Contributors
A
Course Moving Mobile Graphics
Computer Animation Festival The Left-Handed Snail
Technical Paper Neural Cellular Automata: From Cells to Pixels
Computer Animation Festival Einvala
Technical Paper Policy-based Foveated Imaging and Perception
Technical Paper Finding Fast Filters
Computer Animation Festival The Witcher Season 4
Computer Animation Festival Unloved
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Workshop Human–AI Co-Creation in Generative Art: Graphics Methods, Systems, and Applications
Technical Paper Kinematic Kitbashing
Technical Paper NILE: Nested Interleaving of Low-Dimensional Elements
Technical Paper Matérn Noise for Triangulation-Agnostic Flow Matching on Meshes
Emerging Technologies Telekinetic Drive: Controlling Robots with Intent-Leaking Micro-Motions
Technical Paper Complex-Valued Holographic Radiance Fields
Computer Animation Festival Silent Night
Production Session We're All In This Together: The Making Of Disney and Pixar's Hoppers
ACM SIGGRAPH 365 Women of SIGGRAPH Conversations (WOSC) Breakfast Mixer
Technical Paper Differentiable Voxelization of Surface Representations
Computer Animation Festival Gauze
Technical Paper SuperSDF:Sparse SDF Super-Resolution for Surface Extraction
Technical Paper Generalized Spherical Harmonics Products using Spherical Grids
Computer Animation Festival Oniko
Technical Paper Kinematic Kitbashing
ACM SIGGRAPH 365 SIGGRAPH Thesis Fast Forward
Computer Animation Festival Twilight's End
Computer Animation Festival Welcome to Noxus
Computer Animation Festival The Witcher Season 4
Technical Directing Senior Lecturer Switzerland
ACM SIGGRAPH 365 SIGGRAPH for Beginners - Welcome to the Conference!
ACM SIGGRAPH 365 SIGGRAPH for Health: Convergence of trends and techniques
Computer Animation Festival Gauze
Technical Paper Adapting Quality Metrics to Tone Mapping
Computer Animation Festival The day I licked a pebble
Technical Paper High-Order Continuous Geometrical Validity
Technical Paper Surface chamfering for robust tetrahedral meshing
Computer Animation Festival Silent Night
Educator's Forum Art + Code: Case Study in Expanding Access with p5.js
Technical Paper Buoyancy-driven Phase Separation in the Material Point Method
B
Art Gallery 顫杵(sensho)
Emerging Technologies A MIDI-Controlled Water-Droplet Interface for Generating Droplet Impact Sounds
Technical Paper Complex-Valued Holographic Radiance Fields
Technical Paper Texture-Aware Remeshing for Texture-aware Geometry Processing
Computer Animation Festival Why we Fight // Ego
Technical Paper Subgrid Marching Tetrahedra
Course Hydra in Production
Technical Paper Forget Superresolution, Sample Adaptively (when Path Tracing)
Production Session Wētā FX Presents: Avatar: Fire and Ash
China
Computer Animation Festival The Nest
Computer Animation Festival Beyond Words
Computer Animation Festival Captives
Computer Animation Festival Luma
Course Moving Mobile Graphics
Spain
Spatial Storytelling SYNAPTICON
Production Session Wētā FX Presents: Avatar: Fire and Ash
Technical Paper GR3EN: Generative Relighting for 3D Environments
Director of Production Technology Innovation United States of America
Production Session Research to Reality: Scaling Generative AI for The Wizard of Oz at Sphere
Spatial Storytelling Behind the Scenes at The New York Times R&D: Spatial Storytelling
Computer Animation Festival Captives
Technical Paper CaRaFe: Camera-Radar Radiance Fields for Scene Reconstruction
Technical Paper Photons × Force: Differentiable Radiation Pressure Modeling
Spatial Storytelling Global-Scale Photorealism with Google Immersive View XR
Technical Paper Dual Contouring of Signed Distance Data
Computer Animation Festival Einvala
Technical Paper Just-Dub-It: Video dubbing via Joint Audio-Visual Diffusion
