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SUMMARY:Papers Fast Forward
DESCRIPTION:Sponsored by Adobe Research\n\nFabricTryOn: Taming Image Editi
 ng Models for Garment Re-Texturing\n\nWe study fabric try-on as a garment 
 re-texturing task, replacing fabric materials while preserving garment geo
 metry and illumination. Leveraging modern image editing models and a real-
 image data curation pipeline, our framework performs fabric removal and ap
 plication directly in image space, enablin...\n\n\nJun Ma (Zhejiang Sci-Te
 ch University, Style3D Research); Qian He (State Key Lab of CAD and CG, Zh
 ejiang University; Style3D Research); Gaofeng He and Huang Chen (Style3D R
 esearch); Chen Liu (State Key Lab of CAD and CG, Zhejiang University; Styl
 e3D Research); Xiaogang Jin (State Key Lab of CAD and CG, Zhejiang Univers
 ity); Yin Yang (University of Utah, Style3D Research); and Huamin Wang (St
 yle3D Research)\n---------------------\nDreamActor-M2: Universal Character
  Image Animation via Spatiotemporal In-Context Learning\n\nWe present Drea
 mActor-M2, a universal character animation framework that regards motion c
 onditioning as spatiotemporal in-context learning. It leverages video foun
 dation model priors and enables end-to-end pose-free motion transfer from 
 raw videos. Without explicit pose estimation, it achieves stron...\n\n\nMi
 ngshuang Luo (ByteDance; Institute of Computing Technology, Chinese Academ
 y of Sciences); Shuang Liang, Yuxuan Luo, Zhengkun Rong, and Tianshu Hu (B
 yteDance); Ruibing Hou and Hong Chang (Institute of Computing Technology, 
 Chinese Academy of Sciences); Yong Li (School of Computer Science and Engi
 neer, Southeast University); and Yuan Zhang and Mingyuan Gao (ByteDance)\n
 ---------------------\nMACE-Dance: Motion-Appearance Cascaded Experts for 
 Music-Driven Dance Video Generation\n\nMACE-Dance generates dance videos f
 rom music using cascaded motion and appearance experts. It first produces 
 expressive 3D dance motion from music, then animates a reference image int
 o a temporally coherent video. The paper also introduces MA-Data, a large-
 scale dataset and evaluation protocol for t...\n\n\nKaixing Yang (Renmin U
 niversity of China); Jiashu Zhu (Alibaba Group, AMAP); Xulong Tang (Malou 
 Tech Inc); Ziqiao Peng (Renmin University of China); Xiangyue Zhang (Wuhan
  University); Puwei Wang (Renmin University of China); Jiahong Wu and Xian
 gxiang Chu (Alibaba Group, AMAP); Hongyan Liu (Tsinghua University); and J
 un He (Renmin University of China)\n---------------------\nComposing Peopl
 e Together: Iterative Pose-Image Generation for Multi-Person Interaction S
 cenes\n\nWe present a method for generating realistic multi-person interac
 tion scenes from text. By modeling human pose and appearance together and 
 composing scenes step by step, our approach produces images that better ca
 pture complex interactions, with improved accuracy and greater diversity c
 ompared to ex...\n\n\nWenxuan Peng, Bharath Hariharan, and Hadar Elor (Cor
 nell University)\n---------------------\nHumanFlow: Controllable Human Ima
 ge Generation via Flow Matching\n\nHumanFlow is a unified flow-matching fr
 amework for controllable full-body human image generation. It introduces a
  Control Encoder, Token-ControlNet, and topology-aware loss for structural
  consistency, along with the large-scale MiCoGen dataset, achieving improv
 ed controllability and fidelity over ex...\n\n\nWenzhuo Fan, Hongsheng Zhe
 ng, and Jianchi Sun (Wuhan University); Fei Fang (Wuhan Textile University
 ); Hong Ding (Guangxi University of Finance and Economic); and Chunxia Xia
 o (Wuhan University)\n---------------------\nBoundary-aware Neural Model R
 eduction for PDEs\n\nNeural eigenanalysis enables reduced-order modeling a
 cross shape families but is limited to Neumann boundaries. We extend it to
  Dirichlet, Robin, and mixed conditions by treating boundary configuration
 s as inputs, forming a unified shape–boundary space for consistent spectra
 l analysis and simu...\n\n\nLi Liao, Pengfei Shen, and Yifan Peng (The Uni
 versity of Hong Kong)\n---------------------\nLearning Laplacian Eigenspac
 e with Mass-Aware Neural Operators on Point Clouds\n\nNEO is a neural fram
 ework for fast Laplace-Beltrami spectral analysis on 3D point clouds. Rath
 er than computing eigenvectors with expensive iterative solvers, it predic
 ts low-frequency eigenspaces directly from geometry, enabling near-linear 
 scaling, robustness to irregular sampling, and accurate ze...\n\n\nZherui 
 Yang (University of Science and Technology of China); Tao Du (Tsinghua Uni
 versity, Shanghai Qi Zhi Institute); and Ligang Liu (University of Science
  and Technology of China)\n---------------------\nEfficient Multiscale Lan
 czos Eigenpair Extraction\n\nWe extend the implicitly restarted Lanczos me
 thod to a multiscale context using arbitrary multigrids (algebraic, geomet
 ric) and we demonstrate the gain in performance and robustness on a variet
 y of application scenarios.\n\n\nTheo Braune (Centre National de la Recher
 che Scientifique - Laboratoire d'informatique de l'École Polytechnique (LI
 X), Adobe Research) and Jérémie Dumas and Jean-Marc Thiery (Adobe)\n------
 ---------------\nComponent Modes Synthesis Method with Multiple Partitions
  for Large-scale Eigenvalue Problem\n\nTo solve ultra-large-scale modal an
 alysis problems, we extend Component Mode Synthesis (CMS) methods to use m
 ultiple partitions to generate more efficient local eigenbasis functions a
 nd reduce the computational cost of the low-frequency interface modes. We 
 obtained the lowest 1500 eigenmodes of a mo...\n\n\nChongyao Zhao (State K
 ey Lab of CAD and CG, Zhejiang University); Junzhou Yin (Independent Resea
 rcher); and Hujun Bao and Jin Huang (State Key Lab of CAD and CG, Zhejiang
  University)\n---------------------\nIris3D: 3D Generation via Synchronize
 d Diffusion Distillation\n\nIris3D is a novel 3D generation system that co
 mbines feedforward reconstruction models with a new Synchronized Diffusion
  Distillation (SDD) method to produce detailed geometry and vivid textures
 . By addressing view inconsistency and over-smoothing issues in traditiona
 l Score Distillation Sampling (S...\n\n\nYixun Liang, Weiyu Li, and Rui Ch
 en (The Hong Kong University of Science and Technology); Fei-Peng Tian (Li
 ght Illusions); Jiarui Liu, Ying-Cong Chen, and Ping Tan (The Hong Kong Un
 iversity of Science and Technology); Xiao-Xiao Long (The Hong Kong Univers
 ity of Science and Technology, Nanjing University); and Yixun Liang\n-----
 ----------------\nCubePart: An Open-Vocabulary Part-Controllable 3D Genera
 tor\n\nCubePart is an open-vocabulary 3D generative framework offering exp
 licit semantic part-based control over mesh structure. Guided by a text pr
 ompt and custom part schema, it synthesizes coherent multi-part meshes, wh
 ich are ready for direct integration into game engines and animation pipel
 ines withou...\n\n\nYiheng Zhu, Kangle Deng, Jean-Philippe Fauconnier, Ina
 ki Navarro Oiza, Daiqing Li, Ava Pun, Yinan Zhang, Peiye Zhuang, and Xiaox
 ia Sun (Roblox); Maneesh Agrawala (Roblox, Stanford University); and Kiran
  Bhat and Tinghui Zhou (Roblox)\n---------------------\nPixal3D: Pixel-Ali
 gned 3D Generation from Images\n\nPixal3D is a pixel-aligned paradigm that
  solves the fidelity bottleneck in image-to-3D synthesis. By utilizing a b
 ack-projection conditioning scheme to explicitly lift 2D features into vie
 w-aligned 3D volumes, it eliminates ambiguity, enabling scalable generativ
 e reconstruction of highly accurate 3D...\n\n\nDong-Yang Li (Tsinghua Univ
 ersity); Wang Zhao, Yuxin Chen, and Wenbo Hu (Tencent); Meng-Hao Guo (Tsin
 ghua University); Fang-Lue Zhang (Victoria University of Wellington); Ying
  Shan (Tencent); and Shi-Min Hu (Tsinghua University)\n-------------------
 --\nInvSculpt: Inverse Sculpting Modeling via Controlled 3D Generation and
  a Vector Displacement Field\n\nWe propose InvSculpt, which decomposes a m
 esh into a base shape and reusable details represented by a vector displac
 ement field. It uses text-guided 2D priors and a 3D flow model for mask-fr
 ee detail removal while preserving identity. The method enables accurate d
 ecomposition and high-fidelity detai...\n\n\nHengyu Meng and Lanjiong Li (
 The Hong Kong University of Science and Technology (Guangzhou), Tencent Li
 ghtSpeed Studio); Zhijing Shao (The Hong Kong University of Science and Te
 chnology (Guangzhou)); Yingda Yin, Lingting Zhu, Zeyu Hu, and Xin Wang (Te
 ncent LightSpeed Studio); Ligang Liu (Laoshan Laboratory); and Zeyu Wang (
 The Hong Kong University of Science and Technology (Guangzhou), The Hong K
 ong University of Science and Technology)\n---------------------\nVecSet-E
 dit: Unleashing Pre-trained LRM for Mesh Editing from Single Image\n\nWe p
 ropose VecSet-Edit, a novel pipeline leveraging a pre-trained Large Recons
 truction Model for high-fidelity 3D mesh editing. Using only 2D image cond
 itions and strategic token manipulation based on our exploration of VecSet
  features, it enables precise localized edits while preserving original de
 ...\n\n\nTeng-Fang Hsiao, Bo-Kai Ruan, Yu-Lun Liu, and Hong-Han Shuai (Nat
 ional Yang Ming Chiao Tung University)\n---------------------\nProx-E: Fin
 e-Grained 3D Shape Editing via Primitive-Based Abstractions\n\nProx-E is a
  training-free framework for fine-grained 3D shape editing that uses a pri
 mitive-based geometric proxy to explicitly control structural changes. By 
 editing this proxy with a VLM and guiding a 3D generative model accordingl
 y, it enables localized, identity-preserving edits that outperform ...\n\n
 \nEtai Sella (Tel Aviv University, Snap); Hao Phung (Cornell Tech); Nitay 
 Amiel (Technion - Israel Institute of Technology); Or Litany (Technion - I
 srael Institute of Technology, NVIDIA); Or Patashnik (Tel Aviv University,
  Snap); and Hadar Averbuch-Elor (Cornell Tech)\n---------------------\nSha
 peUP: Scalable Image-Conditioned 3D Editing\n\nShapeUp introduces a scalab
 le framework for high-fidelity 3D asset editing. By casting editing as an 
 image-conditioned, latent-to-latent translation, it enables precise local 
 and global transformations while maintaining native 3D consistency. Our ap
 proach ensures seamless identity preservation witho...\n\n\nInbar Gat (Aig
 ency.ai, Tel Aviv University); Dana Cohen Bar and Guy Levy (Tel Aviv Unive
 rsity); Elad Richardson (Runway); and Daniel Cohen-Or (Tel Aviv University
 )\n---------------------\nInvisible Holographic Window: Full-color 3D Imag
 e Reconstruction from Transparent Surface-relief Computer-generated Hologr
 ams\n\nWe demonstrate an invisible holographic window: a transparent surfa
 ce‑relief computer-generated hologram formed on glass. Using a scattering‑
 suppressed encoding scheme and spatial‑frequency band‑division multiplexin
 g, we achieve high‑transmittance, crosstalk‑free ...\n\n\nRyo Higashida, M
 asato Miura, Teruyoshi Nobukawa, Yuta Yamaguchi, Ken-ichi Aoshima, and Nob
 uhiko Funabashi (Japan Broadcasting Corporation (NHK)) and Masahiro Yamagu
 chi (Institute of Science Tokyo)\n---------------------\nPAColorHolo: A Pe
 rceptually-Aware Color Management Framework for Holographic Displays\n\nWe
  present PAColorHolo, a perceptually-aware color management framework that
  enables accurate color reproduction in holographic displays. Our approach
  jointly addresses system-level color distortions through color space tran
 sformation, adaptive illumination control, and a color-restoration neural 
 ne...\n\n\nChun Chen, Minseok Chae, Seung-Woo Nam, Myeong-Ho Choi, Minseon
 g Kim, Eunbi Lee, Yoonchan Jeong, and Jae-Hyeung Park (Seoul National Univ
 ersity) and Chun Chen and Myeong-Ho Choi\n---------------------\nSingle-Vi
 ew Holographic Volumetric 3D Printing with Coupled Differentiable Wave-Opt
 ical and Photochemical Optimization\n\nWe introduce Single-View Holographi
 c Volumetric Additive Manufacturing (SHVAM), a layer-free 3D printing tech
 nique that creates microscale structures in seconds using holographic ligh
 t patterns. Our coupled optical-chemical optimization framework enables ~1
 0 μm lateral features from a mechanica...\n\n\nFelix Wechsler, Riccardo Ri
 zzo, and Christophe Moser (École Polytechnique Féderale de Lausanne (EPFL)
 )\n---------------------\nHoloPathTracer: Fast and Accurate Wave Path Trac
 ing for Holography\n\nTo bring physically accurate 3D cues to holography, 
 HoloPathTracer moves beyond prior computer-generated holography pipelines 
 that separate radiance rendering from wave propagation. By tracing complex
  wave paths directly through the scene, it enables phase-only holograms wi
 th natural defocus, reflec...\n\n\nWenbin Zhou and Xiangyu Meng (The Unive
 rsity of Hong Kong); Jiankai Xing (The University of Hong Kong, Tsinghua U
 niversity); Xin Liu (The University of Hong Kong); Suyeon Choi (Stanford U
 niversity, Seoul National University); and Yifan Peng (The University of H
 ong Kong)\n---------------------\nComplex-Valued Holographic Radiance Fiel
 ds\n\nComplex-valued holographic radiance fields optimize holographic 3D s
 cenes without relying on intensity-based intermediaries. Leveraging multi-
 view images, our method uses complex-valued Gaussian primitives encoding a
 mplitude and phase aligned with scene geometry. This eliminates expensive 
 single-vie...\n\n\nYicheng Zhan (University College London), Dong-Ha Shin 
 and Seung-Hwan Baek (POSTECH), Kaan Akşit (University College London), and
  Yicheng Zhan\n---------------------\nMorphSkein: A Shape-Changing Afterim
 age Display Preserving Pixel Density During Surface-Area Changes Across Tr
 oposkein-Based Shapes\n\nShape-changing displays typically lose pixel dens
 ity as surface area expands, limiting usability. We introduce MorphSkein, 
 a shape-changing afterimage display that preserves a minimum density (1.44
  px/cm in our prototype) across naturally occurring axisymmetric shapes of
  varying surface area generat...\n\n\nMaxime Daniel (ESTIA Institute of Te
 chnology, University of British Columbia) and Shariff AM Faleel and Pouran
 g Irani (University of British Columbia)\n---------------------\nCoherentR
 aster: Efficient 3D Gaussian Splatting for Light Field Displays\n\nWe prop
 ose CoherentRaster, an efficient 3D Gaussian Splatting-based light field r
 endering framework for glasses-free 3D displays. CoherentRaster introduces
  Cross-view Coherent Attribute Reuse to eliminate redundant computations a
 cross neighboring viewpoints and View-coherent Remapping to restore war...
 \n\n\nGyujin Sim and Seungjoo Shin (Pohang University of Science and Techn
 ology); Hosung Jeon, Gwangsoon Lee, and Hyon-Gon Choo (Electronics and Tel
 ecommunications Research Institute (ETRI)); and Sunghyun Cho (Pohang Unive
 rsity of Science and Technology)\n---------------------\nDualBrep: A Dual-
 Field Continuous Representation for B-rep Modelling\n\nDualBrep presents a
  novel continuous representation for CAD models, resolving modeling challe
 nges caused by heterogeneous data structures. It uses dual scalar fields: 
 a Signed Distance Function for geometry and an Unsigned Distance Field for
  topology. Compressing these into a single latent space ena...\n\n\nYilin 
 Liu, Pradeep Jayaraman, Chinthala Reddy, Xiang Xu, and Hooman Shayani (Aut
 odesk Research)\n---------------------\nAutoregressive B-Rep Shape Generat
 ion with Parametric Surfaces\n\nParaCAD is a point-cloud-conditioned autor
 egressive framework for B-Rep generation that directly predicts native par
 ametric surface types and continuous parameters via a surface-centric toke
 nization, preserving CAD semantics and downstream editability beyond grid/
 point-based representations.\n\n\nDafei Qin and Rui Xu (University of Hong
  Kong); Zeyu Shen (Institute of Software, Chinese Academy of Sciences; Uni
 versity of Chinese Academy of Sciences); Kaichun Qiao, Hongyang Lin, and Q
 ixuan Zhang (ShanghaiTech University); Huaijin Pi (University of Hong Kong
 ); Lan Xu and Jingyi Yu (ShanghaiTech University); Wenping Wang (Texas A&M
  University); and Taku Komura (University of Hong Kong)\n-----------------
 ----\nB-repLer: Language-guided Editing of CAD Models\n\nCurrent language-
 guided CAD editing struggles with dataset shortages and relies on construc
 tion history. We introduce B-repLer, a novel framework enabling text-based
  CAD edits in a learned latent space without requiring construction histor
 y. We also present BrepEDIT-240K, the first large-scale editi...\n\n\nYili
 n Liu and Niladri Shekhar Dutt (University College London (UCL)); Changjia
 n Li (University of Edinburgh); and Niloy J. Mitra (University College Lon
 don (UCL), Adobe Research)\n---------------------\nFlatten the Complex: Jo
 int B-Rep Generation via Compositional k-Cell Particles\n\nGenerating CAD 
 B-Reps is challenging due to complex topology-geometry entanglement. We so
 lve this by reformulating B-Reps into compositional k-cell particles. Our 
 flow matching framework unifies topological entities, enabling the joint g
 eneration, precise 3D reconstruction, and local in-painting of ...\n\n\nJu
 nran Lu, Yuanqi Li, Hengji Li, Jie Guo, and Yanwen Guo (Nanjing University
 , State Key Laboratory for Novel Software Technology)\n-------------------
 --\nBrepForge: Factorized B-rep Synthesis via Wireframe Composition and Bo
 undary-Conditioned Surface Instantiation\n\nBrepForge is a generative fram
 ework for CAD B-rep modeling that factorizes synthesis into wireframe cons
 truction and boundary-conditioned surface generation. This two-stage desig
 n improves topological validity and geometric precision, enabling the crea
 tion of complex and realistic CAD models.\n\n\nJing Li, Yihang Fu, and Fal
 ai Chen (University of Science and Technology of China)\n-----------------
 ----\nImg2CADSeq: Image-to-CAD Generation via Sequence-Based Diffusion\n\n
 Img2CADSeq is a multi-stage pipeline converting single-view images into pa
 rametrically editable 3D CAD models. Using a coarse-to-fine hierarchical c
 odebook and VQ-Diffusion , it bridges 2D visual features with 3D semantics
  , generating standard STEP files ready for direct commercial software use
 .\n\n\nShiyu Tan, Zixuan Zhao, Hao Gao, Zhiheng Chen, and Xiaolong Yin (Sc
 hool of Software and BNRist, Tsinghua University) and Enya Shen (School of
  Software and BNRist, Tsinghua University; Haihe Lab of ITAI)\n-----------
 ----------\nFast and Exact Winding Numbers for Triangle Meshes\n\nGenerali
 zed winding numbers are a useful measure for inside-outside classification
 . This paper introduces a novel method for computing winding numbers for t
 riangle meshes, which leverages a ray-mesh intersection and an elementary 
 sum over boundaries. Our algorithm gives the exact answer and is more ...\
 n\n\nPeiyuan Xie, Christian Hafner, and Chris Wojtan (Institute of Science
  and Technology Austria (ISTA))\n---------------------\nSpatially Accelera
 ted Winding Numbers for Curved Geometry\n\nExisting winding number methods
  for curved geometry, such as SVG and CAD datasets, scale linearly with th
 e number of NURBS primitives. We propose a sublinear approach that leverag
 es a BVH to agglomerate winding number contributions from distant boundary
  components while maintaining accurate point co...\n\n\nJacob Spainhour, B
 rad Whitlock, and Kenneth Weiss (Lawrence Livermore National Laboratory)\n
 ---------------------\nRobust Containment Queries over Collections of Trim
 med NURBS Surfaces via Generalized Winding Numbers\n\nWe introduce an accu
 rate and precise generalized winding number method for trimmed NURBS patch
 es based on integrating along boundary curves. For points near a patch, we
  add a correction term determined via line-surface intersections. The meth
 od enables robust inside-outside containment queries that ...\n\n\nJacob S
 painhour and Kenneth Weiss (Lawrence Livermore National Laboratory) and Ja
 cob Spainhour\n---------------------\nThe Antipodal Method: Fast, Accurate
 , and Robust 3D Generalized Winding Numbers\n\nWe introduce a new formulat
 ion and algorithm for fast, precise computation of generalized winding num
 bers applicable to both meshes and parametric surfaces. Our approach expre
 sses the winding number as the sum of ray-surface intersections and a boun
 dary integral. It achieves significant speedups ove...\n\n\nCedric Martens
  (Université de Montréal), Philip Trettner (Shaped Code GmbH), and Mikhail
  Bessmeltsev (Université de Montréal)\n---------------------\nADS: Random 
 Sampling of Occupancy Functions using Adaptive Delaunay Scaffolding\n\nWe 
 present ADS, a method that delivers both pseudo-random surface samples and
  isosurface connectivity from occupancy functions, unlike prior approaches
  that typically provide only one. ADS achieves this with orders of magnitu
 de fewer function evaluations at comparable accuracy than prior approaches
 ,...\n\n\nSuzuran Takikawa, Leo Foord-Kelcey, and Oliver Oxford (The Unive
 rsity of British Columbia); Nicholas Vining (NVIDIA, The University of Bri
 tish Columbia); and Alla Sheffer (The University of British Columbia)\n---
 ------------------\nDifferentiable Voxelization of Surface Representations
 \n\nWe provide an efficient technique to differentiate voxel values with r
 espect to the positions of the surface that generated the voxel grid. This
  allows to solve problems, such as intersection detection, that can be eas
 ily solved on regular voxel grids for surface representations such as tria
 ngle mes...\n\n\nTobias Djuren, Ugo Finnendahl, Markus Worchel, Hendrik Me
 yer, and Marc Alexa (TU Berlin)\n---------------------\nUncertainty-aware 
 geometry processing on Gaussian Process Implicit Surfaces\n\nWe present a 
  geometry processing framework enabling computations directly on probabili
 stic representations of shapes. In contrast to classical geometry processi
 ng pipelines our approach considers uncertainty in the input data and acco
 unt for the distribution of plausible geometries, enabling a prin...\n\n\n
 Baptiste Genest and David Coeurjolly (CNRS, LIRIS)\n---------------------\
 nHybrid Gaussian Wang Tiles for Class-aware Authoring and Rendering\n\nWe 
 present a multi-class Gaussian Splatting Wang Tiles framework for synthesi
 zing large, detailed scenes from multiple exemplars. Our method enables sm
 ooth transitions via hybrid tile mixing, supports real-time rendering with
  hybrid CPU–GPU sorting, and provides an interactive authoring tool f...\n
 \n\nYunfan Zeng (The Hong Kong University of Science and Technology), Li M
 a (Eyeline), and Pedro V. Sander (The Hong Kong University of Science and 
 Technology)\n---------------------\nFaster 3D Gaussian Splatting Convergen
 ce via Structure-Aware Densification\n\nWe present a structure-aware densi
 fication method for 3D Gaussian Splatting that adapts primitives based on 
 local texture frequency. By combining multi-scale analysis and anisotropic
  splitting, it preserves fine details while avoiding unnecessary density, 
 enabling faster training and higher-quality ...\n\n\nLinjie Lyu (Max Planc
 k Institute for Informatics); Ayush Tewari (Cambridge University); and Jia
 nchun Chen, Thomas Leimkuehler, and Christian Theobalt (Max Planck Institu
 te for Informatics)\n---------------------\nGaussian Point Splatting\n\nWe
  propose Gaussian point splatting, a stochastic method for rendering massi
 ve 3DGS scenes. By sampling pixel-sized opaque points, splatting them atom
 ically, and applying stochastic transparency, we eliminate the need for so
 rting. Our approach distributes workload evenly across GPU threads, enabli
 ng...\n\n\nJoris Rijsdijk, Christoph Peters, Michael Weinmann, and Ricardo
  Marroquim (Delft University of Technology)\n---------------------\nSHARP-
 GS: Scalable High-fidelity Accelerated Rendering Pipeline for Ultra-high R
 esolution 3D Gaussian Splatting\n\nThis work introduces a high-performance
  3D Gaussian Splatting framework that unlocks real-time 8K rendering for i
 mmersive VR. By overcoming architectural bottlenecks, it achieves a massiv
 e 2.55× speedup and sustains over 250 FPS, delivering high-fidelity, 120 H
 z stereoscopic experiences without comp...\n\n\nJunRan Ding, WeiHang Liu, 
 YuKe Li, YiZhou Wang, AnTong Li, QiHan Ding, Xin Lou, and JingYi Yu (Shang
 haiTech University)\n---------------------\nA LoD of Gaussians: Out-of-Cor
 e Training and Rendering for Seamless Ultra-Large Scene Reconstruction\n\n
 Gaussian Splatting struggles with large scenes due to memory limits and ch
 unking artifacts. We introduce "A LoD of Gaussians," a new framework enabl
 ing ultra-large scene training and rendering on a single consumer GPU. Thr
 ough out-of-core streaming and Level-of-Detail, it achieves seamless multi
 -sca...\n\n\nFelix Windisch, Thomas Köhler, Lukas Radl, Mattia D'urso, and
  Michael Steiner (Graz University of Technology); Dieter Schmalstieg (Univ
 ersity of Stuttgart, Graz University of Technology); and Markus Steinberge
 r (Graz University of Technology)\n---------------------\nMobile3DGS³: Acc
 elerate Mobile 3DGS Rendering via Gradient-Aware Super-Sampling and Frame 
 Interpolation\n\nWe propose Mobile3DGS³, the first mobile 3DGS acceleratio
 n paradigm solving high-res real-time rendering pain points via gradient-a
 ssisted post-rendering. It features TSGC, GASS, GAFI for alternating super
 -sampling/interpolation, delivering high-fidelity efficiency.\n\n\nFan Gao
 , YIbo Zhao, Changhao Song, Jiarui Wen, Yuxuan Song, Youcheng Cai, and Lig
 ang Liu (University of Science and Technology of China)\n-----------------
 ----\nTopologically Consistent Multi-view 3D Head Reconstruction via Coars
 e-Guided Layered Surface Sampling\n\nFrom calibrated multi-view images, SH
 ELLS reconstructs 18k-vertex 3D heads in 0.08 seconds. It aggregates DinoV
 2 features via projective surface-aware feature sampling, allowing a trans
 former to predict dense semantic meshes 3.5x faster with 88% less GPU memo
 ry than state-of-the-art methods. The res...\n\n\nTimo Bolkart, Daoye Wang
 , and Prashanth Chandran (Google)\n---------------------\nEmotion Manipula
 tion for Talking-Head Videos via Facial Landmarks\n\nPreserving lip synchr
 onization during emotion manipulation in video is a major challenge. This 
 paper proposes a method using a pretrained StyleGAN and a latent-based lan
 dmark editing module. It modifies the latent edit direction with facial la
 ndmarks, enabling fast, high-quality emotion changes whil...\n\n\nKwanggyo
 on Seo (Flawless AI); Rene Jotham Culaway (Burt Intelligence); ByeongUk Le
 e (Amazon Robotics); Junyong Noh (KAIST, Visual Media Lab); and Kwanggyoon
  Seo\n---------------------\nLearning a Delighting Prior for Facial Appear
 ance Capture in the Wild\n\nA high-quality facial appearance capture metho
 d from casual smartphone videos with a powerful delighting prior.\n\n\nYux
 uan Han, Xin Ming, Tianxiao Li, and Zhuofan Shen (Tsinghua University); Qi
 xuan Zhang and Lan Xu (ShanghaiTech University); and Feng Xu (Tsinghua Uni
 versity)\n---------------------\nBringing Diversity from Diffusion Models 
 to Semantic-Guided Face Asset Generation\n\nThis paper introduces a framew
 ork for generating high-quality, semantically controllable facial assets. 
