Contributors
A
Course Moving Mobile Graphics
Birds of a Feather Khronos Group Networking Reception
Computer Animation Festival The Left-Handed Snail
Computer Animation Festival In Conversation with Brad Bird
Technical Paper Neural Cellular Automata: From Cells to Pixels
Educator's Day Session Learning Matters. Certification Proves It.
Birds of a Feather Archiving Media Art and Preserving Obsolete Technologies
Computer Animation Festival, Games Summit Einvala
Birds of a Feather OMBI: Open Standards for the Metaverse Browser
Technical Paper Policy-based Foveated Imaging and Perception
Technical Paper Finding Fast Filters
Computer Animation Festival The Witcher Season 4
Birds of a Feather SIGGRAPH Swag Swap and Archive Donation Location
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Workshop Human–AI Co-Creation in Generative Art: Graphics Methods, Systems, and Applications
Technical Paper Kinematic Kitbashing
Technical Paper NILE: Nested Interleaving of Low-Dimensional Elements
Technical Paper Matérn Noise for Triangulation-Agnostic Flow Matching on Meshes
Emerging Technologies Telekinetic Drive: Controlling Robots with Intent-Leaking Micro-Motions
Industry Session Arm Create - The New Arm Developer Experience
Computer Animation Festival Silent Night
Production Session We're All In This Together: The Making Of Disney and Pixar's Hoppers
ACM SIGGRAPH 365 Women of SIGGRAPH Conversations (WOSC) Breakfast Mixer
ACM SIGGRAPH 365, Birds of a Feather Women of SIGGRAPH Conversations (WOSC): Meet and Greet
Technical Paper Differentiable Voxelization of Surface Representations
Computer Animation Festival Gauze
Technical Paper SuperSDF:Sparse SDF Super-Resolution for Surface Extraction
Birds of a Feather ANARI in Action: Open Rendering for Visualization, Simulation, and Discovery
Birds of a Feather ANARI: Advancing Open Rendering Standards
Birds of a Feather Khronos Fast Forward
Technical Paper Generalized Spherical Harmonics Products using Spherical Grids
Computer Animation Festival Oniko
Technical Paper Kinematic Kitbashing
Talks Rendering and Volumes
Birds of a Feather State of Hair in the Industry
ACM SIGGRAPH 365 SIGGRAPH Thesis Fast Forward
Computer Animation Festival, Games Summit Twilight's End
Computer Animation Festival, Games Summit Welcome to Noxus
Computer Animation Festival The Witcher Season 4
ACM SIGGRAPH 365 DAC & SIGGRAPH 2026 Creative Content Overview
Technical Directing Senior Lecturer Germany
ACM SIGGRAPH 365 SIGGRAPH for Beginners - Meet & Greet
ACM SIGGRAPH 365 SIGGRAPH for Beginners - Welcome to the Conference!
ACM SIGGRAPH 365 SIGGRAPH for Health: Convergence of Trends and Techniques
Computer Animation Festival Gauze
Technical Paper Adapting Quality Metrics to Tone Mapping
Computer Animation Festival The day I licked a pebble
Industry Session Autodesk Vision Series | What's Next for Animation at Autodesk
Technical Paper High-Order Continuous Geometrical Validity
Technical Paper Surface chamfering for robust tetrahedral meshing
ACM SIGGRAPH 365 History: Fueling the Future by Preserving the Past - The ACM SIGGRAPH History Archive
Birds of a Feather SIGGRAPH Swag Swap and Archive Donation Location
Computer Animation Festival Silent Night
Educator's Forum Art + Code: Case Study in Expanding Access with p5.js
Technical Paper Buoyancy-driven Phase Separation in the Material Point Method
B
Art Gallery 顫杵(sensho)
Emerging Technologies A MIDI-Controlled Water-Droplet Interface for Generating Droplet Impact Sounds
Birds of a Feather Workstations: From the Desk to the Datacenter
Poster 60. Transient Polarimetry
Technical Paper Complex-Valued Holographic Radiance Fields
Technical Paper Texture-Aware Remeshing for Texture-aware Geometry Processing
Computer Animation Festival Why we Fight // Ego
Technical Paper Subgrid Marching Tetrahedra
Course Hydra in Production
Technical Paper Forget Superresolution, Sample Adaptively (when Path Tracing)
Production Session Wētā FX Presents: Avatar: Fire and Ash
China
Computer Animation Festival The Nest
Computer Animation Festival Beyond Words
Computer Animation Festival Captives
Computer Animation Festival, Games Summit Luma
ACM SIGGRAPH 365 DAC & SIGGRAPH 2026 Creative Content Overview
Course Moving Mobile Graphics
Spain
Spatial Storytelling SYNAPTICON
Production Session Wētā FX Presents: Avatar: Fire and Ash
Technical Paper GR3EN: Generative Relighting for 3D Environments
Director of Production Technology Innovation United States of America
Production Session Research to Reality: Scaling Generative AI for The Wizard of Oz at Sphere
Spatial Storytelling Behind the Scenes at The New York Times R&D: Spatial Storytelling
Computer Animation Festival Captives
Technical Paper CaRaFe: Camera-Radar Radiance Fields for Scene Reconstruction
Technical Paper Photons × Force: Differentiable Radiation Pressure Modeling
Spatial Storytelling Global-Scale Photorealism with Google Immersive View XR
Technical Paper Dual Contouring of Signed Distance Data
Poster 8. Helical Box Joints
Birds of a Feather Bring Your Bunny (or Something) 05: Fabrication Meet-up
Birds of a Feather Archiving Media Art and Preserving Obsolete Technologies
Birds of a Feather Building the Future of Web Graphics with WebGL and WebGPU
Birds of a Feather Geospatial and 3D Tiles
Computer Animation Festival, Games Summit Einvala
Technical Paper Just-Dub-It: Video dubbing via Joint Audio-Visual Diffusion
Technical Paper 3D Generation
Computer Animation Festival Orchid Square
Technical Paper Woodstock: Interactive Modeling of Fungal Wood Decay
Computer Animation Festival, Games Summit Monitor
Technical Paper Progressive Photorealistic Simplification
Birds of a Feather Textiles
Computer Animation Festival The day I licked a pebble
Technical Paper Curvature Space Editing of Highly-Coiled Hair
Birds of a Feather OpenXR: From XR Portability to Spatial Computing Platform
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Paper Photons × Force: Differentiable Radiation Pressure Modeling
Technical Paper Just-Dub-It: Video dubbing via Joint Audio-Visual Diffusion
Technical Paper CaRaFe: Camera-Radar Radiance Fields for Scene Reconstruction
Spatial Storytelling Ancestral Craft and Emerging Technologies: Designing Futures from Place
Technical Paper Differentiable Neutron Transport
Computer Animation Festival In Conversation with Brad Bird
Computer Animation Festival Azimuth
Emerging Technologies, Technical Paper Emerging Technologies Demo - GauSmoke: Hybrid Physics-Optical Gaussian Splatting for Sparse Smoke Reconstruction
Immersive Pavilion Lichtung
Art Paper Materiality and Computation
Computer Animation Festival Cursed
Production Session Trial by Fire: The VFX of The Lost Bus
ACM SIGGRAPH 365 Women of SIGGRAPH Conversations (WOSC) Breakfast Mixer
Technical Paper CaRaFe: Camera-Radar Radiance Fields for Scene Reconstruction
Birds of a Feather Agentic Workflows
Birds of a Feather Global CG Pipelines
Birds of a Feather The Pipeline Conference - Organizer Meetup
Emerging Technologies WAVY (Wearable hAptics for Virtual realitY)
Computer Animation Festival Cursed
Computer Animation Festival The Left-Handed Snail
Birds of a Feather New 3D creation workflows and international collaboration in the real-time 3D and GenAI Era
Birds of a Feather Remote Production in 2026: What actually works?
Technical Paper Faces & Avatars
Computer Animation Festival Cursed
France
Technical Paper Efficient Multiscale Lanczos Eigenpair Extraction
Birds of a Feather Neurodiversity in Computer Graphics, Games, and Interactive Media
Educator's Forum Practical Applications
Educator's Day Session Learning Matters. Certification Proves It.
Technical Paper CaRaFe: Camera-Radar Radiance Fields for Scene Reconstruction
Industry Session Autodesk Vision Series | What's Next for Animation at Autodesk
ACM SIGGRAPH 365 Meet Mingle and Make a Difference
Talks Pull the Strings
Talks Show Your Feelings
Birds of a Feather State of Animation Tools in the industry
Birds of a Feather State of Rigging Tools in the industry
Computer Animation Festival, Games Summit Rocketship Mai
Technical Paper Reciprocal Latent Fields for Precomputed Sound Propagation
Computer Animation Festival Beyond Words
Technical Paper Explicit flows for implicit surfaces
Senior Vice President of Publicity & Digita United States of America
Computer Animation Festival In Conversation with Tyree Dillihay
Birds of a Feather ASWF Machine Learning Working Group
Spatial Storytelling Inside the Show: A Live VR Performance and the Backstage Systems Behind It
Immersive Pavilion Uncanny Alley: A New Day
Spatial Storytelling Virtual Theatre: Producing Live Theatre on Virtual Stages
C
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Birds of a Feather From Splats to Worlds: Advanced 3DGS Applications
Birds of a Feather glTF 2.1 and Beyond: Building Interactive and Spatial 3D Experiences
United States of America
Computer Animation Festival Silent Night
Technical Paper The PhaseTree: Multiphase Signed Distance Fields
Technical Paper Learned Universal Interoperable Virtual Try-ON
Technical Paper Feature-Preserving Offset Meshing
Emerging Technologies, Technical Paper Emerging Technologies Demo - LightOpt: Lights Optimization for Real-time Rendering
Technical Paper LightOpt: Lights Optimization for Real-time Rendering
Technical Paper AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation
Real-Time Live! Create Interactive 3D Assets in Seconds!
Technical Paper Generative 3D Gaussians with Learned Density Control
Technical Paper Nexus: Native Mesh Generation with Diffusion
Technical Paper Dual Contouring of Signed Distance Data
Computer Animation Festival Right Hand Man
Birds of a Feather Machine Choreographies: AI, Dance, and the Future of Embodied Performance
Art Gallery Sternwerk
Technical Paper MPM Lite: Linear Kernels and Integration without Particles
Course Hydra in Production
Technical Paper Deep Motion Warping via Phase-Conditioned Diffusion Autoencoder
Technical Paper Explicit flows for implicit surfaces
Technical Paper Holography & Displays
Computer Animation Festival Where Love Lied
Emerging Technologies Pinlight AR Near-Eye Display with Large FOV and Expanded Eyebox through Eye Tracking
Birds of a Feather Gaussian Splatting for Animation: Emerging Workflows and Hybrid Pipelines
Stage Session Augmented, Not Automated
United States of America
Technical Paper AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation
South Korea
Birds of a Feather AI3D Frontiers: AI for 3D BOF #4
Birds of a Feather CANCELED: Everyone Is an Obscure Artist: Living Lineages in Computational Creativity
Spatial Storytelling Virtual Theatre: Producing Live Theatre on Virtual Stages
Technical Paper Low-Rank Koopman Deformables with Log-Linear Time Integration
Technical Paper Adapting Quality Metrics to Tone Mapping
Technical Workshop From Human Vision to Machine Vision
Technical Paper Perception
Birds of a Feather VFX Reference Platform - A Common Platform for VFX Software
Computer Animation Festival, Games Summit Welcome to Noxus
Spatial Storytelling Behind the Scenes at The New York Times R&D: Spatial Storytelling
Talks The More the Merrier
Birds of a Feather Machine Choreographies: AI, Dance, and the Future of Embodied Performance
Technical Paper Abstraction in Style: Beyond Texture and Color
Technical Paper Just-Dub-It: Video dubbing via Joint Audio-Visual Diffusion
Birds of a Feather Taiwan Night (a.k.a. the Taipei SIGGRAPH Reunion)
Technical Paper A Few-Step Generative Model on Cumulative Flow Maps
Technical Paper TSMC: Time-varying 4D Scene Mesh Compression
United States of America
Emerging Technologies, Technical Paper Emerging Technologies Demo - AGILE: Hand-object Interaction Reconstruction from Video via Agentic Generation
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
Taiwan
Immersive Pavilion Immersive Virtual Reality Training for Laboratory Mouse Blood Collection
Technical Paper Lucky High Dynamic Range Smartphone Imaging
China
Technical Paper Computational Design of Coordinate-Motion Assemblies
Technical Paper mpcGear: Multi-Point Conjugation Gear Mechanisms
Technical Paper Adapting Quality Metrics to Tone Mapping
Technical Paper Dichoptic Foveation
Technical Paper Dynamic Visual Dominance in Stereoscopic Foveation
Technical Workshop From Human Vision to Machine Vision
Computer Animation Festival, Games Summit Einvala
Technical Paper Motion4Motion: Motion Transfer Across Subjects at Inference
Technical Paper Mapping, Untangling & Summarizing Surfaces
Technical Paper Iris3D: 3D Generation via Synchronized Diffusion Distillation
Technical Paper Diceplay: A Modular Canvas for Physical Image Composition
Technical Paper High-Fidelity 4D Cloth Capture Pipeline with a Two-Level Pattern
China
Technical Paper 2D Gaussian Splatting for Bézier Spline Line Art Vectorization
Technical Paper LightOpt: Lights Optimization for Real-time Rendering
China
China
Technical Workshop Differentiable Physics for Graphics and AI
Technical Workshop Human–AI Co-Creation in Generative Art: Graphics Methods, Systems, and Applications
Technical Paper MPM Lite: Linear Kernels and Integration without Particles
Technical Paper Pixal3D: Pixel-Aligned 3D Generation from Images
Technical Paper Img2CADSeq: Image-to-CAD Generation via Sequence-Based Diffusion
China
Technical Paper Learned Universal Interoperable Virtual Try-ON
Computer Animation Festival Orchid Square
ACM SIGGRAPH 365 Meet Mingle and Make a Difference
Computer Animation Festival Beyond Words
Technical Paper Low-Rank Koopman Deformables with Log-Linear Time Integration
Computer Animation Festival Hello Maggie!