Computer Animation Festival Orchid Square
Technical Paper Woodstock: Interactive Modeling of Fungal Wood Decay
Computer Animation Festival Monitor
Technical Paper Progressive Photorealistic Simplification
Computer Animation Festival The day I licked a pebble
Technical Paper Curvature Space Editing of Highly-Coiled Hair
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Paper Photons × Force: Differentiable Radiation Pressure Modeling
Technical Paper Just-Dub-It: Video dubbing via Joint Audio-Visual Diffusion
Technical Paper CaRaFe: Camera-Radar Radiance Fields for Scene Reconstruction
Spatial Storytelling Ancestral Craft and Emerging Technologies: Designing Futures from Place
Technical Paper Differentiable Neutron Transport
Computer Animation Festival Azimuth
Immersive Pavilion Lichtung
Computer Animation Festival Cursed
Production Session Trial by Fire: The VFX of The Lost Bus
ACM SIGGRAPH 365 Women of SIGGRAPH Conversations (WOSC) Breakfast Mixer
Technical Paper CaRaFe: Camera-Radar Radiance Fields for Scene Reconstruction
Technical Paper Speedy 3D
Computer Animation Festival Cursed
Computer Animation Festival The Left-Handed Snail
Technical Paper Faces & Avatars
Computer Animation Festival Cursed
France
Technical Paper Efficient Multiscale Lanczos Eigenpair Extraction
Technical Paper CaRaFe: Camera-Radar Radiance Fields for Scene Reconstruction
Computer Animation Festival Rocketship Mai
Technical Paper Reciprocal Latent Fields for Precomputed Sound Propagation
Computer Animation Festival Beyond Words
Technical Paper Explicit flows for implicit surfaces
Spatial Storytelling Inside the Show: A Live VR Performance and the Backstage Systems Behind It
Immersive Pavilion Uncanny Alley: A New Day
Spatial Storytelling Virtual Theatre: Producing Live Theatre on Virtual Stages
C
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
United States of America
Computer Animation Festival Silent Night
Technical Paper The PhaseTree: Multiphase Signed Distance Fields
Technical Paper Learned Universal Interoperable Virtual Try-ON
Technical Paper Feature-Preserving Offset Meshing
Technical Paper AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation
Technical Paper Generative 3D Gaussians with Learned Density Control
Technical Paper Nexus: Native Mesh Generation with Diffusion
Technical Paper Dual Contouring of Signed Distance Data
Computer Animation Festival Right Hand Man
Art Gallery Sternwerk
Technical Paper MPM Lite: Linear Kernels and Integration without Particles
Course Hydra in Production
Technical Paper Deep Motion Warping via Phase-Conditioned Diffusion Autoencoder
Technical Paper Explicit flows for implicit surfaces
Technical Paper Holography & Displays
Computer Animation Festival Where Love Lied
Emerging Technologies Pinlight AR Near-Eye Display with Large FOV and Expanded Eyebox through Eye Tracking
United States of America
Technical Paper AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation
Spatial Storytelling Virtual Theatre: Producing Live Theatre on Virtual Stages
Technical Paper Low-Rank Koopman Deformables with Log-Linear Time Integration
Technical Paper Adapting Quality Metrics to Tone Mapping
Technical Workshop From Human Vision to Machine Vision
Computer Animation Festival Welcome to Noxus
Spatial Storytelling Behind the Scenes at The New York Times R&D: Spatial Storytelling
Talks The More the Merrier
Technical Paper Abstraction in Style: Beyond Texture and Color
Technical Paper Just-Dub-It: Video dubbing via Joint Audio-Visual Diffusion
Technical Paper A Few-Step Generative Model on Cumulative Flow Maps
Technical Paper TSMC: Time-varying 4D Scene Mesh Compression
United States of America
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
Taiwan