 By leveraging a diffusion model's diversity, we develop a face asset synth
 esis pipeline to produce paired albedo and geometry data with semantic lab
 els. These pairs are then used to train a disent...\n\n\nYunxuan Cai, Sita
 o Xiang, Zongjian Li, Haiwei Chen, and Yajie Zhao (University of Southern 
 California  Institute for Creative Technologies) and Yunxuan Cai\n--------
 -------------\nEchoAvatar: Real-time Generative Avatar Animation from Audi
 o Streams\n\nWe introduce a novel framework designed to generate continuou
 s, coherent full-body motion from arbitrary audio streams with low latency
 . Our approach is a unified streaming architecture capable of synthesizing
  continuous motion from incremental audio inputs. And it serves as a plug-
 and-play solution...\n\n\nBohong Chen, Yumeng Li, Yinglin Xu, Youyi Zheng,
  Yanlin Weng, and Kun Zhou (State Key Laboratory of CAD & CG, Zhejiang Uni
 versity)\n---------------------\nSee-through: Single-image Layer Decomposi
 tion for Anime Characters\n\nWe introduce a framework that automates the t
 ransformation of static anime illustrations into manipulatable 2.5D models
 . Our approach decomposes a single image into fully inpainted, semanticall
 y distinct layers with inferred drawing orders — up to 19 layers including
  hair, face, eyes, clothing...\n\n\nJian Lin and Chengze Li (Saint Francis
  University); Haoyun Qin (University of Pennsylvania, Spellbrush / Shitaga
 ki Lab); Kwun Wang Chan (Saint Francis University); Yanghua Jin (Spellbrus
 h); and Hanyuan Liu; Chun Wang, Stephen Choy; and Xueting Liu (Saint Franc
 is University)\n---------------------\ngCDT:  A Highly Parallel GPU Algori
 thm for Large-Scale Constrained Delaunay Triangulation\n\nWe present a hig
 hly parallel GPU algorithm for 2D constrained Delaunay triangulation that 
 robustly handles arbitrary valid constraints. It computes triangulations o
 f up to 10 million vertices in 0.1 seconds on an RTX 4090, substantially o
 utperforming prior GPU methods and widely used CPU implementat...\n\n\nPen
 g Fan (Zhejiang University); Min Tang (Zhejiang University, Zhejiang Sci-T
 ech University); Ruofeng Tong (Zhejiang University); Lili He (Zhejiang Sci
 -Tech University); Peng Du (Zhejiang University); and Hailong Li (Shenzhen
  Poisson Software Co., Ltd.)\n---------------------\nScalable GPU Construc
 tion of 3D Voronoi and Power Diagrams\n\nWe present a GPU algorithm for co
 nstructing large-scale 3D Voronoi and power diagrams. By combining directi
 onal geometric culling with hierarchical best-first traversal, our method 
 efficiently handles tens of millions of points across diverse spatial dist
 ributions. Applied to mesh-based neural rende...\n\n\nBernardo Taveira and
  Carl Lindström (Chalmers University of Technology, Zenseact); Maryam Fate
 mi (Zenseact); and Lars Hammarstrand and Fredrik Kahl (Chalmers University
  of Technology)\n---------------------\nGPU-accelerated Certified Hausdorf
 f Distance Between Triangle Meshes\n\nWe present a GPU-accelerated certifi
 ed algorithm for the directed Hausdorff distance between triangle meshes. 
 By replacing recursive branch-and-bound with a parallel wavefront pipeline
 , it delivers millisecond-scale, tolerance-controlled results on models wi
 th millions of triangles, enabling interac...\n\n\nHaopeng Fan (Zhejiang U
 niversity); Min Tang (Zhejiang University, Zhejiang Sci-Tech University); 
 Leonardo Sacht (Universidade Federal de Santa Catarina); Qiang Zou (State 
 Key Lab of CAD and CG, Zhejiang University); and Ruofeng Tong and Peng Du 
 (Zhejiang University)\n---------------------\nPQ-Free HD: Priority-Queue-F
 ree Hausdorff Distance for Triangle Meshes on GPU\n\nWe present a method f
 or computing error-bounded Hausdorff distance between triangle meshes on t
 he GPU. By eliminating the serial bottleneck in traditional branch-and-bou
 nd algorithms, our approach achieves high-throughput performance and enabl
 es geometry processing applications that require guarante...\n\n\nZhihao H
 u and Renjie Chen (University of Science and Technology of China)\n-------
 --------------\nManifold k-NN: Accelerated k-NN Queries for Manifold Point
  Clouds\n\nWe present Manifold k-NN, a dynamic programming-based framework
  for accelerated k-nearest neighbor search on manifold point clouds. By re
 cursively partitioning insertion history via Voronoi successor lists, our 
 method achieves 1–10× speedup over kd-trees in volume-to-surface queries, 
 while sup...\n\n\nPengfei Wang, Qinghao Guo, Haisen Zhao, and Shiqing Xin 
 (Shandong University); Shuangmin Chen (Qingdao University of Science and T
 echnology); Changhe Tu (Shandong University); and Wenping Wang (Texas A&M 
 University)\n---------------------\nLocality-Aware Automatic Differentiati
 on on the GPU for Mesh-Based Computations\n\nWe present a GPU system for a
 utomatic differentiation for functions defined on triangle meshes that exp
 loits locality and sparsity to deliver efficient derivative computation. F
 rom simple user-defined energy terms, the system produces gradients, Jacob
 ians, and sparse Hessians, accelerating simulatio...\n\n\nAhmed Mahmoud, R
 ahul Goel, Jonathan Ragan-Kelley, and Justin Solomon (Massachusetts Instit
 ute of Technology (MIT))\n---------------------\nMV-S2V: Multi-View Subjec
 t-Consistent Video Generation\n\nMV-S2V is the first work to explore video
  generation with multi-view subject consistency. It presents a simple yet 
 effective framework, including a tailored data curation pipeline and a Tem
 porally-Shifted RoPE (TS-RoPE) specially designed for multi-view reference
  conditioning, achieving superior 3D ...\n\n\nZiyang Song (The Hong Kong P
 olytechnic University), Xinyu Gong (The University of Texas at Austin), Ba
 ngya Liu (University of Wisconsin-Madison), and Zelin Zhao (Georgia Instit
 ute of Technology)\n---------------------\nOmniRoam: World Wandering via L
 ong-Horizon Panoramic Video Generation\n\nThis work introduces a controlla
 ble panoramic video generation framework designed for long-horizon scene w
 andering. It utilizes a global-to-local preview-and-refine pipeline to syn
 thesize high-fidelity, spatially and temporally coherent panoramic videos 
 from a single input panoramic image or video.\n\n\nYuheng Liu (University 
 of California Irvine); Xin Lin (University of California San Diego); Xinke
  Li (City University of Hong Kong); Baihan Yang (University of California 
 San Diego); Chen Wang (University of Pennsylvania); Kalyan Sunkavalli, Yan
 nick Hold-Geoffroy, Hao Tan, and Kai Zhang (Adobe Research); Xiaohui Xie (
 University of California Irvine); and Zifan Shi and Yiwei Hu (Adobe Resear
 ch)\n---------------------\nActCam: Zero-Shot Joint Camera and 3D Motion C
 ontrol for Video Generation\n\nActCam is a zero-shot method providing join
 t control over camera trajectories and character acting. It integrates int
 o preexisting artistic workflows by leveraging traditional cinematography 
 skills for fine-grained control. Requiring no additional training, the fra
 mework avoids costly finetuning and...\n\n\nOmar El Khalifi, Thomas Rossi,
  Oscar Fossey, and Thibault Fouque (Kinetix); Ulysse Mizrahi (Kinetix, Tel
  Aviv University); Philip Torr (University of Oxford); Ivan Laptev and Fab
 io Pizzati (MBZUAI); and Baptiste Bellot-Gurlet (Kinetix)\n---------------
 ------\nHL-OutPaint: Coarse-to-Fine Video Outpainting for High-Resolution 
 Long-Range Videos\n\nWe introduce HL-OutPaint, a coarse-to-fine framework 
 for high-resolution long-range video outpainting. HL-OutPaint incorporates
  a novel global-local frame swapping mechanism that enables both long-term
  and short-term temporal consistency. Experimental results show that our a
 pproach produces spatiall...\n\n\nJeongeun Park, Janghyeok Han, and Geonun
 g Kim (POSTECH); Hyun-Seung Lee, Kyuha Choi, and Youngseok Han (Visual Dis
 play Business, Samsung Electronics); and Sunghyun Cho (POSTECH)\n---------
 ------------\nUniVidX: A Unified Multimodal Framework for Versatile Video 
 Generation via Diffusion Priors\n\nUniVidX is a unified multimodal video g
 eneration framework that repurposes video diffusion priors to flexibly gen
 erate and translate across visual modalities. Instantiated as UniVid-Intri
 nsic and UniVid-Alpha, it supports tasks such as inverse rendering, religh
 ting, matting, and inpainting, while ac...\n\n\nHouyuan Chen (HKUST), Hong
  Li (Beihang University), Xianghao Kong (HKUST), Tianrui Zhu (Nanjing Univ
 ersity), Shaocong Xu (Beijing Academy of Artificial Intelligence), Weiqing
  Xiao (Nanjing University), Yuwei Guo and Chongjie Ye (The Chinese Univers
 ity of Hong Kong), Lvmin Zhang (Stanford University), Hao Zhao (Tsinghua U
 niversity), and Anyi Rao (HKUST)\n---------------------\nPoints as Tori: F
 ast Pointwise Signed Distance for Point Clouds\n\nSigned distance computat
 ion has been either fast or robust, but not both. We explain why, using a 
 theory that unifies signed distance with reconstruction. Our method direct
 ly estimates signed distance from point clouds, providing fast pointwise e
 valuation at arbitrary spatial resolution, without req...\n\n\nNicole Feng
  and Ioannis Gkioulekas (Carnegie Mellon University) and Keenan Crane (Car
 negie Mellon University, Roblox Research)\n---------------------\nSuperSDF
 :Sparse SDF Super-Resolution for Surface Extraction\n\nSuperSDF is a learn
 ing-based method for signed distance field super-resolution that reconstru
 cts high-fidelity meshes from coarse inputs, without mesh supervision or a
 uxiliary surface representations. Using a sparse voxel network near the su
 rface, our approach learns how to directly refine the input...\n\n\nSagar 
 Panwar and Nissim Maruani (INRIA), Céline Loscos (L Research), and Mathieu
  Desbrun and Pierre Alliez (INRIA)\n---------------------\nSAND: Spatially
  Adaptive Network Depth for Fast Sampling of Neural Implicit Surfaces\n\nS
 AND is an efficient neural implicit surface representation framework  that
  accelerates sampling by adapting network depth to spatial importance and 
 local geometric complexity. By combining a volumetric depth map with a tai
 led MLP for adaptive termination, it significantly improves inference-time
  qu...\n\n\nChuanxiang Yang (Shandong University), Junhui Hou (City Univer
 sity of Hong Kong), Yuan Liu (Hong Kong University of Science and Technolo
 gy), Siyu Ren (City University of Hong Kong), Guangshun Wei (Shandong Univ
 ersity), Taku Komura (University of Hong Kong), Yuanfeng Zhou (Shandong Un
 iversity), and Wenping Wang (Texas A&M University)\n---------------------\
 nThe PhaseTree: Multiphase Signed Distance Fields\n\nWe introduce the Phas
 eTree, a novel hierarchical construction tree representation for compactly
  modeling objects composed of multiple phases or materials. An object is d
 efined as a single tree that combines phase-aware primitives and operators
 , yielding a unified multiphase signed distance represent...\n\n\nEric Gal
 in and Pierre Hubert-briere (Université Claude Bernard Lyon 1, LIRIS); Mar
 ie-Paule Cani (Centre National de la Recherche Scientifique - Laboratoire 
 d'informatique de l'École Polytechnique (LIX)); Adrien Peytavie (Universit
 é Claude Bernard Lyon 1, LIRIS); and Eric Guérin and Hugo Schott (INSA, Ly
 on; LIRIS)\n---------------------\nDual Contouring of Signed Distance Data
 \n\nWe propose an algorithm to reconstruct explicit polygonal meshes from 
 discretely sampled Signed Distance Function (SDF) data, which is especiall
 y effective at recovering sharp features. Building on the Dual Contouring 
 of Hermite Data method, we solve a quadratic optimization problem to place
  the mes...\n\n\nXiana Carrera and Ningna Wang (Columbia University); Chri
 stopher Batty (University of Waterloo); Oded Stein (Technion, University o
 f Southern California); and Silvia Sellán (Columbia University)\n---------
 ------------\nDual Contouring over Expanded Cubes (DCx) for Zero-Level Set
  Extraction from Neural Unsigned Distance Functions\n\nDCx extends the Dua
 l Contouring method which only extracts manifold surfaces from signed dist
 ance fields, to enable the surface extraction from unsigned distance field
 s. This is achieved by looking up a carefully designed table over expanded
  2x2x2 cubes, allowing complex topologies to be extracted, ...\n\n\nQingch
 ao Bao and Xuhui Chen (Institute of Software, Chinese Academy of Sciences;
  University of Chinese Academy of Sciences); Jingpeng Yin (Dalian Universi
 ty of Technology); Fei Hou and Wencheng Wang (Institute of Software, Chine
 se Academy of Sciences; University of Chinese Academy of Sciences); Hong Q
 in (Stony Brook University); and Ying He (Nanyang Technological University
  (NTU))\n---------------------\nSubgrid Marching Tetrahedra\n\nSubgrid Mar
 ching Tetrahedra is an iso-surfacing method that reconstructs high quality
  surfaces while capturing fine topological features below grid resolution.
  Using grid edge intersections locations with the implicit function, it pr
 oduces manifold meshes with the usual benefits from classical march...\n\n
 \nHossein Baktash (Carnegie Mellon University); Mark Gillespie (INRIA, Sac
 lay; University of Utah); and Keenan Crane (Carnegie Mellon University, Ro
 blox)\n---------------------\nAtomSlicer: Constant-Thickness Field-Aligned
  Non-Planar Slicing and Continuous Toolpaths for FFF\n\nAtomSlicer is a 3D
  printing method for fused filament fabrication that generates non-planar 
 layers and continuous toolpaths aligned with user-defined fields. It enabl
 es better control of layer orientation, constant thickness, and near-conti
 nuous deposition, helping improve print quality, reduce inte...\n\n\nGiova
 nni Cocco, Vincent Belle, Eric Garner, Sylvain Lefebvre, and Xavier Cherma
 in (Université de Lorraine, CNRS, Inria, LORIA)\n---------------------\nFr
 eeShell: A Context-Free 4D Printing Technique for Fabricating Complex 3D T
 riangle Mesh Shells\n\nFreeShell introduces a robust thermal-shrinkage-act
 uated 4D printing technique for fabricating freeform thin-shell surfaces. 
 By printing triangular tiles connected by shrinkable connectors using a si
 ngle material, heating triggers the transformation from flat structures in
 to 3D shells. An optimized ...\n\n\nChao Yuan, Shengqi Dang, Xuejiao Ma, a
 nd Nan Cao (Tongji University) and Chao Yuan\n---------------------\nMecha
 nical Cloaking of Halftoned Imagery\n\nWe explore a new direction in mecha
 nical cloaking: halftoning an image using a porous structure that behaves 
 like a linear, isotropic material and visually matches an image. For an ex
 ternal observer, this creates the surprising effect where the object appea
 rs mechanically homogeneous while its porou...\n\n\nJonàs Martínez (Inria)
 ; Brisard Sébastien (Aix Marseille Université); Kostas Danas (LMS, CNRS, E
 cole Polytechnique); Eric Garner (Inria); Sid Kumar (TU Delft); and Sylvai
 n Lefebvre (Inria)\n---------------------\nShellular Metamaterial Design v
 ia Compact Electric Potential Parametrization\n\nThis work introduces a co
 mpact, expressive design space for shellular metamaterials, along with a f
 ast GPU-based homogenization pipeline that evaluates elastic properties in
  near real time. This enables interactive exploration and inverse design, 
 achieving diverse geometries and a broad range of mec...\n\n\nTianyi Huang
 , Chang Liu, and Bohan Wang (National University of Singapore)\n----------
 -----------\nDeepMill++: Neural Guidance Meets Rasterization for Efficient
  Accessibility Analysis\n\nWe introduce DeepMill++, a conservative and hig
 hly efficient framework for cutter accessibility analysis on arbitrary tri
 angular meshes. DeepMill++ reformulates accessibility and occlusion detect
 ion as a rasterization-based visibility and depth pooling problem. DeepMil
 l++ achieves up to 9.5× speedup...\n\n\nFanchao Zhong, Yao Zhang, and Guan
 ze Xin (Shandong University); Peng-Shuai Wang (Peking University); and Lin
  Lu, Changhe Tu, and Haisen Zhao (Shandong University)\n------------------
 ---\nUniformly  Deployable Kirigami on Arbitrary Planar Graphs\n\nWe prese
 nt a method for exploring the space of uniformly deployable hinged kirigam
 i structures, as a constrained embedding space of an arbitrary planar grap
 h. The design space can be used for desired deployment properties, such as
  conformal behavior and fully-closed deployed configuration, and for i...\
 n\n\nAviv Segall, Jing Ren, and Olga Sorkine-Hornung (ETH Zurich)\n-------
 --------------\nIsoGami: Rigid-Deployable Kirigami Materials From Isohedra
 l Tilings\n\nWe present a computational method to design rigid-deployable 
 Kirigami sheets based on isohedral tilings. By exploring combined topology
  and geometry spaces, our approach identifies self-deployable structures w
 ith controlled expansion. Our approach generates diverse designs, demonstr
 ated through an i...\n\n\nGuo Han, Juan Montes Maestre, Numerow Logan, Ron
 an Hinchet, Stelian Coros, and Bernhard Thomaszewski (ETH Zürich)\n-------
 --------------\nTwinPose: Person-Specific Subspaces for Multi-View 3D Pose
  Estimation\n\nTwinPose is an observation-driven framework for real-time m
 ulti-person 3D motion capture from sparse multi-view inputs in complex sce
 nes. By constructing instance-aware "twin poses" that unify 2D pose semant
 ics and multi-view geometric consistency, it enables robust, efficient, an
 d detector-agnostic...\n\n\nWenwu Yang, Tianyi He, Jiwei Ding, Xun Wang, a
 nd Rong Zhang (Zhejiang Gongshang University) and Kun Zhou (Zhejiang Unive
 rsity)\n---------------------\nAMOR: Airborne Motion Reconstruction via Ho
 motopy-Aware Trajectory Optimization\n\nExisting Human-Mesh-Recovery metho
 ds struggle with dynamic airborne motions, often producing unstable and un
 realistic results. We present a refinement approach that enforces physical
  consistency by selecting reliable motion segments, applying homotopy-awar
 e trajectory optimization. Experiments on in...\n\n\nChanha Kim and Jungda
 m Won (Seoul National University)\n---------------------\nFLASHand: Feed-f
 orward reLightable and Animatable Single-view Hand Reconstruction\n\nWe pr
 opose FLASHand, the first feed-forward model to reconstruct high-fidelity,
  relightable, and animatable 3D hand avatars from a single RGB image. By l
 everaging NIMBLE priors and mesh-based 2D Gaussian Splatting, FLASHand ach
 ieves instant, personalized reconstruction with disentangled appearance, .
 ..\n\n\nLing-Xiao Zhang and Lin Gao (Institute of Computing Technology, Ch
 inese Academy of Sciences; University of Chinese Academy of Sciences); Wei
 -Hong He (South China University of Technology); Yu-Xuan Yang (East China 
 Normal University); Yunbing Xing (Institute of Computing Technology, Chine
 se Academy of Sciences); Yu-Kun Lai (Cardiff University); and Yiqiang Chen
  (Institute of Computing Technology, Chinese Academy of Sciences)\n-------
 --------------\nAGILE: Hand-object Interaction Reconstruction from Video v
 ia Agentic Generation\n\nAGILE reconstructs 3D hand-object interactions fr
 om monocular videos via agentic generation. It produces complete, simulati
 on-ready object meshes and robustly estimates object pose without SfM, ena
 bling accurate and stable results on challenging real-world data.\n\n\nJin
 -Chuan Shi, Binhong Ye, Tao Liu, Xiaoyang Liu, Yangjinhui Xu, Junzhe He, Z
 eju Li, and Hao Chen (Zhejiang University) and Chunhua Shen (Zhejiang Univ
 ersity, Zhejiang University of Technology)\n---------------------\nEgoForc
 e: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Ca
 mera\n\nEgoForce enables real-time 3D hand pose, shape, and absolute posit
 ion recovery from a single head-mounted RGB camera. Designed for lightweig
 ht smart glasses, it uses forearm cues and camera-aware ray-space lifting 
 to provide precise tracking across diverse camera models and device setups
 .\n\n\nChristen Millerdurai (DFKI, Max Planck Institute for Informatics); 
 Shaoxiang Wang and Yaxu Xie (DFKI); Vladislav Golyanik (Max Planck Institu
 te for Informatics); and Didier Stricker and Alain Pagani (DFKI)\n--------
 -------------\nOmniHands: Robust Motion Capture of Interactive Hands via A
  Versatile Transformer\n\nOmniHands is a universal architecture for hand r
 econstruction across diverse scenarios, supporting single-hand reconstruct
 ion, two-hand interaction reconstruction, temporal inputs, and multi-view 
 inputs. It achieves this within a unified framework by first tokenizing th
 e features of each hand and th...\n\n\nDixuan Lin (Beijing Normal Universi
 ty, Stanford University); Yuxiang Zhang and Mengcheng Li (Tsinghua Univers
 ity); Wei Jing, Qi Yan, and Qianying Wang (Lenovo Group Ltd); Yebin Liu (T
 singhua University); Hongwen Zhang (Beijing Normal University); and Dixuan
  Lin\n---------------------\nStreaming of rendered content with adaptive f
 rame rate and resolution\n\nTo improve the perceived quality of streamed c
 ontent while reducing rendering costs, we exploit the spatiotemporal limit
 s of the human visual system and adaptively adjust both frame rate and res
 olution based on scene content and motion. Those are controlled with a neu
 ral network, trained on a datase...\n\n\nYaru Liu and Joseph March (Univer
 sity of Cambridge) and Rafał K. Mantiuk (University of Cambridge, Meta)\n-
 --------------------\nGabor Fields: Orientation-Selective Level-of-Detail 
 for Volume Rendering\n\nWe propose using Gabor kernels as volumetric densi
 ty primitives to enable compact, cheap and continuous level-of-detail to p
 rimitive-based physically-based volume rendering with single and multiple 
 scattering. We show state-of-the-art results in regression quality, runtim
 e performance and introduce ...\n\n\nJorge Condor, Nicolai Hermann, Mehmet
  Ata Yurtsever, and Piotr Didyk (Università della Svizzera Italiana)\n----
 -----------------\nLightOpt: Lights Optimization for Real-time Rendering\n
 \nLightOpt is a differentiable optimization framework that automatically r
 educes the number of lights in real-time game scenes while preserving visu
 al appearance. By optimizing and restructuring real-time light sources, it
  lowers lighting cost, reduces overlap, and improves cross-platform perfor
 mance ...\n\n\nTuo Chen (Tsinghua University), Luyan Cao and Kui Wu (LIGHT
 SPEED), and Shimin Hu (Tsinghua University)\n---------------------\nDPF: D
 ifferentiable Polyphase Filtering for Large-Kernel Approximation\n\nWe int
 roduce a novel Polyphase Filtering framework offering the fastest approxim
 ation for real-time, large-kernel image and video processing. Overcoming f
 ixed-resolution processing constraints, our method efficiently handles com
 plex, spatially-variant kernels. It significantly outperforms existing t..
