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DTSTART:19700308T020000
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DTSTAMP:20260805T205601Z
LOCATION:Room 403 A
DTSTART;TZID=America/Los_Angeles:20260722T105500
DTEND;TZID=America/Los_Angeles:20260722T110500
UID:siggraph_SIGGRAPH 2026_sess116_papers_1386@linklings.com
SUMMARY:2D Gaussian Splatting for Bézier Spline Line Art Vectorization
DESCRIPTION:Tianhao Chen (ETH Zurich), Clara Fernandez (Disney Research St
 udios), Marteinn Oskarsson and Chuck Tappan (Walt Disney Animation Studios
 ), Olga Sorkine-Hornung and Markus Gross (ETH Zurich), and Christopher Sch
 roers and Abdelaziz Djelouah (Disney Research Studios)\n\nWe introduce a s
 tate-of-the-art vectorization method using depth and semantic features to 
 extract strokes. By modeling Bézier curves via differentiable 2D Gaussian 
 splatting, we efficiently optimize geometry and texture. The framework ext
 ends to video for temporal consistency, offering high-quality, user-adjust
 able results for image and animation reconstruction.\n\nInterest Area: Res
 earch & Education\n\nKeyword: Geometry, Hardware, Modeling, Real-Time, Ren
 dering\n\nRegistration Category: Full Conference Supporter, Full Conferenc
 e\n\nSession Chair: Ruben Wiersma (ETH Zürich, Adobe Research)\n\n
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