Presentation

Faster 3D Gaussian Splatting Convergence via Structure-Aware Densification
DescriptionWe present a structure-aware densification method for 3D Gaussian Splatting that adapts primitives based on local texture frequency. By combining multi-scale analysis and anisotropic splitting, it preserves fine details while avoiding unnecessary density, enabling faster training and higher-quality novel view synthesis.
Event Type
Technical Paper
TimeMonday, 20 July 20262:10pm - 2:20pm PDT
LocationRoom 408 A
Digital Library PDF
Session Time & Location
Sunday, 19 July 20266:00pm - 8:45pm PDTHall K
Monday, 20 July 20262:00pm - 3:30pm PDTRoom 408 A
Keywords
Rendering
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