 .\n\n\nZhe Cao, Zhizhen Wu, and Yuchi Huo (State Key Lab of CAD and CG, Zh
 ejiang University); Zhonggui Chen (School of Informatics, Xiamen Universit
 y); and Rui Wang (State Key Lab of CAD and CG, Zhejiang University)\n-----
 ----------------\nGeneralized Spherical Harmonics Products using Spherical
  Grids\n\nWe introduce the Generalized Spherical Harmonics Product, a nove
 l method supporting inputs with different SH orders and flexible output tr
 uncation. Using Spherical Grids as an intermediate representation, we redu
 ce SH products to simple point-wise multiplications, achieving 3.5–6.5× sp
 eedup ov...\n\n\nDi An, Jiaqi Wu, and Bowen Xu (Tsinghua University); Ling
 qi Yan (Mohamed bin Zayed University of Artificial Intelligence); and Kun 
 Xu (Tsinghua University)\n---------------------\nGauSmoke: Hybrid Physics-
 Optical Gaussian Splatting for Sparse Smoke Reconstruction\n\nWe present a
  physics-aware method for reconstructing dynamic fluids from sparse-view v
 ideos. By integrating volumetric rendering with physically guided Gaussian
  optimization, it enforces consistency in density and motion, reducing art
 ifacts and improving realism. The approach achieves accurate, stab...\n\n\
 nWenran Zhang and Yuxiang Cai (Nankai University); Letian Huang (State Key
  Lab for Novel Software Technology, Nanjing University); Dongwei Ye and Ji
 e Guo (Nanjing University); and Ren Bo (Nankai University)\n--------------
 -------\nLagrangianSplats: Divergence-Free Transport of Gaussian Primitive
 s for Fluid Reconstruction\n\nLagrangianSplats reconstructs physically pla
 usible 3D fluid velocity fields from sparse video by combining divergence-
 free kernels with Lagrangian Gaussian transport. A sliding-window optimiza
 tion enables efficient long-range supervision, producing state-of-the-art 
 transport consistency and physical...\n\n\nNingxiao Tao (School of Intelli
 gence Science and Technology, Peking University); Mengyu Chu (Peking Unive
 rsity, State Key Laboratory of General Artificial Intelligence); and Baoqu
 an Chen (Peking University)\n---------------------\nFast VEM Fluid Simulat
 ion\n\nFastVEM is an efficient boundary-conforming fluid simulation framew
 ork. It combines Virtual Element discretization, a simulation-friendly bod
 y-fitted grid construction strategy, and a tailored geometric multigrid me
 thod to achieve robust, high-fidelity, and efficient fluid–boundary intera
 ction...\n\n\nRunze Zhang and Bo Ren (Nankai University)\n----------------
 -----\nDiffSurFlow: Efficient and Robust Differentiable Fluid Optimization
  via Surrogate Strategy on Flow Map\n\nWe present DiffSurFlow, an efficien
 t and robust framework for long-horizon and vortex-rich fluid optimization
 . Powered by a physics-informed surrogate gradient strategy that exploits 
 flow map "gradient highways" while pruning computationally intensive high-
 order gradient passes, it achieves signific...\n\n\nYuhao Quan, Hui Wang, 
 Weile Lian, Zhi Wang, and Xubo Yang (Shanghai Jiao Tong University)\n-----
 ----------------\nGeneric Variational Spacetime Optimization of Vortex Cor
 e Manifolds\n\nWe introduce a highly efficient variational framework for c
 omputing optimal vortex cores in 3D unsteady flows. By unifying diverse de
 tection criteria through time-preintegrated Lagrangians, our method accura
 tely reconstructs spacetime vortex manifolds by solving Euler-Lagrange equ
 ations in just one ...\n\n\nXingdi Zhang, Peter Rautek, and Markus Hadwige
 r (King Abdullah University of Science and Technology (KAUST))\n----------
 -----------\nSegviGen: Repurposing 3D Generative Model for Part Segmentati
 on\n\nSegviGen is a framework for 3D part segmentation which unifies three
  settings in one architecture: interactive part segmentation, full segment
 ation, and 2D segmentation map–guided full segmentation. It improves over 
 sota by 40% on interactive segmentation and by 15% on full segmentation, w
 hile...\n\n\nLin Li (Renmin University of China); Haoran Feng (Tsinghua Un
 iversity); Zehuan Huang and Haohua Chen (Beihang University); Wenbo Nie (B
 eijing Jiaotong University); Shaohua Hou, Keqing Fan, and Pan Hu (Beihang 
 University); Sheng Wang and Buyu Li (Bambu Lab); and Lu Sheng (Beihang Uni
 versity)\n---------------------\nSimArt: Decomposing Monolithic Meshes int
 o Sim-ready Articulated Assets via MLLM\n\nSIMART is a unified multimodal 
 large language model framework that converts static 3D meshes into simulat
 ion-ready articulated assets. By jointly modeling part decomposition and k
 inematics with a sparse 3D VQ-VAE, it reduces token complexity and enables
  scalable, high-fidelity object generation for ...\n\n\nChuanrui Zhang (Na
 nyang Technological University, Singapore); Minghan Qin, Yuang Wang, Baife
 ng Xie, and Hang Li (ByteDance Seed); and Ziwei Wang (Nanyang Technologica
 l University, Singapore)\n---------------------\nNeural Cellular Automata:
  From Cells to Pixels\n\nWe pair Neural Cellular Automata with a lightweig
 ht Neural Field that decodes coarse cell states and local coordinates into
  high-resolution appearance, decoupling lattice size from output resolutio
 n. Trained end-to-end with task-specific losses, our model synthesizes tex
 tures and grows morphologies ...\n\n\nEhsan Pajouheshgar, Yitao Xu, and Al
 i Abbasi (EPFL); Alexander Mordvintsev (Google Research); and Wenzel Jakob
  and Sabine Süsstrunk (EPFL)\n---------------------\nNeural Particle Autom
 ata: Learning Self-Organizing Particle Dynamics\n\nNeural Particle Automat
 a extend Neural Cellular Automata from fixed grids to dynamic particles. E
 ach particle carries a continuous position and internal state, updated by 
 a shared neural rule with SPH-based local perception. Backed by optimized 
 CUDA kernels, NPA learn scalable self-organizing dynami...\n\n\nEhsan Pajo
 uheshgar (EPFL), Hyunsoo Kim (Korea Advanced Institute of Science and Tech
 nology (KAIST)), Sabine Süsstrunk and Wenzel Jakob (EPFL), and Jinah Park 
 (Korea Advanced Institute of Science and Technology (KAIST))\n------------
 ---------\nPixTex: Consistent 3D Texturing via Pixel-Space Multi-View Diff
 usion\n\nWe propose PixTex, the first pixel-space multi-view diffusion fra
 mework for texture generation. By bypassing latent compression and utilizi
 ng a coarse-to-fine strategy, it ensures lossless geometric guidance and s
 uperior pixel-level multi-view consistency, achieving state-of-the-art, hi
 gh-fidelity, ...\n\n\nYuqing Zhang (State Key Lab of CAD&CG, Zhejiang); Ya
 n-Pei Cao (VAST); Hao Xu, Yiqian Wu, Sirui Lin, and Yuqing Wang (State Key
  Lab of CAD&CG, Zhejiang University); Ding Liang and Yuan-Chen Guo (VAST);
  and Xiaogang Jin (Zhejiang University; State Key Laboratory of CAD&CG, Zh
 ejiang University)\n---------------------\nGenerative 3D Gaussians with Le
 arned Density Control\n\nDeG is an image-to-3D generative framework for Ga
 ussian splatting that learns to place detail adaptively. It evaluates each
  Gaussian’s effect on rendering loss, then reinforces density in important
  regions and suppresses less useful ones, enabling variable-resolution, hi
 gh-quality 3D asset gen...\n\n\nRunjie Yan (Institute for Interdisciplinar
 y Information Sciences, Tsinghua University; VAST) and Yan-Pei Cao, Peng W
 ang, Ding Liang, and Yuan-Chen Guo (VAST)\n---------------------\nLLM-enha
 nced Scene Graph Learning for Household Rearrangement\n\nWe present an LLM
 -enhanced scene graph framework for autonomous household rearrangement. By
  transforming scene graphs into affordance-enhanced graphs that encode sce
 ne-grounded object functionality and user preferences, our method detects 
 misplaced objects and plans correct placements. We demonstrat...\n\n\nWenh
 ao Li, Shilong Zou, Zhinan Yu, Zheng Zhou, Wenxuan Li, and Chenyang Zhu (N
 ational University of Defense Technology); Ruizhen Hu (Shenzhen University
 ); Kai Xu (Institute of AI for Industries Chinese Academy of Science); and
  Wenhao Li\n---------------------\nCasLayout: Cascaded 3D Layout Diffusion
  for Indoor Scene Synthesis with Implicit Relation Modeling\n\nCasLayout i
 s a cascaded diffusion framework that decomposes 3D indoor scene generatio
 n into four interpretable stages. This design reduces data requirements wh
 ile enabling flexible, controllable synthesis and seamless integration wit
 h LLMs and VLMs for zero-shot tasks.\n\n\nYingrui Wu (Institute of Automat
 ion, Chinese Academy of Sciences; School of Artificial Intelligence, Unive
 rsity of Chinese Academy of Sciences); You-Kang Kong (Tsinghua University,
  Microsoft Research Asia); Mingyang Zhao (State Key Laboratory of Mathemat
 ical Sciences, Academy of Mathematics and Systems Science, Chinese Academy
  of Sciences); Weize Quan and Dongmin Yan (Institute of Automation, Chines
 e Academy of Sciences); and Yang Liu (Microsoft Research Asia)\n----------
 -----------\nRaster2Seq: Polygon Sequence Generation for Floorplan Reconst
 ruction\n\nRaster2Seq is an anchor-based autoregressive formulation that f
 rames floorplan reconstruction as scalable, sequential polygon prediction,
  transforming rasterized floorplan images into vectorized format. Through 
 using our proposed labeled polygon sequence representation, the method joi
 ntly encodes sp...\n\n\nHao Phung and Hadar Averbuch-Elor (Cornell Univers
 ity)\n---------------------\nToward Richer Material Generation via Procedu
 ral Data Enhancement\n\nGenerative material models are limited by simple P
 BR data. We augment single-lobe GGX materials into layered, multi-lobe mod
 els capturing richer effects (e.g., dust, clearcoat). These are encoded as
  neural materials in a shared 6D latent space. The resulting dataset enabl
 es generative models to prod...\n\n\nYunchen Yu (Cornell University, NVIDI
 A); Jacob Munkberg, Jon Hasselgren, and Chris Cummings (NVIDIA); Steve Mar
 schner (Cornell University, NVIDIA); and Andrea Weidlich (NVIDIA)\n-------
 --------------\nInfiniteDiffusion: Bridging Learned Fidelity and Procedura
 l Utility for Open-World Terrain Generation\n\nWe introduce InfiniteDiffus
 ion, a training-free algorithm enabling diffusion models to generate spati
 ally infinite outputs with the core properties of procedural noise: seed-c
 onsistency (determinism) and constant-time random access. We incorporate a
  novel architecture for terrain generation to produ...\n\n\nAlexander Gosl
 in (Independent)\n---------------------\nRCGP: Resource Contracts for Grap
 hics Programming\n\nRCGP introduces a type system for graphics programming
  that statically enforces resource contracts, the agreements on type, layo
 ut, binding, and synchronization between shaders, pipelines, and host code
 . Through contracts, modules, combinators, and witnesses, RCGP catches des
 criptor mismatches, layo...\n\n\nVenkataram Sivaram (Computer Science and 
 Artificial Intelligence Laboratory (CSAIL), Massachusetts Institute of Tec
 hnology (MIT)); Sai Praveen Bangaru (NVIDIA); Ravi Ramamoorthi and Tzu-Mao
  Li (University of California San Diego); and Jonathan Ragan-Kelley and Fr
 edo Durand (Computer Science and Artificial Intelligence Laboratory (CSAIL
 ), Massachusetts Institute of Technology (MIT))\n---------------------\nVi
 deo Analysis and Generation via a Semantic Progress Function\n\nThis paper
  introduces a Semantic Progress Function - a one-dimensional representatio
 n capturing the semantic pace of a given video. Building on this, a semant
 ic linearization procedure is introduced to retime sequences and control t
 he rate at which semantic change unfolds, yielding smoother, more co...\n\
 n\nGal Metzer and Sagi Polaczek (Tel Aviv University), Arash Mahdavi-Amiri
  (Simon Fraser University), and Raja Giryes and Daniel Cohen-Or (Tel Aviv 
 University)\n---------------------\nGo-with-the-Track: Video Compositing a
 nd Motion Control with Point Tracking\n\nWe present Go-with-the-Track, a v
 ideo generation framework conditioned on multiple reference images and poi
 nt-tracks that jointly anchor the generated frames and the references. Our
  approach enables precise control over motion and multi-reference composit
 ing, unlocking a wide range of applications, ...\n\n\nKoichi Namekata (Eye
 line Labs, University of Oxford); Yash Kant (Eyeline Labs, Netflix); Zhizh
 eng Liu (Eyeline Labs; University of California, Los Angeles); Ryan Burger
 t (Eyeline Labs, Stony Brook University); Yuancheng Xu (Eyeline Labs, Netf
 lix); Kuan Heng Lin (Eyeline Labs, Columbia University); Emmett Steven (Ne
 tflix); Julien Philip and Li Ma (Eyeline Labs); Andrea Vedaldi (University
  of Oxford); and Paul Debevec and Ning Yu (Eyeline Labs, Netflix)\n-------
 --------------\nReRoPE: Repurposing RoPE for Relative Camera Control\n\nRe
 RoPE is a plug-and-play framework for controllable video generation that a
 chieves precise camera control by injecting relative pose information into
  the underutilized low-frequency bands of standard Rotary Positional Embed
 dings (RoPE).\n\n\nChunyang Li, Yuanbo Yang, Jiahao Shao, and Hongyu Zhou 
 (Zhejiang University); Katja Schwarz (Independent); and Yiyi Liao (Zhejian
 g University)\n---------------------\nFreeOrbit4D: Training-Free Arbitrary
  Camera Redirection for Monocular Videos via Foreground-Complete 4D Recons
 truction\n\nFreeOrbit4D is a training-free framework for camera redirectio
 n from monocular videos. By decoupling foreground and background reconstru
 ction and completing foreground geometry via multi-view diffusion, it buil
 ds a foreground-complete 4D proxy that guides video generation, enabling f
 aithful and temp...\n\n\nWei Cao and Hao Zhang (University of Illinois Urb
 ana-Champaign); Fengrui Tian (University of Pennsylvania); Yulun Wu, Yingy
 ing Li, and Shenlong Wang (University of Illinois Urbana-Champaign); Ning 
 Yu (Eyeline Labs, Netflix); and Yaoyao Liu (University of Illinois Urbana-
 Champaign)\n---------------------\nUCM: Unified Modeling of Camera Control
  and Memory with Time-aware Positional Encoding Warping for World Models\n
 \nWe propose UCM, a novel framework for the unified modeling of long-term 
 scene consistency and camera controllability in video generation-based wor
 ld models. Trained on over 500K monocular videos, UCM achieves high-fideli
 ty world exploration capability with excellent generalizability to open-wo
 rld en...\n\n\nTian-Xing Xu and Zi-Xuan Wang (Tsinghua University), Guangy
 uan Wang and Li Hu (Alibaba Group), Zhongyi Zhang (University of Science a
 nd Technology of China), Peng Zhang and Bang Zhang (Alibaba Group), and So
 ng-Hai Zhang (Tsinghua University)\n---------------------\nCameraSquad: Ac
 hieving Content Consistency in Parallel Multi-Trajectory Camera-Controlled
  Video Generation\n\nCameraSquad is a multi-trajectory camera control fram
 ework that supports both single-trajectory and parallel multi-trajectory v
 ideo generation. By decoupling content and camera control mechanisms and u
 sing a dual-mode cross-view attention mechanism, it ensures viewpoint cons
 istency and camera contro...\n\n\nZhufeng Xu and Xuan Gao (Institute of Co
 mputing Technology, Chinese Academy of Sciences; University of Chinese Aca
 demy of Sciences); Bailin Deng (School of Computer Science and Informatics
 , Cardiff University); Yikang Ding, Xiaoqiang Liu, Haoxian Zhang, and Peng
 fei Wan (Kling Team, Kuaishou Technology); Hongbo Fu (The Hong Kong Univer
 sity of Science and Technology); and Lin Gao (Institute of Computing Techn
 ology, Chinese Academy of Sciences; University of Chinese Academy of Scien
 ces)\n---------------------\nInfant Vision: Reconfiguring Perception in Mi
 xed Reality\n\nThis work interweaves vision science with perceptual experi
 ence in art. Leveraging MR technology, it renders the infant's mysterious 
 vision into a first-person experiential artwork. For the SIGGRAPH communit
 y, the project serves as a case study of how scientific theories and domai
 n knowledge can be ...\n\n\nWei Chen Yen (national yang ming chiao tung un
 iversity), Seth Riskin (Massachusetts Institute of Technology (MIT)), and 
 Chun-Cheng Hsu (national yang ming chiao tung university)\n---------------
 ------\nResonance: Meditative Neural Rhythms as Collective Spatial Experie
 nce\n\nResonance transforms a traditionally solitary meditative practice i
 nto a shared spatial experience by externalizing a meditator's neural rhyt
 hms as architectural-scale light and motion. Rather than treating neurofee
 dback as private data, the work situates cognition within an immersive env
 ironment th...\n\n\nRuipeng Wang (Massachusetts Institute of Technology (M
 IT); Critical Matter Group, Media Lab); Yuxiang Cheng and Zhiyan Xing (Har
 vard University; Critical Matter Group, Media Lab); and Behnaz Farahi (Med
 ia Lab, Massachusetts Institute of Technology (MIT); Critical Matter Group
 , Media Lab)\n---------------------\nThe Adaptation Threshold in Mixed Rea
 lity Theater: Cognitive Integration and Narrative Reality\n\nMixed-reality
  technologies increasingly enter theatrical and artistic practice, and que
 stions of perception, presence, and staging become as important as technic
 al feasibility. This paper focuses on audience experience, stylization, an
 d artistic intention. The project demonstrates that mixed reality...\n\n\n
 Nils Gallist (University of Applied Sciences Upper Austria); David Gochfel
 d (University of York); and Lino Brunmayr (Media Interaction Lab, Universi
 ty of Applied Sciences Upper Austria, Hagenberg)\n---------------------\nE
 dges of Immersion: Data Translation into Ecoaesthetic Experience\n\nClimat
 e knowledge is increasingly shaped by complex data that remain experientia
 lly distant. This paper examines how immersive ecoaesthetic practices tran
 slate environmental data into situated sensory experience. Through a case 
 study, it introduces edges of immersion, showing how artistic strategies..
 .\n\n\nRasa Smite (ZHdK Zurich University of the Arts, RIXC Center for New
  Media Culture) and Raitis Smits (Art Academy of Latvia, RIXC Center for N
 ew Media Culture)\n---------------------\nNexus: Native Mesh Generation wi
 th Diffusion\n\nNexus is a revolutionary two-stage diffusion framework for
  generating high-fidelity 3D polygon meshes. By replacing slow sequential 
 modeling with geometry structure and topology diffusion, Nexus effortlessl
 y handles complex, non-manifold geometries and achieves more controllable 
 and faster mesh gene...\n\n\nHanxiao Wang (Institute of Automation, Chines
 e Academy of Sciences; University of Chinese Academy of Sciences); Ying-Ti
 an Liu and Yuan-Chen Guo (VAST); Qi-Yuan Feng (CS Dept, Tsinghua Universit
 y); Zi-Xin Zou and Ding Liang (VAST); Biao Zhang (Xi'an Jiaotong Universit
 y); and Yan-Pei Cao (VAST)\n---------------------\nMatérn Noise for Triang
 ulation-Agnostic Flow Matching on Meshes\n\nThis paper tackles the task of
  learning to generate signals over triangle meshes in a triangulation-agno
 stic manner, meaning the trained model can be applied to different mesh tr
 iangulations effectively. It proposes a specific noise distribution which 
 is triangulation agnostic on meshes, to be used ...\n\n\nTianshu Kuai (Uni
 versity of Montreal, Mila); Arman Maesumi and Daniel Ritchie (Brown Univer
 sity); and Noam Aigerman (University of Montreal, Mila)\n-----------------
 ----\nTempo3D: Efficient Temporal-Aware Fine-Tuning and Multi-View Latent 
 Aggregation for 3D Generation\n\nTempo3D is a resource-efficient framework
  for high-fidelity 3D generation from a single image. By innovatively enha
 ncing detail learning and resolving single-view ambiguities without expens
 ive retraining, it delivers state-of-the-art geometric fidelity. Additiona
 lly, Tempo3D empowers users with natu...\n\n\nHuizhi Zhu and Jiongming Qin
  (Wuhan University, School of Computer Science); Yusen Wang (DFRD, Dongfen
 g Motor Corporation Research&Development Institute); and Chunxia Xiao (Wuh
 an University, School of Computer Science)\n---------------------\nPEGAsus
 : 3D Personalization of Geometry and Appearance\n\nPEGAsus enables persona
 lized 3D shape generation by learning reusable geometry and appearance con
 cepts from a single reference shape, supporting both global and region-wis
 e personalization. The learned concepts can be combined with text to synth
 esize novel personalized 3D assets outperforming existi...\n\n\nJingyu Hu 
 (The Chinese University of Hong Kong), Bin Hu (The University of Hong Kong
 ), Ka-Hei Hui (Autodesk Research), Haipeng Li (The Hong Kong University of
  Science and Technology), Zhengzhe Liu (Lingnan University), Daniel Cohen-
 Or (Tel Aviv University), and Chi-Wing Fu (The Chinese University of Hong 
 Kong)\n---------------------\nAniGen: Unified $S^3$ Fields for Animatable 
 3D Asset Generation\n\nAniGen generates animatable 3D assets from a single
  image by jointly producing geometry, skeletons, and skinning weights. Its
  unified S³ field representation enables consistent, high-quality rigged a
 sset creation across diverse categories, including animals, humans, cartoo
 n characters, and articulat...\n\n\nYi-Hua Huang (The University of Hong K
 ong (HKU)), Zi-Xin Zou (VAST), Yuting He (The Chinese University of Hong K
 ong), Chirui Chang (The University of Hong Kong (HKU)), Cheng-Feng Pu (Tsi
 nghua University), Ziyi Yang (The University of Hong Kong (HKU)), Yuan-Che
 n Guo and Yan-Pei Cao (VAST), and Xiaojuan Qi (The University of Hong Kong
  (HKU))\n---------------------\nMeshFlow: Mesh Generation with Equivariant
  Flow Matching\n\nMeshFlow is a powerful diffusion-based framework utilizi
 ng equivariant modeling to transform random triangle soups into high-quali
 ty meshes in less than one second.\n\n\nQi Sun (City University of Hong Ko
 ng), Kiyohiro Nakayama (Stanford University), Jing Yan (Cornell Tech), Qix
 ing Huang (The University of Texas at Austin), Alexander Rush (Cornell Tec
 h), Leonidas Guibas and Gordon Wetzstein (Stanford University), Jing Liao 
 (City University of Hong Kong), and Guandao Yang (The University of Texas 
 at Austin)\n---------------------\nStrips as Tokens: Artist Mesh Generatio
 n with Native UV Segmentation\n\nWe propose Strips as Tokens (SATO), a nov
 el framework with a token ordering strategy inspired by triangle strips. B
 y constructing the sequence as a connected chain of faces that explicitly 
 encodes UV boundaries, our method naturally preserves the organized edge f
 low and semantic layout characteristi...\n\n\nRui Xu and Dafei Qin (Univer
 sity of Hong Kong); Kaichun Qiao (ShanghaiTech University); Qiujie Dong an
 d Huaijin Pi (University of Hong Kong); Qixuan Zhang, Longwen Zhang, Lan X
 u, and Jingyi Yu (ShanghaiTech University); Wenping Wang (Texas A&M Univer
 sity); and Taku Komura (University of Hong Kong)\n---------------------\nM
 TPano: Multi-Task Panoramic Scene Understanding via Label-Free Integration
  of Dense Prediction Priors\n\nMTPano is a robust multi-task foundation mo
 del for panoramic scene understanding. Trained via a label-free pipeline u
 sing perspective dense priors, it adopts a dual-stream architecture that r
 esolves feature conflicts between depth, segmentation, and surface normal 
 estimations, achieving state-of-the...\n\n\nJingdong Zhang (Texas A&M Univ
 ersity); Xiaohang Zhan and Lingzhi Zhang (Adobe); Yizhou Wang (Northeaster
 n University, Adobe); and Zhengming Yu, Jionghao Wang, Wenping Wang, and X
 in Li (Texas A&M University)\n---------------------\nSmoothMotionVectors: 
 Optimizing Your Content for Video Codecs in Free View Video Compression\n\
 nConventional video codecs exploit spatial and temporal self-similarity to
  compress structured signals. We bring this principle to dynamic scene rec
 onstruction with 3D Gaussian Splatting by organizing deformation outputs t
 hrough a tailored pipeline. The resulting motion vectors are smoother acro
 ss sp...\n\n\nMingyang Song (Disney Research Studios, ETH Zürich); Yang Zh
 ang (Disney Research Studios); Siyu Tang (ETH Zürich); and Tunc Ozan Aydin
  (Disney Research Studios)\n---------------------\nCAGS: Color-Adaptive Vo
 lumetric Video Streaming with Dynamic 3D Gaussian Splatting\n\nCAGS is a n
 ovel color-adaptive system for 3D Gaussian Splatting that enables high-qua
 lity, immersive volumetric video streaming. By utilizing vector quantizati
 on and reference images for color restoration, CAGS overcomes bandwidth li
 mitations, delivering significantly faster speeds and superior visu...\n\n
 \nDaheng Yin (Simon Fraser University); Yili Jin (McGill University, Simon
  Fraser University); Jianxin Shi (Nankai University, Simon Fraser Universi
 ty); Isaac Ding and Miao Zhang (Simon Fraser University); Fangxin Wang (Th
 e Chinese University of Hong Kong); Zhaowu Huang (Fuzhou University, South
 east University); Cong Zhang and Jiangchuan Liu (Simon Fraser University);
  and Fang Dong (Southeast University)\n---------------------\nTSMC: Time-v
 arying 4D Scene Mesh Compression\n\nTSMC is a compression framework for ti
 me-varying scene meshes that separates static and dynamic regions, leverag
 es mesh-enclosed volumes to create reference meshes for motion prediction,
  and efficiently compresses dynamic displacements, enabling bandwidth-effi
 cient 4D scene compression and real-time...\n\n\nGuodong Chen (Northeaster
 n University), Libor Váša (University of West Bohemia), Amrita Mazumdar (N
 VIDIA), and Mallesham Dasari (Northeastern University)\n------------------
 ---\nSparse-to-Complete: From Sparse Image Captures to Complete 3D Scenes\
 n\nWe introduce S2C-3D,  a novel sparse-view 3D reconstruction framework f
 or high-fidelity, complete scene reconstruction. It features three compone
 nts: a specialized diffusion model for scene-specific image restoration, a
  training-free view-consistency conditioned sampling process in the diffus
 ion mod...\n\n\nYiyang Shen (State Key Lab of CAD and CG, Zhejiang Univers
 ity); Yin Yang (The University of Utah); and Kun Zhou and Tianjia Shao (St
 ate Key Lab of CAD and CG, Zhejiang University)\n---------------------\nAr
 ticulate That Object Part (ATOP): 3D Part Articulation from Text and via M
 otion Personalization\n\nWe present a few-shot method for articulating sta
 tic 3D objects using text-guided motion personalization. Leveraging diffus
 ion models, we generate plausible part motions and adapt them to input obj
 ects via image prompting. Differentiable rendering with score distillation
  transfers multi-view motion ...\n\n\nAditya Vora, Sauradip Nag, Kai Wang,
  and Hao (Richard) Zhang (Simon Fraser University) and Aditya Vora\n------
 ---------------\nControllable Texture Tiling via Diffusion Transformers wi
 th Transformed Rotary Embeddings\n\nWe introduce a novel Diffusion Transfo
 rmer framework for high-fidelity, controllable texture tiling. By leveragi
 ng Coordinate-Transformed Rotary Embeddings, our method enables precise ma
 nipulation of texture frequency, scale, and orientation. It seamlessly int
 egrates reference patterns into images w...\n\n\nJunrong Huang and Zhiyuan
  Zhang (City University of Hong Kong), Rui Tang (Manycore Tech Inc.), Hong
 bo Fu (Hong Kong University of Science and Technology), and Jing Liao (Cit
 y University of Hong Kong)\n---------------------\nVideoNeuMat: Neural Mat
 erial Extraction from Generative Video Models\n\nVideoNeuMat extracts reus
 able neural materials from video diffusion models. It fine-tunes a large v
 ideo model as a virtual gonioreflectometer and uses a Large Reconstruction
  Model (LRM) to reconstruct compact neural materials in a single pass. The
  resulting materials are realistic, diverse, and gene...\n\n\nBowen Xue (U
 niversity of Manchester); Saeed Hadadan (NVIDIA); Zheng Zeng (University o
 f California Santa Barbara, NVIDIA); Fabrice Rousselle (NVIDIA); Zahra Mon
 tazeri (University of Manchester); and Milos Hasan (NVIDIA)\n-------------
 --------\nPureSample: Neural Materials Learned by Sampling Microgeometry\n
 \nPureSample is a neural BRDF representation that learns material appearan
 ce directly from forward random walks on microgeometry. It enables efficie
 nt BRDF evaluation, importance sampling, and pdf evaluation using a flow-b
 ased sampler and a lightweight view-dependent albedo network, supporting c
 omplex...\n\n\nZixuan Li, Zixiong Wang, and Jian Yang (Nankai University);
  Miloš Hašan (NVIDIA); and Beibei Wang (Nanjing University)\n-------------
 --------\nFast and Accurate Gaussian Process Modelling of Real-World Mater
 ials\n\nWe propose a BRDF modeling method that provides accurate and compa
 ct representations for isotropic and anisotropic BRDFs. We propose new the
 oretical developments enabling tractable Gaussian Process BRDF regression,
  leading to analytical BRDF representations. State-of-the-art methods can 
 be outperfor...\n\n\nArnau Colom (Pompeu Fabra University  Interactive Tec
 hnologies Group (GTI)); Christian Bouville (Institut de Recherche en Infor
 matique et Systèmes Aléatoires (IRISA)); Julien Pettre (Institut National 
 de Recherche en Informatique et en Automatique (INRIA)  Rennes University,
  CNRS, IRISA); Kadi Bouatouch (Institut de Recherche en Informatique et Sy
 stèmes Aléatoires (IRISA)); Ricardo Marques (Pompeu Fabra University  Inte
 ractive Technologies Group (GTI)); and Arnau Colom\n---------------------\
 nSuccessive Height Preintegration for a Height-Interdependent Path Formula
 tion of Multiple Bounces in Smith Microfacet BRDFs\n\nClassic microfacet m
 odels for rendering account only for single-bounce light, leading to energ
 y loss. We present a novel multiple-bounce Smith microfacet BRDF with a he
 ight-interdependent formulation, successive height preintegration, and an 
 improved BRDF evaluation method. Our model can conserve en...\n\n\nSiyuan 
 Zhang (Chiba University), Takuya Funatomi (Kyoto University), Yuki Fujimur
 a and Yasuhiro Mukaigawa (Nara Institute of Science and Technology), and H
 iroyuki Kubo (Chiba University)\n---------------------\nRobust In-Engine T
 exture Optimization from Inconsistent Generative Targets\n\nWe present a p
 ractical method for optimizing textures directly inside production renderi
 ng engines from inconsistent AI-generated images. By handling geometric mi
 smatch and unreliable details, our approach avoids blur and ghosting, enab
 ling robust texture refinement without requiring differentiable ...\n\n\nT
 aejoon Kim, Seung-Uk Yoon, Seong-Jae Lim, Bon-Woo Hwang, Kinam Kim, and Se
 ung Wook Lee (Electronics and Telecommunications Research Institute (ETRI)
 )\n---------------------\nSpatiotemporal FLIP for Fast Free-Surface and Tw
 o-Phase Simulation With Very Large Time Steps\n\nWe present ST-FLIP, a spa
 tiotemporal extension of the Fluid-Implicit Particle (FLIP) method for fre
 e-surface and two-phase simulation. ST-FLIP augments particles with 4D spa
 tiotemporal coordinates and supports time steps up to an order of magnitud
 e larger than in existing solvers, delivering several...\n\n\nBernhard Bra
 un and Rene Winchenbach (Technical University Munich), Jan Bender (RWTH Aa
 chen University), and Nils Thuerey (Technical University Munich)\n--------
 -------------\nBuoyancy-driven Phase Separation in the Material Point Meth
 od\n\nThe Material Point Method struggles with separating materials due to
  a shared background grid that couples velocities. We introduce a hybrid a
 pproach using separate velocity grids and a unified pressure model, enabli
 ng buoyancy-driven phase separation for immiscible fluids.\n\n\nMehrnaz Ay
 azi, Craig Schroeder, and Tamar Shinar (University of California Riverside
 )\n---------------------\nVolume-Preserving LBM-MPM Coupling for Air-Water
 -Sand Mixtures\n\nWe present a physically-based framework for simulating s
 and–water–air mixtures by coupling LBM fluids with MPM granular sand under
  a unified formulation. A water retention model with built-in volume conse
 rvation enables stable, realistic simulation of mixtures across diverse, m
 ultiscale ...\n\n\nXiaoyu Xiao (Shanghai Jiao Tong University); Haoxiang W
 ang (Department of Automation, Tsinghua University); Xiaokang Yang (Shangh
 ai Jiao Tong University); Mathieu Desbrun (INRIA, Ecole Polytechnique); an
 d Wei Li (Shanghai Jiao Tong University)\n---------------------\nA Nonloca
 l Monolithic Variational Framework for Free Surface Flows\n\nWe propose a 
 unified nonlinear optimization framework that achieves a monolithic coupli
 ng of incompressibility, viscosity, and surface tension within a single so
 lver.  This first particle-based solver resolves their interdependence via
  position-based nonlocal viscosity formulations, enhancing stabil...\n\n\n
 Shusen Liu, Yuzhong Guo, Lixin Ren, Ying Qiao, and Xiaowei He (Institute o
 f Software, Chinese Academy of Sciences)\n---------------------\nStochasti
 c geomorphological transport for terrain erosion simulation\n\nGeomorpholo
 gical transport is the long-distance transport of quantities which are key
  elements of terrain erosion. We propose a new stochastic algorithm for th
 e efficient simulation of geomorphological transport with momentum conserv
 ation, which enables us, for the first time, to model dynamic emerg...\n\n
 \nNicholas McDonald (erosiv Studio GmbH) and Guillaume Cordonnier (Inria, 
 Université Côte d'Azur)\n---------------------\nMixwell: Sharp 2D Fluid Br
 ushes for Progressive Physics-Based Mixing\n\nMixwell introduces sharp 2D 
 fluid brushes and GPU-accelerated analytical methods for progressive, reso
 lution-independent physics-based mixing. Derived from potential flow aroun
 d cylindrical tines, Mixwell evaluates drift per sample without grids or i
 ntermediate resampling, enabling real-time, arbitr...\n\n\nDoug James (Sta
 nford University) and Ethan James (N/A)\n---------------------\nGesture Fl
 ux: Unveiling Budaixi Hand Gestures through Mixed Reality Performance\n\nT
 his work presents Gesture Flux, an immersive performance system integratin
 g mixed-reality gesture recognition, Budaixi (traditional Taiwanese glove 
 puppetry), and contemporary dance. Through three interaction modes, hidden
  puppeteering gestures are transformed from direct articulation to percept
 ual...\n\n\nYi Jen Lin, Wei-Chen Yen, and Chun-Cheng Hsu (National Chiao T
 ung University)\n---------------------\nExpanded Voices: Voice Cloning, La
 tent Spaces, and Embodied Translation\n\nThis work treats AI models not on
 ly as technical systems, but as perceptual, embodied, and cultural artifac
 ts. By combining voice cloning and latent space visualization in an intera
 ctive installation, the project demonstrates how AI representations can be
 come accessible and critically examined. It o...\n\n\nTomas Andrade Weber 
 (Barcelona Supercomputing Center); Maria Arnal Dimas (Independent); and Ra
 quel Barrachina Llobet, Sol Bucalo Mana, Jerónimo Calderón, Fernando Cucch
 ietti, Thaleia Ntiniakou, Adrià Espinoza Gómez, Paula Fernández Vergara, D
 avid Garcia-Povedano, Alex Gil, Roger Gonzalez March, Othmane Hayoun Mya, 
 Marc Heras Villacampa, Míriam Herrero-Valea, Guillermo Marín, Paula Méndez
  Gordillo, and Sara Tolosa Alarcón (Barcelona Supercomputing Center)\n----
 -----------------\nThe Imagery from Calligraphy: Encoding and Decoding Pic
 tographs Via Interactive Artistic Exploration\n\nThe Imagery from Calligra
 phy is a two-part new media artwork that explores how Chinese seal script 
 can encode and decode cultural meaning. Through interactive writing and im
 mersive performance film, it links calligraphy, embodied action, and Xuan-
 paper craft into a participatory experiential archive...\n\n\nJiayang Huan
 g, Kang Zhang, and David Yip (The Hong Kong University of Science and Tech
 nology (Guangzhou))\n---------------------\nBruSHŪ: Cross-Modal Translatio
 n of Implicit Micro-Actions in Chinese Calligraphy\n\nBruSHŪ is a sensor-e
 mbedded calligraphy brush that translates fleeting micro-actions, contact 
 boundaries, turns, and hesitations into sparse sound events and an evolvin
 g ink-like visual field. Rather than scoring or reconstructing strokes, it
  makes tacit embodied decisions perceptible and discu...\n\n\nTiancheng LI
 U (The Hong Kong University of Science and Technology (Guangzhou), Univers
 ity of Amsterdam); Shumeng Zhang (The Hong Kong University of Science and 
 Technology (Guangzhou), University of Trento); and Nicolò Merendino (The H
 ong Kong University of Science and Technology (Guangzhou))\n--------------
 -------\nCreativity ≠ Generativity: A Case Study of Attentive Machine Lear
 ning in Dance Performance\n\nDance expresses through translation. It trans
 forms intention and story into movement through tacit and relational knowl
 edge. When computational systems enter, they interpret movement as machine
 -legible forms, shaping how dance is perceived. This paper presents a case
  study of human–machine co-...\n\n\nZiyu Xu and Zhuodi Cai (University of 
 Washington - DXARTS)\n---------------------\nGuidestar-Free Adaptive Optic
 s with Asymmetric Apertures\n\nWe introduce and demonstrate the first clos
 ed-loop adaptive optics system capable of optically correcting aberrations
  in real-time without a guidestar or a wavefront sensor. We enable these c
 apabilities by combining asymmetric apertures, machine learning–based PSF 
 estimation and phase retrieva...\n\n\nWeiyun Jiang and Haiyun Guo (Rice Un
 iversity); Christopher A. Metzler (University of Maryland, College Park); 
 Ashok Veeraraghavan (Rice University); and Weiyun Jiang\n-----------------
 ----\nMAROON: A Dataset for the Joint Characterization of Near-Field High-
 Resolution Radio-Frequency and Optical Depth Imaging Techniques\n\nRobust 
 perception benefits from complementary sensors, yet close-range setups rem
 ain scarce. We characterize optical and near-field radar imagers via multi
 modal calibration, collecting data from RGB-D sensors and one mmWave MIMO 
 radar. We evaluate depth sensing across materials, geometries, and dist...
