Presentation

Gaussian Point Splatting
DescriptionWe propose Gaussian point splatting, a stochastic method for rendering massive 3DGS scenes. By sampling pixel-sized opaque points, splatting them atomically, and applying stochastic transparency, we eliminate the need for sorting. Our approach distributes workload evenly across GPU threads, enabling the real-time display of hundreds of millions of Gaussians efficiently.
Event Type
Technical Paper
TimeMonday, 20 July 20262:20pm - 2:30pm PDT
LocationRoom 408 A
Digital Library PDF
Session Time & Location
Sunday, 19 July 20266:00pm - 8:45pm PDTHall K
Monday, 20 July 20262:00pm - 3:30pm PDTRoom 408 A
Keywords
Real-Time
Rendering
Registration Categories
Full Conference Supporter
Full Conference