Presentation
Global Discrete Optimization for Quad-Dominant Mesh Reduction
SessionQuads & Singularities
DescriptionWe propose a global optimization framework for simplifying quad-dominant meshes used in game and animation production. By formulating edge selection as an Integer Linear Programming problem with partial poly-chord segmentation and curvature-aware constraints, our method preserves clean edge flows and quad topology far better than existing greedy approaches.

Event Type
Technical Paper
TimeThursday, 23 July 20269:20am - 9:30am PDT
LocationRoom 403 B
Digital Library
PDF
Session Time & Location
Sunday, 19 July 20266:00pm - 8:45pm PDTHall K
Thursday, 23 July 20269:00am - 10:30am PDTRoom 403 B
Geometry
Modeling
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