Immersive Pavilion Immersive Virtual Reality Training for Laboratory Mouse Blood Collection
Technical Paper Lucky High Dynamic Range Smartphone Imaging
China
Technical Paper Computational Design of Coordinate-Motion Assemblies
Technical Paper mpcGear: Multi-Point Conjugation Gear Mechanisms
Technical Paper Adapting Quality Metrics to Tone Mapping
Technical Paper Dichoptic Foveation
Technical Paper Dynamic Visual Dominance in Stereoscopic Foveation
Technical Workshop From Human Vision to Machine Vision
Computer Animation Festival Einvala
Technical Paper Motion4Motion: Motion Transfer Across Subjects at Inference
Technical Paper Iris3D: 3D Generation via Synchronized Diffusion Distillation
Technical Paper Diceplay: A Modular Canvas for Physical Image Composition
Technical Paper High-Fidelity 4D Cloth Capture Pipeline with a Two-Level Pattern
Technical Paper 2D Gaussian Splatting for Bézier Spline Line Art Vectorization
Technical Paper LightOpt: Lights Optimization for Real-time Rendering
China
China
Technical Workshop Differentiable Physics for Graphics and AI
Technical Workshop Human–AI Co-Creation in Generative Art: Graphics Methods, Systems, and Applications
Technical Paper MPM Lite: Linear Kernels and Integration without Particles
Technical Paper Pixal3D: Pixel-Aligned 3D Generation from Images
Technical Paper Img2CADSeq: Image-to-CAD Generation via Sequence-Based Diffusion
China
Technical Paper Learned Universal Interoperable Virtual Try-ON
Computer Animation Festival Orchid Square
Computer Animation Festival Beyond Words
Technical Paper Low-Rank Koopman Deformables with Log-Linear Time Integration
Computer Animation Festival Hello Maggie!
Technical Paper Surface Power Diagrams for Knit Singularity Placement
Technical Paper Synchronizing Fields with Singularities
Technical Paper Learned Universal Interoperable Virtual Try-ON
Technical Paper Generative 3D & Editing
Emerging Technologies Rethinking the Render-Display Pipeline to Reduce Latency in Interaction
Computer Animation Festival Layers In History
ACM SIGGRAPH 365 Building and Transitioning the Rainbow Affinity Group
ACM SIGGRAPH 365 LGBTQI+ and Allies Rainbow Meetup
Computer Animation Festival Hello Maggie!
Spatial Storytelling Global-Scale Photorealism with Google Immersive View XR
Technical Paper Gradient-based Design of Non-Uniform Low-Discrepancy Samples
Computer Animation Festival Azimuth
Spatial Storytelling Ai War Cloud Database
Technical Paper Taming optimization variance in compact neural shading networks
Technical Workshop Performance, Rendering, and Interaction for Competitive Esports (PRICE)
Art Gallery Are We Gazing at the Same Moon?
Associate Professor
Technical Paper ShapeUP: Scalable Image-Conditioned 3D Editing
Technical Paper ShapeUP: Scalable Image-Conditioned 3D Editing
Spatial Storytelling Ancestral Craft and Emerging Technologies: Designing Futures from Place
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper Abstraction in Style: Beyond Texture and Color
Technical Paper Just-Dub-It: Video dubbing via Joint Audio-Visual Diffusion
Technical Paper MultiAct: Text-to-Motion Generation from Composite Text via Tailored Attention Guidance
Technical Paper On-the-fly Repulsion in the Contextual Space for Rich Diversity in Diffusion Transformers
Technical Paper PEGAsus: 3D Personalization of Geometry and Appearance
Technical Paper Semantic-Structural Alignment for Generative Pictorial Charts
Technical Paper Video Analysis and Generation via a Semantic Progress Function
ACM SIGGRAPH 365 Chapters: West Coast Meetup
Technical Paper Photons × Force: Differentiable Radiation Pressure Modeling
Computer Animation Festival The Nest
Technical Paper Pixels2Peaks: Converting Terrain Images to Heightmaps
Technical Paper Implicit Minimal Surfaces for Bijective Correspondences
