Presentation
Modernizing the Glacier Render Architecture for 007 First Light
SessionDon't Do it in Post
DescriptionThe talk covers transitioning to a render dependency graph implementation with automatic memory management, GPU synchronization, and async compute scheduling, along with a rich suite of debug tools — including a real-time frame analysis tool. Case studies include raytracing acceleration structures and terrain virtual texturing.
Contributor

Event Type
Talks
TimeSunday, 19 July 20264:45pm - 5:05pm PDT
LocationRoom 403 B
Session TimeSunday, 19 July 20263:45pm - 5:15pm PDT
LocationRoom 403 B
Gaming & Interactive
Games
Rendering
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Full Conference