 \n\n\nVanessa Wirth, Johanna Bräunig, Nikolai Hofmann, and Martin Vossiek 
 (Friedrich-Alexander-Universität Erlangen-Nürnberg); Tim Weyrich (Friedric
 h-Alexander-Universität Erlangen-Nürnberg, University College London); Mar
 c Stamminger (Friedrich-Alexander-Universität Erlangen-Nürnberg); and Vane
 ssa Wirth\n---------------------\nNon-line-of-sight imaging with arbitrary
  relay surface geometries via 3D Gaussian Transient Rendering\n\nWe presen
 t a LOS-guided NLOS imaging pipeline for arbitrary relay surface geometrie
 s, representing hidden scenes with 3D Gaussian primitives and developing a
 n efficient differentiable transient renderer. Real experiments on complex
  relay surfaces captured with our custom system show improved robustn...\n
 \n\nYi Wang, Ziyu Zhan, and Yuran Wang (Tsinghua University); Hao Wang (Ci
 ty University of Hong Kong); and Qiang Liu, Zuoqiang Shi, Lingyun Qiu, and
  Xing Fu (Tsinghua University)\n---------------------\nBroadband Hyperspec
 tral 3D Imaging using Dispersed Structured Light\n\nWe present a broadband
  hyperspectral 3D (BH3D) imaging system spanning visible to SWIR (450–1500
  nm). Using a single-spectrograph stereo setup, our method jointly reconst
 ructs accurate 3D geometry and material properties, enabling robust analys
 is of real-world scenes beyond the visible spectru...\n\n\nSuhyun Shin and
  Yunseong Moon (POSTECH), Ryota Maeda (University of Hyogo), David Lindell
  and Kyros Kutulakos (University of Toronto), and Seung-Hwan Baek (POSTECH
 )\n---------------------\nGenPIE: A Time-Resolved Plenoptic Imager\n\nWe p
 resent a physically grounded generative imaging system to resolve high-dim
 ensional, time-resolved plenoptic light transport from sparse measurements
 . Using decoupled laser-detector capture, 3D foundation-model priors, and 
 differentiable transient rendering, we reveals indirect light transport fo
 ...\n\n\nZiheng Wang (The Chinese University of Hong Kong, Shenzhen); Siyu
 an Shen and Huanyu Xu (ShanghaiTech University); Kaichun Qiao, Longwen Zha
 ng, and Qixuan Zhang (ShanghaiTech University, Deemos Technology); Qilin S
 un (The Chinese University of Hong Kong, Shenzhen; Point Spread Technology
 ); and Shiying Li and Jingyi Yu (ShanghaiTech University)\n---------------
 ------\nPolicy-based Foveated Imaging and Perception\n\nUltra-high-resolut
 ion sensors capture fine details critical for visual perception, but acqui
 ring all pixels at full resolution is often infeasible under realistic con
 straints. We introduce a real-time, task-aware foveated imaging framework 
 that learns a sensor attention policy to dynamically allocat...\n\n\nHowar
 d Xiao, Jan Ackermann, Boyang Deng, and Gordon Wetzstein (Stanford Univers
 ity)\n---------------------\n8DNA: 8D Neural Asset Light Transport by Dist
 ribution Learning\n\nWe pre-bake complex light scattering in 3D assets int
 o neural 8D light transport functions by learning distributions from forwa
 rd path-traced samples. Unlike previous far-field methods, our representat
 ion remains accurate under near-field illumination, while delivering lower
  variance and faster infe...\n\n\nLiwen Wu and Haolin Lu (University of Ca
 lifornia San Diego); Bing Xu (University of California San Diego, NVIDIA);
  Miloš Hašan (NVIDIA); and Ravi Ramamoorthi (University of California San 
 Diego)\n---------------------\nA Generalizable Light Transport 3D Embeddin
 g for Global Illumination\n\nWe introduce a scalable 3D embedding that lea
 rns global illumination directly from 3D scene configurations. This design
  scales to environments with millions of triangles, enabling the first gen
 eralizable GI learning on complex, high-fidelity indoor scenes, far beyond
  prior limits. It bypasses per-sc...\n\n\nBing Xu (University of Californi
 a San Diego, NVIDIA); Mukund Varma T, Cheng Wang, and Tzu-mao Li (Universi
 ty of California San Diego); Lifan Wu and Bartlomiej Wronski (NVIDIA); Rav
 i Ramamoorthi (University of California San Diego); and Marco Salvi (NVIDI
 A)\n---------------------\nRao-Blackwellized Markov chain Monte Carlo Ligh
 t Transport\n\nWe introduce a novel Rao-Blackwellization technique for var
 iance reduction in Markov chain Monte Carlo light transport. We improve bo
 th Metropolis Light Transport and the current state-of-the-art, Jump Resto
 re Light Transport, consistently outperforming traditional variance reduct
 ion, accelerating c...\n\n\nSascha Holl (Max Planck Institute for Informat
 ics, Saarland University); Gurprit Singh (Advanced Micro Devices (AMD)); a
 nd Hans-Peter Seidel (Max Planck Institute for Informatics)\n-------------
 --------\nRagged Neighborhood Attention for Spatiotemporal Neural Denoisin
 g of Deep Monte Carlo Renderings\n\nRaNAD is the first spatiotemporal neur
 al denoiser for deep Monte Carlo renderings. It handles semi-structured de
 ep images with variable bin counts per pixel through ragged neighborhood a
 ttention, and exploits temporal context across up to seven frames, greatly
  advancing in both quality and temporal ...\n\n\nXianyao Zhang, Gerhard Rö
 thlin, Tunc Ozan Aydin, Farnood Salehi, and Marios Papas (Disney Research 
 Studios)\n---------------------\nPhotons × Force: Differentiable Radiation
  Pressure Modeling\n\nWe present a system for optimizing spacecraft design
 s under radiation pressure, the force that photons exert on objects. It co
 mbines a fast Monte Carlo simulation, a neural proxy of it, and gradient-b
 ased optimization to find spacecraft geometry, or operational parameters t
 hat minimize travel time o...\n\n\nCharles Constant and Santosh Bhattarai 
 (University College London (UCL)), Elizabeth Bates (Alan Turing Institute)
 , and Marek Ziebart and Tobias Ritschel (University College London (UCL))\
 n---------------------\nDifferentiable Neutron Transport\n\nWe present a d
 ifferentiable Monte Carlo framework for multi-energy group neutron transpo
 rt, extending ideas from differentiable rendering to nuclear engineering. 
 The method enables gradient-based sensitivity analysis and inverse design.
 \n\n\nXi Deng, Maosen Tang, Michael Czekanski, David Bindel, and Steve Mar
 schner (Cornell University)\n---------------------\nGPC: Large-Scale Gener
 ative Pretraining for Transferable Motor Control\n\nWe present Generative 
 Pretrained Controllers, a framework for training reusable generative contr
 ollers for physically simulated characters. GPC leverages FSQ discretizati
 on with end-to-end RL to learn reusable motor skills from large-scale moti
 on data. Once trained, the generative controller can be ...\n\n\nYi Shi (N
 VIDIA, Simon Fraser University); Yifeng Jiang and Chen Tessler (NVIDIA); a
 nd Xue Bin Peng (NVIDIA, Simon Fraser University)\n---------------------\n
 SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Con
 trol\n\nSMP builds reusable and modular reward models for training motor c
 ontrollers. Once constructed from a motion dataset, the priors can be reus
 ed across diverse tasks while preserving the behaviors in the data, withou
 t requiring access to the original dataset or retraining.\n\n\nYuxuan Mu, 
 Ziyu Zhang, Yi Shi, and Dun Yang (Simon Fraser University); Minami Matsumo
 to and Kotaro Imamura (Sony Interactive Entertainment); Guy Tevet (Stanfor
 d University); Chuan Guo (Snap); Michael Taylor (Sony Interactive Entertai
 nment); Chang Shu and Pengcheng Xi (National Research Council Canada); and
  Xue Bin Peng (Simon Fraser University, NVIDIA)\n---------------------\nMo
 tionBricks: Scalable Real-Time Motions with Modular Latent Generative Mode
 l and Smart Primitives\n\nMotionBricks is a real-time generative framework
  that transforms interactive motion control for animation and robotics. By
  combining a large-scale latent backbone with intuitive "smart primitives,
 " it delivers high-quality, zero-shot motion synthesis at 15,000 FPS, allo
 wing users to effortlessly bui...\n\n\nTingwu Wang, Olivier Dionne, Michae
 l De Ruyter, David Minor, and Davis Rempe (NVIDIA); Kaifeng Zhao (NVIDIA, 
 ETH Zürich); Mathis Petrovich, Ye Yuan, Chenran Li, Zhengyi Luo, Brian Rob
 ison, Xavier Blackwell, and Bernardo Antoniazzi (NVIDIA); Xue Bing Peng (N
 VIDIA, Simon Fraser University); Yuke Zhu (NVIDIA, The University of Texas
  at Austin); and Simon Yuen (NVIDIA)\n---------------------\nDeep Motion W
 arping via Phase-Conditioned Diffusion Autoencoder\n\nWe present a deep mo
 tion warping framework utilizing a phase-conditioned diffusion autoencoder
 . By explicitly disentangling motion into root velocity, phase, and style,
  it enables intuitive, high-level character animation editing including ro
 ot warping, exaggeration, time warping, and style transfer...\n\n\nBowen Z
 heng (Zhejiang University, Tencent VISVISE); Linjun Wu (Zhejiang Universit
 y); Xinwei Jiang, Yujin Chai, and Zijiao Zeng (Tencent VISVISE); He Wang (
 University College London (UCL)); and Xiaogang Jin (Zhejiang University)\n
 ---------------------\nMultiAct: Text-to-Motion Generation from Composite 
 Text via Tailored Attention Guidance\n\nText-to-motion models struggle wit
 h composite prompts, often collapsing to a single action. We present Multi
 Act, an inference-time, unpaired framework that enhances pretrained genera
 tors by amplifying cross-attention for underrepresented tokens. A lightwei
 ght decision scheme selects optimal paramete...\n\n\nNathan Sala (Tel Aviv
  University); Ofir Abramovich and Ariel Shamir (Reichman University); Dani
 el Cohen-Or (Tel Aviv University); Andreas Aristidou (University of Cyprus
 , CYENS Centre of Excellence); and Sigal Raab (Tel Aviv University)\n-----
 ----------------\nAutoregressive Diffusion with Hybrid Representation for 
 Interactive Human Motion Generation\n\nARDY is a real-time autoregressive 
 diffusion model for interactive 3D human motion generation. Utilizing a no
 vel hybrid motion representation, ARDY empowers users to interactively syn
 thesize high-fidelity animations directed by dynamic text prompts and flex
 ible spatial constraints, such as full-body...\n\n\nKaifeng Zhao (ETH Züri
 ch, NVIDIA); Mathis Petrovich, Haotian Zhang, and Tingwu Wang (NVIDIA); Si
 yu Tang (ETH Zürich); and Davis Rempe (NVIDIA)\n---------------------\nA R
 obust and Efficient Intersection Algorithm for NURBS Surfaces: Handling Sm
 all Loops and Tangent Intersections\n\nThis paper presents a robust and ef
 ficient method for computing NURBS surface intersection curves, with empha
 sis on small loops and degenerate cases. By combining winding number theor
 y with subdivision on the parametric domain, the method reliably detects s
 tarting points of all branches, improving t...\n\n\nJieyin Yang and Xiaoho
 ng Jia (State Key Laboratory of Mathematical Sciences Academy of Mathemati
 cs and Systems Science Chinese Academy of Sciences University of Chinese A
 cademy of Sciences) and Jieyin Yang\n---------------------\nStress-Aware P
 anelization of Freeform Surfaces\n\nWe present a variational surface ratio
 nalization algorithm for creating structurally robust polyhedral approxima
 tions of freeform surfaces. Coupling a continuous panelization flow with d
 ifferentiable shell stress analysis, our method lets structural performanc
 e guide the panel decomposition, achievi...\n\n\nXinzhuo Hu (University of
  California Davis), Roi Poranne (University of Haifa), and Julian Panetta 
 (University of California Davis)\n---------------------\nFree-form Surface
  Approximation Using Rotational Patches\n\nWe propose a method to approxim
 ate free-form surfaces using rotational patches for architectural rational
 ization. By segmenting the input surface and optimizing B-spline-based pat
 ch layouts, followed by post-processing, we generate smooth, seamless quad
  meshes with locally repeated building elements...\n\n\nYuanpeng Liu (RMIT
  University), Yi Min Xie (Hohai University), Ting-Uei Lee (RMIT University
 ), Ziqi Wang (The Hong Kong University of Science and Technology), Nico Pi
 etroni (University of Technology Sydney), and Yuanpeng Liu\n--------------
 -------\nContinuity-Enhancing Degree Elevation and Splits\n\nWe present tw
 o novel methods for automatically enhancing the continuity of piecewise-po
 lynomial curves with negligible computational overhead. They provide the f
 irst practical interface for modeling curves with curvature (or higher) co
 ntinuity using the familiar Bezier handles of piecewise cubic cur...\n\n\n
 Cem Yuksel (University of Utah)\n---------------------\nNeuPPS: Neural Pie
 cewise Parametric Surfaces\n\nWe present Neural Piecewise Parametric Surfa
 ces (NeuPPS) that models complex surface geometries with a coarse patch la
 yout containing arbitrary n-sided surface patches, offering enhanced flexi
 bility, high fitting precision, and ensured continuity between adjacent pa
 tches. Applications to surface fit...\n\n\nLei Yang (The University of Hon
 g Kong); Yongqing Liang (Center for Robotics and Embodied Intelligence (CR
 EO)); Xin Li (Texas A&M University); Congyi Zhang (University of Texas Dal
 las); Guying Lin (Carnegie Mellon University); Cheng Lin (Macau University
  of Science and Technology); Alla Sheffer (University of British Columbia)
 ; Scott Schaefer, John Keyser, and Wenping Wang (Texas A&M University); an
 d Lei Yang\n---------------------\nNeuBase: Spline Surfaces with Neural Ba
 sis Functions\n\nWe introduce NeuBase, a neural parametric surface represe
 ntation that both accurately fits target surfaces with fine geometric deta
 il and supports intuitive real time surface deformation.\n\n\nAnshul Mendi
 ratta (Texas A&M University); Lei Yang (The University of Hong Kong (HKU))
 ; and Xin Li, John Keyser, Scott Schaefer, and Wenping Wang (Texas A&M Uni
 versity)\n---------------------\nLight Architecture: Translating the AI Bl
 ack Box into Immersive Experience\n\nAs AI becomes an opaque "Black Box," 
 Light Architecture physically "translates" invisible algorithmic structure
 s instead of merely exploiting generative outputs. Synthesizing kinetic li
 ght and spatial audio into a Gesamtkunstwerk, this "Experiential AI" offer
 s a sensory alternative to traditional Ex...\n\n\nYiyun Kang (Yiyun Kang S
 tudio, Korea Advanced Institute of Science and Technology (KAIST))\n------
 ---------------\nMachine Civilization: Exploring Machine Alterity through 
 a Generative Semiotic Installation\n\nMachine Civilization offers SIGGRAPH
  community a critical lens for examining the gap between explainability an
 d intelligibility in the age of intelligence. This work explored non-human
  meaning-making and comprehension limits in human-machine interaction. It 
 raises an ethical question: can we engage ...\n\n\nJia-Qi Shi, Yixiong Wan
 g, Jiawen Zheng, Hourun Wang, Yufeng Zeng, and Chen Liang (Hong Kong Unive
 rsity of Science and Technology, Guangzhou)\n---------------------\nGorgon
  Loop: An Interactive Art Installation Revealing Algorithmic Judgment thro
 ugh Machine Vision and Generative Language\n\nGorgon Loop makes algorithmi
 c judgement in public space visible as a collective, embodied process. Thr
 ough machine vision, language models, and group commentary, it exposes how
  limited data, bias, and automation shape social evaluation, offering a cr
 itical lens on the cultural consequences of AI per...\n\n\nShuang Li (伦敦大学
 金史密斯学院) and Patrick Hartono (RMIT University Vietnam)\n-------------------
 --\nFrom Computer Vision to the Vision of Law: Human Overs[a]ight\n\nThe a
 rtwork HUMAN OVERS[A]IGHT: THE OPS ROOM is relevant to the SIGGRAPH commun
 ity as it introduces the critical issues of lawmaking in the field of Arti
 ficial Intelligence. By bridging these disciplines, this translation aims 
 to open a broader discourse on the topic from an innovative standpoint in.
 ..\n\n\nKristina Tica and Joaquín Santuber (Johannes Kepler University Lin
 z)\n---------------------\nSpatio-Temporal Control Variates with ReSTIR fo
 r Real-Time Rendering\n\nWe present ReSTCV, a real-time path tracing metho
 d that integrates spatio-temporal control variates into ReSTIR. By improvi
 ng sample reuse beyond single-sample estimation, our approach significantl
 y reduces noise, especially chromatic noise under complex lighting, while 
 maintaining efficiency and re...\n\n\nZhong Shi and Cunhao Wu (CS Dept, Ts
 inghua University); Lifan Wu (NVIDIA); and Kun Xu (CS Dept, Tsinghua Unive
 rsity)\n---------------------\nToF ReSTIR: Time-of-Flight Rendering with S
 patio-temporal Reservoir Resampling\n\nWe present a novel method for simul
 ating time-of-flight imaging in complex, dynamic scenes. By reusing and co
 rrecting light paths, our approach enables interactive performance and sup
 ports applications such as shape reconstruction and navigation under pract
 ical real-time constraints.\n\n\nJuhyeon Kim, Wojciech Jarosz, and Adithya
  Pediredla (Dartmouth College)\n---------------------\nReSTIR BDPT: Bidire
 ctional ReSTIR Path Tracing with Caustics\n\nReSTIR accelerates path traci
 ng by reusing samples between pixels. However, existing methods are limite
 d by the sampling quality of path tracing, making them inefficient for sce
 nes with caustics and hard-to-reach lights. We develop a ReSTIR variant in
 corporating bidirectional path tracing that signi...\n\n\nTrevor Hedstrom 
 (University of California San Diego); Markus Kettunen, Daqi Lin, and Chris
  Wyman (NVIDIA); Tzu-Mao Li (University of California San Diego); and Trev
 or Hedstrom\n---------------------\nReal-Time Level-of-Detail rendering wi
 th ReSTIR\n\nWe propose a method to overcome a limitation in ReSTIR path t
 racing by introducing a surface point mapping to reuse samples across fram
 es containing meshes with different topologies and enabling real-time LoD 
 rendering with ReSTIR.\n\n\nYu-Chen Wang (University of California Irvine)
 ; Markus Kettunen, Daqi Lin, Chris Wyman, and Lifan Wu (NVIDIA); and Shuan
 g Zhao (University of Illinois Urbana-Champaign)\n---------------------\nM
 ulti-Layer Reservoir Splatting for Temporal Reuse under Disocclusion\n\nTh
 is work addresses disocclusion noise in ReSTIR by extending the framework 
 to multiple screen-space layers. This enables occluded samples in previous
  frames to contribute to the final image, improving temporal reuse in diso
 ccluded regions. Depth ranges and active domains are introduced to reduce 
 co...\n\n\nPengpei Hong and Song Zhang (University of Utah); Daqi Lin, Mar
 kus Kettunen, and Chris Wyman (NVIDIA); and Cem Yuksel (University of Utah
 )\n---------------------\nForget Superresolution, Sample Adaptively (when 
 Path Tracing)\n\nWe introduce an end-to-end adaptive sampling and denoisin
 g pipeline for sparse real-time path tracing. Our method trains stably des
 pite discrete sampling decisions and uses perceptual, tonemapping-aware op
 timization to place samples where they matter most. It samples fine struct
 ures, specular highli...\n\n\nMartin Balint, Corentin Salaün, Hans-Peter S
 eidel, and Karol Myszkowski (Max Planck Institute for Informatics)\n------
 ---------------\nHairGPT: A Unified Autoregressive Framework for 3D Realis
 tic Hairstyle Synthesis\n\nHairGPT introduces a paradigm shift toward stra
 nd-as-language modeling, reformulating 3D realistic hair generation as a d
 ual-decoupled autoregressive process where strands are treated as the fund
 amental generative units.\n\n\nHaimin Luo (ShanghaiTech University); min O
 uyang (ShanghaiTech University; Deemos Technology Co., Ltd.); and Lan Xu a
 nd Jingyi Yu (ShanghaiTech University)\n---------------------\nHairLRM: St
 rand-based Hair Modeling via Large Reconstruction Models\n\nHairLRM integr
 ates Large Reconstruction Model (LRM) geometric priors into strand generat
 ion. Leveraging an LRM mesh anchor and a Dual Orientation AutoEncoder, it 
 transforms coarse geometry into high-fidelity strands, disentangling compl
 ex topologies to set a new benchmark for robust, accurate hair r...\n\n\nY
 uefan Shen (LIGHTSPEED); Yican Dong (State Key Laboratory of CAD & CG, Zhe
 jiang University); Xiufeng Huang (Hong Kong Baptist University); Zhongtian
  Zheng (LIGHTSPEED); Youyi Zheng (State Key Laboratory of CAD & CG, Zhejia
 ng University); and Kui Wu (LIGHTSPEED)\n---------------------\nHairPort: 
 In-context 3D-aware Hair Import and Transfer for Images\n\nHairPort is a 3
 D-aware hairstyle transfer method that faithfully moves a reference hairst
 yle onto a source face image, even under large pose and scale differences.
  By separating hair removal from synthesis and enforcing geometric consist
 ency through 3D reconstruction, HairPort achieves accurate, ide...\n\n\nAl
 ireza Heidari and Amirhossein Alimohammadi (Simon Fraser University), Wall
 ace Michel Pinto Lira and Adi Bar-Lev (Huawei Canada), and Ali Mahdavi-Ami
 ri (Simon Fraser University)\n---------------------\nCurvature Space Editi
 ng of Highly-Coiled Hair\n\nWe use the material curvatures of the super-he
 lix model to better analyze and edit tightly coiled hair. Within this curv
 ature space, we propose novel operations for hair ruffling, heuristics for
  tracking flips in handedness, and control armatures that enable intuitive
  ensemble strand editing.\n\n\nAlvin Shi (Yale University); Florence Berta
 ils-Descoubes (INRIA, France); A.M. Darke (University of California Santa 
 Cruz); and Theodore Kim (Yale University)\n---------------------\nEfficien
 t Fur and Hair Multiple Scattering Using Volumetric Approximation\n\nWe in
 troduce a hybrid framework for rendering dense hair and fur. By preserving
  fine geometric details for direct illumination while approximating comple
 x multiple scattering within an equivalent anisotropic volume, our method 
 achieves path-traced visual fidelity and soft glow of multiple scattering.
 ..\n\n\nRuike Hu (Nanjing University), Junqiu Zhu (Shandong University), M
 inghao Lin (Shandong Universityong), Ruian Zhang (Nanjing University), Lu 
 Wang (Shandong University), Jie Guo and Yanwen Guo (Nanjing University), a
 nd Lingqi Yan (MBZUAI)\n---------------------\nOn-the-fly Repulsion in the
  Contextual Space for Rich Diversity in Diffusion Transformers\n\nModern T
 2I DiTs are powerful yet often lack diversity. We identify a novel interve
 ntion point within DiTs: the Contextual Space at the transformer block lev
 el, where textual tokens are enriched by image content. We propose a metho
 d that repels a batch of samples in this space to produce diverse gene...\
 n\n\nOmer Dahary (Tel Aviv University, Snap Research); Benaya Koren (Tel A
 viv University); and Daniel Garibi and Daniel Cohen-Or (Tel Aviv Universit
 y, Snap Research)\n---------------------\nBFS: Back-to-Front Layered Image
  Synthesis via Knowledge Transfer\n\nBFS is a novel generation-based frame
 work for layered image synthesis that produces foreground layers with real
 istic visual effects while harmonizing with a given background. Using a du
 al-branch diffusion model and two-stage training with unlayered data, it o
 vercomes data scarcity and achieves super...\n\n\nKyoungkook Kang (Samsung
 ) and Gyujin Sim and Sunghyun Cho (POSTECH)\n---------------------\nColorf
 ul-Noise: Training-Free Low-Frequency Noise Manipulation for Color-Based C
 onditional Image Generation\n\nColorful-Noise is a training-free image gen
 eration conditioning method that leverages FFT noise frequency manipulatio
 n. We show that low frequencies dominate output appearance and can encode 
 structure from scribbles, color maps, or reference images — enabling anyon
 e to condition image generati...\n\n\nNadav Z. Cohen, Ofir Abramovich, and
  Ariel Shamir (Reichman University)\n---------------------\nInspiration Se
 eds: Learning Non-Literal Visual Combinations for Generative Exploration\n
 \nInspiration Seeds is a generative framework that combines two input imag
 es into diverse, visually coherent compositions—without text prompts. Trai
 ned on synthetic triplets using CLIP Sparse Autoencoders, it uncovers late
 nt visual relationships between inputs, supporting early-stage creative ex
 ...\n\n\nKfir Goldberg (Bria AI), Elad Richardson (Runway), and Yael Vinke
 r (Massachusetts Institute of Technology (MIT))\n---------------------\nCa
 nvas-to-Image: Compositional Image Generation with Multimodal Controls\n\n
 Canvas-to-Image is a unified framework enhancing diffusion models' composi
 tional and multimodal control through a single canvas interface. By encodi
 ng subject references, bounding boxes, and poses into one composite canvas
 , it enables integrated visual-spatial reasoning. This approach streamline
 s he...\n\n\nYusuf Dalva (Virginia Tech University); Gordon Guocheng Qian 
 and Maya Goldenberg (Snap); Tsai-Shien Chen (Snap, University of Californi
 a Merced); Kfir Aberman and Sergey Tulyakov (Snap); Pinar Yanardag (Virgin
 ia Tech University); and Kuan-Chieh Jackson Wang (Snap)\n-----------------
 ----\nComboStoc: Combinatorial Stochasticity for Diffusion Generative Mode
 ls\n\nWe study an important factor in diffusion generative models: combina
 torial complexity. Existing training schemes insufficiently sample the joi
 nt space of dimensions and attributes, leading to weaker test time perform
 ance. We address this with ComboStoc, a simple stochastic process that bet
 ter exploi...\n\n\nRui Xu and Jiepeng Wang (University of Hong Kong), Hao 
 Pan (Tsinghua University), Yang Liu and Xin Tong (Microsoft Research Asia)
 , Shiqing Xin and Changhe Tu (Shandong University), Taku Komura (The Unive
 rsity of Hong Kong), and Wenping Wang (Texas A&M University)\n------------
 ---------\nMotion4Motion: Motion Transfer Across Subjects at Inference\n\n
 This work proposes a novel framework, Motion4Motion, for transferring a mo
 tion from one subject to another in a video. Without a skeleton or neural 
 network training, Motion4Motion runs efficiently at inference.\n\n\nLing-H
 ao Chen (Tsinghua University, Stepfun); Zixin Yin (Hong Kong University of
  Science and Technology, Stepfun); and Duomin Wang, Xianfang Zeng, and Gan
 g Yu (Stepfun)\n---------------------\nSTyMo: Fast and Controllable Few-Sh
 ot Motion Style Transfer\n\nSTyMo is a few-shot approach that learns motio
 n style from only seconds of paired data and trains in one to two minutes.
