Presentation

Performance Capture at Scale: Building a Pipeline for Battlefield 6 Cinematics
DescriptionFilm-grade virtual production workflows are increasingly finding their way onto game MoCap stages — but adapting them to the pace, scale, and constraints of AAA production is its own challenge. This talk details how EA Create Capture met that challenge for Battlefield 6: from 1-to-1 physical set construction and moving vehicle builds to real-time visualization that enabled key creative decisions on set and same-day editorial delivery.