Presentation
In Defense of Euler Angles in Game Programming
SessionBetween the Frames
DescriptionWhen teaching 3D rotations, the prevailing rationale is to avoid Euler angles due to gimbal lock. In many game situations, quaternion slerp produces undesirable effects while Euler angle interpolation actually results in the correct behavior. Students should learn to select rotation representations that produce appropriate motion for the application.
Contributor

Event Type
Talks
TimeSunday, 19 July 20263:00pm - 3:20pm PDT
LocationRoom 403 B
Session TimeSunday, 19 July 20262:00pm - 3:30pm PDT
LocationRoom 403 B
Gaming & Interactive
Research & Education
Education
Games
Simulation
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Full Conference