Presentation
Implicit Surface Compression -- with Good Old Discrete Cosine Transform and Motion Compensation
Session4D Humans
DescriptionWe present a real-time 4D compression framework for volumetric capture using the Truncated Signed Distance Field (TSDF) as coding domain. Combining DCT-based spatial coding with motion-compensated temporal prediction, our training-free GPU-accelerated system enables real-time encoding and decoding while substantially reducing bitrate for dynamic 3D content.

Event Type
Technical Paper
TimeWednesday, 22 July 20262:00pm - 2:10pm PDT
LocationRoom 403 A
Digital Library
PDF
Session Time & Location
Sunday, 19 July 20266:00pm - 8:45pm PDTHall K
Wednesday, 22 July 20262:00pm - 3:30pm PDTRoom 403 A
Modeling
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