Session

Technical Paper
:
3D Gaussian Splatting I
Event Type
Technical Paper
TimeMonday, 20 July 20262:00pm - 3:30pm PDT
LocationRoom 408 A
Interest Areas
Research & Education
Keywords
Artificial Intelligence/Machine Learning
Geometry
Modeling
Real-Time
Rendering
Registration Categories
Full Conference Supporter
Full Conference
Presentations
2:00pm - 2:10pm PDTHybrid Gaussian Wang Tiles for Class-aware Authoring and Rendering
Rendering
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2:10pm - 2:20pm PDTFaster 3D Gaussian Splatting Convergence via Structure-Aware Densification
Rendering
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2:20pm - 2:30pm PDTGaussian Point Splatting
Real-Time
Rendering
Full Conference Supporter
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2:30pm - 2:40pm PDTSHARP-GS: Scalable High-fidelity Accelerated Rendering Pipeline for Ultra-high Resolution 3D Gaussian Splatting
Rendering
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2:40pm - 2:50pm PDTA LoD of Gaussians: Out-of-Core Training and Rendering for Seamless Ultra-Large Scene Reconstruction
Artificial Intelligence/Machine Learning
Geometry
Modeling
Full Conference Supporter
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2:50pm - 3:00pm PDTMobile3DGS³: Accelerate Mobile 3DGS Rendering via Gradient-Aware Super-Sampling and Frame Interpolation
Artificial Intelligence/Machine Learning
Rendering
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3:00pm - 3:30pm PDT3D Gaussian Splatting I - Interactive Discussion
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