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DTSTART:19700308T020000
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DTSTAMP:20260805T205516Z
LOCATION:Room 403  B
DTSTART;TZID=America/Los_Angeles:20260719T140000
DTEND;TZID=America/Los_Angeles:20260719T153000
UID:siggraph_SIGGRAPH 2026_sess172@linklings.com
SUMMARY:Between the Frames
DESCRIPTION:Roto-Lite: Transformer-based Automatic Rotoscoping with Spline
 s\n\nRoto-Lite is a pixels-to-sequence transformer model that parses regio
 ns of portrait captures and outputs an efficient set of spline shapes. Our
  aim is to offer minimal friction between the outputs of our model and its
  adoption by artists, as compared to more traditional raster-based segment
 ation mod...\n\n\nSirak Ghebremusse (Otoy, Inc.)\n---------------------\nT
 rajectory-Guided Frame Interpolation for Anime-Style Toon Effects\n\nCreat
 ing anime-style fluid effects relies on time-consuming manual drawing or h
 ard-to-control physical simulations that fail to capture the distinctive a
 nime-like movement. We address this with a machine learning pipeline that,
  using sparse motion trajectories and just the first and last frames, gen.
 ..\n\n\nJulia Chylak (OLM Digital Inc.)\n---------------------\nWorkflow-f
 riendly Anime In-betweening Using Video Generation Models\n\nWe propose a 
 framework which generates anime in-betweens while satisfying the technical
  standards of the traditional pipelines. This achieves state-of-the-art re
 sults, especially in complex out-of-plane motion scenarios.  Our framework
  is unique and effective by filling the gap between existing vide...\n\n\n
 Akinobu Maejima (OLM Digital Inc.), Sosui Koga (Nara Institute of Science 
 and Technology), Kazuki Kumagai (OLM Digital Inc.), Takuya Funatomi (Kyoto
  University), Tatsuo Yotsukura (OLM Digital Inc.), and Yasuhiro Mukaigawa 
 (Nara Institute of Science and Technology)\n---------------------\nIn Defe
 nse of Euler Angles in Game Programming\n\nWhen teaching 3D rotations, the
  prevailing rationale is to avoid Euler angles due to gimbal lock. In many
  game situations,  quaternion slerp produces undesirable effects while Eul
 er angle interpolation actually results in the correct behavior. Students 
 should learn to select rotation representations...\n\n\nMatthew Whiting (U
 SC)\n\nInterest Area: Gaming & Interactive, New Technologies, Production &
  Animation, Research & Education\n\nKeyword: Animation, Artificial Intelli
 gence/Machine Learning, Computer Vision, Education, Games, Generative AI, 
 Image Processing, Simulation\n\nRegistration Category: Full Conference Sup
 porter, Full Conference\n\nSession Chair: Michael Reed (Disney, RightHand 
 Robotics)
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