Presenter

Owen Angell
Biography
I'm a Senior Render Programmer at IO Interactive. For the past 5 years I've been working on a variety of topics including dynamic global illumination, terrain virtual texturing, and improving the renderer architecture of Glacier. Previously I've worked at studios such as Ninja Theory, Ubisoft, Sony, and Sidhe Interactive (now PikPok) across almost 20 years in the games industry.
Presentations
Talks
4:45pm - 5:05pm PDT Sunday, 19 July 2026 Room 403 B
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Animation
Artificial Intelligence/Machine Learning
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Games
Geometry
Hardware
Image Processing
Performance
Pipeline Tools and Work
Rendering
Spatial Computing
Virtual Reality
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