  Our key insight is to decompose style into two components: a static compo
 nent capturing time-invariant posture, and a temporal component capturing 
 frame-wise dynamics.\n\n\nJose Luis Ponton (Reality Labs, Meta; Universita
 t Politècnica de Catalunya (UPC)) and Alexander Winkler, Ladislav Kavan, Y
 uting Ye, and Petr Kadlecek (Reality Labs, Meta)\n---------------------\nS
 kinned Motion Retargeting with Spatially Adaptive Interaction Guidance\n\n
 We present a geometry-aware motion retargeting framework that preserves in
 teraction semantics by performing proximity matching over spatially adapti
 ve anchors. Unlike prior methods with static anchor definitions, our metho
 d dynamically repositions anchors to reachable regions on the target chara
 cter...\n\n\nSoojin Choi, Seokhyeon Hong, Chaelin Kim, Junghyun Nam, Junhy
 uk Jeon, and Junyong Noh (Korea Advanced Institute of Science and Technolo
 gy (KAIST))\n---------------------\nReActor: Reinforcement Learning for Ph
 ysics-Aware Motion Retargeting\n\nWe present a reinforcement learning-base
 d retargeting method that transfers human motion to diverse morphologies, 
 including humanoids and a quadruped, without artifacts such as foot-slidin
 g, hovering, or self-penetration. A bilevel optimization framework refines
  upper-loop retargeting parameters def...\n\n\nDavid Müller, Agon Serifi, 
 Sammy Christen, Ruben Grandia, Espen Knoop, and Moritz Bächer (Disney Rese
 arch)\n---------------------\nAdaptive Interpolation-Synthesis for Motion 
 In-Betweening on Keyframe-Based Animation\n\nWe propose a motion in-betwee
 ning method tailored to stylized keyframe-based animation production. Our 
 Adaptive Interpolation–Synthesis layer dynamically blends learned interpol
 ation with direct pose synthesis, mirroring the animator's workflow. Combi
 ned with a domain-based input keypose train...\n\n\nAnton Raël, Julien Bou
 cher, and Antoine Lhermitte (Animaj)\n---------------------\nLayerInbetwee
 n: Occlusion-Aware Stroke Correspondence and Inbetweening with Automatic L
 ayering\n\nLayerInbetween is an occlusion-aware framework for vector strok
 e correspondence and automatic inbetweening. It performs automatic layerin
 g to guide stroke tracing and correspondence finding for occluded strokes,
  and to resolve occlusion with layers in the inbetween frames. The vector-
 based method en...\n\n\nHaoran Mo (The Hong Kong University of Science and
  Technology (Guangzhou)); Zhongyue Guan (The Hong Kong University of Scien
 ce and Technology (Guangzhou), Tencent); Yixin Hu (Tencent America); and Z
 eyu Wang (The Hong Kong University of Science and Technology (Guangzhou), 
 The Hong Kong University of Science and Technology)\n---------------------
 \nM-ABD: Scalable, Efficient, and Robust Multi-Affine-Body Dynamics\n\nWe 
 present a multibody simulation framework leveraging affine body dynamics w
 ith a co-rotational formulation, enabling pre-factorized system matrices u
 nder implicit integration. Mapping primal coordinates onto a dual space vi
 a KKT, our method exactly enforces joint constraints, achieving interactiv
 e...\n\n\nZhiyong He and Dewen Guo (University of Utah); Minghao Guo (Comp
 uter Science and Artificial Intelligence Laboratory (CSAIL), Massachusetts
  Institute of Technology (MIT)); Yili Zhao (USC); Wojciech Matusik (Comput
 er Science and Artificial Intelligence Laboratory (CSAIL), Massachusetts I
 nstitute of Technology (MIT)); Hao Su (University of California San Diego)
 ; Chenfanfu Jiang (University of California Los Angeles); Peter Yichen Che
 n (The University of British Columbia, New York University); and Yin Yang 
 (University of Utah)\n---------------------\nHeterogeneous Subspace Correc
 tions for GPU Deformable Multibody Dynamics\n\nHeterogeneous Subspace Corr
 ections (HSC) accelerates GPU simulations of complex multibody systems. By
  decoupling deformable and rigid/affine components into separate Neumann-p
 reconditioned Krylov iterations and utilizing an Adaptive Cross Approximat
 ion (ACA) for low-rank coupling, it overcomes ill-c...\n\n\nDewen Guo (Pek
 ing University, University of Utah); Zhendong Wang (Style3D Research); Min
 chen Li (Carnegie Mellon University, Genesis AI); Sheng Li and Guoping Wan
 g (Peking University); Huamin Wang (Style3D Research); Chenfanfu Jiang (Un
 iversity of California Los Angeles); and Yin Yang (University of Utah)\n--
 -------------------\nDistributed Affine Body Dynamics with Adaptive Consen
 sus\n\nAffine Body Dynamics within Incremental Potential Contact enables a
 ccurate simulation of near-rigid, extremely stiff solids with strict non-p
 enetration. We present a distributed ABD solver based on consensus ADMM, w
 here nodes solve local subproblems in parallel and synchronize shared bodi
 es through ...\n\n\nJiafeng Liu, Wenhui Zhou, and Xinming Pei (State Key L
 ab of CAD and CG, Zhejiang University); Yifan Peng (The University of Hong
  Kong); Huamin Wang (Style3D Research); Yin Yang (University of Utah); and
  Lei Lan and Weiwei Xu (State Key Lab of CAD and CG, Zhejiang University)\
 n---------------------\nBetter Bending: Analysis, Construction and Verific
 ation of Discrete Bending Models for Kirchhoff-Love Shells\n\nWhile thin s
 hells have been studied for decades, there is little consensus on how to d
 iscretize them. We systematically study bending models for Kirchhoff-Love 
 shells. We develop new models and methods to address discovered simulation
  gaps, and make practical recommendations of when and how these mo...\n\n\
 nZhen Chen and Danny Kaufman (Adobe Research) and Etienne Vouga (The Unive
 rsity of Texas at Austin)\n---------------------\nEfficient B-Spline Finit
 e Elements for Cloth Simulation\n\nWe present a quadratic B-spline FEM app
 roach for cloth simulation that captures smoother, more accurate deformati
 ons with rich wrinkle detail and few artifacts. Our optimized reduced inte
 gration scheme enables better performance compared to traditional linear F
 EM, while supporting robust, high-quali...\n\n\nYuqi Meng (Carnegie Mellon
  University, University of Utah); Yihao Shi (Carnegie Mellon University, Z
 hejiang University); Kemeng Huang (Carnegie Mellon University, University 
 of Hong Kong); Zixuan Lu (University of Utah); Ning Guo (Zhejiang Universi
 ty); Taku Komura (University of Hong Kong); Yin Yang (University of Utah);
  and Minchen Li (Carnegie Mellon University, Genesis AI)\n----------------
 -----\nInteractive Yarn-level Knitwear with Nested Douglas-Rachford Splitt
 ing\n\nWe propose a novel framework utilizing a generalized Douglas-Rachfo
 rd Splitting (DRS) scheme and hierarchical decomposition for high-resoluti
 on knitwear simulation. By convexifying complex yarn dynamics, it ensures 
 robust, optimal convergence. With matrix-free GPU parallelization, our met
 hod achieve...\n\n\nChun Yuan, Zixuan Lu, Haoyang Shi, and Dewen Guo (Univ
 ersity of Utah); Huamin Wang (Style3D Research); Chenfanfu Jiang (UCLA); Z
 herong Pan and Kui Wu (LIGHTSPEED); and Yin Yang (University of Utah)\n---
 ------------------\nSymX: Energy-based Simulation from Symbolic Expression
 s\n\nSymX is an open-source framework that turns succinct symbolic energy 
 expressions into optimized code, delivering automatic first- and second-or
 der derivatives and parallel assembly for Newton-style optimization time i
 ntegrators. SymX facilitates building complex simulations, including high-
 order FEM...\n\n\nJosé Fernández-Fernández, Fabian Löschner, Lukas Westhof
 en, Andreas Longva, and Jan Bender (RWTH Aachen University) and José Ferná
 ndez-Fernández\n---------------------\nSurface Reconstruction from Unorien
 ted Points via Green’s 3rd Identity\n\nG3R reconstructs surfaces from unor
 iented point clouds by using Green's 3rd identity to recover globally cons
 istent normals by solving a well-conditioned linear system. It removes the
  tangential nullspace that weakens prior winding-number-based methods and 
 delivers accurate orientations and higher-q...\n\n\nZhonghao Wu (Universit
 y of Science and Technology of China, Shanghai Innovation Institute) and D
 ong Xiao and Renjie Chen (University of Science and Technology of China)\n
 ---------------------\nA Bayesian Approach for Task-Specific Next-Best-Vie
 w Selection with Uncertain Geometry\n\nWe introduce a Bayesian framework f
 or task-specific next-best-view selection in 3D reconstruction. Unlike gen
 eral uncertainty-reduction methods, we selectively reduce uncertainty only
  in regions critical to the downstream task via task-specific acquisition 
 functions on posterior distributions over i...\n\n\nJingsen Zhu (Cornell U
 niversity), Silvia Sellán (Columbia University), and Alexander Terenin (Co
 rnell University)\n---------------------\nCaRaFe: Camera-Radar Radiance Fi
 elds for Scene Reconstruction\n\nCaRaFe is the first method to jointly rec
 onstruct 3D scenes from both camera and radar data using a multi-modal sha
 red neural geometry representation. It can reconstruct large-scale urban e
 nvironments from a single drive-through and synthesize measurements from b
 oth sensors at novel viewpoints, leve...\n\n\nDavid Borts (ETH Zürich); Ju
 lian Ost (Princeton University, Torc Robotics); Shamik Basu (INRIA); Tim B
 roedermann (ETH Zürich); Andrea Ramazzina (Mercedes-Benz, Technical Univer
 sity of Munich); Christos Sakaridis (ETH Zürich); and Mario Bijelic and Fe
 lix Heide (Princeton University, Torc Robotics)\n---------------------\nPi
 xels2Peaks: Converting Terrain Images to Heightmaps\n\nPixels2Peaks automa
 tes the creation of 3D bare-earth terrain heightmaps from a single 2D phot
 ograph. Our method first estimates camera parameters and visible geometry;
  then uses a guided diffusion model to plausibly synthesize occluded regio
 ns. The result maintains geomorphological, hydrological, an...\n\n\nAryama
 an Jain (INRIA, Université Côte d'Azur); James Gain (University of Cape To
 wn); and Guillaume Cordonnier (INRIA, Université Côte d'Azur)\n-----------
 ----------\nMegaNorm: Local Patches Embedding for Efficient and Robust Poi
 nt Normal Orientation at Super-Large Scale\n\nMegaNorm is a fast, accurate
 , and robust method for orienting normals in non-watertight, scene-scale p
 oint clouds, scaling to ~50M points in under 10 minutes. It uses two feed-
 forward networks: one orients local patches in parallel, while a lightweig
 ht MLP evaluates pairwise consistency. Finally, a ...\n\n\nZhuodong Li, Ze
 ngke Liu, Fei Hou, Xuhui Chen, and Wencheng Wang (Institute of Software, C
 hinese Academy of Sciences; University of Chinese Academy of Sciences) and
  Ying He (Nanyang Technological University)\n---------------------\nResolu
 tion Where It Counts: Hash-based GPU-Accelerated 3D Reconstruction via Var
 iance-Adaptive Voxel Grids\n\nWe propose a variance-adaptive voxel grid th
 at adjusts size based on local SDF variance. Using a flat spatial hash tab
 le, it achieves constant-time access, memory efficiency, and full GPU para
 llelism. Additionally, a parallel quad-tree structure supports GPU-acceler
 ated Gaussian Splatting rendering,...\n\n\nLorenzo De Rebotti, Emanuele Gi
 acomini, Giorgio Grisetti, and Luca Di Giammarino (University of Rome La S
 apienza) and Lorenzo De Rebotti\n---------------------\nArtiFixer: Enhanci
 ng and Extending 3D Reconstruction with Auto-Regressive Diffusion Models\n
 \nArtiFixer enhances and extends 3D reconstructions efficiently and scalab
 ly. Given an initial reconstruction and reference views, it autoregressive
  generates novel content consistent with existing observations. ArtiFixer 
 can produce hundreds of novel views in a single inference pass or serve as
  pseud...\n\n\nRiccardo De Lutio (NVIDIA); Tobias Fischer (NVIDIA, ETH Zür
 ich); Yen-Yu Chang (NVIDIA, Cornell University); Yuxuan Zhang and Zhangjie
  Wu (NVIDIA); Xuanchi Ren and Tianchang Shen (NVIDIA, University of Toront
 o); and Katarína Tóthová, Zan Gojcic, and Haithem Turki (NVIDIA)\n--------
 -------------\nMix3R: Mixing Feed-forward Reconstruction and Generative 3D
  Priors for Joint Multi-view Aligned 3D Reconstruction and Pose Estimation
 \n\nWe present Mix3R, a method that mixes feed-forward reconstruction and 
 generative 3D priors using a Mixture-of-Transformer architecture for multi
 -view aligned generative 3D reconstruction from sparse views.\n\n\nSiyou L
 in and Zhou Xue (Tsinghua University), Hongwen Zhang (Beijing Normal Unive
 rsity), Liang An (Tsinghua University), Dongping Li and Shaohui Jiao (Byte
 Dance Inc.), and Yebin Liu (Tsinghua University)\n---------------------\nD
 istance Field Rasterization for End-to-End Mesh Reconstruction\n\nSDFRaste
 r combines the efficiency of rasterization with signed distance fields for
  end-to-end mesh reconstruction from multi-view images. By optimizing a te
 trahedral SDF and extracting meshes during optimization, it produces accur
 ate, complete, and compact surfaces without heuristic post-processing.\n\n
 \nJinkai Cui, Kaiwen Song, Chumeng Niu, and Juyong Zhang (University of Sc
 ience and Technology of China)\n---------------------\nTopology Type Estim
 ation of Simulated 4D Image Data by Combining Downscaling and Convolutiona
 l Neural Networks\n\nThis project integrates a 4D camera model, synthetic 
 4D datasets, and CNNs trained on downscaled data to analyse its 4D topolog
 y. The results suggest that advanced 4D vision pipelines, particularly whe
 n paired with significant computational resources, could enable scientific
  breakthroughs unattainab...\n\n\nKhalil Hannouch and Stephan Chalup (The 
 University of Newcastle) and Stephan Chalup\n---------------------\nNILE: 
 Nested Interleaving of Low-Dimensional Elements\n\nWe introduce a novel mo
 dular modular meta-sampler architecture that bridges local subspace and gl
 obal sampling, allowing integrator designers to employ specialized low-dim
 ensional samplers while still achieving high-dimensional uniformity.\n\n\n
 Abdalla Ahmed (Shenzhen University); Matt Pharr (NVIDIA); Victor Ostromouk
 hov (Université Claude Bernard Lyon 1, CNRS - LIRIS); and Hui Huang (Shenz
 hen University)\n---------------------\nGradient-based Design of Non-Unifo
 rm Low-Discrepancy Samples\n\nThis paper introduces a first numerical opti
 mization method for approximately generating non-uniform low-discrepancy p
 oint sets with an arbitrary target distribution. It is based on a new diff
 erentiable estimator of non-uniform L2-discrepancy for a given point set.\
 n\n\nXiangyu Li (Brown University), Ege Ciklabakkal (University of Waterlo
 o), Daniel Ritchie (Brown University), and Toshiya Hachisuka (University o
 f Waterloo)\n---------------------\nBeyond Positional Encoding: A 5D Spati
 o-Directional Hash Encoding\n\nThis paper introduces two new compact neura
 l encodings, the hash-sphere and hash-grid-sphere, which represent all-fre
 quency signals using hierarchical geodesic grids. While we demonstrated th
 eir effectiveness in neural path guiding, radiance field reconstruction, a
 nd incident radiance caching, these...\n\n\nPhilippe Weier (Meta, Saarland
  University); Lukas Bode (Meta); Philipp Slusallek (Saarland University); 
 and Adrián Jarabo and Sébastien Speierer (Meta)\n---------------------\nHi
 -SPAD: Video-Rate Hyperspectral Imaging and Inference with Single-Photon C
 ameras\n\nThis work develops a hyperspectral imager using a SPAD image sen
 sor that achieves a spatial resolution of 1024 × 768 pixels across 123 spe
 ctral bands spanning visible and near-infrared wavelengths, at a temporal 
 rate of 26 frames per second.\n\n\nHaejoon Lee (Carnegie Mellon University
 ), Mohit Gupta (University of Wisconsin-Madison), Vijayakumar Bhagavatula 
 and Aswin Sankaranarayanan (Carnegie Mellon University), and Haejoon Lee\n
 ---------------------\nRobust Planar Maps for 3D Vectorization\n\nVectoriz
 ing 3D scenes into 2D vector images requires planar maps to define solid n
 on-overlapping regions. Existing planar map methods are slow and susceptib
 le to numerical instability. We introduce a robust and efficient method fo
 r constructing planar maps, using a spatial hierarchy as the fundament...\
 n\n\nRobert Fuchs (Carnegie Mellon University) and Keenan Crane (Carnegie 
 Mellon University, Roblox)\n---------------------\n2D Gaussian Splatting f
 or Bézier Spline Line Art Vectorization\n\nWe introduce a state-of-the-art
  vectorization method using depth and semantic features to extract strokes
 . By modeling Bézier curves via differentiable 2D Gaussian splatting, we e
 fficiently optimize geometry and texture. The framework extends to video f
 or temporal consistency, offering high-quality,...\n\n\nTianhao Chen (ETH 
 Zurich), Clara Fernandez (Disney Research Studios), Marteinn Oskarsson and
  Chuck Tappan (Walt Disney Animation Studios), Olga Sorkine-Hornung and Ma
 rkus Gross (ETH Zurich), and Christopher Schroers and Abdelaziz Djelouah (
 Disney Research Studios)\n---------------------\nMonte Carlo Rendering of 
 Biharmonic Diffusion Curves\n\nBiharmonic diffusion curves are lightweight
  vector graphics primitives that offer artistic control over color gradien
 ts. We present their first Monte Carlo renderer, which builds upon recent 
 advances in Monte Carlo geometry processing. We phrase the biharmonic prob
 lem as two coupled second-order pro...\n\n\nPaul Himmler and Tobias Günthe
 r (Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU))\n-------------
 --------\nReal-Time GPU Vector Graphics SDF Generation Based on Quadratic 
 Stroke Rendering\n\nWe introduce a GPU-based algorithm for real-time signe
 d distance field generation from quadratic vector graphics. By treating SD
 F computation as parallel stroke rendering, the method achieves substantia
 l speed improvements over CPU approaches, enabling dynamic text, interacti
 ve user interfaces, and ...\n\n\nXuhai Chen and Guangze Zhang (Fujian Key 
 Laboratory of Urban Intelligent Sensing and Computing, Xiamen University);
  Juan Cao (School of Mathematical Sciences, Xiamen University); and Zhongg
 ui Chen (Fujian Key Laboratory of Urban Intelligent Sensing and Computing,
  Xiamen University)\n---------------------\nStroke of Surprise: Progressiv
 e Semantic Illusions in Vector Sketching\n\nThis work introduces Progressi
 ve Semantic Illusions, a novel vector sketching task where a single sketch
  undergoes a dramatic semantic transformation through the sequential addit
 ion of strokes, and presents Stroke of Surprise, a generative framework th
 at optimizes vector strokes to satisfy distinct ...\n\n\nHuai-Hsun Cheng, 
 Siang-Ling Zhang, and Yu-Lun Liu (National Yang Ming Chiao Tung University
 )\n---------------------\nNeuralSketch2Surf: Fast Neural Surfacing of Unor
 iented 3D Sketches\n\nWe introduce NeuralSketch2Surf, the first fast and r
 obust neural surfacing solution, capable of processing arbitrary unoriente
 d sketches at interactive rates.\n\n\nHongsheng Ye, Anandhu Sureshkumar, a
 nd Zhonghan Wang (LTCI - Telecom Paris, Institut Polytechnique de Paris); 
 Stefanie Hahmann (University Grenoble Alpes, CNRS, INRIA, Grenoble INP, LJ
 K); Marie-Paule Cani (LIX-Ecole Polytechnique/CNRS, Institut Polytechnique
  de Paris); Georges-Pierre Bonneau (University Grenoble Alpes, CNRS, INRIA
 , Grenoble INP, LJK); and Amal Dev Parakkat (LTCI - Telecom Paris, Institu
 t Polytechnique de Paris)\n---------------------\nSketch2Arti: Sketch-base
 d Articulation Modeling of CAD Objects\n\nSketch2Arti is the first sketch-
 based articulation modeling system for CAD objects. Given a CAD model and 
 simple 2D sketches, it identifies movable parts and predicts motion parame
 ters. It can also complete missing internal structures revealed by motion,
  enabling controllable, iterative, and general...\n\n\nYi Yang (University
  of Edinburgh, Tsinghua University); Hao Pan and Yijing Cui (Tsinghua Univ
 ersity); Alla Sheffer (University of British Columbia); and Changjian Li (
 University of Edinburgh)\n---------------------\nImplicit Surface Compress
 ion -- with Good Old Discrete Cosine Transform and Motion Compensation\n\n
 We present a real-time 4D compression framework for volumetric capture usi
 ng the Truncated Signed Distance Field (TSDF) as coding domain. Combining 
 DCT-based spatial coding with motion-compensated temporal prediction, our 
 training-free GPU-accelerated system enables real-time encoding and decodi
 ng w...\n\n\nTao Jin, Shengxi Wu, and Tianshu Huang (Carnegie Mellon Unive
 rsity); Mallesham Dasari (Northeastern University); Srinivasan Seshan (Car
 negie Mellon University); and Anthony Rowe (Carnegie Mellon University, Bo
 sch Research)\n---------------------\n4D Human-Scene Reconstruction from L
 ow-Overlap Captures\n\nWe reconstruct dynamic 4D scenes with multiple peop
 le from just 4 sparse cameras with minimal overlap. Our method separately 
 handles backgrounds using video generation and humans using body model pri
 ors, then harmonizes the result with a temporally consistent enhancement s
 tep, achieving high-quality...\n\n\nMinhyuk Hwang, Sangmin Kim, Seunguk Do
 , Daneul Kim, and Jaesik Park (Seoul National University)\n---------------
 ------\nATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Vid
 eo Representation\n\nATGS is a volumetric video reconstruction method that
  handles long sequences with complex motions and supports rendering from a
 rbitrary viewpoints, enabling immersive experiences.\n\n\nJiahao Wu and Ji
 e Liang (School of Computer Science, Peking University; Peking University,
  China); Die Hu (Peking University); Jiayu Yang (Pengcheng Laboratory, Pen
 gcheng lab); Kaiqiang Xiong (Peking University; Peking University, China);
  Xiang Li (Pengcheng lab, Peking University); Xiaoyun Zheng (Pengcheng Lab
 , Pengcheng lab); Chao Wang (Peng Cheng Lab; Peking University, China); an
 d Ronggang Wang (Peking University, Pengcheng lab)\n---------------------\
 nVFAvatar: Feed-Forward 3D Avatar Reconstruction from Casual Image Collect
 ions\n\nWe introduce Visual-Fusion-Avatar (VFAvatar), a novel end-to-end f
 eed-forward framework that reconstructs 3D avatars by fusing visual cues f
 rom casual image collections in just a few seconds. \nVFAvatar integrates 
 a pose-free reconstruction foundation model with a pretrained human genera
 tion prior in...\n\n\nShuo Huang, Zixuan Wang, Xiaoyu Qin, Shikun Sun, Jia
 yi Li, and Jia Jia (CS Dept, Tsinghua University)\n---------------------\n
 High-Fidelity 4D Cloth Capture Pipeline with a Two-Level Pattern\n\nWe pre
 sent a 4D (spatio-temporal) cloth capture system and a two-level pattern t
 hat achieves 1mm spatial resolution using only 16 RGB cameras. Our method 
 produces temporally coherent sequences with no self penetration that faith
 fully capture fine wrinkles and folds even during complex motions with s..