Technical Paper Surface Power Diagrams for Knit Singularity Placement
Technical Paper Synchronizing Fields with Singularities
Technical Paper Learned Universal Interoperable Virtual Try-ON
Technical Paper Generative 3D & Editing
Emerging Technologies Rethinking the Render-Display Pipeline to Reduce Latency in Interaction
Technical Paper VR, Haptics & Hardware
Computer Animation Festival Layers In History
Senior Visualization Designer
ACM SIGGRAPH 365 How to Get Your Resume & Reel Noticed
ACM SIGGRAPH 365 Building and Transitioning the Rainbow Affinity Group
Birds of a Feather Immersive Visualisation for Science, Research, Art and Digital Twins Applications
ACM SIGGRAPH 365 LGBTQI+ and Allies Rainbow Meetup
Computer Animation Festival Hello Maggie!
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Spatial Storytelling Global-Scale Photorealism with Google Immersive View XR
Technical Paper Gradient-based Design of Non-Uniform Low-Discrepancy Samples
Computer Animation Festival Azimuth
Spatial Storytelling Ai War Cloud Database
Technical Paper Taming optimization variance in compact neural shading networks
Technical Workshop Performance, Rendering, and Interaction for Competitive Esports (PRICE)
Art Gallery Are We Gazing at the Same Moon?
Real-Time Live! Promptable AI Camera
Associate Professor
Technical Paper ShapeUP: Scalable Image-Conditioned 3D Editing
Spatial Storytelling Ancestral Craft and Emerging Technologies: Designing Futures from Place
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper Abstraction in Style: Beyond Texture and Color
Technical Paper Just-Dub-It: Video dubbing via Joint Audio-Visual Diffusion
Technical Paper MultiAct: Text-to-Motion Generation from Composite Text via Tailored Attention Guidance
Technical Paper On-the-fly Repulsion in the Contextual Space for Rich Diversity in Diffusion Transformers
Technical Paper PEGAsus: 3D Personalization of Geometry and Appearance
Technical Paper Semantic-Structural Alignment for Generative Pictorial Charts
Technical Paper ShapeUP: Scalable Image-Conditioned 3D Editing
Technical Paper Video Analysis and Generation via a Semantic Progress Function
ACM SIGGRAPH 365 Chapters: West Coast Meetup
Technical Paper Photons × Force: Differentiable Radiation Pressure Modeling
Computer Animation Festival The Nest
Technical Paper Pixels2Peaks: Converting Terrain Images to Heightmaps
Technical Paper Implicit Minimal Surfaces for Bijective Correspondences
Computer Animation Festival, Games Summit Salvation
Technical Paper Generalized Aberrations for Processing-Aware Optical Design
Computer Animation Festival Azimuth
Birds of a Feather Women in Technology: Knocking Down Barriers
Technical Paper Surface Power Diagrams for Knit Singularity Placement
Technical Paper Synchronizing Fields with Singularities
Computer Animation Festival Azimuth
Computer Animation Festival Dear End,
Technical Paper Points as Tori: Fast Pointwise Signed Distance for Point Clouds
Technical Paper Robust Planar Maps for 3D Vectorization
Technical Paper Subgrid Marching Tetrahedra
Technical Paper Untangling Surfaces via Shape and Mesh Repulsion
Production Session Trial by Fire: The VFX of The Lost Bus
Computer Animation Festival, Games Summit Rocketship Mai
Birds of a Feather Building the Future of Web Graphics with WebGL and WebGPU
Technical Paper Distance Field Rasterization for End-to-End Mesh Reconstruction
Technical Paper Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects
Technical Paper Differentiable Neutron Transport
D
United States of America
Technical Paper A Two-Millisecond Passthrough Headset for Perceptual Studies
Computer Animation Festival Exit
Technical Paper Surface chamfering for robust tetrahedral meshing
Birds of a Feather AI-Powered Standards: How Khronos Is Building the Future of Graphics
Birds of a Feather OpenXR: From XR Portability to Spatial Computing Platform
Birds of a Feather glTF 2.1 and Beyond: Building Interactive and Spatial 3D Experiences
Technical Paper Mechanical Cloaking of Halftoned Imagery
Computer Animation Festival Cursed
Technical Paper Curvature Space Editing of Highly-Coiled Hair
Birds of a Feather The State of Creative Coding: Processing Foundation Community Meetup
Course USD in production
Technical Paper Mixed Material Point Methods for Stiff Elastoplasticity
Spatial Storytelling Inside the Show: A Live VR Performance and the Backstage Systems Behind It
Immersive Pavilion Uncanny Alley: A New Day
Computer Animation Festival Beyond Words
Birds of a Feather SIGGRAPH Asia 2026
Course Moving Mobile Graphics
Technical Paper BodyReLux: Temporally Consistent Full-Body Video Relighting
Computer Animation Festival The Left-Handed Snail
Computer Animation Festival Cursed
Computer Animation Festival, Games Summit Twilight's End
Computer Animation Festival, Games Summit Welcome to Noxus
Technical Paper Policy-based Foveated Imaging and Perception
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Paper Differentiable Neutron Transport
Computer Animation Festival The Lost Bus
Sr. Specialist, Television Production, Video Producer for NASA Earth Science United States of America
Computer Animation Festival SWOT Mission Unlocks a New View of Our Waterways
Educator's Forum Developing spatial reasoning skills using virtuality puppets
ACM SIGGRAPH 365 DAC & SIGGRAPH 2026 Creative Content Overview
Birds of a Feather CANCELED: AI-Driven Data Pipelines for Digital Twins and Simulation
Computer Animation Festival Blooky: The Book Who Wanted to be Read
Technical Paper Surface chamfering for robust tetrahedral meshing
Technical Paper Imaging, Video, and HDR
Emerging Technologies EnableController: Generative Kinematics for Universal Access and Gamified Rehabilitation
Educator's Forum Current Hiring Trends in the Animation & VFX Industry
Technical Paper Explicit flows for implicit surfaces
Computer Animation Festival In Conversation with Tyree Dillihay
Technical Paper HumanFlow: Controllable Human Image Generation via Flow Matching
Technical Paper Learning View-Dependent Splatting Kernels
Immersive Pavilion Landmine/Garden
Technical Paper MUSIC: Learning Muscle-Driven Dexterous Hand Control
Technical Paper 2D Gaussian Splatting for Bézier Spline Line Art Vectorization
Technical Paper Differentiable Voxelization of Surface Representations
Technical Paper 4D Human-Scene Reconstruction from Low-Overlap Captures
Technical Paper Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers
Technical Paper Iskra: A System for Inverse Geometry Processing
Technical Paper Robust Biharmonic Skinning Using Geometric Fields
Course USD in production
Computer Animation Festival Captives
United States of America
ACM SIGGRAPH 365, Art Gallery, Art Paper SIGGRAPH Art Party - Joint Event by DAC, Art Paper & Art Gallery
Computer Animation Festival, Games Summit Love & Gold
Technical Paper Efficient Multiscale Lanczos Eigenpair Extraction
Birds of a Feather Building the Future of Web Graphics with WebGL and WebGPU
United States of America
Technical Paper RCGP: Resource Contracts for Graphics Programming
Birds of a Feather ACES
E
Computer Animation Festival, Games Summit Ocean Futurisms: Havsrå
Computer Animation Festival Ocean Futurisms: MANA
Birds of a Feather 3D Assets: New features, Tooling, and What Comes Next
Computer Animation Festival The day I licked a pebble
Science Visualizer United States of America
Production Session Visualizing the Moon for Artemis II
Industry Session Making the Old Stories New: Innovative Dreams and Moses
Production Session Research to Reality: Scaling Generative AI for The Wizard of Oz at Sphere
Computer Animation Festival, Games Summit Einvala
F
Computer Animation Festival In Conversation with Brad Bird
Computer Animation Festival The Witcher Season 4
ACM SIGGRAPH 365 Women of SIGGRAPH Conversations (WOSC) Breakfast Mixer
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
China
Technical Paper Ref-DGS: Reflective Dual Gaussian Splatting
Technical Paper HumanFlow: Controllable Human Image Generation via Flow Matching
Technical Paper RaDe-GS: Rasterizing Depth in Gaussian Splatting
Technical Paper HumanFlow: Controllable Human Image Generation via Flow Matching
Technical Paper Probe-based Walk on Spheres for Efficient Path Reusing
United States of America
Technical Paper Scalable GPU Construction of 3D Voronoi and Power Diagrams
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Birds of a Feather Berthouzoz Women in Research Lunch
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
ACM SIGGRAPH 365 SIGGRAPH Thesis Fast Forward
Technical Paper Points as Tori: Fast Pointwise Signed Distance for Point Clouds
Technical Paper Nexus: Native Mesh Generation with Diffusion
United States of America
Technical Paper MPM Lite: Linear Kernels and Integration without Particles
Technical Workshop Generative AI Meets Computer Graphics
Computer Animation Festival The Witcher Season 4
Technical Paper 2D Gaussian Splatting for Bézier Spline Line Art Vectorization
Technical Paper SymX: Energy-based Simulation from Symbolic Expressions
Spatial Storytelling Global-Scale Photorealism with Google Immersive View XR
Technical Paper Lucky High Dynamic Range Smartphone Imaging
Technical Paper Differentiable Voxelization of Surface Representations
Immersive Pavilion Lichtung
United States of America
Spatial Storytelling Dog Walk: Narrating Human-AI Alignment through Companion Robots
Educator's Day Session Preparing Students for Creative Careers: Teaching the Tools and Workflows the Industry Uses
Senior Look Development Lighting Technical Director United States of America
Birds of a Feather 3D challenges in .MIL
Computer Animation Festival Susurros
Computer Animation Festival Dear End,
Spatial Storytelling Inside the Show: A Live VR Performance and the Backstage Systems Behind It
Immersive Pavilion Uncanny Alley: A New Day
Computer Animation Festival Captives
Birds of a Feather The State of Vulkan: Updates, Tools, and Developer Resources
Technical Paper Materials & Textures
Technical Paper PEGAsus: 3D Personalization of Geometry and Appearance
Stage Session Prana Labs | Tripo AI x Prana Labs x NUS
Emerging Technologies Pinlight AR Near-Eye Display with Large FOV and Expanded Eyebox through Eye Tracking
Technical Paper Robust Planar Maps for 3D Vectorization
Emerging Technologies Rethinking the Render-Display Pipeline to Reduce Latency in Interaction
G
Computer Animation Festival Oniko
Technical Paper Pixels2Peaks: Converting Terrain Images to Heightmaps
Technical Paper The PhaseTree: Multiphase Signed Distance Fields
Production Session Toys meet Tech: The Making of Disney and Pixar's Toy Story 5
France
United States of America
Technical Paper Img2CADSeq: Image-to-CAD Generation via Sequence-Based Diffusion
Technical Paper Global Discrete Optimization for Quad-Dominant Mesh Reduction
China
Technical Paper Feature-Preserving Offset Meshing
Technical Paper Global Discrete Optimization for Quad-Dominant Mesh Reduction
China
Technical Paper Radiance Caching for Differentiable Path Tracing
Production Session We're All In This Together: The Making Of Disney and Pixar's Hoppers
Computer Animation Festival 18 Months
Computer Animation Festival Silent Night
Technical Paper Radiance Fields from Photons
Birds of a Feather Techspressionism: An Expressive Approach to Digital Art
Technical Paper ShapeUP: Scalable Image-Conditioned 3D Editing
Talks Pipeline Under the Hood
Technical Paper C^0 Generalized Coons Volumes over Arbitrary Polyhedra
Spatial Storytelling Virtual Theatre: Producing Live Theatre on Virtual Stages
Technical Paper BodyReLux: Temporally Consistent Full-Body Video Relighting
Spatial Storytelling Ai War Cloud Database
Computer Animation Festival Captives
Technical Paper Implicit Minimal Surfaces for Bijective Correspondences
Technical Paper Subgrid Marching Tetrahedra
Art Paper Perception and Presence
Computer Animation Festival The Witcher Season 4
Computer Animation Festival Orchid Square
Industry Session Autodesk Vision Series | A Small Team’s Journey to a VES Award-Winning Animated Film
Computer Animation Festival Azimuth
Birds of a Feather AI in Education: Continuing Conversations on Disruptive Trends
Talks Do it, Right Now!
