Presentation
Performance Capture at Scale: Building a Pipeline for Battlefield 6 Cinematics
DescriptionFilm-grade virtual production workflows are increasingly finding their way onto game MoCap stages — but adapting them to the pace, scale, and constraints of AAA production is its own challenge. This talk details how EA Create Capture met that challenge for Battlefield 6: from 1-to-1 physical set construction and moving vehicle builds to real-time visualization that enabled key creative decisions on set and same-day editorial delivery.
Submitter
Panelist

Event Type
Games Summit
TimeSunday, 19 July 20261:45pm - 2:15pm PDT
Location411 Theatre
Gaming & Interactive
Production & Animation
Games
Full Conference Supporter
Full Conference
Experience
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