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DTSTAMP:20260805T205459Z
LOCATION:Room 403 A
DTSTART;TZID=America/Los_Angeles:20260722T104500
DTEND;TZID=America/Los_Angeles:20260722T123500
UID:siggraph_SIGGRAPH 2026_sess116@linklings.com
SUMMARY:Vectors Graphics, Strokes & Sketches
DESCRIPTION:Robust Planar Maps for 3D Vectorization\n\nVectorizing 3D scen
 es into 2D vector images requires planar maps to define solid non-overlapp
 ing regions. Existing planar map methods are slow and susceptible to numer
 ical instability. We introduce a robust and efficient method for construct
 ing planar maps, using a spatial hierarchy as the fundament...\n\n\nRobert
  Fuchs (Carnegie Mellon University) and Keenan Crane (Carnegie Mellon Univ
 ersity, Roblox)\n---------------------\n2D Gaussian Splatting for Bézier S
 pline Line Art Vectorization\n\nWe introduce a state-of-the-art vectorizat
 ion method using depth and semantic features to extract strokes. By modeli
 ng Bézier curves via differentiable 2D Gaussian splatting, we efficiently 
 optimize geometry and texture. The framework extends to video for temporal
  consistency, offering high-quality,...\n\n\nTianhao Chen (ETH Zurich), Cl
 ara Fernandez (Disney Research Studios), Marteinn Oskarsson and Chuck Tapp
 an (Walt Disney Animation Studios), Olga Sorkine-Hornung and Markus Gross 
 (ETH Zurich), and Christopher Schroers and Abdelaziz Djelouah (Disney Rese
 arch Studios)\n---------------------\nMonte Carlo Rendering of Biharmonic 
 Diffusion Curves\n\nBiharmonic diffusion curves are lightweight vector gra
 phics primitives that offer artistic control over color gradients. We pres
 ent their first Monte Carlo renderer, which builds upon recent advances in
  Monte Carlo geometry processing. We phrase the biharmonic problem as two 
 coupled second-order pro...\n\n\nPaul Himmler and Tobias Günther (Friedric
 h-Alexander-Universität Erlangen-Nürnberg (FAU))\n---------------------\nR
 eal-Time GPU Vector Graphics SDF Generation Based on Quadratic Stroke Rend
 ering\n\nWe introduce a GPU-based algorithm for real-time signed distance 
 field generation from quadratic vector graphics. By treating SDF computati
 on as parallel stroke rendering, the method achieves substantial speed imp
 rovements over CPU approaches, enabling dynamic text, interactive user int
 erfaces, and ...\n\n\nXuhai Chen and Guangze Zhang (Fujian Key Laboratory 
 of Urban Intelligent Sensing and Computing, Xiamen University); Juan Cao (
 School of Mathematical Sciences, Xiamen University); and Zhonggui Chen (Fu
 jian Key Laboratory of Urban Intelligent Sensing and Computing, Xiamen Uni
 versity)\n---------------------\nStroke of Surprise: Progressive Semantic 
 Illusions in Vector Sketching\n\nThis work introduces Progressive Semantic
  Illusions, a novel vector sketching task where a single sketch undergoes 
 a dramatic semantic transformation through the sequential addition of stro
 kes, and presents Stroke of Surprise, a generative framework that optimize
 s vector strokes to satisfy distinct ...\n\n\nHuai-Hsun Cheng, Siang-Ling 
 Zhang, and Yu-Lun Liu (National Yang Ming Chiao Tung University)\n--------
 -------------\nNeuralSketch2Surf: Fast Neural Surfacing of Unoriented 3D S
 ketches\n\nWe introduce NeuralSketch2Surf, the first fast and robust neura
 l surfacing solution, capable of processing arbitrary unoriented sketches 
 at interactive rates.\n\n\nHongsheng Ye, Anandhu Sureshkumar, and Zhonghan
  Wang (LTCI - Telecom Paris, Institut Polytechnique de Paris); Stefanie Ha
 hmann (University Grenoble Alpes, CNRS, INRIA, Grenoble INP, LJK); Marie-P
 aule Cani (LIX-Ecole Polytechnique/CNRS, Institut Polytechnique de Paris);
  Georges-Pierre Bonneau (University Grenoble Alpes, CNRS, INRIA, Grenoble 
 INP, LJK); and Amal Dev Parakkat (LTCI - Telecom Paris, Institut Polytechn
 ique de Paris)\n---------------------\nSketch2Arti: Sketch-based Articulat
 ion Modeling of CAD Objects\n\nSketch2Arti is the first sketch-based artic
 ulation modeling system for CAD objects. Given a CAD model and simple 2D s
 ketches, it identifies movable parts and predicts motion parameters. It ca
 n also complete missing internal structures revealed by motion, enabling c
 ontrollable, iterative, and general...\n\n\nYi Yang (University of Edinbur
 gh, Tsinghua University); Hao Pan and Yijing Cui (Tsinghua University); Al
 la Sheffer (University of British Columbia); and Changjian Li (University 
 of Edinburgh)\n---------------------\nVectors Graphics, Strokes & Sketches
  - Interactive Discussion\n\nAfter the summary presentations, attendees wi
 ll participate in an interactive discussion. Outside the room will be a se
 ries of poster boards for authors to gather around with the audience. Auth
 ors are invited to bring any material related to their paper that could in
 stigate further conversation such...\n\n\nInterest Area: Research & Educat
 ion\n\nKeyword: Geometry, Hardware, Modeling, Real-Time, Rendering\n\nRegi
 stration Category: Full Conference Supporter, Full Conference\n\nSession C
 hair: Ruben Wiersma (ETH Zürich, Adobe Research)
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