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X-LIC-LOCATION:America/Los_Angeles
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TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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DTSTAMP:20260805T205605Z
LOCATION:Room 408 A
DTSTART;TZID=America/Los_Angeles:20260720T155500
DTEND;TZID=America/Los_Angeles:20260720T160500
UID:siggraph_SIGGRAPH 2026_sess134_papers_1123@linklings.com
SUMMARY:Gabor Fields: Orientation-Selective Level-of-Detail for Volume Ren
 dering
DESCRIPTION:Jorge Condor, Nicolai Hermann, Mehmet Ata Yurtsever, and Piotr
  Didyk (Università della Svizzera Italiana)\n\nWe propose using Gabor kern
 els as volumetric density primitives to enable compact, cheap and continuo
 us level-of-detail to primitive-based physically-based volume rendering wi
 th single and multiple scattering. We show state-of-the-art results in reg
 ression quality, runtime performance and introduce novel stochastic techni
 ques for trading quality and performance in volume rendering.\n\nInterest 
 Area: Research & Education\n\nKeyword: Games, Real-Time, Rendering, Virtua
 l Reality\n\nRegistration Category: Full Conference Supporter, Full Confer
 ence\n\nSession Chair: Tobias Ritschel (University College London (UCL); R
 eality Labs, Meta)\n\n
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