Computer Animation Festival Salvation
Technical Paper Generalized Aberrations for Processing-Aware Optical Design
Computer Animation Festival Azimuth
Technical Paper Surface Power Diagrams for Knit Singularity Placement
Technical Paper Synchronizing Fields with Singularities
Computer Animation Festival Azimuth
Computer Animation Festival Dear End,
Technical Paper Points as Tori: Fast Pointwise Signed Distance for Point Clouds
Technical Paper Robust Planar Maps for 3D Vectorization
Technical Paper Subgrid Marching Tetrahedra
Technical Paper Untangling Surfaces via Shape and Mesh Repulsion
Production Session Trial by Fire: The VFX of The Lost Bus
Computer Animation Festival Rocketship Mai
Technical Paper Distance Field Rasterization for End-to-End Mesh Reconstruction
Technical Paper Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects
Technical Paper Differentiable Neutron Transport
D
United States of America
Technical Paper A Two-Millisecond Passthrough Headset for Perceptual Studies
Computer Animation Festival Exit
Technical Paper Surface chamfering for robust tetrahedral meshing
Technical Paper Mechanical Cloaking of Halftoned Imagery
Computer Animation Festival Cursed
Technical Paper Curvature Space Editing of Highly-Coiled Hair
Course USD in production
Technical Paper Mixed Material Point Methods for Stiff Elastoplasticity
Spatial Storytelling Inside the Show: A Live VR Performance and the Backstage Systems Behind It
Immersive Pavilion Uncanny Alley: A New Day
Computer Animation Festival Beyond Words
Course Moving Mobile Graphics
Computer Animation Festival The Left-Handed Snail
Computer Animation Festival Cursed
Computer Animation Festival Twilight's End
Computer Animation Festival Welcome to Noxus
Technical Paper Policy-based Foveated Imaging and Perception
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Paper Differentiable Neutron Transport
Computer Animation Festival The Lost Bus
Sr. Specialist, Television Production, Video Producer for NASA Earth Science United States of America
Computer Animation Festival SWOT Mission Unlocks a New View of Our Waterways
Educator's Forum Developing spatial reasoning skills using virtuality puppets
Computer Animation Festival Blooky: The Book Who Wanted to be Read
Technical Paper Surface chamfering for robust tetrahedral meshing
Emerging Technologies EnableController: Generative Kinematics for Universal Access and Gamified Rehabilitation
Educator's Forum Current Hiring Trends in the Animation & VFX Industry
Technical Paper Explicit flows for implicit surfaces
Technical Paper HumanFlow: Controllable Human Image Generation via Flow Matching
Technical Paper Learning View-Dependent Splatting Kernels
Immersive Pavilion Landmine/Garden
Technical Paper MUSIC: Learning Muscle-Driven Dexterous Hand Control
Technical Paper 2D Gaussian Splatting for Bézier Spline Line Art Vectorization
Technical Paper Differentiable Voxelization of Surface Representations
Technical Paper 4D Human-Scene Reconstruction from Low-Overlap Captures
Technical Paper Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers
Technical Paper Iskra: A System for Inverse Geometry Processing
Technical Paper Robust Biharmonic Skinning Using Geometric Fields
Computer Animation Festival Captives
Computer Animation Festival Love & Gold
Technical Paper Efficient Multiscale Lanczos Eigenpair Extraction
United States of America
Technical Paper RCGP: Resource Contracts for Graphics Programming
E
Computer Animation Festival Ocean Futurisms: Havsrå
Computer Animation Festival Ocean Futurisms: MANA
Computer Animation Festival The day I licked a pebble
Science Visualizer United States of America
Production Session Visualizing the Moon for Artemis II
Talks We Never Go Out of Style
Production Session Research to Reality: Scaling Generative AI for The Wizard of Oz at Sphere
