Presentation

Real-Time GPU Vector Graphics SDF Generation Based on Quadratic Stroke Rendering
DescriptionWe introduce a GPU-based algorithm for real-time signed distance field generation from quadratic vector graphics. By treating SDF computation as parallel stroke rendering, the method achieves substantial speed improvements over CPU approaches, enabling dynamic text, interactive user interfaces, and real-time distance-based visual effects.
Event Type
Technical Paper
TimeWednesday, 22 July 202611:15am - 11:25am PDT
LocationRoom 403 A
Digital Library PDF
Session Time & Location
Sunday, 19 July 20266:00pm - 8:45pm PDTHall K
Wednesday, 22 July 202610:45am - 12:35pm PDTRoom 403 A
Keywords
Hardware
Real-Time
Rendering
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