Technical Paper Video Analysis and Generation via a Semantic Progress Function
Technical Paper Points as Tori: Fast Pointwise Signed Distance for Point Clouds
ACM SIGGRAPH 365 Meet Mingle and Make a Difference
Production Session We're All In This Together: The Making Of Disney and Pixar's Hoppers
Technical Paper Digital Humans & Virtual Try-On
Director Emeritus and Professor United States of America
ACM SIGGRAPH 365 ACM SIGGRAPH: Opportunities and Programs for Educators - Part 1
ACM SIGGRAPH 365 ACM SIGGRAPH: Opportunities and Programs for Educators -– Part 2
Birds of a Feather AI in Education: Continuing Conversations on Disruptive Trends
Educator's Forum Pedegogy
Birds of a Feather The Universal Scribe: A Single Model for Every Writing System
Birds of a Feather Computer Graphics History Institute
Technical Paper MV-S2V: Multi-View Subject-Consistent Video Generation
Immersive Pavilion Lichtung
Birds of a Feather The Urgency of Now: Digital Art For Democracy!
Computer Animation Festival 18 Months
Birds of a Feather GFXReconstruct - an Engine for Vulkan Debugging and Profiling
ACM SIGGRAPH 365 Pioneers Featured Speaker - Don Greenberg
Computer Animation Festival Right Hand Man
Technical Paper Low-Rank Koopman Deformables with Log-Linear Time Integration
Technical Paper 2D Gaussian Splatting for Bézier Spline Line Art Vectorization
Technical Paper Preventing Collision
Production Session Research to Reality: Scaling Generative AI for The Wizard of Oz at Sphere
Production Session Research to Reality: Scaling Generative AI for The Wizard of Oz at Sphere
Technical Paper Dichoptic Foveation
Technical Paper Dynamic Visual Dominance in Stereoscopic Foveation
Technical Workshop From Human Vision to Machine Vision
Technical Paper Feature-Preserving Offset Meshing
Technical Paper Semantic-Structural Alignment for Generative Pictorial Charts
Technical Paper A Two-Millisecond Passthrough Headset for Perceptual Studies
Industry Session Arm Create - The New Arm Developer Experience
Technical Paper The PhaseTree: Multiphase Signed Distance Fields
Computer Animation Festival Beyond Words
Technical Paper MeshFlow: Mesh Generation with Equivariant Flow Matching
Computer Animation Festival Where Love Lied
Technical Paper Monte Carlo Rendering of Biharmonic Diffusion Curves
Technical Workshop Differentiable Physics for Graphics and AI
Technical Paper JGS2-GQ: Training-free 2nd Jacobi with Gaussian Quadrature
Technical Paper Guidestar-Free Adaptive Optics with Asymmetric Apertures
United States of America
Technical Workshop Generative AI Meets Computer Graphics
Technical Paper Kinematic Kitbashing
Technical Paper Efficient B-Spline Finite Elements for Cloth Simulation
Technical Paper AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation
Real-Time Live! Create Interactive 3D Assets in Seconds!
Technical Paper Generative 3D Gaussians with Learned Density Control
Technical Paper Nexus: Native Mesh Generation with Diffusion
Technical Paper Radiance Fields from Photons
H
Germany
Technical Paper Gradient-based Design of Non-Uniform Low-Discrepancy Samples
Educator's Forum Art + Code: Case Study in Expanding Access with p5.js
Technical Paper Fast and Exact Winding Numbers for Triangle Meshes
Technical Paper Inverse Rendering
Talks Don't Do it in Post
ACM SIGGRAPH 365 DAC & SIGGRAPH 2026 Creative Content Overview
Real-Time Live! Promptable AI Camera
Birds of a Feather Bring Your Bunny (or Something) 05: Fabrication Meet-up
Birds of a Feather Textiles
Technical Paper Just-Dub-It: Video dubbing via Joint Audio-Visual Diffusion
Appy Hour RoboSax Melody Sl0t Machine
Technical Paper Scalable GPU Construction of 3D Voronoi and Power Diagrams
Assistant Professor
Immersive Pavilion Landmine/Garden
Art Gallery Dreaming Babies: illi
Technical Workshop Generative AI Meets Computer Graphics
Technical Paper 8DNA: 8D Neural Asset Light Transport by Distribution Learning
Technical Paper PureSample: Neural Materials Learned by Sampling Microgeometry
Japan
Computer Animation Festival Where Love Lied
Computer Animation Festival Orchid Square
Computer Animation Festival Beyond Words
Birds of a Feather The Future of Web3D: Standards, Performance, and Immersive Experiences
Production Session "Dear Upstairs Neighbors": Artist-Centered, AI-Assisted Expressionistic Animation
Computer Animation Festival Dear Upstairs Neighbors
Technical Paper Abstraction in Style: Beyond Texture and Color
Technical Paper Generative Modeling with Orbit-Space Particle Flow Matching
Spatial Storytelling Visual Instruments for Live Cinema: Turning Process into Performance
Technical Paper Dual Contouring over Expanded Cubes (DCx) for Zero-Level Set Extraction from Neural Unsigned Distance Functions
Technical Paper MegaNorm: Local Patches Embedding for Efficient and Robust Point Normal Orientation at Super-Large Scale
Technical Paper Quasi-Medial Distance Field (Q-MDF): A Robust Method for Approximating and Discretizing Neural Medial Axes
Technical Paper Abstraction in Style: Beyond Texture and Color
Technical Paper AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation
Technical Paper JGS2-GQ: Training-free 2nd Jacobi with Gaussian Quadrature
Computer Animation Festival The Witcher Season 4
Technical Paper ReSTIR BDPT: Bidirectional ReSTIR Path Tracing with Caustics
Technical Paper CaRaFe: Camera-Radar Radiance Fields for Scene Reconstruction
Technical Paper Generalized Aberrations for Processing-Aware Optical Design
Technical Paper Lucky High Dynamic Range Smartphone Imaging
Technical Paper Video Gen & Camera Control
Birds of a Feather Archiving Media Art and Preserving Obsolete Technologies
Artemis II Deputy Lunar Science Lead United States of America
Production Session Visualizing the Moon for Artemis II
Birds of a Feather Remote Production in 2026: What actually works?
Technical Paper GR3EN: Generative Relighting for 3D Environments
Immersive Pavilion, Spatial Storytelling Roll for Reality: Virtual Production Improvised D&D Show
Birds of a Feather USD, Hydra, OpenExec and OpenSubdiv: Pixar’s Open Source Meetup
Technical Workshop From Human Vision to Machine Vision
Birds of a Feather No-Code Virtual Reality & Immersive Learning
Course USD in production
Production Session Research to Reality: Scaling Generative AI for The Wizard of Oz at Sphere
Technical Paper Monte Carlo Rendering of Biharmonic Diffusion Curves
Emerging Technologies EmoMime: Augmenting Social Behavior and Self-Expression via Wearable Robotic Limbs
Technical Paper Surface Power Diagrams for Knit Singularity Placement
Technical Paper Rao-Blackwellized Markov chain Monte Carlo Light Transport
Production Session Toys meet Tech: The Making of Disney and Pixar's Toy Story 5
Senior 3D Technical Designer United States of America
Course Moving Mobile Graphics
Technical Paper Progressive Photorealistic Simplification
China
Technical Paper Dual Contouring over Expanded Cubes (DCx) for Zero-Level Set Extraction from Neural Unsigned Distance Functions
Technical Paper MegaNorm: Local Patches Embedding for Efficient and Robust Point Normal Orientation at Super-Large Scale
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
Technical Paper PEGAsus: 3D Personalization of Geometry and Appearance
Immersive Pavilion Allow Me Into Your Dream: Sharing Mixed Realities Through Handshake
Technical Paper PEGAsus: 3D Personalization of Geometry and Appearance
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
Technical Paper Humans & Hands - Reconstruction
Technical Paper LLM-enhanced Scene Graph Learning for Household Rearrangement
Technical Paper LightOpt: Lights Optimization for Real-time Rendering
Technical Paper Pixal3D: Pixel-Aligned 3D Generation from Images
Technical Paper Pixal3D: Pixel-Aligned 3D Generation from Images
Technical Paper Stress-Aware Panelization of Freeform Surfaces
Technical Paper Gradient Domain Reconstruction for Monte Carlo PDE Solvers
Technical Workshop Generative AI Meets Computer Graphics
China
Immersive Pavilion Immersive Virtual Reality Training for Laboratory Mouse Blood Collection
China
Technical Paper Abstraction in Style: Beyond Texture and Color
Emerging Technologies, Technical Paper Emerging Technologies Demo - Abstraction in Style: Beyond Texture and Color
Technical Paper NILE: Nested Interleaving of Low-Dimensional Elements
Technical Paper Semantic-Structural Alignment for Generative Pictorial Charts
Technical Paper AGIPC: Adaptive In-Solve Algebraic Coarsening for GPU IPC
Technical Workshop Differentiable Physics for Graphics and AI
Technical Paper Efficient B-Spline Finite Elements for Cloth Simulation
Technical Workshop Asiagraphics Workshop on Neural Graphics Processing
Technical Paper Generative 3D (2)
Technical Paper MeshFlow: Mesh Generation with Equivariant Flow Matching
Technical Paper Probe-based Walk on Spheres for Efficient Path Reusing
Technical Paper AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation
Real-Time Live! Create Interactive 3D Assets in Seconds!
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
Technical Paper High-Order Continuous Geometrical Validity
Technical Paper The PhaseTree: Multiphase Signed Distance Fields
Technical Paper PEGAsus: 3D Personalization of Geometry and Appearance
Birds of a Feather The Universal Scribe: A Single Model for Every Writing System
Educator's Day Session The AI Inflection Point: What It Actually Means for the Next Generation of 3D Artists
Computer Animation Festival The Reality of Hope
Technical Paper GR3EN: Generative Relighting for 3D Environments
Educator's Day Session Preparing Students for Real-Time: The Hidden Production Shift in 3D Animation
Birds of a Feather Building the Future of Web Graphics with WebGL and WebGPU
Computer Animation Festival, Games Summit Einvala
Technical Paper 4D Human-Scene Reconstruction from Low-Overlap Captures
I
Poster 8. Helical Box Joints
Technical Workshop Asiagraphics Workshop on Neural Graphics Processing
Birds of a Feather Bring Your Bunny (or Something) 05: Fabrication Meet-up
Emerging Technologies EmoMime: Augmenting Social Behavior and Self-Expression via Wearable Robotic Limbs
Emerging Technologies Telekinetic Drive: Controlling Robots with Intent-Leaking Micro-Motions
Emerging Technologies NWON Large-Scale Flexible Electrostatic Speaker for Immersive Spatial Audio
Computer Animation Festival Hello Maggie!
Immersive Pavilion Lichtung
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Computer Animation Festival The Witcher Season 4
Educator's Forum “Live from LA!”: Facilitating Personal and Political Storytelling through Immersive Youth Theater
Emerging Technologies Demonstrating StepDance: Redesigned CNC Machines Integrating Real-Time Control in Digital Fabrication
Technical Paper Pixels2Peaks: Converting Terrain Images to Heightmaps
Technical Paper Inverse Rendering for Discrete X-Ray Computed Tomography
Technical Paper Neural Cellular Automata: From Cells to Pixels
Technical Paper Radiance Caching for Differentiable Path Tracing
Birds of a Feather 3D Assets: New features, Tooling, and What Comes Next
Birds of a Feather glTF 2.1 and Beyond: Building Interactive and Spatial 3D Experiences
Computer Animation Festival The Witcher Season 4
Computer Animation Festival The day I licked a pebble
ACM SIGGRAPH 365 SIGGRAPH Thesis Fast Forward
Birds of a Feather State of Animation Tools in the industry
Birds of a Feather State of Rigging Tools in the industry
Spatial Storytelling Flashover: Spatial Storytelling of Wildfire from Memory to Spatial Experience
Technical Paper Global Discrete Optimization for Quad-Dominant Mesh Reduction
China
Industry Session Arm Create - The New Arm Developer Experience
Technical Workshop Differentiable Physics for Graphics and AI
Technical Workshop Generative AI Meets Computer Graphics
Technical Workshop Human–AI Co-Creation in Generative Art: Graphics Methods, Systems, and Applications
Technical Paper JGS2-GQ: Training-free 2nd Jacobi with Gaussian Quadrature
Technical Paper MPM Lite: Linear Kernels and Integration without Particles
Technical Paper Guidestar-Free Adaptive Optics with Asymmetric Apertures
Technical Paper Deep Motion Warping via Phase-Conditioned Diffusion Autoencoder
Technical Workshop Differentiable Physics for Graphics and AI
Immersive Pavilion Landmine/Garden
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
Technical Paper Dynamic Visual Dominance in Stereoscopic Foveation
Technical Paper Deep Motion Warping via Phase-Conditioned Diffusion Autoencoder
Technical Paper Global Discrete Optimization for Quad-Dominant Mesh Reduction
Birds of a Feather Computer Graphics & Animation Research Projects
Educator's Forum Educator's Townhall Session
Birds of a Feather The Future of XR/AI in Smart Glasses
Emerging Technologies Rethinking the Render-Display Pipeline to Reduce Latency in Interaction
Production Session Toys meet Tech: The Making of Disney and Pixar's Toy Story 5
Computer Animation Festival Silent Night
Technical Paper Persistence-guided Prescribed Topological Simplification
Technical Paper Quads & Singularities
Birds of a Feather State of Hair in the Industry
Technical Paper Radiance Fields from Photons
Educator's Forum Code & Dev 1
Educator's Forum Culture & Heritage
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Technical Paper STyMo: Fast and Controllable Few-Shot Motion Style Transfer
Technical Paper Scalable GPU Construction of 3D Voronoi and Power Diagrams
Emerging Technologies Ground Spin Strike: Presentation of Impact Sensations by a Floor-Mounted Turntable
Technical Paper Dichoptic Foveation
Spatial Storytelling 3DGS in Web Gaming: ‘The Shadow of the Czar’
Technical Paper Dichoptic Foveation
Technical Workshop From Human Vision to Machine Vision
Production Session Toys meet Tech: The Making of Disney and Pixar's Toy Story 5
Computer Animation Festival, Games Summit Luma
Industry Session Autodesk Vision Series | What's Next for Animation at Autodesk
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Emerging Technologies NWON Large-Scale Flexible Electrostatic Speaker for Immersive Spatial Audio
Technical Paper FIT: A Large-Scale Dataset for Fit-Aware Virtual Try-On
Japan
Spatial Storytelling Global-Scale Photorealism with Google Immersive View XR
Emerging Technologies A MIDI-Controlled Water-Droplet Interface for Generating Droplet Impact Sounds
Technical Paper STyMo: Fast and Controllable Few-Shot Motion Style Transfer
Associate Professor of Cinematic Arts
Birds of a Feather The Last 20%: Getting GenAI to a Deliverable Frame
Technical Paper FIT: A Large-Scale Dataset for Fit-Aware Virtual Try-On
Computer Animation Festival The Nest
Computer Animation Festival Why we Fight // Ego
Computer Animation Festival Metachess: The Genesis
Technical Paper ReSTIR BDPT: Bidirectional ReSTIR Path Tracing with Caustics
Technical Paper Real-Time Level-of-Detail rendering with ReSTIR
Technical Paper NeuBase: Spline Surfaces with Neural Basis Functions
Technical Paper NeuPPS: Neural Piecewise Parametric Surfaces
United States of America
Computer Animation Festival Where Love Lied
ACM SIGGRAPH 365 SIGGRAPH for Beginners - Welcome to the Conference!