Computer Animation Festival Einvala
F
Computer Animation Festival The Witcher Season 4
ACM SIGGRAPH 365 Women of SIGGRAPH Conversations (WOSC) Breakfast Mixer
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
China
Technical Paper Ref-DGS: Reflective Dual Gaussian Splatting
Technical Paper HumanFlow: Controllable Human Image Generation via Flow Matching
Technical Paper RaDe-GS: Rasterizing Depth in Gaussian Splatting
Technical Paper HumanFlow: Controllable Human Image Generation via Flow Matching
Technical Paper Probe-based Walk on Spheres for Efficient Path Reusing
United States of America
Technical Paper Scalable GPU Construction of 3D Voronoi and Power Diagrams
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
ACM SIGGRAPH 365 SIGGRAPH Thesis Fast Forward
Technical Paper Points as Tori: Fast Pointwise Signed Distance for Point Clouds
Technical Paper Nexus: Native Mesh Generation with Diffusion
United States of America
Technical Paper MPM Lite: Linear Kernels and Integration without Particles
Technical Workshop Generative AI Meets Computer Graphics
Computer Animation Festival The Witcher Season 4
Technical Paper 2D Gaussian Splatting for Bézier Spline Line Art Vectorization
Technical Paper SymX: Energy-based Simulation from Symbolic Expressions
Spatial Storytelling Global-Scale Photorealism with Google Immersive View XR
Technical Paper Lucky High Dynamic Range Smartphone Imaging
Technical Paper Differentiable Voxelization of Surface Representations
Immersive Pavilion Lichtung
United States of America
Spatial Storytelling Dog Walk: Narrating Human-AI Alignment through Companion Robots
Lead 3D Artist
Computer Animation Festival Susurros
Computer Animation Festival Dear End,
Spatial Storytelling Inside the Show: A Live VR Performance and the Backstage Systems Behind It
Immersive Pavilion Uncanny Alley: A New Day
Computer Animation Festival Captives
Technical Paper PEGAsus: 3D Personalization of Geometry and Appearance
Emerging Technologies Pinlight AR Near-Eye Display with Large FOV and Expanded Eyebox through Eye Tracking
Technical Paper Robust Planar Maps for 3D Vectorization
Emerging Technologies Rethinking the Render-Display Pipeline to Reduce Latency in Interaction
G
Computer Animation Festival Oniko
Technical Paper Pixels2Peaks: Converting Terrain Images to Heightmaps
Technical Paper The PhaseTree: Multiphase Signed Distance Fields
Production Session Toys meet Tech: The Making of Disney and Pixar's Toy Story 5
France
United States of America
Technical Paper Img2CADSeq: Image-to-CAD Generation via Sequence-Based Diffusion
Technical Paper Global Discrete Optimization for Quad-Dominant Mesh Reduction
Technical Paper Feature-Preserving Offset Meshing
Technical Paper Global Discrete Optimization for Quad-Dominant Mesh Reduction
China
Technical Paper Radiance Caching for Differentiable Path Tracing
Production Session We're All In This Together: The Making Of Disney and Pixar's Hoppers
Computer Animation Festival 18 Months
Computer Animation Festival Silent Night
Technical Paper Radiance Fields from Photons
Technical Paper ShapeUP: Scalable Image-Conditioned 3D Editing
Talks Pipeline Under the Hood
Technical Paper C^0 Generalized Coons Volumes over Arbitrary Polyhedra
Spatial Storytelling Virtual Theatre: Producing Live Theatre on Virtual Stages
Technical Paper BodyReLux: Temporally Consistent Full-Body Video Relighting
Spatial Storytelling Ai War Cloud Database
Computer Animation Festival Captives
Technical Paper Implicit Minimal Surfaces for Bijective Correspondences
Technical Paper Subgrid Marching Tetrahedra
Computer Animation Festival The Witcher Season 4
Computer Animation Festival Orchid Square
Computer Animation Festival Azimuth
Talks Do it, Right Now!
