Presentation

Dichoptic Foveation
SessionPerception
DescriptionThis paper presents a psychophysical study of dichoptic foveation, applying blur to one eye and sharpening to the other, in virtual reality. A perceptual model of interocular frequency differences across the visual field is developed and applied to enhance foveated rendering quality in VR headsets.
Event Type
Technical Paper
TimeWednesday, 22 July 20263:45pm - 3:55pm PDT
LocationRoom 408 B
Digital Library PDF
Session Time & Location
Sunday, 19 July 20266:00pm - 8:45pm PDTHall K
Wednesday, 22 July 20263:45pm - 5:35pm PDTRoom 408 B
Keywords
Rendering
Virtual Reality
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