Technical Paper 4D Human-Scene Reconstruction from Low-Overlap Captures
Technical Paper Adapting Quality Metrics to Tone Mapping
ACM SIGGRAPH EC Chair
ACM SIGGRAPH 365 SIGGRAPH for Beginners - Welcome to the Conference!
Production Session We're All In This Together: The Making Of Disney and Pixar's Hoppers
Technical Paper 4D Human-Scene Reconstruction from Low-Overlap Captures
Technical Paper Affine Bodies, Shells & Rods
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Five Years Later
Technical Paper Curvature Space Editing of Highly-Coiled Hair
Technical Workshop Asiagraphics Workshop on Neural Graphics Processing
Technical Paper 3D Gaussian Splatting I
Birds of a Feather Neurodiversity in Computer Graphics, Games, and Interactive Media
Emerging Technologies NWON Large-Scale Flexible Electrostatic Speaker for Immersive Spatial Audio
Technical Workshop Performance, Rendering, and Interaction for Competitive Esports (PRICE)
Art Gallery Sternwerk
Technical Paper Texture-Aware Remeshing for Texture-aware Geometry Processing
Executive Creative Director/Sr. VFX Supervisor United States of America
Japan
Technical Paper Diceplay: A Modular Canvas for Physical Image Composition
Computer Animation Festival The day I licked a pebble
Technical Paper AGIPC: Adaptive In-Solve Algebraic Coarsening for GPU IPC
Technical Paper Autoregressive B-Rep Shape Generation with Parametric Surfaces
Technical Paper Efficient B-Spline Finite Elements for Cloth Simulation
Technical Paper Fabrication
Appy Hour RoboSax Melody Sl0t Machine
ACM SIGGRAPH 365 ACM SIGGRAPH Pioneers Reception
ACM SIGGRAPH 365 ACM SIGGRAPH Pioneers Reception
ACM SIGGRAPH 365 Pioneers Featured Speaker - Don Greenberg
Technical Paper Matérn Noise for Triangulation-Agnostic Flow Matching on Meshes
Educator's Forum Art + Code: Case Study in Expanding Access with p5.js
Computer Animation Festival Where Love Lied
Technical Paper Mechanical Cloaking of Halftoned Imagery
Director of Cinematography Layout United States of America
ACM SIGGRAPH 365 SIGGRAPH Thesis Fast Forward
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Birds of a Feather SIGGRAPH Asia 2026
Computer Animation Festival Azimuth
Technical Paper Diceplay: A Modular Canvas for Physical Image Composition
Technical Paper Distributed Affine Body Dynamics with Adaptive Consensus
Technical Paper JGS2-GQ: Training-free 2nd Jacobi with Gaussian Quadrature
Computer Animation Festival Orchid Square
Course Hydra in Production
Computer Animation Festival Silent Night
Talks New Generations
Computer Animation Festival Why we Fight // Ego
Computer Animation Festival Dear End,
Spatial Storytelling VR Biosecurity Surveillance Training for Indigenous Rangers
Technical Paper Semantic-Structural Alignment for Generative Pictorial Charts
Computer Animation Festival Opening the door to the neighborhood
Technical Paper mpcGear: Multi-Point Conjugation Gear Mechanisms
Technical Paper Free-form Surface Approximation Using Rotational Patches
Graduate in Doctor of Medicie and Computer Science
ACM SIGGRAPH 365 SIGGRAPH for Health: Convergence of Trends and Techniques
Technical Paper Taming optimization variance in compact neural shading networks
Computer Animation Festival, Games Summit Luma
Birds of a Feather Agentic Workflows
Birds of a Feather Going Cloud Native
Computer Animation Festival Beyond Words
Computer Animation Festival Where Love Lied
Course Hydra in Production
Technical Paper ShapeUP: Scalable Image-Conditioned 3D Editing
ACM SIGGRAPH 365 ACM SIGGRAPH: Opportunities and Programs for Educators - Part 1
ACM SIGGRAPH 365 ACM SIGGRAPH: Opportunities and Programs for Educators -– Part 2
Emerging Technologies Searchable.City: An Open-Vocabulary Semantic Atlas
Computer Animation Festival, Games Summit Luma
Technical Paper Lucky High Dynamic Range Smartphone Imaging
Technical Paper Woodstock: Interactive Modeling of Fungal Wood Decay
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
Technical Paper B-repLer: Language-guided Editing of CAD Models
Emerging Technologies, Technical Paper Emerging Technologies Demo - Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects
Technical Paper Learning for CAD
Technical Paper Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects
Immersive Pavilion Landmine/Garden
Technical Paper ReRoPE: Repurposing RoPE for Relative Camera Control
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Paper Pixal3D: Pixel-Aligned 3D Generation from Images
Technical Paper PEGAsus: 3D Personalization of Geometry and Appearance
Technical Paper Learned Universal Interoperable Virtual Try-ON
China
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
Technical Paper AGIPC: Adaptive In-Solve Algebraic Coarsening for GPU IPC
Technical Workshop Differentiable Physics for Graphics and AI
Technical Paper Efficient B-Spline Finite Elements for Cloth Simulation
Technical Paper Untangling Surfaces via Shape and Mesh Repulsion
Technical Paper Learned Universal Interoperable Virtual Try-ON
Technical Paper GR3EN: Generative Relighting for 3D Environments
Technical Paper GenPIE: A Time-Resolved Plenoptic Imager
Technical Paper Neural Quadrature Rule and Autoregressive Adaptive Sampling
Technical Paper RCGP: Resource Contracts for Graphics Programming
Technical Paper ReSTIR BDPT: Bidirectional ReSTIR Path Tracing with Caustics
Technical Paper Diceplay: A Modular Canvas for Physical Image Composition
Technical Paper Iris3D: 3D Generation via Synchronized Diffusion Distillation
Technical Paper LLM-enhanced Scene Graph Learning for Household Rearrangement
Technical Paper LLM-enhanced Scene Graph Learning for Household Rearrangement
Technical Paper Relit-LiVE: Relight Video by Jointly Learning Environment Video
Technical Paper Gradient-based Design of Non-Uniform Low-Discrepancy Samples
United States of America
Technical Workshop Generative AI Meets Computer Graphics
Technical Paper FIT: A Large-Scale Dataset for Fit-Aware Virtual Try-On
Immersive Pavilion Allow Me Into Your Dream: Sharing Mixed Realities Through Handshake
Real-Time Live! Create Interactive 3D Assets in Seconds!
Technical Paper A Few-Step Generative Model on Cumulative Flow Maps
China
Technical Paper PureSample: Neural Materials Learned by Sampling Microgeometry
United States of America
Technical Paper Generative 3D Gaussians with Learned Density Control
Technical Paper Nexus: Native Mesh Generation with Diffusion
Technical Paper Iris3D: 3D Generation via Synchronized Diffusion Distillation
Technical Paper RaDe-GS: Rasterizing Depth in Gaussian Splatting
Technical Paper NeuPPS: Neural Piecewise Parametric Surfaces
Technical Paper Boundary-aware Neural Model Reduction for PDEs
Technical Paper ReRoPE: Repurposing RoPE for Relative Camera Control
Educator's Day Session NVIDIA: How AI is Changing Education
Birds of a Feather glTF 2.1 and Beyond: Building Interactive and Spatial 3D Experiences
Birds of a Feather Geospatial and 3D Tiles
Birds of a Feather Building the Future of Web Graphics with WebGL and WebGPU
Technical Paper NeuPPS: Neural Piecewise Parametric Surfaces
Technical Paper ReSTIR BDPT: Bidirectional ReSTIR Path Tracing with Caustics
Technical Paper Real-Time Level-of-Detail rendering with ReSTIR
Birds of a Feather Montage as Pedagogical Scaffold for Reasoning Beyond Language
Technical Workshop Differentiable Physics for Graphics and AI
Technical Paper NeuPPS: Neural Piecewise Parametric Surfaces
Technical Paper Autoregressive B-Rep Shape Generation with Parametric Surfaces
Immersive Pavilion Immersive Virtual Reality Training for Laboratory Mouse Blood Collection
Technical Paper High-Fidelity 4D Cloth Capture Pipeline with a Two-Level Pattern
Birds of a Feather Textiles
Technical Workshop Differentiable Physics for Graphics and AI
Technical Paper Learned Universal Interoperable Virtual Try-ON
Stage Session Augmented, Not Automated
Technical Paper Scalable GPU Construction of 3D Voronoi and Power Diagrams
Production Session Wētā FX Presents: Avatar: Fire and Ash
Technical Paper MV-S2V: Multi-View Subject-Consistent Video Generation
Technical Paper MUSIC: Learning Muscle-Driven Dexterous Hand Control
Birds of a Feather Sustainable Research in Computer Graphics
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
Technical Paper Kinematic Kitbashing
Technical Paper Distributed Affine Body Dynamics with Adaptive Consensus
Technical Paper Iris3D: 3D Generation via Synchronized Diffusion Distillation
Technical Paper Learned Universal Interoperable Virtual Try-ON
Technical Workshop Asiagraphics Workshop on Neural Graphics Processing
Technical Paper Computational Design of Coordinate-Motion Assemblies
Technical Paper InvSculpt: Inverse Sculpting Modeling via Controlled 3D Generation and a Vector Displacement Field
Technical Paper Mobile3DGS³: Accelerate Mobile 3DGS Rendering via Gradient-Aware Super-Sampling and Frame Interpolation
Technical Paper Probe-based Walk on Spheres for Efficient Path Reusing
Technical Paper mpcGear: Multi-Point Conjugation Gear Mechanisms
Technical Workshop Asiagraphics Workshop on Neural Graphics Processing
Technical Workshop Generative AI Meets Computer Graphics
Technical Paper Untangling Surfaces via Shape and Mesh Repulsion
Technical Paper Surface Power Diagrams for Knit Singularity Placement
China
Technical Paper Relit-LiVE: Relight Video by Jointly Learning Environment Video
Technical Paper B-repLer: Language-guided Editing of CAD Models
Real-Time Live! Create Interactive 3D Assets in Seconds!
Technical Paper Nexus: Native Mesh Generation with Diffusion
Technical Paper Free-form Surface Approximation Using Rotational Patches
China
Technical Paper Learning View-Dependent Splatting Kernels
Technical Paper PEGAsus: 3D Personalization of Geometry and Appearance
Technical Paper High-Fidelity 4D Cloth Capture Pipeline with a Two-Level Pattern
Birds of a Feather The Continuous Production Layer: When Do Previs, Techvis, and Postvis Just Become Viz?
Birds of a Feather World Models: When Digital Reality Thinks, Adapts and Responds
Computer Animation Festival Susurros
Technical Paper Iris3D: 3D Generation via Synchronized Diffusion Distillation
Technical Paper RaDe-GS: Rasterizing Depth in Gaussian Splatting
Course Hydra in Production
Technical Paper SymX: Energy-based Simulation from Symbolic Expressions
Stage Session OpenUSD streamed to any device, anywhere.