Technical Paper Video Analysis and Generation via a Semantic Progress Function
Technical Paper Points as Tori: Fast Pointwise Signed Distance for Point Clouds
Production Session We're All In This Together: The Making Of Disney and Pixar's Hoppers
Director Emeritus and Professor United States of America
ACM SIGGRAPH 365 ACM SIGGRAPH: Opportunities and Programs for Educators - Part 1
ACM SIGGRAPH 365 ACM SIGGRAPH: Opportunities and Programs for Educators -– Part 2
Technical Paper MV-S2V: Multi-View Subject-Consistent Video Generation
Immersive Pavilion Lichtung
Computer Animation Festival 18 Months
ACM SIGGRAPH 365 Pioneers Featured Speaker - Don Greenberg
Computer Animation Festival Right Hand Man
Technical Paper Low-Rank Koopman Deformables with Log-Linear Time Integration
Technical Paper 2D Gaussian Splatting for Bézier Spline Line Art Vectorization
Production Session Research to Reality: Scaling Generative AI for The Wizard of Oz at Sphere
Production Session Research to Reality: Scaling Generative AI for The Wizard of Oz at Sphere
Technical Paper Dichoptic Foveation
Technical Paper Dynamic Visual Dominance in Stereoscopic Foveation
Technical Workshop From Human Vision to Machine Vision
Technical Paper Feature-Preserving Offset Meshing
Technical Paper Semantic-Structural Alignment for Generative Pictorial Charts
Technical Paper A Two-Millisecond Passthrough Headset for Perceptual Studies
Technical Paper The PhaseTree: Multiphase Signed Distance Fields
Computer Animation Festival Beyond Words
Technical Paper MeshFlow: Mesh Generation with Equivariant Flow Matching
Computer Animation Festival Where Love Lied
Computer Animation Festival Apart
Technical Paper Monte Carlo Rendering of Biharmonic Diffusion Curves
Technical Workshop Differentiable Physics for Graphics and AI
Technical Paper JGS2-GQ: Training-free 2nd Jacobi with Gaussian Quadrature
Technical Paper Guidestar-Free Adaptive Optics with Asymmetric Apertures
Technical Workshop Generative AI Meets Computer Graphics
Technical Paper Kinematic Kitbashing
Technical Paper Efficient B-Spline Finite Elements for Cloth Simulation
Technical Paper AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation
Technical Paper Generative 3D Gaussians with Learned Density Control
Technical Paper Nexus: Native Mesh Generation with Diffusion
Technical Paper Radiance Fields from Photons
H
Germany
Technical Paper Gradient-based Design of Non-Uniform Low-Discrepancy Samples
Educator's Forum Art + Code: Case Study in Expanding Access with p5.js
Technical Paper Fast and Exact Winding Numbers for Triangle Meshes
Talks Don't Do it in Post
Technical Paper Just-Dub-It: Video dubbing via Joint Audio-Visual Diffusion
Appy Hour RoboSax Melody Slo0t Machine
Technical Paper Scalable GPU Construction of 3D Voronoi and Power Diagrams
Immersive Pavilion Landmine/Garden
Art Gallery Dreaming Babies: illi
Technical Workshop Generative AI Meets Computer Graphics
Technical Paper 8DNA: 8D Neural Asset Light Transport by Distribution Learning
Technical Paper PureSample: Neural Materials Learned by Sampling Microgeometry
Japan
Computer Animation Festival Where Love Lied
Computer Animation Festival Orchid Square
Computer Animation Festival Beyond Words
Production Session "Dear Upstairs Neighbors": Artist-Centered, AI-Assisted Expressionistic Animation
Computer Animation Festival Dear Upstairs Neighbors
Technical Paper Abstraction in Style: Beyond Texture and Color
Technical Paper Generative Modeling with Orbit-Space Particle Flow Matching
Spatial Storytelling Visual Instruments for Live Cinema: Turning Process into Performance
Technical Paper BodyReLux: Temporally Consistent Full-Body Video Relighting
Technical Paper Dual Contouring over Expanded Cubes (DCx) for Zero-Level Set Extraction from Neural Unsigned Distance Functions
Technical Paper MegaNorm: Local Patches Embedding for Efficient and Robust Point Normal Orientation at Super-Large Scale
Technical Paper Quasi-Medial Distance Field (Q-MDF): A Robust Method for Approximating and Discretizing Neural Medial Axes
Technical Paper Abstraction in Style: Beyond Texture and Color
Technical Paper AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation
Technical Paper JGS2-GQ: Training-free 2nd Jacobi with Gaussian Quadrature
Computer Animation Festival The Witcher Season 4