 .\n\n\nZiheng Liu (University of Utah); Anka Chen (NVIDIA); and Shu Chen, 
 Yin Yang, Cem Yuksel, and Jenny Lin (University of Utah)\n----------------
 -----\nIskra: A System for Inverse Geometry Processing\n\nIskra is a syste
 m for differentiating through solutions to geometry processing problems.\n
 It differentiates a broad class of algorithms, exploiting existing fast pr
 oblem-specific schemes common to geometry processing, including local-glob
 al and ADMM solvers. It is compatible with machine learning fra...\n\n\nAn
 a Dodik, Ahmed Mahmoud, and Justin Solomon (Massachusetts Institute of Tec
 hnology (MIT))\n---------------------\nSharpNet: Enhancing MLPs to Represe
 nt Functions with Controlled Non-differentiability\n\nWe propose SharpNet,
  an enhanced MLP architecture that augments the input with a feature funct
 ion to produce controllable derivative jumps. We show that SharpNet can pr
 eserve the sharpness in the intended regions while maintaining smoothness 
 elsewhere, and that it outperforms baseline methods in sha...\n\n\nHanting
  Niu (Institute of Software, Chinese Academy of Sciences; University of Ch
 inese Academy of Sciences); Junkai Deng (Nanyang Technological University)
 ; Fei Hou and Wencheng Wang (Institute of Software, Chinese Academy of Sci
 ences; University of Chinese Academy of Sciences); and Ying He (Nanyang Te
 chnological University)\n---------------------\nSchrödinger Bridges on Dis
 cretized Geometric Domains\n\nWe introduce a spatially discrete formulatio
 n of the Schrödinger bridge problem on meshes and grids that enables struc
 ture-preserving interpolation between probability distributions. We demons
 trate our approach across mesh- and grid-based applications, including dis
 placement interpolation, shape int...\n\n\nLeticia Mattos Da Silva, Mohamm
 ad Sina Nabizadeh, and Justin Solomon (Massachusetts Institute of Technolo
 gy (MIT))\n---------------------\nExplicit flows for implicit surfaces\n\n
 Our paper presents a method for shape-morphing and deformation using an ex
 act mathematical flow. We introduce a neural architecture guaranteed to en
 code a flow, leveraging implicit supervision of explicit flows, ensuring t
 opological consistency and efficient forward/inverse computation without O
 DE s...\n\n\nCamille Buonomo (CNRS - LIRIS); Julie Digne (CNRS, LIRIS); an
 d Raphaëlle Chaine (CNRS - LIRIS)\n---------------------\nA Few-Step Gener
 ative Model on Cumulative Flow Maps\n\nWe propose a unified few-step gener
 ative framework based on cumulative flow maps for long-range transport in 
 probability space. By connecting instantaneous updates with finite-time tr
 ansport, it applies broadly to diffusion and flow models, supports few-ste
 p and one-step generation, requires minimal...\n\n\nZhiqi Li, Duowen Chen,
  Yuchen Sun, and Bo Zhu (Georgia Institute of Technology)\n---------------
 ------\nGenerative Modeling with Orbit-Space Particle Flow Matching\n\nOrb
 it-Space Geometric Probability Paths (OGPP) is a flow-matching framework f
 or generative modeling of particle systems that exploits shared geometric 
 structure and uses probability path geometry to encode geometric informati
 on. It enables high-quality, efficient generation of particle configuratio
 n...\n\n\nSinan Wang, Jinjin He, Shenyifan Lu, Ruicheng Wang, Greg Turk, a
 nd Bo Zhu (Georgia Institute of Technology)\n---------------------\nBodyRe
 Lux: Temporally Consistent Full-Body Video Relighting\n\nBodyReLux is a vi
 deo diffusion framework for relighting full-body human performances with p
 hotorealistic, temporally consistent results. Trained on video relighting 
 pairs captured on large LED Sphere using digital bi-pack technology, it en
 ables precise, dynamic lighting control and generalizes robus...\n\n\nLi M
 A, Mingming He, Xueming Yu, David George, and Ahmet Tasel (Eyeline Labs); 
 Paul Debevec (Eyeline Labs, Netflix); and Julien Philip (Eyeline Labs)\n--
 -------------------\nPixel Cube: Diffusion-based Portrait Video Relighting
  Through Realistic Lighting Reproduction\n\nPixel Cube is a novel lighting
  system for realistic lighting emulation and high-speed video relighting d
 ata acquisition. With a high-quality lighting-aware dataset, we train a di
 ffusion model for dynamic portrait relighting. Our model produces photorea
 listic, temporally consistent portrait videos un...\n\n\nYufan Zhang (Geor
 ge Mason University), Yu Ji (LightThought LLC), Ayo Ajiboye (George Mason 
 University), Rundi Wu (Columbia University), Yu Guo (George Mason Universi
 ty), Changxi Zheng (Columbia University), and Jinwei Ye (George Mason Univ
 ersity)\n---------------------\nEasyVFX: Frequency-Driven Decoupling for R
 esource-Efficient VFX Generation\n\nEasyVFX is a resource-efficient framew
 ork for high-fidelity VFX synthesis. It leverages frequency-domain decompo
 sition to disentangle spatial detail and motion dynamics, reducing learnin
 g complexity. A frequency-aware MoE enables efficient training, while a te
 st-time adaptation strategy refines unse...\n\n\nYue Ma and Xu Ye (Hong Ko
 ng University of Science and Technology); Qinghe Wang (Dalian University o
 f Technology); Yucheng Wang, Hongyu Liu, and Yinhan Zhang (Hong Kong Unive
 rsity of Science and Technology); Xinyu Wang (Tsinghua University); Yuanpe
 ng Chen and Shanhui Mo (Independent); Paul Liang and Fangneng Zhan (Massac
 husetts Institute of Technology (MIT)); and Qifeng Chen (Hong Kong Univers
 ity of Science and Technology)\n---------------------\nLongE2V: Long-Horiz
 on Event-based Video Reconstruction, Prediction, and Frame Interpolation w
 ith Video Diffusion Models\n\nThis work introduces long-horizon event-base
 d video generation, a challenging task prone to severe temporal inconsiste
 ncy, and presents LongE2V, a novel approach leveraging video diffusion pri
 ors to jointly handle video reconstruction, prediction, and frame interpol
 ation, recovering high-quality vid...\n\n\nCheng-De Fan, Chun-Wei Tuan Mu,
  Chen-Wei Chang, Chin-Yang Lin, Kun-Ru Wu, Yu-Chee Tseng, and Yu-Lun Liu (
 National Yang Ming Chiao Tung University)\n---------------------\nAutoregr
 essive Modeling of Film with Applications in Video Montage\n\nThis work in
 troduces an autoregressive transformer designed for video montage, transfo
 rming raw footage into cinematic sequences. We train it on large corpora o
 f movies to learn film grammar. Instead of generating pixels, we introduce
  a footage-constrained decoding algorithm to select shots from the...\n\n\
 nMarcelo Sandoval-Castañeda (TTIC, Adobe); Fabian Caba Heilbron (Adobe); S
 hiry Ginosar (TTIC); Bryan Russell (Adobe); Josef Sivic (Adobe; CTU, Pragu
 e); Alexei Efros (University of California Berkeley); and Gregory Shakhnar
 ovich (TTIC)\n---------------------\nRelit-LiVE: Relight Video by Jointly 
 Learning Environment Video\n\nRelit-LiVE produces physically consistent an
 d temporally stable relighting results without requiring prior knowledge o
 f the camera pose. It utilizes raw reference images to ensure realistic li
 ghting effects and introduces a joint prediction framework generating reli
 ghting videos with frame-level war...\n\n\nWeiqing Xiao (Nanjing Universit
 y, BAAI); Hong Li (Beihang University, BAAI); Xiuyu Yang (Tsinghua Univers
 ity); Houyuan Chen (HKUST, BAAI); Wenyi Li (University of Chinese Academy 
 of Sciences China); Tianqi Liu (Huazhong University of Science and Technol
 ogy); Shaocong Xu (BAAI); Chongjie Ye (The Chinese University of Hongkong)
 ; Hao Zhao (Tsinghua University, BAAI); and Beibei Wang (Nanjing Universit
 y)\n---------------------\nGR3EN: Generative Relighting for 3D Environment
 s\n\nGR3EN enables relighting 3D environments to user-specified lighting c
 onditions. It provides full control over every light source in a 3D scene 
 — enabling adding new light sources, changing the color of existing ones o
 r turning them off entirely. Shadows, reflections, and interreflections al
 l u...\n\n\nXiaoyan Xing (University of Amsterdam); Philipp Henzler (Googl
 e Research); and Junhwa Hur, Runze Li, Jonathan T. Barron, Pratul P. Srini
 vasan, and Dor Verbin (DeepMind)\n---------------------\nTaming optimizati
 on variance in compact neural shading networks\n\nWe present a training st
 rategy for small networks that improves stability, reducing run-to-run var
 iance by 88% and average loss by 38%. Multiple instances train in parallel
  on different batch slices, while weaker ones are periodically removed unt
 il only the best-performing instance remains, improvin...\n\n\nBenedikt Bi
 tterli, Petrik Clarberg, Chris Cummings, and Aaron Lefohn (NVIDIA); Steve 
 Marschner (Cornell University, NVIDIA); and Jan Novák, Fabrice Rousselle, 
 Andrea Weidlich, and Tizian Zeltner (NVIDIA)\n---------------------\nMulti
 -feature Radiance Baking Neural Networks for Instant Volumetric Rendering\
 n\nWe propose MRBNN that delivers real-time photorealistic volume renderin
 g. We leverage reformulation of in-scattering integral and design an effic
 ient neural representation and sampling strategy. Our method achieves rend
 ering in a few milliseconds with the ability to handle complex cases such 
 as spat...\n\n\nJiaming Liang (Peking University); Hongliang Yuan (XiaoMi 
 company); and Meng Gai, Guoping Wang, and Sheng Li (Peking University)\n--
 -------------------\nBounding Stratified Bernoulli Impulses for Ray Marchi
 ng Gaussian Process Implicit Surfaces\n\nIn this paper, we present an opti
 mized algorithm for rendering Gaussian Process Implicit Surfaces (GPISes).
  By using stratified Bernoulli impulses, we precompute point-level bounds 
 stored in a bound map. We also represent region-level bounds with a spatia
 l data structure. Combining these bounds, we ...\n\n\nJunjie Chen and Zhim
 in Fan (Nanjing University); Ling-Qi Yan (Mohamed bin Zayed University of 
 Artificial Intelligence); Junqiu Zhu (Shandong University); Yanwen Guo (Na
 njing University); Kun Zhou (State Key Lab of CAD&CG, Zhejiang University;
  Institute of Hangzhou Holographic Intelligent Technology); and Jie Guo (N
 anjing University)\n---------------------\nAdaptive Ray Marching for Rende
 ring Gaussian Process Implicit Surfaces\n\nThis paper accelerates Gaussian
  Process Implicit Surface (GPIS) rendering by introducing an online algori
 thm for incrementally sampling conditional Gaussian distributions along ra
 ys and an adaptive ray marching scheme that minimizes steps. Together, the
 se techniques reduce rendering error by up to 4...\n\n\nZhiqian Zhou (Univ
 ersity of California Irvine), Dario Seyb (Valve), and Shuang Zhao (Univers
 ity of Illinois Urbana-Champaign)\n---------------------\nToward Embodied 
 Collective Memory by Remediating Vernacular Photographs into Spatial Exper
 ience\n\nDecember 2022 Beijing remediates vernacular photographs of China'
 s COVID-19 reopening into immersive VR experiences that evoke presence, em
 pathy, and reflection. Through an embodied artistic and technical practice
 , the work opens new perspectives on representing collective memory, disti
 nct from trad...\n\n\nMinzhi Shen, Mengtai Zhang, Yuan Zhang, Gen Mai, Zhi
 gang Wang, and Wenbo Wang (Tsinghua University)\n---------------------\nA 
 Walled City: An Interactive AI Artwork for Decentralized Urban Memories an
 d Collective Presence\n\nIt proposes a new artistic model of collective vi
 rtual presence grounded in historical urbanism and decentralized networks.
  Drawing from the spatial logic and aesthetic influence of the Kowloon Wal
 led City, the project provides a speculative approach to participatory spa
 tial memory systems through i...\n\n\nWeidi Zhang (Arizona State Universit
 y), lijiaozi Cheng (The University of Sheffield), Yi Wang (Midjourney), an
 d Jieliang Luo (Minus AI)\n---------------------\nUnfinished Decay: Animat
 ing Historical Images from Gigapixel Digitizations via Fragment-Based AI W
 orkflows\n\nUnfinished Decay explores AI-assisted animation of historical 
 images using gigapixel digitizations. Through a fragment-based workflow, m
 icroscopic surface details are animated to foreground materiality and deca
 y. The project reframes AI as an interpretive collaborator, offering a mat
 erial-sensitive ...\n\n\nJuergen Hagler (University of Applied Sciences Up
 per Austria; Ars Electronica, Linz) and Celine Pham (University of Applied
  Sciences Upper Austria; ANIMA PLUS, Linz)\n---------------------\nLarge-S
 cale Photogrammetric Documentation of St. John's Co-Cathedral: A Workflow 
 for Cultural Heritage Preservation\n\nCultural heritage sites face threats
  from climate change, conflict, and degradation. Digital documentation has
  become a preservation necessity, demonstrated by Notre-Dame's 2019 fire. 
 However, academic photogrammetry research remains disconnected from practi
 cal implementation by heritage institution...\n\n\nMatthew Kenely (SeyTrav
 el Ltd); Mark Bugeja (University of Malta); Andre Grima, Peter Pullicino, 
 and Matthew Pullicino (Stargate Studios); and Dylan Seychell (University o
 f Malta)\n---------------------\nMeshFEM: A Block-accelerated Solver for N
 onlinear Finite Elements\n\nWe present a high-performance Newton-type solv
 er designed for the nonlinear finite element problems common in simulation
  and geometry processing. By leveraging the inherent block structure of sp
 atially discretized systems across all solver phases, we achieve significa
 nt speedups over existing direct...\n\n\nHaleh Mohammadian and Xinzhuo Hu 
 (University of California Davis), Roi Poranne (University of Haifa), and J
 ulian Panetta (University of California Davis)\n---------------------\nFas
 t Sparse Matrix Permutation for Mesh-Based Direct Solvers\n\nWe present a 
 fast sparse matrix permutation algorithm tailored to mesh-based direct sol
 vers. By exploiting mesh structure through patch-based nested dissection, 
 our method reduces permutation overhead while preserving high-quality orde
 rings, leading to substantial end-to-end speedups in sparse Chole...\n\n\n
 Behrooz Zarebavani (University of Toronto); Ahmed Mahmoud and Ana Dodik (M
 assachusetts Institute of Technology (MIT)); Changcheng Yuan (Texas A&M Un
 iversity); Serban Porumbescu and John Owens (University of California Davi
 s); Maryam Mehri Dehnavi (University of Toronto, NVIDIA); and Justin Solom
 on (Massachusetts Institute of Technology (MIT))\n---------------------\nS
 tatistical Gradient Filtering for Geometry Optimization Under Limited Obse
 rvations\n\nWe present a novel technique that leverages statistical shape 
 space for accurate and robust 3D geometry optimization under limited obser
 vations, such as non-rigid registration on partial scans and single-view i
 nverse rendering.\n\n\nWonjong Jang, Gwangjin Ju, and Seungyong Lee (POSTE
 CH)\n---------------------\nGMT: A Geometric Multigrid Transformer Solver 
 for Microstructure Homogenization\n\nGMT is a Geometric Multigrid Transfor
 mer that significantly accelerates microstructure homogenization. Embeddin
 g Transformers into the multigrid hierarchy to capture multi-scale physica
 l interactions delivers a 160x speedup over SOTA GPU solvers while maintai
 ning engineering-grade accuracy at high r...\n\n\nYu Xing (Shandong Univer
 sity), Yang Liu (Microsoft Research Asia), Tianyang Xue (The University of
  Hong Kong), and Lin Lu (Shandong University)\n---------------------\nRobu
 st Biharmonic Skinning Using Geometric Fields\n\nA mesh-free approach for 
 computing bounded biharmonic skinning weights. Our method works well even 
 in presence of severe mesh quality degradation and can incorporate artisti
 c control via weight-painting. It relies on a differentiable field and inc
 orporates boundary handling via hardware accelerated ...\n\n\nAna Dodik, V
 incent Sitzmann, and Justin Solomon (MIT CSAIL); Oded Stein (University of
  Southern California); and Ana Dodik\n---------------------\nJGS2-GQ: Trai
 ning-free 2nd Jacobi with Gaussian Quadrature\n\nJGS2-GQ replaces data-dri
 ven Cubature with training-free Gaussian Quadrature, enabling stable, high
 -resolution GPU simulation. It handles frictional contact, maintains Newto
 n-like convergence, and outperforms JGS2 by 50% on novel deformations with
 out training.\n\n\nDewen Guo, Zixuan Lu, Zhiyong He, and Yuqi Meng (Univer
 sity of Utah); Bohan Wang (National University of Singapore); Lei Lan and 
 Weiwei Xu (State Key Lab of CAD and CG, Zhejiang University); Chenfanfu Ji
 ang (UCLA); and Yin Yang (University of Utah)\n---------------------\nDich
 optic Foveation\n\nThis paper presents a psychophysical study of dichoptic
  foveation, applying blur to one eye and sharpening to the other, in virtu
 al reality. A perceptual model of interocular frequency differences across
  the visual field is developed and applied to enhance foveated rendering q
 uality in VR headsets.\n\n\nHenry Kam, Colin Groth, Jenna Kang, Pratham Sa
 raf, Qi Sun, and Kenneth Chen (New York University)\n---------------------
 \nReality Check: How Avatar and Face Representation Affect the Perceptual 
 Evaluation of Synthesized Gestures\n\nThis paper investigates how avatar a
 nd face representation influence the perceptual evaluation of synthesized 
 co-speech gestures. Across three controlled experiments, it shows that vis
 ual presentation systematically biases judgments of motion quality and pro
 vides practical recommendations for fairer...\n\n\nHaoyang Du (Technologic
 al University Dublin), Yinghan Xu and John Dingliana (Trinity College Dubl
 in), Brian Keegan (Technological University Dublin), Rachel McDonnell (Tri
 nity College Dublin), and Cathy Ennis (Maynooth University)\n-------------
 --------\nDynamic Visual Dominance in Stereoscopic Foveation\n\nThis work 
 investigates visual dominance as a dynamic property across the FOV. Using 
 a blur detection task, we confirm dynamic dominance in the fovea and calib
 rate monocular dominance in the periphery. The resulting gaze-independent 
 peripheral dominance map can be integrated into different rendering ...\n\
 n\nDaniel Jiménez Navarro (Max Planck Institute for Informatics); Colin Gr
 oth, Kenneth Chen, and Qi Sun (New York University); Karol Myszkowski and 
 Hans-Peter Seidel (Max Planck Institute for Informatics); and Ana Serrano 
 (Universidad de Zaragoza)\n---------------------\nA Two-Millisecond Passth
 rough Headset for Perceptual Studies\n\nWe present a nearly perspective-co
 rrect video passthrough headset with just 2 milliseconds of end-to-end lat
 ency. We use this headset to study perceptual requirements for low-latency
  passthrough in head-mounted displays.\n\n\nEric Penner (Reality Labs Rese
 arch, Meta); Josephine D'Angelo (Reality Labs Research, Meta; University o
 f California, Berkeley); Clinton Smith and Nathan Matsuda (Reality Labs Re
 search, Meta); and Neethan Siva and Phillip Guan (Reality Labs, Meta)\n---
 ------------------\nStyleID: A Perception-Aware Dataset and Metric for Sty
 lization-Agnostic Facial Identity Recognition\n\nStyleID is a perception-a
 ware dataset and evaluation framework for measuring facial identity consis
 tency under artistic stylization. By aligning identity similarity with hum
 an judgments across styles and strengths, it improves robustness beyond na
 tural-photo face encoders and better supports stylize...\n\n\nKwan Yun, Ch
 angmin Lee, AYeong Jeong, Youngseo Kim, Seungmi Lee, and Junyong Noh (Visu
 al Media Lab, KAIST)\n---------------------\nQuantifying reality of ultra-
 realistic 3-D displays - the effect of resolution and contrast\n\nWe built
  an ultrarealistic display system capable of reproducing 3D scenes with su
 ch fidelity that they are indistinguishable from their real counterparts. 
 Then, we used the display to measure how reducing resolution and contrast 
 affects perceived realism.\n\n\nJoseph Gerard March and Dounia Hammou (Uni
 versity of Cambridge), Simon J. Watt (Bangor University), and Rafał K. Man
 tiuk (University of Cambridge)\n---------------------\nIt’s Not Just a Pha
 se: Creating Phase-Aligned Peripheral Metamers\n\nWe present a method for 
 enhancing the perceived quality of foveated images by extrapolating local 
 image statistics, such as intensity, orientation and especially phase, fro
 m coarse to fine scales. In particular, we demonstrate that correct phase 
 alignment across space and scales is crucial for achie...\n\n\nSophie Kerg
 aßner and Piotr Didyk (Università della Svizzera Italiana)\n--------------
 -------\nRole-Aware Virtual Agents for Navigational Interaction guided by 
 a Multimodal Large Language Model\n\nWe present a role-aware virtual agent
  navigation system that generates consistent, role-aligned behaviors. Usin
 g multimodal large language models (MLLMs), our approach interprets scene 
 context, user state, and role-context instructions to produce navigation d
 ecisions and stylized paths, enabling age...\n\n\nMinyoung Kim (George Mas
 on University), Changyang Li (Goertek Alpha Labs), Cuong Nguyen (Adobe Res
 earch), and Lap-Fai Yu (George Mason University)\n---------------------\nE
 goRelight: Egocentric Human Capture and Illumination Recovery for Relighta
 ble and Photoreal Avatar Rendering\n\nTo enable seamless mixed-reality tel
 epresence in the wild, we present EgoRelight, a robust human performance c
 apture and HDR illumination recovery approach using a single portable head
 -mounted device. This dual capability drives the photorealistic and religh
 table full-body 3D avatars, blending users...\n\n\nJianchun Chen (Max Plan
 ck Institute for Informatics; Saarbrücken Research Center for Visual Compu
 ting, Interaction and AI); Yinda Zhang, Rohit Pandey, and Thabo Beeler (Go
 ogle); and Marc Habermann and Christian Theobalt (Max Planck Institute for
  Informatics; Saarbrücken Research Center for Visual Computing, Interactio
 n and AI)\n---------------------\nVoronoi Rooms: Dynamic Visibility Modula
 tion of Overlapping Spaces for Telepresence\n\nWe propose a multi-user Mix
 ed Reality telepresence system that aligns rooms to maximize shared space 
 while visualizing non-shared spaces. Using Voronoi-based dynamic visibilit
 y modulation based on user proximity, our approach conveys spatial context
  of each user's environment, enabling seamless inte...\n\n\nTaehei Kim, Ji
 hun Shin, Hyeshim Kim, Hyuckjin Jang, Jiho Kang, and Sung-Hee Lee (KAIST) 
 and Taehei Kim\n---------------------\nAtmospheric Haptics: Rendering Airf
 low and Temperature as Tactile Fields for Interactive Experiences in Virtu
 al Reality\n\nAtmospheric Haptics treats airflow and temperature as progra
 mmable, non-contact tactile fields for VR. Four perceptual primitives—Inte
 nsity, Temperature, Spatiality, and Dynamics—drive a three-layer rendering
  pipeline implemented in a handheld prototype. A user study confirms enhan
 ced re...\n\n\nShengyi Zhan (School of software technology, Zhejiang Unive
 rsity; Zhejiang Key Laboratory of  Intelligent Systems and Equipment for D
 igital Creativity,Hangzhou,Zhejiang); Xueting Wu (College of computer scie
 nce and technology, Zhejiang University,Hangzhou, Zhejiang; Zhejiang Key L
 aboratory of  Intelligent Systems and Equipment for Digital Creativity,Han
 gzhou,Zhejiang); and Ning Zou (College of computer science and technology,
  Zhejiang University,Hangzhou, Zhejiang; Future Design Laboratory, Innovat
 ion Centre of Yangtze River Delta, Zhejiang University，Jiaxing,Zhejiang)\n
 ---------------------\nRetrofitting Existing 3D Objects with Surface-Confo
 rming Capacitive Sensing\n\nWe present a computational fabrication pipelin
 e for retrofitting 3D objects with real-time multi-touch sensing without m
 odifying their interiors. From a 3D scan, our method routes and optimizes 
 surface-conforming electrode layouts under geometric, fabrication, and har
 dware constraints. We guide asse...\n\n\nAndela Ilic, Junpeng Gao, Zhipeng
  Li, Yijing Jiang, Rachel Schuchert, and Manuel Meier (ETH Zürich); Philip
 p Herholz (Independent Researcher); and Christian Holz (ETH Zürich)\n-----
 ----------------\nGeneralized Aberrations for Processing-Aware Optical Des
 ign\n\nOptimal imaging performance requires designing optics with the down
 stream processing in the loop—especially as AI pipelines grow in importanc
 e. Yet the scalar nature of loss functions in the processing-aware setting
  breaks industry-standard lens design solvers. We generalize classical ray
  aber...\n\n\nGeoffroi Côté (Keysight Technologies, Princeton University);
  Ethan Tseng and Felix Heide (Princeton University); and Geoffroi Côté\n--
 -------------------\nProbe-based Walk on Spheres for Efficient Path Reusin
 g\n\nA Walk on Spheres-based Monte Carlo PDE solver that reuses full rando
 m walk paths via fixed probes, achieving lower variance and faster converg
 ence on mixed-boundary Laplace, Poisson, and screened Poisson problems.\n\
 n\nWanchao Huang, Yutian Zhu, Qing Fang, and Ligang Liu (University of Sci
 ence and Technology of China)\n---------------------\nGradient Domain Reco
 nstruction for Monte Carlo PDE Solvers\n\nWe present a gradient-domain Mon
 te Carlo framework for solving Poisson equations on complex domains. The m
 ethod directly estimates solution differences between query points and rec
 onstructs the final solution efficiently, reducing variance and improving 
 convergence without introducing additional bia...\n\n\nJiaqi Wu and Xuejun
  Hu (CS Dept, Tsinghua University); Shuang Zhao (University of Illinois Ur
 bana-Champaign); and Kun Xu (CS Dept, Tsinghua University)\n--------------
 -------\nMonte Carlo PDE Solvers for Nonlinear Radiative Boundary Conditio
 ns\n\nThis paper extends Monte Carlo PDE solvers to handle nonlinear radia
 tive boundary conditions using a Picard-style fixed-point iteration framew
 ork. It introduces a heteroscedastic regression-based denoising method for
  boundary estimates and demonstrates the approach on heat radiation simula
 tions with...\n\n\nAnchang Bao (School of Software and BNRist, Tsinghua Un
 iversity); Enya Shen (School of Software and BNRist, Tsinghua University; 
 Haihe Lab of ITAI); and Jianmin Wang (School of Software and BNRist, Tsing
 hua University)\n---------------------\nWalk on Decomposed Subdomains: A H
 ybrid Monte Carlo–Deterministic Solver for Elliptic PDEs\n\nWe introduce a
  hybrid Monte Carlo-deterministic solver for elliptic PDEs on complex geom
 etries. Our method decomposes the domain into simple subdomains, estimates
  local solution operators with Monte Carlo and couples them via a sparse l
 inear system, delivering low-variance solutions orders of magnit...\n\n\nC
 lément Jambon, Mohammad Sina Nabizadeh, and Mina Konaković Luković (Massac
 husetts Institute of Technology (MIT))\n---------------------\nWalking on 
 Spheres and Talking to Neighbors: Variance Reduction for Laplace's Equatio
 n\n\nWe introduce a novel variance reduction scheme for Walk on Spheres wi
 th Laplace's equation, demonstrate performance, and provide analytic guara
 ntees on performance.\n\n\nMichael Czekanski (Cornell University), Benjami
 n Faber (University of Wisconsin-Madison), Margaret Fairborn (Columbia Uni
 versity), Adelle Wright (University of Wisconsin-Madison), and David Binde
 l (Cornell University)\n---------------------\nNeural Quadrature Rule and 
 Autoregressive Adaptive Sampling\n\nLearnable adaptive sampler and integra
 tor using Transformer.\n\n\nHaolin Lu, Liwen Wu, Zimo Wang, Tzu-Mao Li, an
 d Ravi Ramamoorthi (University of California San Diego)\n-----------------
 ----\nEchoes of the Prior: A Computational Phenomenology of Forgetting\n\n
 Echoes of the Prior visualizes entropy within neural networks, turning mac
 hine forgetting into an interactive 4D experience. Unlike traditional CG s
 imulating physical reality, this work reveals the aesthetics of algorithmi
 c degradation, transforming technical failure into a new artistic medium b
 ridg...\n\n\nGege Gao (University of Tuebingen, ETH Zürich); Bernhard Schö
 lkopf (Max Planck Institute for Intelligent Systems, ETH Zürich); and Andr
 eas Geiger (University of Tübingen, Tübingen AI Center)\n-----------------
 ----\nElectrospun Fields: 3D Nano-Fiber Material Computation as Design Met
 hod\n\nElectrospun Fields advances SIGGRAPH’s interest in material computa
 tion by framing electric fields as programmable boundary conditions and fi
 ber deposition as a material rendering of invisible forces. It contributes
  a reproducible UR20 robotic workflow for non-planar electrospinning, enab
 ling ...\n\n\nJustin Wan, Ayah Mahmoud, and Sergio Mutis (Massachusetts In
 stitute of Technology (MIT); Critical Matter Group, MIT Media Lab); Avanti
 ka Velho and Zhiyan Xing (Harvard University; Critical Matter Group, MIT M
 edia Lab); and Behnaz Farahi (Media Lab, Massachusetts Institute of Techno
 logy (MIT); Critical Matter Group, MIT Media Lab)\n---------------------\n
 Computational Visual Semiotics: The “L” Programming Language by Frieder Na
 ke\n\nThis study investigates Frider Nake's 1970 programming language "L" 
 to explore the intersection of code and art. By examining how "L" translat
 es programming languages into imaginative and intellectual explorations, w
 e gain insights into the cultural dimensions of code and its potential as 
 a medium f...\n\n\nAndres Burbano (Universitat Oberta de Catalunya, UOC)\n
 ---------------------\nTo Perform/ To Live: Decolonizing of Digital Music 
 Instruments and Feminism with Human-AI Co-Created Embodied Experience of D
 aily Objects\n\nTo Perform/To Live brings decolonial, China-situated femin
 ist perspectives into sonic art. It repurposes domestic objects and routin
 es as interface logic, making gendered labor audible without romanticizing
  it and challenging interaction defaults. Performances are sensed and shap
 ed live, then captur...\n\n\nShumeng Zhang (The Hong Kong University of Sc
 ience and Technology (Guangzhou), University of Trento); Shiqi Lin (The Ho
 ng Kong University of Science and Technology (Guangzhou)); Tiancheng Liu (
 The Hong Kong University of Science and Technology (Guangzhou), University
  of Amsterdam); Mingming Fan (The Hong Kong University of Science and Tech
 nology (Guangzhou), The Hong Kong University of Science and Technology); a
 nd Raul Masu (Conservatory of Trento, The Hong Kong University of Science 
 and Technology (Guangzhou))\n---------------------\nData Materialization: 
 Principles and Practices in Artistic Research\n\nDefining data materializa
 tion is relevant because it is an emerging practice that like SIGGRAPH lie
 s at the intersection of art and technology. Furthermore, as data collecti
 on explodes in every facet of society, data materialization offers a new f
 orm of epistemic translation--the transformation of a...\n\n\nCourtney Sta
 rrett (Texas A&M University) and Susan Reiser (University of North Carolin
 a Asheville)\n---------------------\nPrinting the Underdetermined: Materia
 lizing Multi-solutionness in Figurative Paintings\n\nAs generative models 
 enter graphics pipelines, we need ways to see what gets assumed, invented,
  or discarded when an image becomes a 3D scene. Figurative paintings are a
  clear test case. Our workflow keeps this non-uniqueness explicit by sampl
 ing plausible completions, reconstructing each via 3D Gau...\n\n\nYutao Mi
 ng, Teng Xu, Youjia Wang, Yunyang Liu, and Fengmin Yang (ShanghaiTech Univ
 ersity, Crysta AI); Fuqiang Zhao (Crysta AI); and Jingyi Yu and Yanjun Zho
 u (ShanghaiTech University)\n---------------------\nInverse Rendering for 
 Discrete X-Ray Computed Tomography\n\nWe propose a gradient-based discrete
  tomography method that models each voxel as a probability distribution ov
 er known materials, minimizing an object-space loss for projection consist
 ency. Inspired by inverse rendering, it outperforms classical methods, sup
 ports scattering, and excels in sparse and...\n\n\nLovro Nuic and Ziyi Zha
 ng (Ecole Polytechnique Fédérale de Lausanne), Korbinian Sager (Carl Zeiss
  AG), and Wenzel Jakob (Ecole Polytechnique Fédérale de Lausanne)\n-------
 --------------\nAmbient-robust Inverse Rendering using Robot-assisted RGB-
