Presentation
Resolution Where It Counts: Hash-based GPU-Accelerated 3D Reconstruction via Variance-Adaptive Voxel Grids
SessionReconstruction
DescriptionWe propose a variance-adaptive voxel grid that adjusts size based on local SDF variance. Using a flat spatial hash table, it achieves constant-time access, memory efficiency, and full GPU parallelism. Additionally, a parallel quad-tree structure supports GPU-accelerated Gaussian Splatting rendering, enabling effective control over splat density.

Event Type
Technical Paper
TimeWednesday, 22 July 202611:35am - 11:45am PDT
LocationRoom 408 B
Session Time & Location
Sunday, 19 July 20266:00pm - 8:45pm PDTHall K
Wednesday, 22 July 202610:45am - 12:35pm PDTRoom 408 B
Geometry
Modeling
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