Session

Emerging Technologies
:
Emerging Technologies
DescriptionEmerging Technologies celebrates the inventive spirit driving the evolution of graphics and interactive experiences, showcasing how technology is shaping industries and transforming everyday life. Cast your vote for the Emerging Technologies Audience Choice Award, which will be announced on Thursday, 24 July, from 12–12:30 on the Spatial Storytelling stage. Vote here .
Event Type
Emerging Technologies
TimeMonday, 20 July 202610:30am - 5:00pm PDT
LocationConcourse Hall
Interest Areas
Arts & Design
Gaming & Interactive
New Technologies
Research & Education
Keywords
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Fabrication
Games
Generative AI
Graphics Systems Architecture
Haptics
Hardware
Image Processing
Performance
Physical AI
Pipeline Tools and Work
Real-Time
Robotics
Scientific Visualization
Spatial Computing
Virtual Reality
Registration Categories
Full Conference Supporter
Full Conference
Experience
Presentations
A MIDI-Controlled Water-Droplet Interface for Generating Droplet Impact Sounds
Audio
Hardware
Performance
Real-Time
Full Conference Supporter
Full Conference
Experience
Demonstrating StepDance: Redesigned CNC Machines Integrating Real-Time Control in Digital Fabrication
Arts & Design
Gaming & Interactive
Fabrication
Hardware
Robotics
Full Conference Supporter
Full Conference
Experience
Development of a Portable 3D Pulling Illusion System Using the 3D Vibration Motor "XReactor"
Gaming & Interactive
Research & Education
Haptics
Hardware
Full Conference Supporter
Full Conference
Experience
EmerFlux: A Two-Layer Liquid Surface Display for Organic Pixel-Based Aesthetic Representation of Information
Arts & Design
Art
Display
Fabrication
Hardware
Full Conference Supporter
Full Conference
Experience
EmoMime: Augmenting Social Behavior and Self-Expression via Wearable Robotic Limbs
Gaming & Interactive
Research & Education
Hardware
Physical AI
Robotics
Full Conference Supporter
Full Conference
Experience
EnableController: Generative Kinematics for Universal Access and Gamified Rehabilitation
Gaming & Interactive
Research & Education
Artificial Intelligence/Machine Learning
Capture/Scanning
Games
Real-Time
Full Conference Supporter
Full Conference
Experience
Experience Sharing Studio: An Immersive Platform for Spatio-Temporal Recording and Playback of Embodied Multisensory Memory
Augmented Reality
Digital Twins
Haptics
Pipeline Tools and Work
Spatial Computing
Full Conference Supporter
Full Conference
Experience
Ground Spin Strike: Presentation of Impact Sensations by a Floor-Mounted Turntable
Gaming & Interactive
Research & Education
Dynamics
Haptics
Hardware
Virtual Reality
Full Conference Supporter
Full Conference
Experience
Katakko: Embodiment of Modular Robots through Automatic Motion Mapping
Gaming & Interactive
Research & Education
Artificial Intelligence/Machine Learning
Hardware
Robotics
Full Conference Supporter
Full Conference
Experience
LentiMorpho: A Display that Switches Between View-Dependent and View-Independent Modes by Varying Liquid Volume
Research & Education
Display
Hardware
Spatial Computing
Full Conference Supporter
Full Conference
Experience
Mountless Aerial HMDs: Designing Non-Wearable HMD Experiences Based on Aerial Imaging Optics
Contributor
Gaming & Interactive
Research & Education
Augmented Reality
Display
Hardware
Virtual Reality
Full Conference Supporter
Full Conference
Experience
NWON Large-Scale Flexible Electrostatic Speaker for Immersive Spatial Audio
New Technologies
Audio
Spatial Computing
Full Conference Supporter
Full Conference
Experience
Pinlight AR Near-Eye Display with Large FOV and Expanded Eyebox through Eye Tracking
Research & Education
Augmented Reality
Display
Full Conference Supporter
Full Conference
Experience
Rethinking the Render-Display Pipeline to Reduce Latency in Interaction
Gaming & Interactive
Research & Education
Games
Graphics Systems Architecture
Hardware
Real-Time
Full Conference Supporter
Full Conference
Experience
Searchable.City: An Open-Vocabulary Semantic Atlas
Gaming & Interactive
Research & Education
Art
Artificial Intelligence/Machine Learning
Computer Vision
Digital Twins
Education
Generative AI
Pipeline Tools and Work
Real-Time
Scientific Visualization
Spatial Computing
Full Conference Supporter
Full Conference
Experience
Shall We Dance? Resonance of Intentions with an Embodied Agent based on the Free Energy Principle
Gaming & Interactive
Research & Education
Haptics
Physical AI
Robotics
Full Conference Supporter
Full Conference
Experience
Telekinetic Drive: Controlling Robots with Intent-Leaking Micro-Motions
Research & Education
Artificial Intelligence/Machine Learning
Computer Vision
Dynamics
Image Processing
Physical AI
Robotics
Spatial Computing
Full Conference Supporter
Full Conference
Experience
WAVY (Wearable hAptics for Virtual realitY)
New Technologies
Haptics
Virtual Reality
Full Conference Supporter
Full Conference
Experience