Presenter
Jasper de Winther

Biography
Jasper de Winther is a rendering engineer at Traverse Research. He earned his master's degree researching volumetric data structures for real-time ray tracing, and has since continued working in the field of path tracing and hybrid rendering on a wide range of hardware. His research mostly revolves around real-time path tracing and neural rendering techniques. In addition to his research, Jasper is involved in the low-level implementation and optimization of multiple systems throughout the rendering pipeline.
Presentations
Course
Gaming & Interactive
Artificial Intelligence/Machine Learning
Games
Hardware
Lighting
Performance
Real-Time
Rendering
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