Presentation

Integrating Neural Graphics into Vulkan Rendering Pipelines on Arm: A Fireside Conversation with the Teams Behind Neural Dawn - Arm x Sumo
Description"Neural graphics techniques have moved into production rendering workflows in games and this is becoming true in mobile. This fireside-style session brings together engineers and developers from Arm and Sumo Digital to discuss the development of Neural Dawn, a production-quality Unreal Engine 5 mobile title built using Arm Neural Technology.

The discussion focuses on the practical realities of integrating neural graphics into Vulkan rendering pipelines for mobile hardware. Topics include workload scheduling, frame graph integration, memory bandwidth constraints, debugging, performance validation, scalability across device classes, and balancing visual quality against demanding performance targets.

Panelists will also examine how Arm Vulkan extensions and neural technologies influenced rendering and engine decisions during development, alongside broader ecosystem considerations such as portability, tooling, and preparing for emerging neural graphics hardware capabilities.

Drawing on perspectives from engine developers, artists, and production teams, the session provides a grounded view of what it takes to move neural graphics from prototype to shipping content. Attendees will leave with practical insight into the technical tradeoffs and rendering architecture decisions involved in building real-world neural graphics workflows on Arm platforms."
Event Type
Stage Session
TimeTuesday, 21 July 20263:00pm - 3:30pm PDT
LocationWest Hall A
Interest Areas
Gaming & Interactive
New Technologies
Production & Animation
Keywords
Artificial Intelligence/Machine Learning
Games
Graphics Systems Architecture
Hardware
Industry Insight
Performance
Pipeline Tools and Work
Real-Time
Rendering
Registration Categories
Full Conference Supporter
Full Conference
Experience
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