Birds of a Feather Women at the Forefront: Discussing Storytelling in the Age of AI Production
Computer Animation Festival, Games Summit Rocketship Mai
Technical Paper SymX: Energy-based Simulation from Symbolic Expressions
Technical Paper SuperSDF:Sparse SDF Super-Resolution for Surface Extraction
Emerging Technologies WAVY (Wearable hAptics for Virtual realitY)
Technical Paper 8DNA: 8D Neural Asset Light Transport by Distribution Learning
Technical Paper Neural Quadrature Rule and Autoregressive Adaptive Sampling
Technical Paper Abstraction in Style: Beyond Texture and Color
Technical Paper Learning in Motion
Technical Paper Semantic-Structural Alignment for Generative Pictorial Charts
Technical Paper Generative Modeling with Orbit-Space Particle Flow Matching
Immersive Pavilion Immersive Virtual Reality Training for Laboratory Mouse Blood Collection
China
Technical Paper Computational Design of Coordinate-Motion Assemblies
Technical Paper Efficient B-Spline Finite Elements for Cloth Simulation
Technical Paper JGS2-GQ: Training-free 2nd Jacobi with Gaussian Quadrature
Immersive Pavilion Goo Goo Clash: A Co-located Mixed Reality VE-Sport Experience
Stage Session Prana Labs | Tripo AI x Prana Labs x NUS
Technical Paper Feature-Preserving Offset Meshing
Technical Paper Global Discrete Optimization for Quad-Dominant Mesh Reduction
Technical Paper AGIPC: Adaptive In-Solve Algebraic Coarsening for GPU IPC
Immersive Pavilion Cosmos Unseen: Black Holes
Spatial Storytelling Inside the Show: A Live VR Performance and the Backstage Systems Behind It
Immersive Pavilion Uncanny Alley: A New Day
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Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper Finding Fast Filters
Technical Paper BodyReLux: Temporally Consistent Full-Body Video Relighting
Birds of a Feather glTF 2.1 and Beyond: Building Interactive and Spatial 3D Experiences
Educator's Forum No Engine Required: Teaching Game Programming (Mostly) From Scratch
Poster 60. Transient Polarimetry
Computer Animation Festival Where Love Lied
Technical Paper Matérn Noise for Triangulation-Agnostic Flow Matching on Meshes
Technical Paper Implicit Minimal Surfaces for Bijective Correspondences
Technical Paper Video Analysis and Generation via a Semantic Progress Function
Technical Paper Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers
Technical Paper Geometry Processing
Technical Paper Iskra: A System for Inverse Geometry Processing
United States of America
Computer Animation Festival Orchid Square
Immersive Pavilion, Spatial Storytelling Roll for Reality: Virtual Production Improvised D&D Show
Birds of a Feather The Universal Scribe: A Single Model for Every Writing System
Birds of a Feather Remote Production in 2026: What actually works?
ACM SIGGRAPH 365 Chapters Party
ACM SIGGRAPH 365 Chapters: East Coast Meetup
ACM SIGGRAPH 365 Chapters: West Coast Meetup
ACM SIGGRAPH 365 Start, Join, Connect: All About ACM SIGGRAPH Chapters
Computer Animation Festival Cursed
Computer Animation Festival Apart
Technical Workshop Asiagraphics Workshop on Neural Graphics Processing
Technical Paper 3D Gaussian Splatting II
Technical Paper Adapting Quality Metrics to Tone Mapping
Technical Workshop From Human Vision to Machine Vision
United States of America
Technical Paper Surface Power Diagrams for Knit Singularity Placement
Technical Paper Gaussian Point Splatting
Technical Paper Differentiable Neutron Transport
Technical Paper Taming optimization variance in compact neural shading networks
Production Session Toys meet Tech: The Making of Disney and Pixar's Toy Story 5
Technical Paper Mechanical Cloaking of Halftoned Imagery
Technical Paper SuperSDF:Sparse SDF Super-Resolution for Surface Extraction
Computer Animation Festival Addicted To It
Computer Animation Festival Dear End,
Technical Paper MPM Lite: Linear Kernels and Integration without Particles
United States of America
Immersive Pavilion Lichtung
Technical Paper A Two-Millisecond Passthrough Headset for Perceptual Studies
Emerging Technologies Katakko: Embodiment of Modular Robots through Automatic Motion Mapping
Technical Paper Schrödinger Bridges on Discretized Geometric Domains
Birds of a Feather Techspressionism: An Expressive Approach to Digital Art
Technical Workshop Generative AI Meets Computer Graphics
Technical Paper Kinematic Kitbashing
Computer Animation Festival The Nest
Computer Animation Festival, Games Summit Twilight's End
Computer Animation Festival, Games Summit Welcome to Noxus
Birds of a Feather The Last 20%: Getting GenAI to a Deliverable Frame
Technical Paper TSMC: Time-varying 4D Scene Mesh Compression
Technical Paper Computational Design
Birds of a Feather Textiles
Birds of a Feather Motion Capture Society
Associate Professor
ACM SIGGRAPH 365 SIGGRAPH for Health: Convergence of Trends and Techniques
Real-Time Live! Dissectible Anatomy: Embodied Exploration for Education
ACM SIGGRAPH 365 Building and Transitioning the Rainbow Affinity Group
Birds of a Feather AI-Powered Standards: How Khronos Is Building the Future of Graphics
Birds of a Feather Khronos Fast Forward
Birds of a Feather glTF 2.1 and Beyond: Building Interactive and Spatial 3D Experiences
Production Session We're All In This Together: The Making Of Disney and Pixar's Hoppers
Technical Paper Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers
Spatial Storytelling Global-Scale Photorealism with Google Immersive View XR
Technical Paper NeuBase: Spline Surfaces with Neural Basis Functions
China
Technical Paper Efficient B-Spline Finite Elements for Cloth Simulation
Technical Paper JGS2-GQ: Training-free 2nd Jacobi with Gaussian Quadrature
Computer Animation Festival Beyond Words
Art Gallery Stuck in the Middle
Computer Animation Festival Orchid Square
Technical Paper Video Analysis and Generation via a Semantic Progress Function
Technical Paper Guidestar-Free Adaptive Optics with Asymmetric Apertures
Technical Paper Differentiable Voxelization of Surface Representations
Technical Paper Woodstock: Interactive Modeling of Fungal Wood Decay
Computer Animation Festival Azimuth
Immersive Pavilion Reframe: Collaborative AI Scene Editing in 360° Multiplayer VR
Technical Paper EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Camera
Emerging Technologies, Technical Paper Emerging Technologies Demo - EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Camera
Technical Paper Untangling Surfaces via Shape and Mesh Repulsion
Birds of a Feather Computer Graphics History: SIGGRAPH Stories and more…
ACM SIGGRAPH 365 DAC: SPARKS in Review: Digital Art and SE Asia, Performance, Immateriality, Interabilities, Artificial Life, AI in Filmmaking, and Animism
ACM SIGGRAPH 365 History: Fueling the Future by Preserving the Past - The ACM SIGGRAPH History Archive
Birds of a Feather SIGGRAPH Swag Swap and Archive Donation Location
Birds of a Feather Machine Choreographies: AI, Dance, and the Future of Embodied Performance
Technical Paper B-repLer: Language-guided Editing of CAD Models
ACM SIGGRAPH 365 Best of Eurographics 2026
Technical Paper Surface Power Diagrams for Knit Singularity Placement
Emerging Technologies Ground Spin Strike: Presentation of Impact Sensations by a Floor-Mounted Turntable
Immersive Pavilion Lichtung
Educator's Day Session Learning Matters. Certification Proves It.
Computer Animation Festival, Games Summit Einvala
Poster 60. Transient Polarimetry
Spatial Storytelling Virtual Theatre: Producing Live Theatre on Virtual Stages
Industry Session Making the Old Stories New: Innovative Dreams and Moses
Technical Paper Neural Cellular Automata: From Cells to Pixels
Immersive Pavilion Cosmos Unseen: Black Holes
Birds of a Feather From Splats to Worlds: Advanced 3DGS Applications
Birds of a Feather glTF 2.1 and Beyond: Building Interactive and Spatial 3D Experiences
Computer Animation Festival Dear End,
Production Session Wētā FX Presents: Avatar: Fire and Ash
Technical Paper Lifting Lines and Tone: Image-Space Stylization in Path-Space
Production Session Research to Reality: Scaling Generative AI for The Wizard of Oz at Sphere
Birds of a Feather OpenVDB
United States of America
Real-Time Live! Dissectible Anatomy: Embodied Exploration for Education
Computer Animation Festival The Left-Handed Snail
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Computer Animation Festival The Left-Handed Snail
Emerging Technologies Rethinking the Render-Display Pipeline to Reduce Latency in Interaction
Emerging Technologies Katakko: Embodiment of Modular Robots through Automatic Motion Mapping
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
United States of America
Computer Animation Festival, Games Summit Rocketship Mai
Technical Paper Surface Power Diagrams for Knit Singularity Placement
Birds of a Feather The State of Vulkan: Updates, Tools, and Developer Resources
Computer Animation Festival Where Love Lied
Industry Session Ray-Traced Gaussian Splats in Production: The June July Pipeline
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
Birds of a Feather Building the Future of Web Graphics with WebGL and WebGPU
Technical Paper Distance Field Rasterization for End-to-End Mesh Reconstruction
China
Educator's Forum Current Hiring Trends in the Animation & VFX Industry
ACM SIGGRAPH 365, Art Gallery, Art Paper ACM SIGGRAPH Digital Arts Community Roundtables
Art Gallery, Art Paper Art Gallery and Art Papers Awards Gathering
ACM SIGGRAPH 365 DAC & SIGGRAPH 2026 Creative Content Overview
Art Paper Memory and Heritage
ACM SIGGRAPH 365, Art Gallery, Art Paper SIGGRAPH Art Party - Joint Event by DAC, Art Paper & Art Gallery
Technical Paper Tube Maps: Fast SPH Boundary Handling with Tubular Coordinates
Emerging Technologies NWON Large-Scale Flexible Electrostatic Speaker for Immersive Spatial Audio
Educator's Forum Developing spatial reasoning skills using virtuality puppets
Computer Animation Festival, Games Summit Untitled John Wick Game - Reveal Trailer
Technical Paper Taming optimization variance in compact neural shading networks
Technical Paper Inverse Rendering for Discrete X-Ray Computed Tomography
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Course Moving Mobile Graphics
Computer Animation Festival, Games Summit Luma
Emerging Technologies NWON Large-Scale Flexible Electrostatic Speaker for Immersive Spatial Audio
Educator's Forum Current Hiring Trends in the Animation & VFX Industry
Educator's Forum Light Field Cinematography (and the Birth of a Volumetrics Lab)
ACM SIGGRAPH 365 SIGGRAPH for Health: Convergence of Trends and Techniques
Art Gallery 顫杵(sensho)
Emerging Technologies WAVY (Wearable hAptics for Virtual realitY)
United States of America
Computer Animation Festival, Games Summit Untitled John Wick Game - Reveal Trailer
Talks AI Reflections
Technical Paper 2D Gaussian Splatting for Bézier Spline Line Art Vectorization
Technical Paper CaRaFe: Camera-Radar Radiance Fields for Scene Reconstruction
Technical Paper Efficient Sampling: ReSTIR and More
Technical Paper NILE: Nested Interleaving of Low-Dimensional Elements
Technical Paper Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers
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Technical Paper Synchronizing Fields with Singularities
Birds of a Feather MoonRay
Real-Time Live! HiPR: Hierarchical Progressive Rendering for Immediate Feedback
Computer Animation Festival Orchid Square
Technical Paper Neural Cellular Automata: From Cells to Pixels
Technical Paper Synchronizing Fields with Singularities
Technical Paper Woodstock: Interactive Modeling of Fungal Wood Decay
Birds of a Feather Machine Choreographies: AI, Dance, and the Future of Embodied Performance
Emerging Technologies WAVY (Wearable hAptics for Virtual realitY)
Technical Paper Stress-Aware Panelization of Freeform Surfaces
Birds of a Feather VFX Reference Platform - A Common Platform for VFX Software
Technical Paper High-Order Continuous Geometrical Validity
Technical Paper Surface chamfering for robust tetrahedral meshing
Technical Paper SuperSDF:Sparse SDF Super-Resolution for Surface Extraction
Computer Animation Festival Cursed
Technical Paper Image Editing
Technical Paper 4D Human-Scene Reconstruction from Low-Overlap Captures
Art Gallery Diffusion TV
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Computer Animation Festival Susurros
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper Film/VFX Production
Technical Paper Just-Dub-It: Video dubbing via Joint Audio-Visual Diffusion
Immersive Pavilion Cosmos Unseen: Black Holes
Birds of a Feather ASWF Diversity & Inclusion Working Group
Birds of a Feather OpenColorIO
Technical Paper Computational Photography
Technical Paper Learning View-Dependent Splatting Kernels
Technical Paper Distributed Affine Body Dynamics with Adaptive Consensus
Technical Paper Boundary-aware Neural Model Reduction for PDEs
Technical Paper Distributed Affine Body Dynamics with Adaptive Consensus
Technical Paper A Two-Millisecond Passthrough Headset for Perceptual Studies
Technical Paper Gaussian Point Splatting
Industry Session Arm Create - The New Arm Developer Experience
Stage Session Fine-Tuning Neural Graphics Models with Arm Model Gym
France
Computer Animation Festival The Lost Bus
Computer Animation Festival, Games Summit Einvala
Computer Animation Festival Susurros
Technical Paper The PhaseTree: Multiphase Signed Distance Fields
Computer Animation Festival, Games Summit Luma
Technical Paper NILE: Nested Interleaving of Low-Dimensional Elements
Computer Animation Festival Silent Night
Technical Paper Free-form Surface Approximation Using Rotational Patches
Computer Animation Festival Cursed
Computer Animation Festival The day I licked a pebble
Technical Paper Constant Mean Curvature Surfaces from Discrete Harmonic Maps
Technical Paper Woodstock: Interactive Modeling of Fungal Wood Decay
France
Computer Animation Festival Susurros
Technical Paper Video Analysis and Generation via a Semantic Progress Function
Computer Animation Festival Captives
Computer Animation Festival Beyond Words
Technical Paper STyMo: Fast and Controllable Few-Shot Motion Style Transfer
Technical Paper Stress-Aware Panelization of Freeform Surfaces
Technical Paper Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers
Course Moving Mobile Graphics
Birds of a Feather The State of Vulkan: Updates, Tools, and Developer Resources
Birds of a Feather Khronos Fast Forward
Immersive Pavilion Impulse: Dawn of the Digital Dance Studio
Technical Paper RCGP: Resource Contracts for Graphics Programming
Computer Animation Festival, Games Summit Einvala
Computer Animation Festival, Games Summit Luma
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Paper High-Order Continuous Geometrical Validity
Educator's Forum Current Hiring Trends in the Animation & VFX Industry
Q
Birds of a Feather Bring Your Bunny (or Something) 05: Fabrication Meet-up
Technical Paper AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation
Technical Paper Autoregressive B-Rep Shape Generation with Parametric Surfaces
Technical Paper GenPIE: A Time-Resolved Plenoptic Imager
R
Educator's Forum Code & Dev 2
Birds of a Feather The Geometry Gap: Ground-Truth 4D Data for World Models and Physical AI
Stage Session RigX: Rethinking How Characters Are Rigged
United States of America
Technical Paper Finding Fast Filters
Technical Paper RCGP: Resource Contracts for Graphics Programming
Immersive Pavilion Cosmos Unseen: Black Holes
Technical Paper 8DNA: 8D Neural Asset Light Transport by Distribution Learning
Technical Workshop Asiagraphics Workshop on Neural Graphics Processing
Technical Paper Neural Quadrature Rule and Autoregressive Adaptive Sampling
Technical Paper RCGP: Resource Contracts for Graphics Programming
Technical Paper CaRaFe: Camera-Radar Radiance Fields for Scene Reconstruction
Birds of a Feather Art in the Time of A.I.
