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X-LIC-LOCATION:America/Los_Angeles
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TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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DTSTART:19701101T020000
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BEGIN:VEVENT
DTSTAMP:20260805T205604Z
LOCATION:Room 408 A
DTSTART;TZID=America/Los_Angeles:20260720T154500
DTEND;TZID=America/Los_Angeles:20260720T155500
UID:siggraph_SIGGRAPH 2026_sess134_papers_802@linklings.com
SUMMARY:Streaming of rendered content with adaptive frame rate and resolut
 ion
DESCRIPTION:Yaru Liu and Joseph March (University of Cambridge) and Rafał 
 K. Mantiuk (University of Cambridge, Meta)\n\nTo improve the perceived qua
 lity of streamed content while reducing rendering costs, we exploit the sp
 atiotemporal limits of the human visual system and adaptively adjust both 
 frame rate and resolution based on scene content and motion. Those are con
 trolled with a neural network, trained on a dataset of game content.\n\nIn
 terest Area: Research & Education\n\nKeyword: Games, Real-Time, Rendering,
  Virtual Reality\n\nRegistration Category: Full Conference Supporter, Full
  Conference\n\nSession Chair: Tobias Ritschel (University College London (
 UCL); Reality Labs, Meta)\n\n
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