Presentation

RaDe-GS: Rasterizing Depth in Gaussian Splatting
DescriptionGaussian Splatting enables high-quality, real-time novel-view synthesis, but extracting detailed 3D geometry remains challenging. We introduce a rasterized approach to render the depth and normal maps for general 3D Gaussian primitives. Our method significantly enhances shape reconstruction accuracy while maintaining the computational efficiency of Gaussian Splatting.
Event Type
Technical Paper
TimeThursday, 23 July 20264:25pm - 4:35pm PDT
LocationRoom 408 B
Session Time & Location
Sunday, 19 July 20266:00pm - 8:45pm PDTHall K
Thursday, 23 July 20263:45pm - 5:15pm PDTRoom 408 B
Keywords
Geometry
Modeling
Rendering
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