ACM SIGGRAPH 365 Chapters: West Coast Meetup
Production Session Wētā FX Presents: Avatar: Fire and Ash
Birds of a Feather Montage as Pedagogical Scaffold for Reasoning Beyond Language
Technical Workshop Performance, Rendering, and Interaction for Competitive Esports (PRICE)
Computer Animation Festival Silent Night
Computer Animation Festival The Lost Bus
SIGGRAPH 2026 Conference Chair
ACM SIGGRAPH 365 SIGGRAPH for Beginners - Welcome to the Conference!
Talks Between the Frames
Talks Rendering and Materials
Industry Session From Game Engine to Production Engine
Course Hydra in Production
Computer Animation Festival Susurros
Birds of a Feather OpenTimelineIO
Technical Paper Fast VEM Fluid Simulation
Technical Paper Phased & Viscous Fluids
Industry Session NVIDIA Physical AI Day | Building SimReady 3D Worlds for Physical AI
Computer Animation Festival The Witcher Season 4
ACM SIGGRAPH 365, Art Gallery, Art Paper ACM SIGGRAPH Digital Arts Community Roundtables
Art Gallery, Art Paper Art Gallery and Art Papers Awards Gathering
ACM SIGGRAPH 365 DAC & SIGGRAPH 2026 Creative Content Overview
ACM SIGGRAPH 365, Art Gallery, Art Paper SIGGRAPH Art Party - Joint Event by DAC, Art Paper & Art Gallery
Spatial Storytelling Flashover: Spatial Storytelling of Wildfire from Memory to Spatial Experience
ACM SIGGRAPH 365 ACM SIGGRAPH Cartographic Visualization Birds of a Feather
Director of Cinematography Lighting United States of America
Technical Paper Reciprocal Latent Fields for Precomputed Sound Propagation
Immersive Pavilion Allow Me Into Your Dream: Sharing Mixed Realities Through Handshake
Technical Paper Gaussian Point Splatting
United States of America
Technical Workshop Performance, Rendering, and Interaction for Competitive Esports (PRICE)
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Five Years Later
Technical Paper Gradient-based Design of Non-Uniform Low-Discrepancy Samples
Technical Paper Matérn Noise for Triangulation-Agnostic Flow Matching on Meshes
Technical Paper Photons × Force: Differentiable Radiation Pressure Modeling
Technical Paper Real-Time Rendering
Technical Paper Diceplay: A Modular Canvas for Physical Image Composition
Birds of a Feather New 3D creation workflows and international collaboration in the real-time 3D and GenAI Era
Birds of a Feather Remote Production in 2026: What actually works?
ACM SIGGRAPH 365 Chapters: East Coast Meetup
Technical Paper Persistence-guided Prescribed Topological Simplification
Birds of a Feather Khronos Fast Forward
CFX Artist
ACM SIGGRAPH 365 How to Get Your Resume & Reel Noticed
Cloth and Hair TD/Hair Groomer United States of America
ACM SIGGRAPH 365 SIGGRAPH for Beginners - Welcome to the Conference!
Birds of a Feather State of Hair in the Industry
ACM SIGGRAPH 365 Women of SIGGRAPH Conversations (WOSC) Breakfast Mixer
ACM SIGGRAPH 365, Birds of a Feather Women of SIGGRAPH Conversations (WOSC): Meet and Greet
Technical Paper Progressive Photorealistic Simplification
Birds of a Feather Khronos Fast Forward
Computer Animation Festival, Games Summit Einvala
Computer Animation Festival, Games Summit Luma
Birds of a Feather Techspressionism: An Expressive Approach to Digital Art
Birds of a Feather Deploying Radiance Fields Across Real-time and Web: Bridging Academia and Industry
Birds of a Feather From Splats to Worlds: Advanced 3DGS Applications
Birds of a Feather Color Interop Forum
Birds of a Feather Access:VFX Networking + Recruiter AMA
Educator's Forum Current Hiring Trends in the Animation & VFX Industry
Technical Paper MeshFlow: Mesh Generation with Equivariant Flow Matching
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Computer Animation Festival The Witcher Season 4
Birds of a Feather Building the Future of Web Graphics with WebGL and WebGPU
Computer Animation Festival In Conversation with Brad Bird
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Computer Animation Festival Captives
United States of America
Computer Animation Festival Dear End,
Technical Paper Inverse Rendering for Discrete X-Ray Computed Tomography
Production Session Wētā FX Presents: Avatar: Fire and Ash
Emerging Technologies Telekinetic Drive: Controlling Robots with Intent-Leaking Micro-Motions
Technical Paper CaRaFe: Camera-Radar Radiance Fields for Scene Reconstruction
Immersive Pavilion Goo Goo Clash: A Co-located Mixed Reality VE-Sport Experience
Technical Paper Forget Superresolution, Sample Adaptively (when Path Tracing)
Educator's Day Session Shaping Future Storytellers: Integrating Advanced 3D, AI and VP Workflows
Birds of a Feather DevOps in Production
Technical Paper C^0 Generalized Coons Volumes over Arbitrary Polyhedra
Technical Paper Dichoptic Foveation
Emerging Technologies EmoMime: Augmenting Social Behavior and Self-Expression via Wearable Robotic Limbs
Emerging Technologies Telekinetic Drive: Controlling Robots with Intent-Leaking Micro-Motions
Stage Session RigX: Rethinking How Characters Are Rigged
Technical Paper NeuBase: Spline Surfaces with Neural Basis Functions
Technical Paper NeuPPS: Neural Piecewise Parametric Surfaces
Technical Paper Reconstruction & Sampling
Birds of a Feather The Last 20%: Getting GenAI to a Deliverable Frame
Birds of a Feather Machine Choreographies: AI, Dance, and the Future of Embodied Performance
Technical Paper The PhaseTree: Multiphase Signed Distance Fields
Technical Paper Constant Mean Curvature Surfaces from Discrete Harmonic Maps
Technical Paper Buoyancy-driven Phase Separation in the Material Point Method
Technical Paper 2D Gaussian Splatting for Bézier Spline Line Art Vectorization
Technical Paper Diceplay: A Modular Canvas for Physical Image Composition
Technical Workshop Human–AI Co-Creation in Generative Art: Graphics Methods, Systems, and Applications
Birds of a Feather Textiles
Technical Paper MUSIC: Learning Muscle-Driven Dexterous Hand Control
Technical Paper ReRoPE: Repurposing RoPE for Relative Camera Control
Technical Paper Woodstock: Interactive Modeling of Fungal Wood Decay
Technical Paper Mechanical Cloaking of Halftoned Imagery
Technical Paper Dynamic Visual Dominance in Stereoscopic Foveation
Technical Paper Forget Superresolution, Sample Adaptively (when Path Tracing)
Technical Paper Rao-Blackwellized Markov chain Monte Carlo Light Transport
Emerging Technologies, Technical Paper Emerging Technologies Demo - LooseRoPE: Content-aware Attention Manipulation for Semantic Harmonization
Technical Paper A Bayesian Approach for Task-Specific Next-Best-View Selection with Uncertain Geometry
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Five Years Later
Technical Paper Dual Contouring of Signed Distance Data
Technical Paper Tube Maps: Fast SPH Boundary Handling with Tubular Coordinates
Technical Paper Winding Numbers & Surface Representations
Immersive Pavilion Impulse: Dawn of the Digital Dance Studio
Computer Animation Festival The Nest
Birds of a Feather Adopting OpenUSD and MaterialX in Production Pipelines
Birds of a Feather The USD Collective Projects
Course Hydra in Production
Computer Animation Festival The Witcher Season 4
Technical Paper Dynamic Visual Dominance in Stereoscopic Foveation
Technical Paper Reciprocal Latent Fields for Precomputed Sound Propagation
Computer Animation Festival Cursed
Spatial Storytelling Cheap and Cheerful: Low-Fidelity Prototyping for Spatial Stories
Emerging Technologies EnableController: Generative Kinematics for Universal Access and Gamified Rehabilitation
Technical Paper ReRoPE: Repurposing RoPE for Relative Camera Control
Technical Paper Differentiable Geometry Processing & Flow Maps
Technical Paper NeuPPS: Neural Piecewise Parametric Surfaces
Technical Paper Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects
Technical Paper B-repLer: Language-guided Editing of CAD Models
ACM SIGGRAPH 365 Meet Mingle and Make a Difference
Technical Paper Garment Particles: A 2D–3D Symmetric Garment Representation for Generation and Editing
Technical Paper Layouts & Procedural
Technical Paper Boundary-aware Neural Model Reduction for PDEs
Technical Paper GenPIE: A Time-Resolved Plenoptic Imager
China
Technical Paper Autoregressive B-Rep Shape Generation with Parametric Surfaces
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
Birds of a Feather ANARI in Action: Open Rendering for Visualization, Simulation, and Discovery
Birds of a Feather ANARI: Advancing Open Rendering Standards
Birds of a Feather Agentic Workflows
Birds of a Feather Going Cloud Native
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Five Years Later
Technical Paper Curvature Space Editing of Highly-Coiled Hair
Stage Session Prana Labs | Tripo AI x Prana Labs x NUS
Technical Paper Efficient B-Spline Finite Elements for Cloth Simulation
Emerging Technologies Ground Spin Strike: Presentation of Impact Sensations by a Floor-Mounted Turntable
Emerging Technologies EmoMime: Augmenting Social Behavior and Self-Expression via Wearable Robotic Limbs
Technical Paper Complex-Valued Holographic Radiance Fields
Technical Paper Buoyancy-driven Phase Separation in the Material Point Method
Computer Animation Festival SWOT Mission Unlocks a New View of Our Waterways
Emerging Technologies Katakko: Embodiment of Modular Robots through Automatic Motion Mapping
Birds of a Feather Designing Interfaces for Aphantasia
Technical Paper RaDe-GS: Rasterizing Depth in Gaussian Splatting
Technical Paper High-Order Continuous Geometrical Validity
Birds of a Feather Blender Foundation - Community meetup
Course Hydra in Production
Technical Paper Rao-Blackwellized Markov chain Monte Carlo Light Transport
Technical Paper Robust Biharmonic Skinning Using Geometric Fields
Technical Paper A Two-Millisecond Passthrough Headset for Perceptual Studies
United States of America
Technical Paper RCGP: Resource Contracts for Graphics Programming
ACM SIGGRAPH 365 How to Get Your Resume & Reel Noticed
Birds of a Feather Machine Choreographies: AI, Dance, and the Future of Embodied Performance
Technical Paper A Two-Millisecond Passthrough Headset for Perceptual Studies
Principal, Digiplasty
Computer Animation Festival, Games Summit Luma
Technical Paper Constant Mean Curvature Surfaces from Discrete Harmonic Maps
Technical Paper Implicit Minimal Surfaces for Bijective Correspondences
Technical Paper Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers
Technical Paper Image Generation
Technical Paper Iskra: A System for Inverse Geometry Processing
Technical Paper Robust Biharmonic Skinning Using Geometric Fields
Technical Paper Schrödinger Bridges on Discretized Geometric Domains
Birds of a Feather State of Hair in the Industry
Technical Paper Distance Field Rasterization for End-to-End Mesh Reconstruction
Technical Paper Computational Design of Coordinate-Motion Assemblies
Technical Paper mpcGear: Multi-Point Conjugation Gear Mechanisms
Technical Paper MV-S2V: Multi-View Subject-Consistent Video Generation
Computer Animation Festival The Witcher Season 4
ACM SIGGRAPH 365 Best of Eurographics 2026
Real-Time Live! Promptable AI Camera
Technical Workshop Asiagraphics Workshop on Neural Graphics Processing
Technical Paper GR3EN: Generative Relighting for 3D Environments
Emerging Technologies Pinlight AR Near-Eye Display with Large FOV and Expanded Eyebox through Eye Tracking
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Five Years Later
Technical Paper Dual Contouring of Signed Distance Data
Technical Paper Reconstruction
Technical Paper Robust Biharmonic Skinning Using Geometric Fields
Industry Session NVIDIA Physical AI Day | Building SimReady 3D Worlds for Physical AI
Course Curves for Technical Artists
Birds of a Feather MaterialX and OpenPBR
Birds of a Feather Open Review Initiative, including OpenRV and xSTUDIO
Computer Animation Festival, Games Summit Rocketship Mai
Supervising Director of Tiburon Technical Operations
ACM SIGGRAPH 365 How to Get Your Resume & Reel Noticed
Technical Workshop Differentiable Physics for Graphics and AI
