Presentation
Hands-on Course: NVIDIA: From 3D Captures to Simulated Digital Environments
DescriptionWe introduce a novel capture-to-simulation pipeline for in-the-wild 3D Gaussian Splat scenes,
showing our research-based solutions for segmenting objects, predicting their volumetric mechanical properties using a recent learning-based method, and mixed splat-mesh physics simulations, all supported by recent features in the Kaolin Library.
showing our research-based solutions for segmenting objects, predicting their volumetric mechanical properties using a recent learning-based method, and mixed splat-mesh physics simulations, all supported by recent features in the Kaolin Library.

Event Type
Course
TimeThursday, 23 July 202610:15am - 11:45am PDT
LocationConcourse Hall
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Animation
Artificial Intelligence/Machine Learning
Capture/Scanning
Physical AI
Simulation
Full Conference Supporter
Full Conference
Experience
