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X-LIC-LOCATION:America/Los_Angeles
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TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20260805T205600Z
LOCATION:Room 403  B
DTSTART;TZID=America/Los_Angeles:20260719T150000
DTEND;TZID=America/Los_Angeles:20260719T152000
UID:siggraph_SIGGRAPH 2026_sess172_gensub_294@linklings.com
SUMMARY:In Defense of Euler Angles in Game Programming
DESCRIPTION:Matthew Whiting (USC)\n\nWhen teaching 3D rotations, the preva
 iling rationale is to avoid Euler angles due to gimbal lock. In many game 
 situations,  quaternion slerp produces undesirable effects while Euler ang
 le interpolation actually results in the correct behavior. Students should
  learn to select rotation representations that produce appropriate motion 
 for the application.\n\nInterest Area: Gaming & Interactive, New Technolog
 ies, Production & Animation, Research & Education\n\nKeyword: Animation, A
 rtificial Intelligence/Machine Learning, Computer Vision, Education, Games
 , Generative AI, Image Processing, Simulation\n\nRegistration Category: Fu
 ll Conference Supporter, Full Conference\n\nSession Chair: Michael Reed (D
 isney, RightHand Robotics)\n\n
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