Presenter
John Bates

Biography
John Bates is a Staff Software Engineer at Google, where he fiddles with graphics and performance challenges for Android XR and immersive experiences. With over 30 years of experience in games and graphics, John has a career rooted in high-performance engineering and creativity—from optimizing for the PS3's Cell processor at Sony PlayStation R&D to shipping Comet Crash at his indie game studio. Since joining Google in 2011, John has contributed to Chrome GPU, Niantic Labs, Daydream VR, and Android XR. His recent work focuses on defining optimal rendering architectures for mobile GPUs, experimenting with Gaussian Splats and making performance analysis tools.
Presentations
Spatial Storytelling
Gaming & Interactive
New Technologies
Performance
Real-Time
Spatial Computing
Virtual Reality
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