------------\nWAVY (Wearable hAptics for Virtual realitY)\n\nHand-w
 orn haptic device using ultrasonic lubrication brakes and vibrotactile act
 uators in an artistic VR scenario\n\n\nSylvain Bouchigny, Pierre-Henri Oré
 fice, Céphise Louison, and Sabrina Panëels (Université Paris-Saclay CEA Li
 st, Palaiseau, France)\n\nInterest Area: Arts & Design, Gaming & Interacti
 ve, New Technologies, Research & Education\n\nKeyword: Art, Artificial Int
 elligence/Machine Learning, Audio, Augmented Reality, Capture/Scanning, Co
 mputer Vision, Digital Twins, Display, Dynamics, Education, Fabrication, G
 ames, Generative AI, Graphics Systems Architecture, Haptics, Hardware, Ima
 ge Processing, Performance, Physical AI, Pipeline Tools and Work, Real-Tim
 e, Robotics, Scientific Visualization, Spatial Computing, Virtual Reality\
 n\nRegistration Category: Full Conference Supporter, Full Conference, Expe
 rience
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