Organization

Bowling Green State University
Presentations
Birds of a Feather
1:00pm - 2:00pm PDT Tuesday, 21 July 2026 Room 512
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Art
Artificial Intelligence/Machine Learning
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Generative AI
Graphics Systems Architecture
Hardware
Image Processing
Industry Insight
Lighting
Math Foundations and Theory
Modeling
Performance
Physical AI
Pipeline Tools and Work
Real-Time
Rendering
Robotics
Scientific Visualization
Simulation
Spatial Computing
Full Conference Supporter
Full Conference
Experience
ACM SIGGRAPH 365
1:00pm - 2:00pm PDT Thursday, 23 July 2026 Room 404 AB
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Graphics Systems Architecture
Haptics
Hardware
Image Processing
Industry Insight
Lighting
Math Foundations and Theory
Modeling
Performance
Physical AI
Pipeline Tools and Work
Real-Time
Rendering
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference Supporter
Full Conference
Experience
ACM SIGGRAPH 365
11:45am - 12:45pm PDT Monday, 20 July 2026 Room 404 AB
Arts & Design
Research & Education
Art
Education
Full Conference Supporter
Full Conference
Experience
Birds of a Feather
2:00pm - 3:00pm PDT Tuesday, 21 July 2026 Room 512
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Chapters
Computer Vision
Digital Twins
Display
Diversity, Equity and Inclusion
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Graphics Systems Architecture
Haptics
Hardware
History
Image Processing
Industry Insight
Lighting
Math Foundations and Theory
Modeling
Networking
Performance
Physical AI
Pioneers
Pipeline Tools and Work
Real-Time
Rendering
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Visual Effects
Full Conference Supporter
Full Conference
Experience