 NIR Imaging\n\nThis paper presents an ambient-robust inverse rendering met
 hod using robot-assisted RGB–NIR imaging. By combining multi-view RGB imag
 es with NIR flash images, we reconstruct accurate geometry and reflectance
  under multiple lighting conditions. We also introduce a robot-assisted im
 aging system ...\n\n\nHoon-Gyu Chung, Jinnyeong Kim, Hyunwoo Kang, and Seu
 ng-Hwan Baek (POSTECH)\n---------------------\nEAG-PT: Emission-Aware Gaus
 sians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing
 \n\nEAG-PT reconstructs indoor scenes with 2D Gaussians for editable diffu
 se global illumination. By separating emissive and non-emissive components
  and combining efficient reconstruction with path tracing, it enables more
  natural, physically consistent scene editing than radiance-field methods,
  while a...\n\n\nXijie Yang (Zhejiang University, Shanghai Artificial Inte
 lligence Laboratory); Mulin Yu (Shanghai Artificial Intelligence Laborator
 y); Changjian Jiang (Zhejiang University); Kerui Ren (Shanghai Jiao Tong U
 niversity, Shanghai Artificial Intelligence Laboratory); Tao Lu and Jiangm
 iao Pang (Shanghai Artificial Intelligence Laboratory); Dahua Lin (The Chi
 nese University of Hong Kong, Shanghai Artificial Intelligence Laboratory)
 ; Bo Dai (The University of Hong Kong, Feeling AI); and Linning Xu (The Ch
 inese University of Hong Kong, Shanghai Artificial Intelligence Laboratory
 )\n---------------------\nRadiance Caching for Differentiable Path Tracing
 \n\nWe introduce a spatially blended radiance-caching framework for differ
 entiable path tracing that improves speed and robustness in material recov
 ery under unknown lighting. \nBy jointly optimizing cache, materials, and 
 blending, the method produces physically meaningful materials that general
 ize to ne...\n\n\nZiyi Zhang (Google, École Polytechnique Féderale de Laus
 anne (EPFL)); Delio Vicini, Sebastian Winberg, and Stephan Garbin (Google)
 ; and Wenzel Jakob (Ecole Polytechnique Fédérale de Lausanne)\n-----------
 ----------\nSample Matching for Joint Extinction Gradient Estimation in Di
 fferentiable Volume Rendering\n\nWe propose sample matching, a variance re
 duction principle for differentiable volume rendering. By jointly estimati
 ng scattering and transmittance gradient components at shared sample posit
 ions, our method reduces gradient variance by up to 80%, significantly imp
 roving convergence speed and reconstr...\n\n\nRuihan Yu (The University of
  Tokyo, Tsinghua University); Yu-Chen Wang (University of California Irvin
 e); Jingwang Ling (University of Illinois Urbana-Champaign); Feng Xu (Tsin
 ghua University); and Shuang Zhao (University of Illinois Urbana-Champaign
 )\n---------------------\nRobust Computation of Boundary Path Integrals Us
 ing Kernel-Density Estimation\n\nWe present a simple, robust, and consiste
 nt estimator for boundary path integrals in physics-based differentiable r
 endering. By reformulating boundary integration with kernel-density estima
 tion, our method avoids fragile measure-zero sampling and costly reparamet
 erization. It matches finite-differen...\n\n\nPeiyu Xu (University of Illi
 nois Urbana-Champaign); Lifan Wu and Benedikt Bitterli (NVIDIA); Ravi Rama
 moorthi (NVIDIA, University of California San Diego); and Shuang Zhao (Uni
 versity of Illinois Urbana-Champaign)\n---------------------\nLifting Line
 s and Tone: Image-Space Stylization in Path-Space\n\nWe present a framewor
 k for lifting image-space stylizations into path-space rendering, and demo
 nstrate it on line and tone rendering. By constructing geometric mappings 
 between image and path space, our method preserves line and tone structure
  under complex light transport, enabling coherent, expres...\n\n\nRex West
  (Aoyama Gakuin University), Sayan Mukherjee (The University of Tokyo), an
 d Yonghao Yue (Aoyama Gakuin University)\n---------------------\nAbstracti
 on in Style: Beyond Texture and Color\n\nArtistic styles often involve sha
 pe reinterpretation, not merely a change of surface appearance. Convention
 al style transfer methods miss this deeper abstraction behavior. We introd
 uce Abstraction in Style (AiS), a two-stage generative framework that lear
 ns and transfers style at shape level, beyond...\n\n\nMin Lu and Yuanfeng 
 He (Shenzhen University); Anthony Chen (Peking University); Jianhuang He a
 nd Pu Wang (Shenzhen University); Daniel Cohen-Or (Tel Aviv University, Sh
 enzhen University); and Hui Huang (Shenzhen University)\n-----------------
 ----\nProgressive Photorealistic Simplification\n\nWe introduce a method f
 or simplifying photorealistic scenes by progressively removing elements ba
 sed on semantic importance. Our framework systematically removes elements 
 in a hierarchical order, using generative inpainting to maintain photoreal
 ism throughout the process. This generates plausible ph...\n\n\nAdi Rosent
 hal (Reichman University, Google); Dana Berman (Google); Yedid Hoshen (Heb
 rew University of Jerusalem, Google); and Ariel Shamir (Reichman Universit
 y, Google)\n---------------------\nGimmBO: Interactive Generative Image Mo
 del Merging via Bayesian Optimization\n\nGimmBO helps users interactively 
 explore combinations of customized image generation styles to create desir
 ed results. It replaces manual slider tuning with a tailored Preferential 
 Bayesian Optimization approach, outperforming alternatives in simulations 
 and user studies. It further extends to combi...\n\n\nChenxi Liu and Selen
 a Ling (University of Toronto) and Alec Jacobson (University of Toronto, V
 ector Institute)\n---------------------\nSemantic-Structural Alignment for
  Generative Pictorial Charts\n\nWe introduce a generative framework that t
 ransforms traditional statistical graphics into memorable, engaging pictor
 ial charts. It utilizes structural alignment to anchor spatial layouts and
  semantic alignment to transfer expressive textures. This ensures the resu
 lting visuals are artistically compe...\n\n\nZhida Sun, Yulin Zhang, Zheng
  Gu, and Min Lu (Shenzhen University); Bongshin Lee (Yonsei University); D
 aniel Cohen-Or (Tel Aviv University, Shenzhen University); and Hui Huang (
 Shenzhen University)\n---------------------\nGradient Descent in the ALPS:
  Abstracted Low-Poly Stylization and Fabrication\n\nWe generate 2D low-pol
 y meshes that abstract images using score distillation sampling. We focus 
 on ensuring the validity of the output mesh, quantized palette colors and 
 semantic similarity to the input. The resulting vector images are easy to 
 edit and fabricated as mosaics, embroidery, crocheting, ...\n\n\nRuben Wie
 rsma (ETH Zurich, Adobe Research) and Alexandre Binninger, Peizhuo Li, Ann
 ika Oehri, Aviv Segall, Tanguy Magne, Danielle Luterbacher, Marcel Padilla
 , Jing Ren, and Olga Sorkine-Hornung (ETH Zurich)\n---------------------\n
 Divide and Truncate: A Penetration and Inversion Free Framework for Couple
 d Multi-physics System\n\nDivide and Truncate (DAT) is a unified framework
  for penetration-free coupling of multi-physics systems, including rigid b
 odies, volumetric soft bodies, thin shells, rods, and animated objects. DA
 T eliminates artificial damping and deadlock issues. Material- and solver-
 agnostic, DAT plugs into any i...\n\n\nAnka H. Chen (NVIDIA), Jerry Hsu (Z
 eroMatter), Youssef Ayman (The American University in Cairo), and Miles Ma
 cklin (NVIDIA)\n---------------------\nRobust and Efficient Penetration-Fr
 ee Elastodynamics without Barriers\n\nWe introduce a barrier-free optimiza
 tion framework for nonpenetration elastodynamic simulation using a smooth 
 augmented Lagrangian formulation and efficient active-set exploration. Unl
 ike IPC barriers, our method avoids TOI locking, maintains a compact antic
 ipatory constraint set, and delivers faste...\n\n\nJuntian Zheng and Zhaof
 eng Luo (Carnegie Mellon University); Minchen Li (Carnegie Mellon Universi
 ty, Genesis AI); and Juntian Zheng\n---------------------\nHigh-Order Cont
 inuous Geometrical Validity\n\nWe propose a conservative algorithm to test
  the geometrical validity of polynomial finite elements as they deform lin
 early in time. In elastodynamic simulation, our algorithm guarantees that 
 the system remains physically valid during the entire trajectory, not only
  at discrete time steps, even when ...\n\n\nFederico Sichetti (Università 
 di Genova); Zizhou Huang (New York University, Roblox); Marco Attene (IMAT
 I CNR Genova); Denis Zorin (New York University); Enrico Puppo (Università
  di Genova); Daniele Panozzo (New York University); and Federico Sichetti\
 n---------------------\nFloating-Point Robustness in Parametric Surface Co
 ntinuous Collision Detection: From Algorithm to Benchmarking\n\nWe present
  solutions to the floating-point–induced decision errors arising in CCD fo
 r parametric surfaces, including an error-resistant CCD method and a data 
 construction pipeline with known GT for algorithm evaluation under floatin
 g-point perturbations. Experimental results demonstrate that t...\n\n\nXuw
 en Chen (SIST, Peking University); Junyu Wang (Southeast University); Chen
 g Yu (SIST, Peking University); Xingyu Ni (The University of Hong Kong); M
 eng Zhang (Nanjing University of Science and Technology); Bin Wang (Indepe
 ndent); Mengyu Chu (Peking University, State Key Laboratory of General Art
 ificial Intelligence); and Baoquan Chen (Peking University)\n-------------
 --------\nAGIPC: Adaptive In-Solve Algebraic Coarsening for GPU IPC\n\nWe 
 propose a GPU-friendly adaptive algebraic coarsening method guided by Gree
 n strain increments and combined with affine embedding to avoid topologica
 l changes and irregular memory access, yielding the first fully GPU-optimi
 zed adaptive IPC solver with up to 3× speedup over state-of-the-art GPU IP
 C...\n\n\nXuan Wang (The University of Hong Kong (HKU)); Zhaofeng Luo (CMU
 ); Minchen Li (Carnegie Mellon University, Genesis AI); and Taku Komura an
 d Kemeng Huang (The University of Hong Kong (HKU))\n---------------------\
 nYASPS: A Symbolic Framework for Extensible, High-Performance IPC Simulati
 on\n\nYASPS is a programming system for automatically computing derivative
 s of your physical simulation energy from symbolic definitions, specializi
 ng to contact-rich scenarios. YASPS captures the structure of the simulati
 on data, parameterization, and sparsity, and produces modular and efficien
 t GPU code...\n\n\nXuan Tang (University of California San Diego); Kemeng 
 Huang (The University of Hong Kong (HKU)); Gilbert Bernstein (University o
 f Washington); Minchen Li (Carnegie Mellon University, Genesis AI); and Tz
 umao Li (University of California San Diego)\n---------------------\nConst
 ant Mean Curvature Surfaces from Discrete Harmonic Maps\n\nWe present a si
 mple discretization of constant mean curvature surfaces based on the class
 ical observation that their Gauss maps are harmonic. Our construction is e
 lementary---requiring only discrete Dirichlet energy minimization and a Po
 isson solve---yet it exactly mirrors this aspect of the smooth ...\n\n\nYo
 usuf Soliman (Side Effects Software Inc); Peter Schröder (University of Bo
 nn, California Institute of Technology); and Ulrich Pinkall (Technical Uni
 versity of Berlin)\n---------------------\nSynchronizing Fields with Singu
 larities\n\nWe cast a variety of field-processing problems into the langua
 ge of synchronization, unlocking a unified algorithm based on semidefinite
  relaxation. Our method produces better optima, enables new boundary condi
 tions, and comes with a geometric interpretation in terms of lifting topol
 ogical defects (...\n\n\nNatalia Pacheco-Tallaj (Massachusetts Institute o
 f Technology (MIT)); Mattéo Couplet and Edward Chien (Boston University); 
 and David Palmer (Institute of Science and Technology Austria (ISTA), Harv
 ard University)\n---------------------\nGlobal Discrete Optimization for Q
 uad-Dominant Mesh Reduction\n\nWe propose a global optimization framework 
 for simplifying quad-dominant meshes used in game and animation production
 . By formulating edge selection as an Integer Linear Programming problem w
 ith partial poly-chord segmentation and curvature-aware constraints, our m
 ethod preserves clean edge flows an...\n\n\nYuzhe Luo (Sate Key Lab of CAD
 &CG, Zhejiang University; LIGHTSPEED, China); Jingchen Gao (Hangzhou Dianz
 i University); Zherong Pan (META); Kui Wu (LIGHTSPEED); Xuebo Ji (The Univ
 ersity of Hong Kong); Xiaogang Jin (State Key Laboratory of CAD & CG, Zhej
 iang University); and Xifeng Gao (LIGHTSPEED)\n---------------------\nSQua
 dGen: Generating Simple Quad Layouts via Chart Distance Fields\n\nSQuadGen
  introduces a diffusion-based approach to simple quad layout generation ba
 sed on Chart Distance Fields, a continuous representation that encodes dis
 crete quad structures on surfaces. This formulation avoids direct mesh con
 nectivity prediction and enables the synthesis of simple, artist-frien...\
 n\n\nYou-Kang Kong (Tsinghua University, Microsoft Research Asia); Yang Li
 u (Microsoft, Microsoft Research Asia); Yue Dong (Microsoft Research Asia)
 ; Xin Tong (Anuttacon); and Heung-Yeung Shum (International Digital Econom
 y Academy, Tsinghua University)\n---------------------\nSurface Power Diag
 rams for Knit Singularity Placement\n\nWe present an algorithm for knit si
 ngularity placement that leverages a generalization of power diagrams to s
 urfaces. By optimizing singularity positions in a global fashion, we achie
 ve faster and more optimal placement, allowing for denser knit graphs. Our
  framework robustly produces helix-free kni...\n\n\nRahul Mitra, Mattéo Co
 uplet, and Ruichen Liu (Boston University); Jonathan Ng, Ruza Markov, and 
 William Batara Jeremiah Samosir (VARIANT3D); Megan Hofmann (Northeastern U
 niversity); and Edward Chien (Boston University)\n---------------------\nL
 earning Sparse Singularities for Cross Field Design\n\nProblem-aware quad 
 mesh design is challenging due to the choice of neural representation. We 
 propose a two-stage strategy: we first learn sparse singularities, follwed
  by an analytical step to convert the singularities into cross field and t
 he final quad. Thanks to the hybrid neural-analytical strat...\n\n\nXiaohu
  Zhang, Hujun Bao, and Jin Huang (Zhejiang University) and Xiaohu Zhang\n-
 --------------------\nCo-Optimization of Structure and Manufacturable Semi
 -Continuous Layers for Laminated Composites\n\nA field-based computational
  framework for designing fabric-reinforced composites with optimized topol
 ogy and manufacturable semi-continuous layers, producing laminates up to 4
 3.8% stiffer than conventional planar-ply designs.\n\n\nTao Liu, Aoran Lyu
 , Yongxue Chen, Yu Jiang, and Michael James Petty (The University of Manch
 ester) and Charlie C.L. Wang (University of Manchester)\n-----------------
 ----\nDiceplay: A Modular Canvas for Physical Image Composition\n\nDicepla
 y is a modular, physical, low-resolution canvas that uses identical geomet
 ric dice to create abstract visual compositions. We propose a gradient-bas
 ed optimization approach to generate Diceplay configurations from text pro
 mpts by using a novel shape grammar and relaxing the purely discrete de...
 \n\n\nMilin Kodnongbua (University of Washington); Zihan Jack Zhang, Shish
 i Xiao, Vivian Li, and Heather Robertson (Brown University); Rulin Chen (B
 eijing Normal-Hong Kong Baptist University); and David Laidlaw and Adriana
  Schulz (Brown University)\n---------------------\nA Unified Homogenizatio
 n Framework for Straight- and Curved-Crease Origami Materials\n\nWe presen
 t a unified computational framework for numerical homogenisation of straig
 ht- and curved-crease origami materials with periodic crease patterns.\n\n
 \nMingjie Li and Juan Montes Maestre (ETH Zürich); Emilien Ganier (EPFL, C
 entre National de la Recherche Scientifique - Laboratoire d'informatique d
 e l'École Polytechnique (LIX)); Klara Mundilova and Mark Pauly (EPFL); and
  Bernhard Thomaszewski (ETH Zürich)\n---------------------\nmpcGear: Multi
 -Point Conjugation Gear Mechanisms\n\nThis work presents a new class of ge
 ar mechanisms, called multi-point conjugation gear mechanisms, as well as 
 computational techniques to modeling these gear mechanisms for exactly gen
 erating user-specified 3D motions under external loads.\n\n\nKe Chen (Univ
 ersity of Science and Technology of China, Singapore University of Technol
 ogy and Design); Joshua John Shi Kai Lee (Singapore University of Technolo
 gy and Design); Jianmin Zheng (Nanyang Technological University); Ligang L
 iu (University of Science and Technology of China); and Peng Song (Singapo
 re University of Technology and Design)\n---------------------\nKinematic 
 Kitbashing\n\nKinematic Kitbashing synthesizes articulated 3D objects by a
 ssembling reusable parts according to an abstract kinematic graph. It pres
 erves plausible attachments across motion using kinematics-aware geometric
  cues and can optimize for functional goals, enabling new articulated desi
 gns from existing ...\n\n\nMinghao Guo (Massachusetts Institute of Technol
 ogy (MIT)); Victor Zordan (Clemson University); Sheldon Andrews (École de 
 Technologie Supérieure (ÉTS)); Wojciech Matusik (Massachusetts Institute o
 f Technology (MIT)); Maneesh Agrawala (Stanford University, Roblox); and H
 sueh-Ti Derek Liu (Roblox)\n---------------------\nComputational Design of
  Coordinate-Motion Assemblies\n\nWe present a computational approach for d
 esigning contact-based coordinate-motion assemblies that meet user-specifi
 ed target appearance and motion.  One key enabler of our approach is that 
 we established a theoretical connection between contact geometry within an
  assembly and unique coordinate motio...\n\n\nYukun Lu and Ke Chen (Univer
 sity of Science and Technology of China, Singapore University of Technolog
 y and Design); Ligang Liu (University of Science and Technology of China);
  and Peng Song (Singapore University of Technology and Design)\n----------
 -----------\nComputational Design of Terrestrial Robots with Anisotropic F
 riction\n\nThe interplay of morphology, control, and anisotropic friction 
 makes optimal design for terrestrial locomotion challenging. We present a 
 computational pipeline that co-designs friction and controllers across div
 erse robot morphologies, showing anisotropic friction is critical and achi
 eving statistic...\n\n\nHang Hu (Tsinghua University, Shanghai Qi Zhi Inst
 itute); Kangbo Lyu (Shanghai Qi Zhi Institute, Tsinghua University); Chang
 yu Hu, Zihan Li, and Peiwen Yang (Tsinghua University); Minchen Li (Carneg
 ie Mellon University, Genesis AI); Shuguang Li (Tsinghua University); and 
 Tao Du (Tsinghua University, Shanghai Qi Zhi Institute)\n-----------------
 ----\nExact predicates, exact constructions and combinatorics for mesh CSG
 \n\nThis article introduces an algorithm that exactly constructs the so-ca
 lled Weiler model (also called a 3D mesh arrangement) and that uses it to 
 implement CSG with arbitrary multi-operand expressions. The main contribut
 ion is a 2D Constrained Delaunay Triangulation with exact coordinates and 
 symbolic...\n\n\nBruno Levy (Inria Saclay and Laboratoire de Mathématiques
  d'Orsay Université Paris Saclay) and Bruno Levy\n---------------------\nS
 urface chamfering for robust tetrahedral meshing\n\nWe describe a new algo
 rithm for conforming high quality tetrahedral meshing with 100% success ra
 te. A novel input "chamfering" that eliminates all acute angles guarantees
  formal convergence of the underlying Delaunay refinement, while novel imp
 licit Steiner points coupled with indirect geometric pre...\n\n\nLorenzo D
 iazzi (CNR IMATI), Daniele Panozzo and Jiacheng Dai (NYU), and Marco Atten
 e (CNR IMATI)\n---------------------\nDJM: Compact Base Meshes for Displac
 ement Mapping using Triangle Jacobians\n\nA new method for computing base 
 meshes for displacement mapping, exploiting the Jacobian of the displaceme
 nt function to guide base-mesh computation. DJM outperforms prior art in t
 erms of reconstruction accuracy-to-size trade off and can be used for both
  traditional micromesh-based rendering and neu...\n\n\nCongyi Zhang (Unive
 rsity of Texas Dallas); Nicholas Vining (NVIDIA, The University of British
  Columbia); Yanhong Lin (TransGP); Alireza Khatami (University of Texas Da
 llas); Ziyu Sun (The University of British Columbia); Xiaohu Guo (Universi
 ty of Texas Dallas); Wenping Wang (Texas A&M University); and Alla Sheffer
  (The University of British Columbia)\n---------------------\nFeature-Pres
 erving Offset Meshing\n\nThis paper introduces a novel method for generati
 ng offset meshes from 3D surfaces. It uniquely supports mitered joins and 
 variable offset distances while robustly preserving sharp features. Evalua
 ted on a broad dataset, our approach outperforms state-of-the-art methods 
 in feature fidelity and eleme...\n\n\nHongyi Cao, Gang Xu, Renshu Gu, and 
 Jinlan Xu (Hangzhou Dianzi University); Xiaoyu Zhang (Beijing Institute of
  Spacecraft System Engineering); Rabczuk Timon (Bauhaus University Weimar)
 ; Yuzhe Luo (State Key Laboratory of CAD&CG Zhejiang University); Xifeng G
 ao (LightSpeed Studios); and Hongyi Cao\n---------------------\nPR-Cage: P
 rogressive Feasibility Relaxation for Tight Bounding Cage Generation\n\nPR
 -Cage is an automated framework for generating high-quality cages—simplifi
 ed mesh proxies that tightly enclose complex geometry. Using a staircase r
 elaxation of a thickness parameter and constrained QEM optimization, it ac
 hieves extreme simplification while preserving shape fidelity, enablin...\
 n\n\nHuibiao Wen (Shandong University, University of Health and Rehabilita
 tion Sciences); Kaikai Qin (Hangzhou Dianzi University); Xinxin Su (Shando
 ng Huayun Technology Co., Ltd.); Jingcheng Mei (HoteamSoft); Shuangmin Che
 n (Qingdao University of Science and Technology, Shandong Key Laboratory o
 f Deep Sea Equipment Intelligent Networking); Chongyang Deng (Hangzhou Dia
 nzi University); Changhe Tu and Shiqing Xin (Shandong University); and Wen
 ping Wang (Texas A&M University)\n---------------------\nC^0 Generalized C
 oons Volumes over Arbitrary Polyhedra\n\nIn this paper, we generalize the 
 Coons volume from hexahedral topology to arbitrary polyhedral topologies v
 ia generalized barycentric coordinates. We prove that the proposed general
 ized Coons volume possesses several desirable geometric properties and dem
 onstrate its applications in computer graphic...\n\n\nKaikai Qin and Zeqi 
 Ge (Hangzhou Dianzi University), Péter Salvi (Budapest University of Techn
 ology and Economics), Chenhao Ying (Hangzhou Dianzi University), Huibiao W
 en (Shandong University), Kepeng Xu (Xidian University), Shiqing Xin (Shan
 dong University), and Chongyang Deng (Hangzhou Dianzi University)\n-------
 --------------\nTexture-Aware Remeshing for Texture-aware Geometry Process
 ing\n\nThis work demonstrates how to hoist textures to vertex color to all
 ow for incorporating textures into geometry processing algorithms. The use
  of vertex colors for texture-aware results is then shown across a number 
 of algorithms, including parameterization, clustering, remeshing, and othe
 rs.\n\n\nJulian Knodt and Seung-Hwan Baek (POSTECH) and Julian Knodt\n----
 -----------------\nBoxCtrl: 3D-Aware Visual Prompting for Geometric Image 
 Editing\n\nBoxCtrl introduces a 3D-aware visual prompting framework for pr
 ecise image editing. Using RGB 3D bounding boxes to decouple geometry from
  appearance enables accurate translation, rotation, and scaling. A two-sta
 ge training of first SFT and then Reinforcement Learning achieves superior
  precision and ...\n\n\nFeifei Wang and Shiyuan Yang (City University of H
 ong Kong), Xiaoyu Li (Tencent), and Jing Liao (City University of Hong Kon
 g)\n---------------------\nViewWeaver: Geometry-Grounded Generative Render
 ing for 3D-Aware Image Customization\n\nViewWeaver is a geometry-grounded 
 generative framework for 3D-aware image customization. It leverages multi-
 view references and explicit camera control to synthesize instruction-foll
 owing images with consistent identity and structure, improving viewpoint a
 ccuracy and realism through efficient multi-...\n\n\nYaowei Li (Peking Uni
 versity), Xiaoyu Li and Zhaoyang Zhang (Tencent), Hongxiang Li and Long Ch
 en (HKUST), Ying Shan (Tencent), and Yuexian Zou (Peking University)\n----
 -----------------\nContinuous Control of Editing Models via Adaptive-Origi
 n Guidance\n\nDiffusion editing models lack smooth control over edit inten
 sity, and scaling standard Classifier-Free Guidance fails to provide it. W
 e introduce Adaptive-Origin Guidance (AdaOr), which dynamically adjusts th
 e guidance origin using an identity-conditioned prediction. This enables c
 ontinuous, fine-gr...\n\n\nAlon Wolf (Tel Aviv University, Decart.ai); Che
 n Katzir and Kfir Aberman (Decart.ai); and Or Patashnik (Tel Aviv Universi
 ty, Snap)\n---------------------\nHeadRouter: A Training-free Image Editin
 g Framework for MM-DiTs by Adaptively Routing Attention Heads\n\nHeadRoute
 r is a training-free image editing framework tailored for Multimodal Diffu
 sion Transformers (MM-DiTs). It addresses diminishing text guidance by ada
 ptively routing attention heads based on semantic sensitivity and refining
  token representations. The method improves semantic alignment and st...\n
 \n\nYu Xu (University of Chinese Academy of Sciences), Fan Tang and Juan C
 ao (Institute of Computing Technology Chinese Academy of Sciences), Xiaoyu
  Kong (Beihang University), Yuxin Zhang (University of Chinese Academy of 
 Sciences), Jintao Li (Institute of Computing Technology Chinese Academy of
  Sciences), Oliver Deussen (University of Konstanz), Tong-Yee Lee (Nationa
 l Cheng Kung University), and Yu Xu\n---------------------\nLooseRoPE: Con
 tent-aware Attention Manipulation for Semantic Harmonization\n\nLooseRoPE 
 enables prompt-free image editing by letting users crop and paste objects 
 directly into new scenes. It improves diffusion-based harmonization by mod
 ulating RoPE with saliency, balancing identity preservation and contextual
  blending. This yields intuitive, spatially precise edits that maint...\n\
 n\nEtai Sella (Tel Aviv University, Snap); Yoav Baron (Tel Aviv University
 ); Hadar Averbuch-Elor (Cornell Tech); and Daniel Cohen-Or and Or Patashni
 k (Tel Aviv University, Snap)\n---------------------\nMAOAM: Unified Objec
 t and Material Selection with Vision-Language Models\n\nMAOAM is a unified
  selection framework that enables precise object- and material- level sele
 ction across both text- and click-based interactions. MAOAM leverages a VL
 M which interprets the user's selection intent, and encodes information to
  the segmentation head. MAOAM achieves strong performance an...\n\n\nJaden
  Park (University of Wisconsin-Madison); Valentin Deschaintre and Jason Ku
 en (Adobe Research); Kangning Liu (Adobe); Iliyan Georgiev and Krishna Kum
 ar Singh (Adobe Research); Yong Jae Lee (Adobe Research, University of Wis
 consin-Madison); and Michael Fischer (Adobe Research)\n-------------------
 --\nProgressing Level-of-Detail Animation for Volumetric Elastodynamics\n\
 nWe extend Progressive Dynamics [Zhang et al. 2024, 2025] from cloth and s
 hells to volumetric finite elements, enabling an efficient level-of-detail
  (LOD) animation-design pipeline with predictive coarse-resolution preview
 s for rapid iteration toward a final high-resolution volumetric elastodyna
 mics ...\n\n\nJiayi Eris Zhang and Doug James (Stanford University) and Da
 nny Kaufman (Adobe Inc.)\n---------------------\nMixed Material Point Meth
 ods for Stiff Elastoplasticity\n\nOur variant of the Material Point Method
  discretizes both the velocity and stress fields over mixed finite element
 s, avoiding the need for repeated costly particle-to-grid transfers within
  the implicit elastoviscoplastic solve. Our method supports materials rang
 ing from sand and snow to elastic soli...\n\n\nGilles Daviet (NVIDIA)\n---
 ------------------\nMPM Lite: Linear Kernels and Integration without Parti
 cles\n\nMPM Lite is a hybrid Lagrangian/Eulerian method that removes parti
 cle-based quadrature at solve time. It achieves 15.9 times speedup over im
 plicit MPM, and 1.88 times speedup over explicit MPM.\n\n\nXiang Feng (Uni
 versity of California Los Angeles, University of California San Diego); Yu
 nuo Chen and Chang Yu (University of California Los Angeles); Hao Su (Univ
 ersity of California San Diego); Demetri Terzopoulos (University of Califo
 rnia Los Angeles); Yin Yang (University of Utah); Joe Masterjohn and Aleja
 ndro Castro (Toyota Research Institute); and Chenfanfu Jiang (University o
 f California Los Angeles)\n---------------------\nTube Maps: Fast SPH Boun
 dary Handling with Tubular Coordinates\n\nWe introduce Tube Maps, a drop-i
 n replacement for SPH boundary density computation that achieves accuracy 
 comparable to implicit methods while dramatically reducing their computati
 onal cost. Our key observation is that the boundary density integral is fu
 lly determined by the local surface geometry n...\n\n\nDaria Nogina and Si
 lvia Sellán (Columbia University)\n---------------------\nLow-Rank Koopman
  Deformables with Log-Linear Time Integration\n\nWe present a Koopman oper
 ator method for fast deformable simulation using Dynamic Mode Decompositio
 n, enabling efficient long-term prediction without sequential time steppin
 g. Our discretization-agnostic formulation generalizes across shapes and r
 esolutions, making Koopman-based reduced models pract...\n\n\nYue Chang (U
 niversity of Toronto); Peter Yichen Chen (University of British Columbia);
  Eitan Grinspun (University of Toronto); and Maurizio M. Chiaramonte (Real
 ity Labs Research, Meta)\n---------------------\nPhysics-Inspired Procedur
 al Texturing of Extremely Deformable Surfaces\n\nApplying texture maps to 
 dynamic deformable surfaces presents a significant challenge, due to ever-
 shifting differences in length scales involved. \nWe present two novel wav
 e-based procedural texturing algorithms which reproduce common physical pr
 operties like advection and self-similarity, enabling ...\n\n\nAleksei Kal
 inov, Mickaël Ly, Christian Hafner, and Chris Wojtan (Institute of Science
  and Technology Austria)\n---------------------\nWoodstock: Interactive Mo
 deling of Fungal Wood Decay\n\nWoodstock is a novel biophysical simulation
  framework for fungal wood decay. By tightly coupling rot dynamics, wood s
 tates, and strand-based mechanics, our method reproduces characteristic de
 cay phenomena such as fungal colonization, trunk hollowing, wood fracturin
 g, and eventual structural collapse...\n\n\nZhanyu Yang (Purdue University
 ), Nikolas Schwarz (Kiel University), Bosheng Li (Samsung), Dominik Michel
 s (KAUST), Bedrich Benes (Purdue University), Sören Pirk (Kiel University)
 , and Wojtek Palubicki (Adam Mickiewicz University in Poznań)\n-----------
 ----------\nGraphical X Splatting (GraphiXS): A Graphical Model for 4D Gau
 ssian Splatting under Uncertainty\n\nGraphical X Splatting (GraphiXS) is a
  novel probabilistic framework for systematically modelling data uncertain
 ty in 4D Gaussian Splatting. It handles various types of spatial and tempo
 ral sparsity, including missing frames and sparse viewpoints, and generali
 zes across diverse primitives. Extensive ...\n\n\nDoga Yilmaz (University 
 College London (UCL)); Jialin Zhu (Baidu Research); Deshan Gong (The Unive
 rsity of Hong Kong); and He Wang (University College London (UCL), Univers
 ity of Leeds)\n---------------------\nObject-Space Analysis of Local Contr
 ast Sensitivity for Hierarchical Representations of 3D Gaussians\n\nWe pre
 sent an object-space contrast sensitivity analysis for 3D Gaussian represe
 ntations that estimates spatial frequency responses without explicit raste
 rization using analytical Fourier transforms and the projection-slice theo
 rem. This enables contrast-sensitivity-based perceptual evaluation and e..
