Session
4D Humans
Session Chair
Event Type
Technical Paper
TimeWednesday, 22 July 20262:00pm - 3:30pm PDT
LocationRoom 403 A
Research & Education
Animation
Artificial Intelligence/Machine Learning
Geometry
Modeling
Rendering
Simulation
Full Conference Supporter
Full Conference
Presentations
| 2:00pm - 2:10pm PDT | ![]() | Implicit Surface Compression -- with Good Old Discrete Cosine Transform and Motion Compensation | |
| 2:10pm - 2:20pm PDT | ![]() | 4D Human-Scene Reconstruction from Low-Overlap Captures | |
| 2:20pm - 2:30pm PDT | ![]() | ATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Video Representation | |
| 2:30pm - 2:40pm PDT | ![]() | VFAvatar: Feed-Forward 3D Avatar Reconstruction from Casual Image Collections | |
| 2:40pm - 2:50pm PDT | ![]() | High-Fidelity 4D Cloth Capture Pipeline with a Two-Level Pattern | |
| 2:50pm - 3:20pm PDT | 4D Humans - Interactive Discussion |




