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DTSTART;TZID=America/Los_Angeles:20260723T100000
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UID:siggraph_SIGGRAPH 2026_sess248@linklings.com
SUMMARY:Emerging Technologies
DESCRIPTION:Emerging Technologies celebrates the inventive spirit driving 
 the evolution of graphics and interactive experiences, showcasing how tech
 nology is shaping industries and transforming everyday life. Cast your vot
 e for the Emerging Technologies Audience Choice Award, which will be annou
 nced on Thursday, 24 July, from 12–12:30 on the Spatial Storytelling stage
 .  Vote here .\n\nA MIDI-Controlled Water-Droplet Interface for Generating
  Droplet Impact Sounds\n\nThe system is a MIDI-controlled interface that e
 nables musical performance using water droplet collision sounds. It integr
 ates solenoid valves for precise droplet timing and diameter control with 
 tubular resonators for frequency-based pitch modulation. This setup achiev
 es expressive rhythm, volume, ...\n\n\nTaisei Kato and Tetsuaki Baba (Toky
 o Metropolitan University)\n---------------------\nDemonstrating StepDance
 : Redesigned CNC Machines Integrating Real-Time Control in Digital Fabrica
 tion\n\nWe present a set of redesigned CNC machines for craft-aligned digi
 tal fabrication, that combine pre-planned and real-time motion control.\nT
 hese machines re-envision how programmatic machine control can support a d
 iversity of fabrication workflows, in particular demonstrating the potenti
 al for machin...\n\n\nEmilie Yu and Alejandro Aponte (University of Califo
 rnia Santa Barbara), Ilan Moyer (Massachusetts Institute of Technology (MI
 T)), Devon Frost (University of California Santa Barbara), Maria Yang (Mas
 sachusetts Institute of Technology (MIT)), and Jennifer Jacobs (University
  of California Santa Barbara)\n---------------------\nDevelopment of a Por
 table 3D Pulling Illusion System Using the 3D Vibration Motor "XReactor"\n
 \nWe present XReactor, a compact motor that creates realistic 3D vibration
 s in any direction. Unlike traditional composite devices, its simple desig
 n provides 3d haptic sensations without complex controls. By combining it 
 with VR, users can feel the more realistic weight and resistance of virtua
 l obje...\n\n\nSoya Kokubo, Akira Heya, and Riko Ogawara (Nagoya Universit
 y); Shinji Hatano and Masaaki Ando (NIDEC INSTRUMENTS CORPORATION); and Ts
 uyoshi Inoue (Nagoya University)\n---------------------\nEmerFlux: A Two-L
 ayer Liquid Surface Display for Organic Pixel-Based Aesthetic Representati
 on of Information\n\nEmerFlux is a two-layer liquid surface display that r
 enders dynamic protruding pixels at the water–oil interface. By independen
 tly controlling an 11×11 pump array, it enables organic dot-based patterns
  and fluid aesthetic expressions directly on a living liquid surface.\n\n\
 nKaito Shimizu and Toshitaka Amaoka (Meisei University)\n-----------------
 ----\nEmoMime: Augmenting Social Behavior and Self-Expression via Wearable
  Robotic Limbs\n\nEmoMime is a neck-mounted wearable robotic system design
 ed to augment social behavior and self-expression. Utilizing a soft-rigid 
 hybrid structure, it enables safe, expressive interactions near the user's
  face. We invite attendees to experience how a human-like robotic hand nea
 r the face dynamically...\n\n\nHideki Shimobayashi (RCAST, The University 
 of Tokyo); Tomoya Sasaki (Tokyo University of Science; RCAST, The Universi
 ty of Tokyo); Masaharu Hirose (RCAST, The University of Tokyo); Arata Hori
 e (RCAST, The University of Tokyo; commissure Inc.); and Masahiko Inami (R
 CAST, The University of Tokyo)\n---------------------\nEnableController: G
 enerative Kinematics for Universal Access and Gamified Rehabilitation\n\nE
 nableController democratizes gaming accessibility by transforming the huma
 n body into a universal input device. Using Generative AI to translate nat
 ural language into kinematic controls, and virtual emulation for compatibi
 lity, it allows users with disabilities to play any commercial game using 
 the...\n\n\nYiyang Shang and Paul Diefenbach (Drexel University)\n--------
 -------------\nExperience Sharing Studio: An Immersive Platform for Spatio
 -Temporal Recording and Playback of Embodied Multisensory Memory\n\nExperi
 ence Sharing Studio (ESS) lets visitors relive recorded human experiences 
 through synchronized spatial video, sound, haptics, floor feedback, and 3D
  poses. Using the Experium Platform and unique Experience IDs, ESS connect
 s audiovisual and embodied information into interactive playback. Visito..
