Presentation
Robust In-Engine Texture Optimization from Inconsistent Generative Targets
SessionMaterials & Textures
DescriptionWe present a practical method for optimizing textures directly inside production rendering engines from inconsistent AI-generated images. By handling geometric mismatch and unreliable details, our approach avoids blur and ghosting, enabling robust texture refinement without requiring differentiable rendering or changes to existing pipelines.

Event Type
Technical Paper
TimeTuesday, 21 July 202611:35am - 11:45am PDT
LocationRoom 408 A
Digital Library
PDF
Session Time & Location
Sunday, 19 July 20266:00pm - 8:45pm PDTHall K
Tuesday, 21 July 202610:45am - 12:15pm PDTRoom 408 A
Real-Time
Rendering
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