Presentation
SHARP-GS: Scalable High-fidelity Accelerated Rendering Pipeline for Ultra-high Resolution 3D Gaussian Splatting
Session3D Gaussian Splatting I
DescriptionThis work introduces a high-performance 3D Gaussian Splatting framework that unlocks real-time 8K rendering for immersive VR. By overcoming architectural bottlenecks, it achieves a massive 2.55× speedup and sustains over 250 FPS, delivering high-fidelity, 120 Hz stereoscopic experiences without compromising visual quality.

Event Type
Technical Paper
TimeMonday, 20 July 20262:30pm - 2:40pm PDT
LocationRoom 408 A
Digital Library
PDF
Session Time & Location
Sunday, 19 July 20266:00pm - 8:45pm PDTHall K
Monday, 20 July 20262:00pm - 3:30pm PDTRoom 408 A
Rendering
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