Presentation
Generative AI Meets Computer Graphics
DescriptionGenerative AI is rapidly becoming a unifying interface for computer graphics, connecting large language models (LLMs), visual language models (VLMs), and video foundation models with geometry- and physics-aware representations. Led by experts from the University of Pennsylvania, MIT CSAIL, University of Utah, and UCLA, this workshop explores how modern generative models are reshaping the classical graphics pipeline, spanning 3D content creation, physics simulation, and animation. The program features a distinguished lineup of confirmed speakers from Stanford, the University of Chicago, Anuttacon, and Meshy AI, representing both academic pioneers and industry leaders.
The primary objective is to address the fundamental challenges of deploying generative methods in real-world production, specifically focusing on the controllability and editability of generated content, physical plausibility and consistency over time, and practical integration into professional workflows for film, games, and CAD. Attendees can expect a highly interactive session structure that moves beyond theory into practical application. The workshop includes five 30-minute invited talks and two 15-minute lightning talks highlighting emerging directions like garment synthesis and character animation. Most importantly, the session concludes with an 85-minute moderated panel and open audience discussion designed to synthesize themes, identify actionable open problems, and foster direct engagement between researchers and practitioners.
The primary objective is to address the fundamental challenges of deploying generative methods in real-world production, specifically focusing on the controllability and editability of generated content, physical plausibility and consistency over time, and practical integration into professional workflows for film, games, and CAD. Attendees can expect a highly interactive session structure that moves beyond theory into practical application. The workshop includes five 30-minute invited talks and two 15-minute lightning talks highlighting emerging directions like garment synthesis and character animation. Most importantly, the session concludes with an 85-minute moderated panel and open audience discussion designed to synthesize themes, identify actionable open problems, and foster direct engagement between researchers and practitioners.
Organizers
Speakers

Event Type
Technical Workshop
TimeWednesday, 22 July 20262:00pm - 5:15pm PDT
LocationRoom 406 AB
Research & Education
Generative AI
Full Conference Supporter
Full Conference



