Presenter
Senlei Deng

Biography
Sennett Deng is a Technical Artist on Battlefield destruction team, where he focuses on levolution and pre-sim destruction systems that power immersive, large-scale gameplay across the franchise. His work includes visual and shading R&D, creating procedural animation and pipeline tools for in-engine and DCC software.
With 7 years in the gaming industry and 4 years at Criterion, Sennett has contributed to a range of AAA titles including Need for Speed: Unbound, Avatar: Frontiers of Pandora, Far Cry 6, Tom Clancy's The Division 2, and an award-winning animated short film: Windup. Prior to Criterion, he held roles at Ubisoft and Unity.
With 7 years in the gaming industry and 4 years at Criterion, Sennett has contributed to a range of AAA titles including Need for Speed: Unbound, Avatar: Frontiers of Pandora, Far Cry 6, Tom Clancy's The Division 2, and an award-winning animated short film: Windup. Prior to Criterion, he held roles at Ubisoft and Unity.
Presentations
Games Summit
Arts & Design
Gaming & Interactive
Art
Games
Performance
Real-Time
Rendering
Simulation
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