Presenter

Andrew Glassner
Biography
Andrew Glassner is a consultant in computer graphics, AI, and quantum computing. He served as Papers Chair of SIGGRAPH '94, Founding Editor of the Journal of Computer Graphics Tools, and Editor-in-Chief of ACM Transactions on Graphics. Books he wrote or edited include "Principles of Digital Image Synthesis", the "Graphics Gems" series, "Deep Learning: A Visual Approach", and most recedntly "Quantum Computing: From Concepts to Code". He has written and/or directed short films, novels, animations, and online games. Andrew has given many SIGGRAPH presentations that share fascinating ideas in clear and approachable ways.
Presentations
Course
2:45pm - 4:15pm PDT Tuesday, 21 July 2026 Concourse Hall
New Technologies
Artificial Intelligence/Machine Learning
Computer Vision
Education
Image Processing
Math Foundations and Theory
Performance
Simulation
Full Conference Supporter
Full Conference
Experience
Course
3:45pm - 5:15pm PDT Sunday, 19 July 2026 Room 515 A
New Technologies
Research & Education
Artificial Intelligence/Machine Learning
Computer Vision
Games
Generative AI
Image Processing
Math Foundations and Theory
Simulation
Full Conference Supporter
Full Conference
Course
3:45pm - 5:15pm PDT Thursday, 23 July 2026 Room 515 A
Production & Animation
Research & Education
Audio
Computer Vision
Education
Image Processing
Math Foundations and Theory
Modeling
Rendering
Scientific Visualization
Full Conference Supporter
Full Conference