Technical Paper MPM Lite: Linear Kernels and Integration without Particles
Computer Animation Festival, Games Summit Ocean Futurisms: Havsrå
Computer Animation Festival Ocean Futurisms: MANA
Computer Animation Festival, Games Summit Ocean Futurisms: Havsrå
Computer Animation Festival Ocean Futurisms: MANA
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
ACM SIGGRAPH 365 SIGGRAPH Thesis Fast Forward
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
Technical Paper HumanFlow: Controllable Human Image Generation via Flow Matching
Technical Paper MeshFlow: Mesh Generation with Equivariant Flow Matching
Technical Paper Adapting Quality Metrics to Tone Mapping
Technical Paper Dichoptic Foveation
Technical Paper Dynamic Visual Dominance in Stereoscopic Foveation
Technical Workshop From Human Vision to Machine Vision
Technical Paper GenPIE: A Time-Resolved Plenoptic Imager
Technical Paper MUSIC: Learning Muscle-Driven Dexterous Hand Control
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Paper A Few-Step Generative Model on Cumulative Flow Maps
Technical Paper Semantic-Structural Alignment for Generative Pictorial Charts
Technical Paper Neural Cellular Automata: From Cells to Pixels
Emerging Technologies NWON Large-Scale Flexible Electrostatic Speaker for Immersive Spatial Audio
ACM SIGGRAPH 365, Art Gallery, Art Paper ACM SIGGRAPH Digital Arts Community Roundtables
ACM SIGGRAPH 365 DAC & SIGGRAPH 2026 Creative Content Overview
Art Paper Embodiment and Translation
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Emerging Technologies Telekinetic Drive: Controlling Robots with Intent-Leaking Micro-Motions
United States of America
Technical Paper Iris3D: 3D Generation via Synchronized Diffusion Distillation
Technical Paper RaDe-GS: Rasterizing Depth in Gaussian Splatting
Technical Paper Img2CADSeq: Image-to-CAD Generation via Sequence-Based Diffusion
Spatial Storytelling REfact: Growing with Movement – A Hybrid Performance
Technical Paper Differentiable Neutron Transport
Birds of a Feather Montage as Pedagogical Scaffold for Reasoning Beyond Language
Spatial Storytelling The Instrument Is the Story: Ten Years of Spatial Music-Making with Paradiddle
Immersive Pavilion, Spatial Storytelling Roll for Reality: Virtual Production Improvised D&D Show
Immersive Pavilion Goo Goo Clash: A Co-located Mixed Reality VE-Sport Experience
Head of 3D Tech Artists & Solution Consultants United States of America
Immersive Pavilion Allow Me Into Your Dream: Sharing Mixed Realities Through Handshake
Technical Paper 2D Gaussian Splatting for Bézier Spline Line Art Vectorization
Computer Animation Festival Hello Maggie!
Computer Animation Festival The Witcher Season 4
Technical Paper BodyReLux: Temporally Consistent Full-Body Video Relighting
Real-Time Live! HiPR: Hierarchical Progressive Rendering for Immediate Feedback
Technical Paper Scalable GPU Construction of 3D Voronoi and Power Diagrams
Birds of a Feather Machine Learning, Neural Rendering, and the Future of Open Graphics
Birds of a Feather Khronos Fast Forward
Computer Animation Festival Azimuth
Technical Paper MPM Lite: Linear Kernels and Integration without Particles
Technical Paper Video Generation
ACM SIGGRAPH 365 Best of Eurographics 2026
Technical Paper Efficient Multiscale Lanczos Eigenpair Extraction
Birds of a Feather Fulbright Program International Exchange Opportunities
Industry Session Autodesk Vision Series | What's Next for Animation at Autodesk
Birds of a Feather OpenEXR
Technical Paper Iris3D: 3D Generation via Synchronized Diffusion Distillation
Computer Animation Festival Addicted To It
Technical Paper Feature-Preserving Offset Meshing
Computer Animation Festival Beyond Words
Computer Animation Festival The Nest
Birds of a Feather The Last 20%: Getting GenAI to a Deliverable Frame
Emerging Technologies NWON Large-Scale Flexible Electrostatic Speaker for Immersive Spatial Audio
Technical Workshop Generative AI Meets Computer Graphics
Technical Paper Numerical Geometry a la Mode
Computer Animation Festival Saba
Birds of a Feather AI-Powered Standards: How Khronos Is Building the Future of Graphics
Birds of a Feather Khronos Fast Forward
Birds of a Feather OMBI: Open Standards for the Metaverse Browser
Spatial Storytelling Inside the Show: A Live VR Performance and the Backstage Systems Behind It
Immersive Pavilion Uncanny Alley: A New Day
Talks Workflows it is
Real-Time Live! Create Interactive 3D Assets in Seconds!
Technical Paper Generalized Aberrations for Processing-Aware Optical Design
Technical Paper Lucky High Dynamic Range Smartphone Imaging
Technical Paper Generative Modeling with Orbit-Space Particle Flow Matching
ACM SIGGRAPH 365 DAC & SIGGRAPH 2026 Creative Content Overview
United States of America
Spatial Storytelling Dog Walk: Narrating Human-AI Alignment through Companion Robots
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Computer Animation Festival, Games Summit Love & Gold
Technical Paper TSMC: Time-varying 4D Scene Mesh Compression
Technical Paper Reciprocal Latent Fields for Precomputed Sound Propagation
Technical Paper Guidestar-Free Adaptive Optics with Asymmetric Apertures
ACM SIGGRAPH 365 SIGGRAPH Thesis Fast Forward
Computer Animation Festival The Left-Handed Snail
Computer Animation Festival Where Love Lied
Art Gallery Gradi
Technical Paper GR3EN: Generative Relighting for 3D Environments
Computer Animation Festival Beyond Words
Technical Paper Radiance Caching for Differentiable Path Tracing
Computer Animation Festival, Games Summit Untitled John Wick Game - Reveal Trailer
Birds of a Feather UNC Computer Science SIGGRAPH Alumni Lunch
Birds of a Feather Building the Future of Web Graphics with WebGL and WebGPU
Technical Paper Better Bending: Analysis, Construction and Verification of Discrete Bending Models for Kirchhoff-Love Shells
Technical Paper Hair, Fur & Feathers
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Associate Professor China
Computer Animation Festival, Games Summit Rocketship Mai
Spatial Storytelling Flashover: Spatial Storytelling of Wildfire from Memory to Spatial Experience
United States of America
Technical Paper PureSample: Neural Materials Learned by Sampling Microgeometry
Technical Paper Relit-LiVE: Relight Video by Jointly Learning Environment Video
Technical Paper JGS2-GQ: Training-free 2nd Jacobi with Gaussian Quadrature
Technical Paper NPR, Style & Abstraction
Spatial Storytelling Global-Scale Photorealism with Google Immersive View XR
Technical Paper Motion4Motion: Motion Transfer Across Subjects at Inference
Technical Paper BoxCtrl: 3D-Aware Visual Prompting for Geometric Image Editing
China
Real-Time Live! Create Interactive 3D Assets in Seconds!
Technical Paper Nexus: Native Mesh Generation with Diffusion
Technical Paper Volume-Preserving LBM-MPM Coupling for Air-Water-Sand Mixtures
Technical Paper Distributed Affine Body Dynamics with Adaptive Consensus
Birds of a Feather USD, Hydra, OpenExec and OpenSubdiv: Pixar’s Open Source Meetup
Technical Paper Dual Contouring of Signed Distance Data
Technical Paper Generative 3D Gaussians with Learned Density Control
Technical Paper Abstraction in Style: Beyond Texture and Color
Technical Paper Generative Modeling with Orbit-Space Particle Flow Matching
United States of America
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
Technical Paper Generative Modeling with Orbit-Space Particle Flow Matching
ACM SIGGRAPH 365 SIGGRAPH Thesis Fast Forward
Technical Paper Parametric Surfaces
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation
Emerging Technologies, Technical Paper Emerging Technologies Demo - MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives
Immersive Pavilion Immersive Virtual Reality Training for Laboratory Mouse Blood Collection
China
Technical Paper Autoregressive B-Rep Shape Generation with Parametric Surfaces
Technical Paper MTPano: Multi-Task Panoramic Scene Understanding via Label-Free Integration of Dense Prediction Priors
Technical Paper NeuBase: Spline Surfaces with Neural Basis Functions
Technical Paper NeuPPS: Neural Piecewise Parametric Surfaces
Technical Paper AGIPC: Adaptive In-Solve Algebraic Coarsening for GPU IPC
Technical Paper Ref-DGS: Reflective Dual Gaussian Splatting
Technical Paper FIT: A Large-Scale Dataset for Fit-Aware Virtual Try-On
China
Technical Paper GenPIE: A Time-Resolved Plenoptic Imager
Technical Paper Neural Quadrature Rule and Autoregressive Adaptive Sampling
Technical Paper Free-form Surface Approximation Using Rotational Patches
Technical Paper PureSample: Neural Materials Learned by Sampling Microgeometry
ACM SIGGRAPH 365 Chapters: East Coast Meetup
Computer Animation Festival Exit
Technical Workshop Performance, Rendering, and Interaction for Competitive Esports (PRICE)
Emerging Technologies Rethinking the Render-Display Pipeline to Reduce Latency in Interaction
Computer Animation Festival The Lost Bus
ACM SIGGRAPH 365 Building and Transitioning the Rainbow Affinity Group
ACM SIGGRAPH 365 LGBTQI+ and Allies Rainbow Meetup
中国
Technical Paper Taming optimization variance in compact neural shading networks
Computer Animation Festival Oniko
Technical Paper Gaussian Point Splatting
Technical Paper Lifting Lines and Tone: Image-Space Stylization in Path-Space
Technical Paper SymX: Energy-based Simulation from Symbolic Expressions
Technical Paper Garment Particles: A 2D–3D Symmetric Garment Representation for Generation and Editing
Technical Paper MeshFlow: Mesh Generation with Equivariant Flow Matching
Technical Paper Policy-based Foveated Imaging and Perception
Technical Paper Spatially Accelerated Winding Numbers for Curved Geometry
ACM SIGGRAPH 365 SIGGRAPH Thesis Fast Forward
Technical Paper Vectors Graphics, Strokes & Sketches
Birds of a Feather Sustainable Research in Computer Graphics
Senior Recruiter
ACM SIGGRAPH 365 How to Get Your Resume & Reel Noticed
Technical Workshop From Human Vision to Machine Vision
Spatial Storytelling Flashover: Spatial Storytelling of Wildfire from Memory to Spatial Experience
Birds of a Feather From Splats to Worlds: Advanced 3DGS Applications
Birds of a Feather glTF 2.1 and Beyond: Building Interactive and Spatial 3D Experiences
Birds of a Feather Computer Graphics History: SIGGRAPH Stories and more…
Technical Workshop From Human Vision to Machine Vision
Birds of a Feather SIGGRAPH Swag Swap and Archive Donation Location
Industry Session Crafty Apes: Rendering at Scale with V-Ray
Computer Animation Festival The Reality of Hope
Technical Paper Radiance Caching for Differentiable Path Tracing
Computer Animation Festival, Games Summit Rocketship Mai
Technical Paper STyMo: Fast and Controllable Few-Shot Motion Style Transfer
Birds of a Feather AI-Powered Standards: How Khronos Is Building the Future of Graphics
Birds of a Feather The State of Vulkan: Updates, Tools, and Developer Resources
Computer Animation Festival In Conversation with Tyree Dillihay
Technical Paper Fast and Exact Winding Numbers for Triangle Meshes
Immersive Pavilion Lichtung
Computer Animation Festival Orchid Square
Technical Paper Ref-DGS: Reflective Dual Gaussian Splatting
Computer Animation Festival, Games Summit Rocketship Mai
Birds of a Feather Khronos Fast Forward
Birds of a Feather Real-Time Shading BOF: Building a Community Around Shaders, Shading Languages, and Tech Artist Workflows
Birds of a Feather Slang in Action: Modern Shading for Graphics, Compute, and AI
Technical Paper Differentiable Voxelization of Surface Representations
Computer Animation Festival The Witcher Season 4
Production Session Visualizing the Moon for Artemis II
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
Technical Paper Gaussian Reconstruction
Technical Paper Learning View-Dependent Splatting Kernels
Computer Animation Festival A Journey Through Pages
Technical Workshop Generative AI Meets Computer Graphics
Technical Paper Generalized Spherical Harmonics Products using Spherical Grids
