Presentation
Streaming of rendered content with adaptive frame rate and resolution
SessionReal-Time Rendering
DescriptionTo improve the perceived quality of streamed content while reducing rendering costs, we exploit the spatiotemporal limits of the human visual system and adaptively adjust both frame rate and resolution based on scene content and motion. Those are controlled with a neural network, trained on a dataset of game content.

Event Type
Technical Paper
TimeMonday, 20 July 20263:45pm - 3:55pm PDT
LocationRoom 408 A
Digital Library
PDF
Session Time & Location
Sunday, 19 July 20266:00pm - 8:45pm PDTHall K
Monday, 20 July 20263:45pm - 5:15pm PDTRoom 408 A
Games
Rendering
Full Conference Supporter
Full Conference
