Presentation

Gaussian Splatting for Animation: Emerging Workflows and Hybrid Pipelines
DescriptionGaussian Splatting is emerging as a high-fidelity, real-time alternative to traditional 3D representations, with growing relevance for captured environments, performances, and animation workflows.
This Birds of a Feather session invites technical directors, animators, researchers, and tool developers to discuss how Gaussian-based representations can integrate into production pipelines, from acquisition and layout to lighting, editing, and delivery.
Topics include hybrid mesh/splat workflows, animated representations, interoperability, volumetric capture, and stop-motion digitization. The session will emphasize shared challenges, emerging practices, and open exchange across studios, academia, and tool developers.
Event Type
Birds of a Feather
TimeWednesday, 22 July 202610:00am - 11:30am PDT
LocationRoom 510
Interest Areas
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Keywords
Augmented Reality
Capture/Scanning
Digital Twins
Image Processing
Industry Insight
Pipeline Tools and Work
Real-Time
Spatial Computing
Registration Categories
Full Conference Supporter
Full Conference
Experience