Presentation

Teaching Building Game Engines: An entry-level course on game programming without pre-built Game Engines
DescriptionIn this paper, we present our singular course on teaching fundamental game programming skills by building game engines from scratch. The course is designed to provide a pathway for students in game development as an entry level course, while providing students a pathway to learning industry specific technologies later on.
Event Type
Educator's Forum
TimeTuesday, 21 July 20269:20am - 9:40am PDT
LocationRoom 501 ABC
Session TimeTuesday, 21 July 20269:00am - 10:30am PDT
LocationRoom 501 ABC
Interest Areas
Gaming & Interactive
Research & Education
Keywords
Education
Games
Registration Categories
Full Conference Supporter
Full Conference
Experience