 .\n\n\nHaruomi Higashi and Yufan Zhu (Keio University Graduate School of M
 edia Design); Kohei Kobayashi (Musashino Art University Imaging Arts and S
 ciences, Keio University Graduate School of Media Design); Kiryu Tsujita, 
 Jinsuke Morita, Emi Koizumi, Jiayi Shen, and Mauricio Sousa (Keio Universi
 ty Graduate School of Media Design); Arata Horie (Keio University Graduate
  School of Media Design, commissure Inc.); and Takatoshi Yoshida and Kouta
  Minamizawa (Keio University Graduate School of Media Design)\n-----------
 ----------\nGround Spin Strike: Presentation of Impact Sensations by a Flo
 or-Mounted Turntable\n\nThis study proposes a floor-mounted turntable that
  enhances impact sensation in VR by simulating reaction forces to the feet
  during striking actions. Unlike conventional hand-based haptic devices, t
 he proposed approach leverages whole-body force propagation. We demonstrat
 e a VR-based sports applicat...\n\n\nMutsuki Shimada, Izumi Mizoguchi, and
  Hiroyuki Kajimoto (The University of Electro-Communications)\n-----------
 ----------\nKatakko: Embodiment of Modular Robots through Automatic Motion
  Mapping\n\nThis paper presents Katakko, a modular robot system that enabl
 es users to create and embody personalized social agents. Katakko provides
  communication-oriented modules (display, actuator, mobile, and sensor) an
 d an optimization-based algorithm that automatically generates joint-to-jo
 int mappings bet...\n\n\nSotaro YOKOI (University of Tokyo) and Naoki Shit
 anda, Kento Matsuo, and Takuji Narumi (The University of Tokyo)\n---------
 ------------\nLentiMorpho: A Display that Switches Between View-Dependent 
 and View-Independent Modes by Varying Liquid Volume\n\nLentiMorpho is a re
 configurable light field display that dynamically switches between view-de
 pendent and view-independent presentation by varying liquid volume within 
 a glass-bead lens array. By physically enabling or disabling optical funct
 ionality, the system allows a single display to alternate b...\n\n\nRintar
 o Akiyama (Hosei University, Aoyama Gakuin University); Kouyou Otsu, Mai K
 amihori, and Yuichi Itoh (Aoyama Gakuin University); and Takafumi Koike (H
 osei University)\n---------------------\nMountless Aerial HMDs: Designing 
 Non-Wearable HMD Experiences Based on Aerial Imaging Optics\n\nWe present 
 a non-wearable VR system that forms stereoscopic aerial images in front of
  the user. By eliminating head-mounted devices, our mountless aerial HMD e
 nables quick, comfortable transitions between physical and virtual spaces,
  offering a new design space for immersive VR experiences.\n\n\nShogo Fuku
 shima (Kyushu University)\n---------------------\nNWON Large-Scale Flexibl
 e Electrostatic Speaker for Immersive Spatial Audio\n\n"Where Sound Meets 
 Tomorrow" presents a revolutionary fabric-integrated speaker system that b
 lends seamless aesthetics with high-fidelity audio. This thin, flexible, a
 nd washable textile transforms everyday surfaces and garments into immersi
 ve acoustic interfaces, unlocking new possibilities for wea...\n\n\nAkihis
 a Suzuki (Tsuchiya Co., Ltd.); Manabu Yoshida (National Institute of Advan
 ced Industrial Science and Technology (AIST)); Hitoshi Ito (Tsuchiya TSCO 
 CO., Ltd); Ryusuke Tomita, Hiroe Kitamura, and Satoru Nomoto (Tsuchiya CO.
 , Ltd.); and Dolby Karasawa and Yuji Ohto (Tsuchiya CO., Ltd)\n-----------
 ----------\nPinlight AR Near-Eye Display with Large FOV and Expanded Eyebo
 x through Eye Tracking\n\nWe present a compact pinlight AR display that ac
 hieves a wide field of view and expanded eyebox via dynamic eye tracking. 
