Session
3D Gaussian Splatting I
Session Chair
Event Type
Technical Paper
TimeMonday, 20 July 20262:00pm - 3:30pm PDT
LocationRoom 408 A
Research & Education
Artificial Intelligence/Machine Learning
Geometry
Modeling
Real-Time
Rendering
Full Conference Supporter
Full Conference
Presentations
| 2:00pm - 2:10pm PDT | ![]() | Hybrid Gaussian Wang Tiles for Class-aware Authoring and Rendering | |
| 2:10pm - 2:20pm PDT | ![]() | Faster 3D Gaussian Splatting Convergence via Structure-Aware Densification | |
| 2:20pm - 2:30pm PDT | ![]() | Gaussian Point Splatting | |
| 2:30pm - 2:40pm PDT | ![]() | SHARP-GS: Scalable High-fidelity Accelerated Rendering Pipeline for Ultra-high Resolution 3D Gaussian Splatting | |
| 2:40pm - 2:50pm PDT | ![]() | A LoD of Gaussians: Out-of-Core Training and Rendering for Seamless Ultra-Large Scene Reconstruction | |
| 2:50pm - 3:00pm PDT | ![]() | Mobile3DGS³: Accelerate Mobile 3DGS Rendering via Gradient-Aware Super-Sampling and Frame Interpolation | |
| 3:00pm - 3:30pm PDT | 3D Gaussian Splatting I - Interactive Discussion |





