Organization
National Taiwan University
Presentations
Immersive Pavilion
Arts & Design
Gaming & Interactive
New Technologies
Research & Education
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Computer Vision
Digital Twins
Education
Ethics and Society
Fabrication
Games
Generative AI
Haptics
Hardware
Image Processing
Performance
Pipeline Tools and Work
Real-Time
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference Supporter
Full Conference
Experience
Immersive Pavilion
MoveTogether: Exploring Physical Co-op Gameplay in Co-located Mixed Reality via Modular Shared Props
10:30am - 5:00pm PDT Monday, 20 July 2026 Concourse HallArts & Design
Gaming & Interactive
New Technologies
Research & Education
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Computer Vision
Digital Twins
Education
Ethics and Society
Fabrication
Games
Generative AI
Haptics
Hardware
Image Processing
Performance
Pipeline Tools and Work
Real-Time
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference Supporter
Full Conference
Experience
ACM SIGGRAPH 365
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Animation
Art
Education
Ethics and Society
Games
Performance
Physical AI
Real-Time
Full Conference Supporter
Full Conference
Experience
Immersive Pavilion
Smileoyed: Embodied Virtual Pet for Behavioral Affective Synchrony with Multisensory and Biofeedback
10:30am - 5:00pm PDT Monday, 20 July 2026 Concourse HallArts & Design
Gaming & Interactive
New Technologies
Research & Education
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Computer Vision
Digital Twins
Education
Ethics and Society
Fabrication
Games
Generative AI
Haptics
Hardware
Image Processing
Performance
Pipeline Tools and Work
Real-Time
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference Supporter
Full Conference
Experience
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Chapters
Computer Vision
Digital Twins
Display
Diversity, Equity and Inclusion
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Graphics Systems Architecture
Haptics
Hardware
History
Image Processing
Industry Insight
Lighting
Math Foundations and Theory
Modeling
Networking
Performance
Physical AI
Pioneers
Pipeline Tools and Work
Real-Time
Rendering
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Visual Effects
Full Conference Supporter
Full Conference
Experience