 A camera rig captures multi-view pupil images to estimate 3D pupil positio
 n using a neural network, enabling more precise 3D eye tracking. A prototy
 pe validates the proposed appr...\n\n\nZheye Yu (Shanghai University, Sing
 apore Institute of Technology); Shenghao Zhao (Singapore Institute of Tech
 nology); Jing Zhang (Shanghai University); Xinxing Xia (Shanghai Universit
 y, SHU General Intelligent Robotics Research Institute); Andrei State (Uni
 versity of North Carolina Chapel Hill); Tat-Jen Cham (Nanyang Technologica
 l University); Frank Guan (Singapore Institute of Technology); and Henry F
 uchs (University of North Carolina Chapel Hill)\n---------------------\nRe
 thinking the Render-Display Pipeline to Reduce Latency in Interaction\n\nW
 e propose an integration of render and display that reduces interactive la
 tency far below delays in current systems -- our measurements show click-t
 o-photon latency below 2 ms. We will demonstrate a low-resolution hardware
  prototype of this integrated pipeline along with a high-resolution intera
 cti...\n\n\nEvan Jonson (North Carolina State University); Aaron Fulmer (F
 rancis Marion University, North Carolina State University); Hee-Jin Choi (
 Sejong University); Hyoungsik Nam (Kyung Hee University); and Benjamin Wat
 son (North Carolina State University)\n---------------------\nSearchable.C
 ity: An Open-Vocabulary Semantic Atlas\n\nSearchable.City is an open-vocab
 ulary semantic atlas, built by running a vision-language model (VLM) on mi
 llions of street-view images to create a searchable visual index of the ci
 ty. It turns street-level imagery into a map of visual patterns, revealing
  where architectural styles, infrastructure, c...\n\n\nSean Hardesty Lewis
  (Cornell Tech)\n---------------------\nShall We Dance? Resonance of Inten
 tions with an Embodied Agent based on the Free Energy Principle\n\nWe prop
 ose an agent grounded in the Free Energy Principle that negotiates intenti
 ons through physical interaction. Using a predictive coding-based RNN, the
  agent dynamically updates internal intentions and time constants to minim
 ize prediction errors, enabling seamless synchronization with human cho...
 \n\n\nTakeru Hashimoto (Sony Computer Science Laboratories, Inc.; Okinawa 
 Institute of Science and Technology Graduate University); Jun Tani (Okinaw
 a Institute of Science and Technology Graduate University); and Shunichi K
 asahara (Sony Computer Science Laboratories, Inc.; Okinawa Institute of Sc
 ience and Technology Graduate University)\n---------------------\nTelekine
 tic Drive: Controlling Robots with Intent-Leaking Micro-Motions\n\nWe prop
 ose Telekinetic Drive, a robot control system which directly connects user
  intent to control output by utilizing bodily micro-motions that unconscio
 usly leak out when the user intends to operate. Participants move a robot 
 arm through mental effort without wearing any devices or explicitly mov...
 \n\n\nGenki Akimoto and Shuto Takashita (RCAST, The University of Tokyo); 
 Tomoya Sasaki (RCAST, The University of Tokyo; Tokyo University of Science
 ); and Hiroto Saito and Masahiko Inami (RCAST, The University of Tokyo)\n-
 --------------------\nWAVY (Wearable hAptics for Virtual realitY)\n\nHand-
 worn haptic device using ultrasonic lubrication brakes and vibrotactile ac
 tuators in an artistic VR scenario\n\n\nSylvain Bouchigny, Pierre-Henri Or
 éfice, Céphise Louison, and Sabrina Panëels (Université Paris-Saclay CEA L
 ist, Palaiseau, France)\n\nInterest Area: Arts & Design, Gaming & Interact
 ive, New Technologies, Research & Education\n\nKeyword: Art, Artificial In
 telligence/Machine Learning, Audio, Augmented Reality, Capture/Scanning, C
 omputer Vision, Digital Twins, Display, Dynamics, Education, Fabrication, 
 Games, Generative AI, Graphics Systems Architecture, Haptics, Hardware, Im
 age Processing, Performance, Physical AI, Pipeline Tools and Work, Real-Ti
 me, Robotics, Scientific Visualization, Spatial Computing, Virtual Reality
 \n\nRegistration Category: Full Conference Supporter, Full Conference, Exp
 erience
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