 .\n\n\nNaoto Yoshii and Suguru Saito (Institute of Science Tokyo) and Masa
 taka Sawayama and Yoshinori Dobashi (Hokkaido University, Prometech CG Res
 earch)\n---------------------\nLearning View-Dependent Splatting Kernels\n
 \nWe present a differentiable framework to automatically learn view-depend
 ent 2D kernels in a splatting-based pipeline to improve reconstruction qua
 lity and representation efficiency for novel 3D view synthesis.\n\n\nHuake
 ng Ding, Zhanpeng Liu, Fan Pei, Kun Zhou, and Hongzhi Wu (State Key Lab of
  CAD and CG, Zhejiang University)\n---------------------\nCAdam: Context-A
 daptive Moment Estimation for 3D Gaussian Densification in Generative Dist
 illation\n\nCAdam resolves the mismatch between reconstruction-native dens
 ification and stochastic generative guidance in optimization-based 3DGS. B
 y reinterpreting densification as statistical signal verification via mome
 ntum and context-adaptive selection, it reduces Gaussian primitives by 85%
 –97% acros...\n\n\nSeungJeh Chung (Kyung Hee University), Geonho Park (Kor
 ea University), Misong Kim (Kyung Hee University), and HyeongYeop Kang (Ko
 rea University)\n---------------------\nRadiance Fields from Photons\n\nNe
 ural radiance fields and Gaussian splats often produce artifacts in low li
 ght, high dynamic range, or with rapid motion. Instead, by training at the
  granularity of individual photons, as enabled by single-photon cameras, w
 e can achieve sharp, reliable reconstructions even in these challenging co
 nd...\n\n\nSacha Jungerman, Aryan Garg, and Mohit Gupta (University of Wis
 consin-Madison) and Sacha Jungerman\n---------------------\nRef-DGS: Refle
 ctive Dual Gaussian Splatting\n\nRef-DGS is a dual Gaussian splatting fram
 ework that decouples surface reconstruction and specular reflection, model
 ing near- and far-field specular reflections without ray tracing, achievin
 g efficient, high-quality surface reconstruction and novel view synthesis.
 \n\n\nNingjing Fan and Yiqun Wang (Chongqing University); Dong-Ming Yan (I
 nstitute of Automation, Chinese Academy of Sciences); and Peter Wonka (Kin
 g Abdullah University of Science and Technology (KAUST))\n----------------
 -----\nLoBoFit: Flexible Garment Refitting via Local Bone Mapping Blending
 \n\nLoBoFit brings robust, high-fidelity garment refitting to challenging 
 avatar changes. It preserves original design features, fine wrinkles, and 
 fit style by optimizing garments in blended local bone coordinates, enabli
 ng stable convergence, efficient refinement, and reliable results across l
 arge bod...\n\n\nMeng Zhang (Nanjing University of Science and Technology)
 , Yu Xin (University of Science and Technology of China), Feiya Guo (Nanji
 ng University of Science and Technology), Kaizhang Kang (King Abdullah Uni
 versity of Science and Technology (KAUST)), Mengyu Chu (Peking University)
 , and Ruizhen Hu (Shenzhen University)\n---------------------\nPatternGSL:
  A Structured Specification Language for Template-Free and Simulation-Read
 y 3D Garments\n\nWe present PatternGSL, a structured and template-free rep
 resentation for simulation-ready 3D garments. Given a single garment image
 , our VLM-based method predicts editable sewing patterns with explicit pan
 el, edge, and stitch topology. Trained on the large-scale PatternGSLData d
 ataset, it enables ac...\n\n\nZhenyang Li (The University of Hong Kong (HK
 U); Tsinghua University, China); Lutao Jiang (The Hong Kong University of 
 Science and Technology (Guangzhou)); Yizhou Zhao (Carnegie Mellon Universi
 ty); Weikai Chen (LIGHTSPEED); Ying-Cong Chen (The Hong Kong University of
  Science and Technology (Guangzhou), The Hong Kong University of Science a
 nd Technology); Xin Wang (LIGHTSPEED); and Yifan Peng (The University of H
 ong Kong (HKU))\n---------------------\nGarment Particles: A 2D–3D Symmetr
 ic Garment Representation for Generation and Editing\n\nGarment Particles 
 is a 5D point-cloud representation that jointly encodes 2D sewing patterns
  and 3D geometry. This representation enables Garment Particles Flow (GPF)
  and Particles-to-Pattern Flow (PPF), a rectified flow framework for both 
 simulation-ready sewing pattern generation from text and ima...\n\n\nKiyoh
 iro Nakayama (Stanford University); I-Chao Shen (The University of Tokyo);
  Ruofan Liu (Institute of Science Tokyo, Stanford University); Yiming Wang
  (ETH Zürich, Stanford University); Gordon Wetzstein (Stanford University)
 ; and Takeo Igarashi (The University of Tokyo)\n---------------------\nLea
 rning Sewing Patterns via Latent Flow Matching of Implicit Fields\n\nWe in
 troduce an implicit representation for sewing patterns using distance fiel
 ds. Combined with latent flow matching, the model learns distributions ove
 r panel geometry and stitching, enabling generation, image-based estimatio
 n, and optimization. The framework supports flexible topology and improve.
 ..\n\n\nCong Cao (MBZUAI); Ren Li (MBZUAI, SUSTech); Corentin Dumery (EPFL
 ); and Hao Li (Mohamed Bin Zayed University of Artificial Intelligence)\n-
 --------------------\nLearned Universal Interoperable Virtual Try-ON\n\nWe
  introduce a fully automated 3D virtual try-on system that fits diverse mu
 ltilayer garments onto arbitrary humanoid characters. Using SMPL as an int
 ermediate proxy, it handles unrigged, non-manifold assets, supports garmen
 t resizing, and produces high-quality draping without manual correspondenc
 e,...\n\n\nCong Cao and Xianhang Cheng (Mohamed Bin Zayed University of Ar
 tificial Intelligence); Jingyuan Liu (The University of Tokyo, Mohamed Bin
  Zayed University of Artificial Intelligence); Yujian Zheng and Zhenhui Li
 n (Mohamed Bin Zayed University of Artificial Intelligence); Ren Li (Moham
 ed Bin Zayed University of Artificial Intelligence, SUSTech); Meriem Chkir
  (Mohamed Bin Zayed University of Artificial Intelligence); and Hao Li (Mo
 hamed Bin Zayed University of Artificial Intelligence, Pinscreen)\n-------
 --------------\nFIT: A Large-Scale Dataset for Fit-Aware Virtual Try-On\n\
 nWe introduce FIT (Fit-Inclusive Try-on), a virtual try-on dataset of over
  1M samples covering diverse garment fits, each annotated with precise bod
 y/garment measurements. Our novel data generation pipeline leverages synth
 etic garment simulation and photorealistic retexturing. Then, we leverage 
 FIT t...\n\n\nYuanhao Wang and Johanna Karras (University of Washington, G
 oogle Research); Yingwei Li (Google Research); and Ira Kemelmacher-Shlizer
 man (University of Washington, Google Research)\n---------------------\nAd
 apting Quality Metrics to Tone Mapping\n\nThis work provides a recipe for 
 adapting existing image/video quality metrics for evaluating tone-mapping 
 algorithms. We demonstrate across multiple datasets that when tone-mapped 
 images and their HDR reference are represented in a perceptually-uniform s
 pace, existing metrics such as TOPIQ, DISTS, a...\n\n\nKenneth Chen (New Y
 ork University); Dongyeon Kim (University of Cambridge); Yuta Asano and Al
 exandre Chapiro (Reality Labs Research, Meta); Qi Sun (New York University
 ); and Rafał Mantiuk (University of Cambridge)\n---------------------\nLUC
 ID: Learning Unified Control for Image Deflaring and Exposure Mastery in N
 ighttime Photography\n\nMaster the night with LUCID: Learning Unified Cont
 rol for Image Deflaring and Exposure Mastery in Nighttime Photography. Mer
 ging flare disentanglement and generative diffusion, our framework conquer
 s entangled degradations. LUCID unlocks continuous control over global ill
 umination and light source s...\n\n\nTingyu Yang, Yuan Cheng, and Xiaoyun 
 Yuan (Shanghai Jiao Tong University)\n---------------------\nLucky High Dy
 namic Range Smartphone Imaging\n\nStage 3 revisions add a DNG-to-sRGB pipe
 line description and ISP-limitation caveat, promote six supplement figures
 /tables to the main paper, clarify use of unseen handheld captures for rea
 l-world evaluation, added a failure case, limitation and future work in th
 e main paper, and add supplementary mo...\n\n\nBaiang Li, Ruyu Yan, and Et
 han Tseng (Princeton University); Zhoutong Zhang (Adobe); Adam Finkelstein
  (Princeton University); Jiawen Chen (Adobe); and Felix Heide (Princeton U
 niversity)\n---------------------\nSoft Anisotropic Diagrams for Different
 iable Image Representation\n\nSoft Anisotropic Diagrams (SAD) is a fast, d
 ifferentiable image representation based on a soft anisotropic additively 
 weighted Voronoi partition (i.e., an Apollonius diagram) with learnable pe
 r-site temperatures. It reconstructs images with sharp, content-aligned bo
 undaries, compact storage, fast ra...\n\n\nLaki Iinbor, Zhiyang Dou, and W
 ojciech Matusik (MIT)\n---------------------\nSingle-shot HDR using conven
 tional image sensor shutter functions and optical randomization\n\nWe pres
 ent a single-shot HDR imaging method using a global reset release (GRR) se
 nsor and optical shuffling via a random fiber bundle. Our prototype enable
 s HDR recovery with a simple prior and flexible exposure control, demonstr
 ating a dynamic range increase from 48 dB to 73 dB in validation.\n\n\nXia
 ng Dai (UC San Diego), Kyrollos Yanny (UC Berkeley), Kristina Monakhova (C
 ornell University), Nicholas Antipa (UC San Diego), and Xiang Dai\n-------
 --------------\nFinding Fast Filters\n\nImage and audio processing applica
 tions want to use large FIR filters while adhering to strict runtime and l
 atency requirements. Prior methods for fast filter approximation offer lim
 ited speed versus quality tradeoffs. We unify these approximation techniqu
 es as primitives within an automatically sea...\n\n\nKarima Ma and Andrew 
 Adams (Adobe Inc), Jonathan Ragan-Kelley (Massachusetts Institute of Techn
 ology - EECS), and Karima Ma\n---------------------\nR-DMesh: Video-Guided
  3D Animation via Rectified Dynamic Mesh Flow\n\nWe present R-DMesh, a nov
 el feed-forward video-guided mesh animation framework that solves the pose
  misalignment dilemma between an initial mesh and a condition video throug
 h jump offset modeling. It generates high-fidelity, motion aligned 4D anim
 ations and enables downstream applications like pose ...\n\n\nZijie Wu (Hu
 azhong University of Science and Technology, Tencent Hunyuan); Lixin Xu, P
 uhua Jiang, Sicong Liu, and Chunchao Guo (Tencent Hunyuan); and Xiang Bai 
 (Huazhong University of Science and Technology)\n---------------------\nTo
 poCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Ani
 mation\n\nTopoCap is a unified framework for motion capture and retargetin
 g from monocular video, supporting arbitrary skeletal topologies without t
 est-time optimization. Leveraging a two-stage generative pipeline, TopoCap
  achieves motion transfer across diverse creatures, backed by Mobjaverse—a
  dataset...\n\n\nChengfeng Pu, Jia-Peng Zhang, and Meng-Hao Guo (CS Dept, 
 Tsinghua University); Yan-Pei Cao (VAST); and Shi-Min Hu (CS Dept, Tsinghu
 a University)\n---------------------\nStylized Text-to-Motion Generation v
 ia Hypernetwork-Driven Low-Rank Adaptation\n\nWe propose a hypernetwork-dr
 iven LoRA framework for stylized text-to-motion generation that dynamicall
 y modulates a pretrained diffusion model using style embeddings extracted 
 from reference motions. By structuring the style latent space with supervi
 sed contrastive learning and incorporating style-g...\n\n\nJunhyuk Jeon, S
 eokhyeon Hong, and Junyong Noh (Korea Advanced Institute of Science and Te
 chnology (KAIST))\n---------------------\nMUSIC: Learning Muscle-Driven De
 xterous Hand Control\n\nWe present a data-driven framework for physics-bas
 ed, muscle-driven dexterous control that enables musculoskeletal hands to 
 perform piano playing for novel musical scores. Our framework adopts a hie
 rarchical architecture, combining high-frequency muscle control with low-f
 requency coordination. The m...\n\n\nPei Xu and Yufei Ye (Stanford Univers
 ity); Shuchu Sun (Clemson University); and Yu Ding, Elizabeth Schumann, an
 d C. Karen Liu (Stanford University)\n---------------------\nMOCHI: Motion
  Enhancement of Collaborative Human-object Interactions\n\nOur method enha
 nces noisy multi-human object interaction (MHOI) data by automatically gen
 erating plausible hand and finger motions and refining noisy body movement
 s, all while preserving the original interaction semantics.\n\n\nJiye Lee,
  Yonghun Choi, and Jungdam Won (Seoul National University)\n--------------
 -------\nACT: A Unified Framework for Rigging and Animating Characters wit
 h Arbitrary Topologies\n\nACT is a unified AI framework that effortlessly 
 brings static 3D characters to life. By integrating rigging, skinning, and
  motion generation into a single diffusion-based pipeline, ACT automatical
 ly animates characters of any shape, delivering high-quality, physically p
 lausible motions that overcome...\n\n\nPengyu Long (ShanghaiTech Universit
 y, ByteDance Games); Weirui Wang (ShanghaiTech University, Deemos Technolo
 gy); Qingcheng Zhao (University of Toronto, Deemos Technology); Xiaoyang G
 uo and Xiaoyu Pan (ByteDance Games); Qixuan Zhang (ShanghaiTech University
 , Deemos Technology); Jiaqing Zhou and Tianlei Hu (ByteDance Games); Wei Y
 ang (Huazhong University of Science and Technology); and Lan Xu and Jingyi
  Yu (ShanghaiTech University)\n---------------------\nGeoQuery: Geometry-Q
 uery Diffusion for Sparse-View Reconstruction\n\nGeoQuery is a geometry-gu
 ided single-step diffusion framework for mitigating query contamination in
  existing multi-view self attention mechanism. By retrieving proxy feature
 s from clean reference views via geometric correspondences, it bypasses co
 rrupted query features and enables high-fidelity rest...\n\n\nXiao Cao (Un
 iversity of Electronic Science and Technology of China), Yuze Li (Tianjin 
 University), Youmin Zhang and Jiayu Song (Rawmantic AI), Cheng Yan (Tianji
 n University), and Wen Li and Lixin Duan (University of Electronic Science
  and Technology of China)\n---------------------\nVidSplat: Gaussian Splat
 ting Reconstruction with Geometry-Guided Video Diffusion Priors\n\nWe pres
 ent VidSplat, a generative reconstruction framework that leverages powerfu
 l video diffusion priors to synthesize novel views that compensate for mis
 sing input coverage, and thereby recover complete 3D scenes from sparse in
 puts. VidSplat performs robustly to sparse input and even a single imag...
 \n\n\nJimin Tang, Wenyuan Zhang, Junsheng Zhou, and Zian Huang (Tsinghua U
 niversity); Kanle Shi and Shenkun Xu (Kuaishou Technology); Yu-Shen Liu (T
 singhua University); and Zhizhong Han (Wayne State University)\n----------
 -----------\nImmediate 3D Gaussian Splat Reconstruction of Unordered Input
  with Global Consistency\n\nWe propose a 3D Gaussian Splatting reconstruct
 ion method with immediate feedback that handles unordered image captures a
 nd very large scenes. Through fast place-recognition-driven matching, clus
 ter-based loop closure with graph-propagated correction, and a progressive
  Gaussian hierarchy construction...\n\n\nAndreas Meuleman (Inria, Universi
 té de Rennes); Linus Franke (Inria, Université Côte d'Azur); Boris Zhestia
 nkin (Inria, Université Côte d'Azur; EPFL); Camille Montemagni (Inria, Uni
 versité de Rennes); and George Drettakis (Inria Université Côte d'Azur)\n-
 --------------------\nMoonSplat: Monocular Online Gaussian Splatting with 
 Sim(3) Global Optimization\n\nMoonSplat is a robust and efficient online v
 oxelized 3DGS reconstruction framework integrated with global Sim(3) optim
 ization, which enables reliable camera tracking and efficient global loop 
 closure for both camera poses and voxelized 3DGS. MoonSplat is equipped wi
 th a color residual learning strat...\n\n\nGuo Pu and Yixuan Han (Peking U
 niversity); Haofeng Li, Yao Zhang, and Hui Zhou (Beijing Hydrogen Intellig
 ent Tech. Co., Ltd.); and Zhouhui Lian (Peking University)\n--------------
 -------\nRaDe-GS: Rasterizing Depth in Gaussian Splatting\n\nGaussian Spla
 tting enables high-quality, real-time novel-view synthesis, but extracting
  detailed 3D geometry remains challenging. We introduce a rasterized appro
 ach to render the depth and normal maps for general 3D Gaussian primitives
 . Our method significantly enhances shape reconstruction accuracy...\n\n\n
 Baowen Zhang and Chuan Fang (Hong Kong University of Science and Technolog
 y), Rakesh Shrestha (Simon Fraser University), Yixun Liang (Hong Kong Univ
 ersity of Science and Technology), xiaoxiao Long (Nanjing University), Pin
 g Tan (Hong Kong University of Science and Technology), and Baowen Zhang\n
 ---------------------\nImplicit Minimal Surfaces for Bijective Corresponde
 nces\n\nWe introduce an implicit representation of continuous, bijective, 
 orientation-preserving maps between genus zero surfaces with or without bo
 undary. The distortion of these maps can easily be minimized by optimizing
  the Ginzburg-Landau functional---a ubiquitous model in physics and differ
 ential geome...\n\n\nEtienne Corman (CNRS, Inria, LORIA); Yousuf Soliman (
 Side Effects Software Inc); Robin Magnet (INRIA, Université Paris Cité); a
 nd Mark Gillespie (INRIA, University of Utah)\n---------------------\nUnta
 ngling Surfaces via Shape and Mesh Repulsion\n\nWe present an energy-based
  framework for removing self-intersections from surface meshes. A shape-le
 vel Gaussian energy resolves global entanglement while a mesh-level Minkow
 ski penalty handles local discrete degeneracies. Together, they eliminate 
 all self-intersections across benchmark datasets, ou...\n\n\nJiří Minarčík
  (Carnegie Mellon University, Resistant AI); Michael Liu (Carnegie Mellon 
 University); Keenan Crane (Carnegie Mellon University, Roblox Research); a
 nd Minchen Li (Carnegie Mellon University, Genesis AI)\n------------------
 ---\nQuasi-Medial Distance Field (Q-MDF): A Robust Method for Approximatin
 g and Discretizing Neural Medial Axes\n\nWe introduce an implicit method f
 or medial axis extraction from point clouds and meshes, addressing challen
 ges in noisy or incomplete data. By connecting the signed distance field a
 nd the medial field, we reformulate the problem as implicit reconstruction
 , offering a novel, robust solution for accur...\n\n\nJiayi Kong (S-Lab Na
 nyang Technological University); Chen Zong (S-Lab Nanyang Technological Un
 iversity, School of Mathematics Nanjing University of Aeronautics and Astr
 onautics); Jun Luo (Nanyang Technological University); Shiqing Xin (School
  of Computer Science and Technology Shandong University); Fei Hou (Institu
 te of Software, Chinese Academy of Sciences; University of Chinese Academy
  of Sciences); Hanqing Jiang and Chen Qian (SenseTime Research); Ying He (
 Nanyang Technological University); and Jiayi Kong\n---------------------\n
 Structural MAT: Clean and Scalable Medial Axis Simplification via Explicit
  Surface Correspondence\n\nWe present Structural MAT, a fast and scalable 
 medial axis simplification framework that explicitly tracks the correspond
 ence between medial vertices and surface regions throughout simplification
 . The method produces clean, structure-aware medial axes with accurate fea
 ture alignment and high mesh qu...\n\n\nPengfei Wang (Shandong University)
 ; Shuangmin Chen (Qingdao University of Science and Technology); Dongming 
 Yan (Institute of Automation, Chinese Academy of Sciences); Ying He (Nanya
 ng Technological University, Singapore); Shiqing Xin and Changhe Tu (Shand
 ong University); and Wenping Wang (Texas A&M University)\n----------------
 -----\nPersistence-guided Prescribed Topological Simplification\n\nWe deve
 loped a new algorithm to simplify the topology of a 3D shape to user-presc
 ribed numbers of connected components, handles, and voids, while minimizin
 g geometric changes.\n\n\nLinxuan Rong and Tao Ju (Washington University i
 n St. Louis)\n---------------------\nPointLLM-R: Enhancing 3D Point Cloud 
 Reasoning via Chain-of-Thought\n\nPointLLM-R introduces chain-of-thought r
 easoning for 3D point cloud understanding via a data-centric pipeline. It 
 builds a large reasoning dataset (PoCoTI) and trains a multimodal model th
 at achieves state-of-the-art performance, improving accuracy, interpretabi
 lity, and robustness across synthetic ...\n\n\nChaoqi Chen, Qile Xu, Wenju
 n Zhou, and Hui Huang (Shenzhen University)\n---------------------\nRecipr
 ocal Latent Fields for Precomputed Sound Propagation\n\nWave-coding method
 s for sound propagation in games are very memory-intensive. We present Rec
 iprocal Latent Fields leveraging Riemannian metric learning to reduce memo
 ry usage by orders of magnitude. Our method infers relevant acoustic param
 eters nearly instantaneously and results in perceptually ide...\n\n\nHugo 
 Seuté (Ubisoft Divertissements Inc.) and Pranai Vasudev, Etienne Richan, a
 nd Louis-Xavier Buffoni (Audiokinetic Inc.)\n---------------------\nMAViD:
  A Multimodal Framework for Audio-Visual Dialogue Understanding and Genera
 tion\n\nMAViD is a multimodal framework for interactive audio-visual dialo
 gue. Its Conductor-Creator architecture integrates multimodal understandin
 g and reasoning into response generation. By combining AR and diffusion mo
 dels, MAViD enables synchronized, long-duration audio-video generation wit
 h consistent...\n\n\nYouxin Pang (Tsinghua University); Jiajun Liu, Lingfe
 ng Tan, Yong Zhang, and Feng Gao (meituan); Xiang Deng (Tsinghua Universit
 y); Zhuoliang Kang and Xiaoming Wei (meituan); and Yebin Liu (Tsinghua Uni
 versity)\n---------------------\nAudio-Omni: Extending Multi-modal Underst
 anding to Versatile Audio Generation and Editing\n\nAudio-Omni is the firs
 t unified framework for multi-modal audio generation and editing across so
 und, music, and speech. By combining a frozen multimodal language model wi
 th a trainable diffusion transformer, it achieves state-of-the-art perform
 ance on multiple benchmarks while exhibiting remarkable ...\n\n\nZeyue Tia
 n (Hong Kong University of Science and Technology), Binxin Yang (Tencent),
  Zhaoyang Liu (Hong Kong University of Science and Technology), Jiexuan Zh
 ang (Peking University), Ruibin Yuan (Hong Kong University of Science and 
 Technology), Hubery Yin (Tencent), Qifeng Chen (Hong Kong University of Sc
 ience and Technology), Chen Li and Jing Lyu (Tencent), and Wei Xue and Yik
 e Guo (Hong Kong University of Science and Technology)\n------------------
 ---\nJust-Dub-It: Video dubbing via Joint Audio-Visual Diffusion\n\nJUST-D
 UB-IT is a unified audio-video diffusion model for automatic video dubbing
 . It jointly synthesizes translated speech and synchronized lip movements 
 via a lightweight LoRA adapter, replacing traditional pipeline approaches.
  Trained on synthetically generated multilingual data with strategic inp..
 .\n\n\nAnthony Chen (Peking University, Lightricks); Naomi Ken Korem, Tavi
  Halperin, Matan Ben Yosef, Urska Jelercic, and Ofir Bibi (Lightricks); an
 d Or Patashnik and Daniel Cohen-Or (Tel Aviv University)\n----------------
 -----\nVfxDB: A Visual Effects Volume Dataset and Benchmark for VDB-Native
  Generative Modeling\n\nVfxDB introduces a pioneering 1-million-sample dat
 aset tailored for VDB-native generation of sparse volumetric VFX sequences
 , alongside a reproducible benchmark suite. Validated by a scalable diffus
 ion baseline featuring our Atomic-Continuous prior, this comprehensive pip
 eline establishes essential ...\n\n\nJunwei Shu (East China Normal Univers
 ity); Hantang Liu (KunByte); Dawei Miao (Independent Researcher); and Wenz
 heng Song, Mingyang Yuan, Wenjie Liu, Changgu Chen, Yang Li, and Changbo W
 ang (East China Normal University)\n\nInterest Area: Arts & Design, Gaming
  & Interactive, New Technologies, Production & Animation, Research & Educa
 tion\n\nKeyword: Animation, Art, Artificial Intelligence/Machine Learning,
  Audio, Augmented Reality, Capture/Scanning, Computer Vision, Digital Twin
 s, Display, Dynamics, Education, Ethics and Society, Fabrication, Games, G
 enerative AI, Geometry, Haptics, Hardware, Image Processing, Lighting, Mat
 h Foundations and Theory, Modeling, Performance, Physical AI, Pipeline Too
 ls and Work, Real-Time, Rendering, Robotics, Scientific Visualization, Sim
 ulation, Spatial Computing, Virtual Reality\n\nRegistration Category: Full
  Conference Supporter, Full Conference, Experience
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