Technical Paper Gradient Domain Reconstruction for Monte Carlo PDE Solvers
Technical Paper Fluid Reconstruction & Optimization
Technical Paper Global Discrete Optimization for Quad-Dominant Mesh Reduction
Technical Paper LightOpt: Lights Optimization for Real-time Rendering
Technical Paper Simulation
Technical Paper Real-Time Level-of-Detail rendering with ReSTIR
Technical Paper Deep Motion Warping via Phase-Conditioned Diffusion Autoencoder
Technical Paper 8DNA: 8D Neural Asset Light Transport by Distribution Learning
Technical Paper Neural Quadrature Rule and Autoregressive Adaptive Sampling
China
China
Industry Session Arm Create - The New Arm Developer Experience
Technical Paper ReSTIR BDPT: Bidirectional ReSTIR Path Tracing with Caustics
Technical Paper Real-Time Level-of-Detail rendering with ReSTIR
X
Production Session Toys meet Tech: The Making of Disney and Pixar's Toy Story 5
Emerging Technologies Pinlight AR Near-Eye Display with Large FOV and Expanded Eyebox through Eye Tracking
United States of America
Technical Paper Policy-based Foveated Imaging and Perception
Technical Paper Diceplay: A Modular Canvas for Physical Image Composition
Technical Paper Volume-Preserving LBM-MPM Coupling for Air-Water-Sand Mixtures
Technical Paper Fast and Exact Winding Numbers for Triangle Meshes
Technical Paper Free-form Surface Approximation Using Rotational Patches
Technical Paper GR3EN: Generative Relighting for 3D Environments
Technical Paper 8DNA: 8D Neural Asset Light Transport by Distribution Learning
Emerging Technologies, Technical Paper Emerging Technologies Demo - A Generalizable Light Transport 3D Embedding for Global Illumination
Technical Paper Generalized Spherical Harmonics Products using Spherical Grids
Technical Paper Feature-Preserving Offset Meshing
Technical Paper GenPIE: A Time-Resolved Plenoptic Imager
Technical Paper Feature-Preserving Offset Meshing
Technical Paper LLM-enhanced Scene Graph Learning for Household Rearrangement
Technical Paper C^0 Generalized Coons Volumes over Arbitrary Polyhedra
Technical Paper Generalized Spherical Harmonics Products using Spherical Grids
Technical Paper Gradient Domain Reconstruction for Monte Carlo PDE Solvers
Technical Paper Light Transport
Technical Paper ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies
Technical Paper Autoregressive B-Rep Shape Generation with Parametric Surfaces
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
Emerging Technologies, Technical Paper Emerging Technologies Demo - MUSIC: Learning Muscle-Driven Dexterous Hand Control
Technical Paper MUSIC: Learning Muscle-Driven Dexterous Hand Control
Technical Paper Motion Transfer & Inbetweening
ACM SIGGRAPH 365, Art Gallery, Art Paper ACM SIGGRAPH Digital Arts Community Roundtables
Art Gallery, Art Paper Art Gallery and Art Papers Awards Gathering
ACM SIGGRAPH 365 DAC & SIGGRAPH 2026 Creative Content Overview
ACM SIGGRAPH 365, Art Gallery, Art Paper SIGGRAPH Art Party - Joint Event by DAC, Art Paper & Art Gallery
Technical Paper Distributed Affine Body Dynamics with Adaptive Consensus
Technical Paper JGS2-GQ: Training-free 2nd Jacobi with Gaussian Quadrature
Technical Paper Neural Cellular Automata: From Cells to Pixels
China
Y
Computer Animation Festival, Games Summit Einvala
Technical Paper MeshFlow: Mesh Generation with Equivariant Flow Matching
Technical Workshop Asiagraphics Workshop on Neural Graphics Processing
Technical Paper Bounding Stratified Bernoulli Impulses for Ray Marching Gaussian Process Implicit Surfaces
Technical Paper Generalized Spherical Harmonics Products using Spherical Grids
Technical Paper Generative 3D Gaussians with Learned Density Control
Technical Paper Lucky High Dynamic Range Smartphone Imaging
Technical Paper MeshFlow: Mesh Generation with Equivariant Flow Matching
Technical Paper PureSample: Neural Materials Learned by Sampling Microgeometry
China
Educator's Forum Learning Computer Graphics via Authentic Engineering Challenges
Technical Paper NeuBase: Spline Surfaces with Neural Basis Functions
Technical Paper NeuPPS: Neural Piecewise Parametric Surfaces
Technical Paper BoxCtrl: 3D-Aware Visual Prompting for Geometric Image Editing
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper Volume-Preserving LBM-MPM Coupling for Air-Water-Sand Mixtures
Technical Paper Relit-LiVE: Relight Video by Jointly Learning Environment Video
Technical Paper Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects
Technical Workshop Differentiable Physics for Graphics and AI
Technical Paper Distributed Affine Body Dynamics with Adaptive Consensus
Technical Paper Efficient B-Spline Finite Elements for Cloth Simulation
Technical Workshop Generative AI Meets Computer Graphics
Technical Paper High-Fidelity 4D Cloth Capture Pipeline with a Two-Level Pattern
Technical Workshop Human–AI Co-Creation in Generative Art: Graphics Methods, Systems, and Applications
Technical Paper JGS2-GQ: Training-free 2nd Jacobi with Gaussian Quadrature
Technical Paper MPM Lite: Linear Kernels and Integration without Particles
Technical Paper ReRoPE: Repurposing RoPE for Relative Camera Control
Technical Paper Woodstock: Interactive Modeling of Fungal Wood Decay
Technical Paper AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation
Technical Paper MUSIC: Learning Muscle-Driven Dexterous Hand Control
Technical Paper Motion Generation, Warping & Control
Technical Paper STyMo: Fast and Controllable Few-Shot Motion Style Transfer
Birds of a Feather OMBI: Open Standards for the Metaverse Browser
Technical Paper Img2CADSeq: Image-to-CAD Generation via Sequence-Based Diffusion
Art Gallery Are We Gazing at the Same Moon?
Technical Paper Motion4Motion: Motion Transfer Across Subjects at Inference
Technical Paper C^0 Generalized Coons Volumes over Arbitrary Polyhedra
Immersive Pavilion Reframe: Collaborative AI Scene Editing in 360° Multiplayer VR
Emerging Technologies Katakko: Embodiment of Modular Robots through Automatic Motion Mapping
Emerging Technologies NWON Large-Scale Flexible Electrostatic Speaker for Immersive Spatial Audio
Real-Time Live! Game-Ready Hair in Minutes! Hair Mesh Modeling with Physics
Technical Paper MPM Lite: Linear Kernels and Integration without Particles
Taiwan
Immersive Pavilion Immersive Virtual Reality Training for Laboratory Mouse Blood Collection
Emerging Technologies Demonstrating StepDance: Redesigned CNC Machines Integrating Real-Time Control in Digital Fabrication
Birds of a Feather Sustainable Research in Computer Graphics
Technical Paper Motion4Motion: Motion Transfer Across Subjects at Inference
Technical Paper ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies
Technical Paper Autoregressive B-Rep Shape Generation with Parametric Surfaces
Technical Paper GenPIE: A Time-Resolved Plenoptic Imager
Technical Paper BodyReLux: Temporally Consistent Full-Body Video Relighting
Emerging Technologies Pinlight AR Near-Eye Display with Large FOV and Expanded Eyebox through Eye Tracking
Technical Paper LLM-enhanced Scene Graph Learning for Household Rearrangement
Technical Paper Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers
Technical Paper Lifting Lines and Tone: Image-Space Stylization in Path-Space
Technical Paper Continuity-Enhancing Degree Elevation and Splits
Real-Time Live! Game-Ready Hair in Minutes! Hair Mesh Modeling with Physics
Real-Time Live! HiPR: Hierarchical Progressive Rendering for Immediate Feedback
Technical Paper High-Fidelity 4D Cloth Capture Pipeline with a Two-Level Pattern
Z
Birds of a Feather Global CG Pipelines
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Technical Paper Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers
Technical Paper Taming optimization variance in compact neural shading networks
Technical Paper Motion4Motion: Motion Transfer Across Subjects at Inference
Technical Paper Deep Motion Warping via Phase-Conditioned Diffusion Autoencoder
China
Technical Paper Complex-Valued Holographic Radiance Fields
Technical Paper RaDe-GS: Rasterizing Depth in Gaussian Splatting
Technical Paper Garments
Technical Paper Nexus: Native Mesh Generation with Diffusion
Technical Paper NeuPPS: Neural Piecewise Parametric Surfaces
Technical Paper Pixal3D: Pixel-Aligned 3D Generation from Images
China
ACM SIGGRAPH 365 SIGGRAPH Thesis Fast Forward
Spatial Storytelling LA Folded: A Cybernetic Mirage
Emerging Technologies Pinlight AR Near-Eye Display with Large FOV and Expanded Eyebox through Eye Tracking
Technical Paper Distance Field Rasterization for End-to-End Mesh Reconstruction
China
Technical Paper GenPIE: A Time-Resolved Plenoptic Imager
Technical Paper ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies
Technical Paper Autoregressive B-Rep Shape Generation with Parametric Surfaces
Technical Paper GenPIE: A Time-Resolved Plenoptic Imager
Technical Workshop From Human Vision to Machine Vision
Technical Paper Fast VEM Fluid Simulation
China
Technical Paper Learning Sparse Singularities for Cross Field Design
Technical Paper Feature-Preserving Offset Meshing
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Paper Semantic-Structural Alignment for Generative Pictorial Charts
Technical Paper Lucky High Dynamic Range Smartphone Imaging
Technical Paper Diceplay: A Modular Canvas for Physical Image Composition
Technical Paper Inverse Rendering for Discrete X-Ray Computed Tomography
Technical Paper Radiance Caching for Differentiable Path Tracing
Immersive Pavilion Landmine/Garden
China
Emerging Technologies Pinlight AR Near-Eye Display with Large FOV and Expanded Eyebox through Eye Tracking
Technical Paper Gradient Domain Reconstruction for Monte Carlo PDE Solvers
Technical Paper Real-Time Level-of-Detail rendering with ReSTIR
Technical Paper Sample Matching for Joint Extinction Gradient Estimation in Differentiable Volume Rendering
Technical Paper Walk This Way: Monte Carlo Geometry
Technical Paper Pixal3D: Pixel-Aligned 3D Generation from Images
United States of America
Technical Paper MV-S2V: Multi-View Subject-Consistent Video Generation
Technical Paper Img2CADSeq: Image-to-CAD Generation via Sequence-Based Diffusion
Technical Paper Deep Motion Warping via Phase-Conditioned Diffusion Autoencoder
Technical Paper HumanFlow: Controllable Human Image Generation via Flow Matching
Technical Paper mpcGear: Multi-Point Conjugation Gear Mechanisms
Technical Paper Learned Universal Interoperable Virtual Try-ON
Birds of a Feather From Splats to Worlds: Advanced 3DGS Applications
Immersive Pavilion Landmine/Garden
Technical Paper ReRoPE: Repurposing RoPE for Relative Camera Control
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Paper Distributed Affine Body Dynamics with Adaptive Consensus
Computer Animation Festival Gauze
Technical Paper Shading, Relighting and Volumes
Technical Paper Dynamic Scenes
Technical Paper LLM-enhanced Scene Graph Learning for Household Rearrangement
Technical Paper A Few-Step Generative Model on Cumulative Flow Maps
Technical Paper Generative Modeling with Orbit-Space Particle Flow Matching
Technical Paper LLM-enhanced Scene Graph Learning for Household Rearrangement
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Paper Probe-based Walk on Spheres for Efficient Path Reusing
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Paper Photons × Force: Differentiable Radiation Pressure Modeling
Immersive Pavilion Lichtung
Technical Workshop Asiagraphics Workshop on Neural Graphics Processing
Singapore
Technical Paper Kinematic Kitbashing
Technical Workshop Differentiable Physics for Graphics and AI
Technical Paper High-Order Continuous Geometrical Validity
China
Technical Paper LLM-enhanced Scene Graph Learning for Household Rearrangement
Technical Paper AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation
Technical Paper Nexus: Native Mesh Generation with Diffusion
Birds of a Feather Archiving Media Art and Preserving Obsolete Technologies