Presentation

Metachess: The Genesis
DescriptionMetachess is a generative system that translates chess games into spatial structures. Using PGN chess notation as input, parses each move and transforms strategic decisions into a growing architectural form. As the game unfolds, moves become trajectories, accumulating into a three-dimensional structure.
The second work visualizes the historic 1997 rematch between world chess champion Garry Kasparov and IBM’s Deep Blue, a milestone in the history of artificial intelligence. Through the Metachess system, the game is no longer represented as notation or replay, but as a spatial trace of strategy emerging in time.
Each game produces a unique structure that can also be fabricated through metal additive manufacturing. The system can operate in real time, translating live matches into evolving forms. Metachess proposes a new way of reading games as architectural patterns of decision-making, where players shift from opponents to co-creators of a shared spatial artifact.
Event Type
Computer Animation Festival
TimeMonday, 20 July 20266:30pm - 8:30pm PDT
LocationHall K
Session TimeMonday, 20 July 20266:30pm - 8:30pm PDTWednesday, 22 July 20266:30pm - 8:30pm PDT
LocationHall K