Presenter

Biography
Hui Huang, Ph.D. in Math from UBC, is a Chair Professor, the Founding Director of the Visual Computing Research Center, and the Dean of the College of Computer Science and Software Engineering at Shenzhen University. Her research focuses on computer graphics, with particular interests in point cloud processing, geometric modeling, shape analysis, and 3D acquisition and creation. She has served on the editorial boards of ACM TOG and IEEE TVCG, and held leadership roles including member of the ACM SIGGRAPH Academy and EG Executive Committee. She is also a CSIG Fellow, and has held various conference chair positions. She has authored over 70 papers in SIGGRAPH/TOG venues and led more than 10 major national research projects. Her honors include the ACM SIGGRAPH Test-of-Time Award, the Asia Graphics Outstanding Technical Contribution Award, the First Prize for Technological Invention from the China Electronics Society, the Beikun Young Scientist Potential Award, and the China Industry-University-Research Cooperation Innovation Figure Award. She has been consistently recognized as a Highly Cited Chinese Researcher, a World’s Top 2% Scientist, an AMiner AI 2000 Most Influential Scholar, and one of the world’s top female scholars. For more details please check https://vcc.tech/~huihuang
Presentations
Art Paper
Technical Paper
9:40am - 9:50am PDT Thursday, 23 July 2026 Room 408 B
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Haptics
Hardware
Image Processing
Lighting
Math Foundations and Theory
Modeling
Performance
Physical AI
Pipeline Tools and Work
Real-Time
Rendering
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference Supporter
Full Conference
Experience
Technical Paper
3:45pm - 3:55pm PDT Thursday, 23 July 2026 Room 403 A
Research & Education
Animation
Artificial Intelligence/Machine Learning
Games
Generative AI
Geometry
Modeling
Simulation
Full Conference Supporter
Full Conference
Emerging Technologies
Technical Paper
1:30pm - 2:30pm PDT Wednesday, 22 July 2026 Concourse Hall
Full Conference Supporter
Full Conference
Experience
Art Paper
Technical Paper
9:10am - 9:20am PDT Thursday, 23 July 2026 Room 408 B
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Haptics
Hardware
Image Processing
Lighting
Math Foundations and Theory
Modeling
Performance
Physical AI
Pipeline Tools and Work
Real-Time
Rendering
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference Supporter
Full Conference
Experience
Technical Paper
11:15am - 11:25am PDT Wednesday, 22 July 2026 Room 403 B
Research & Education
Artificial Intelligence/Machine Learning
Geometry
Modeling
Rendering
Full Conference Supporter
Full Conference