Technical Paper ReSTIR BDPT: Bidirectional ReSTIR Path Tracing with Caustics
Technical Paper CaRaFe: Camera-Radar Radiance Fields for Scene Reconstruction
Technical Paper Generalized Aberrations for Processing-Aware Optical Design
Technical Paper Lucky High Dynamic Range Smartphone Imaging
Artemis II Deputy Lunar Science Lead United States of America
Production Session Visualizing the Moon for Artemis II
Technical Paper GR3EN: Generative Relighting for 3D Environments
Spatial Storytelling Roll for Reality: Virtual Production Improvised D&D Show
Technical Workshop From Human Vision to Machine Vision
Course USD in production
Production Session Research to Reality: Scaling Generative AI for The Wizard of Oz at Sphere
Technical Paper Monte Carlo Rendering of Biharmonic Diffusion Curves
Emerging Technologies EmoMime: Augmenting Social Behavior and Self-Expression via Wearable Robotic Limbs
Technical Paper Surface Power Diagrams for Knit Singularity Placement
Technical Paper Rao-Blackwellized Markov chain Monte Carlo Light Transport
Senior 3D Technical Designer United States of America
Course Moving Mobile Graphics
Technical Paper Progressive Photorealistic Simplification
China
Technical Paper Dual Contouring over Expanded Cubes (DCx) for Zero-Level Set Extraction from Neural Unsigned Distance Functions
Technical Paper MegaNorm: Local Patches Embedding for Efficient and Robust Point Normal Orientation at Super-Large Scale
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
Technical Paper PEGAsus: 3D Personalization of Geometry and Appearance
Immersive Pavilion Allow Me Into Your Dream: Sharing Mixed Realities Through Handshake
Technical Paper PEGAsus: 3D Personalization of Geometry and Appearance
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
Technical Paper LLM-enhanced Scene Graph Learning for Household Rearrangement
Technical Paper LightOpt: Lights Optimization for Real-time Rendering
Technical Paper Pixal3D: Pixel-Aligned 3D Generation from Images
Technical Paper Pixal3D: Pixel-Aligned 3D Generation from Images
Technical Paper Stress-Aware Panelization of Freeform Surfaces
Technical Paper Gradient Domain Reconstruction for Monte Carlo PDE Solvers
Technical Workshop Generative AI Meets Computer Graphics
Immersive Pavilion Immersive Virtual Reality Training for Laboratory Mouse Blood Collection
Technical Paper Abstraction in Style: Beyond Texture and Color
Technical Paper NILE: Nested Interleaving of Low-Dimensional Elements
Technical Paper Semantic-Structural Alignment for Generative Pictorial Charts
Technical Paper AGIPC: Adaptive In-Solve Algebraic Coarsening for GPU IPC
Technical Workshop Differentiable Physics for Graphics and AI
Technical Paper Efficient B-Spline Finite Elements for Cloth Simulation
Technical Workshop Asiagraphics Workshop on Neural Graphics Processing
Technical Paper MeshFlow: Mesh Generation with Equivariant Flow Matching
Technical Paper Probe-based Walk on Spheres for Efficient Path Reusing
Technical Paper AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
Technical Paper High-Order Continuous Geometrical Validity
Technical Paper The PhaseTree: Multiphase Signed Distance Fields
Technical Paper PEGAsus: 3D Personalization of Geometry and Appearance
Computer Animation Festival The Reality of Hope
Technical Paper GR3EN: Generative Relighting for 3D Environments
Computer Animation Festival Einvala
Technical Paper 4D Human-Scene Reconstruction from Low-Overlap Captures
I
Technical Workshop Asiagraphics Workshop on Neural Graphics Processing
Emerging Technologies EmoMime: Augmenting Social Behavior and Self-Expression via Wearable Robotic Limbs
Emerging Technologies Telekinetic Drive: Controlling Robots with Intent-Leaking Micro-Motions
Computer Animation Festival Hello Maggie!
Immersive Pavilion Lichtung
J
Technical Paper B-repLer: Language-guided Editing of CAD Models
ACM SIGGRAPH 365 Best of Eurographics 2026
Computer Animation Festival The Witcher Season 4
Technical Paper Pixels2Peaks: Converting Terrain Images to Heightmaps
Technical Paper Inverse Rendering for Discrete X-Ray Computed Tomography
Technical Paper Neural Cellular Automata: From Cells to Pixels
Technical Paper Radiance Caching for Differentiable Path Tracing
Computer Animation Festival The Witcher Season 4
Computer Animation Festival The day I licked a pebble
ACM SIGGRAPH 365 SIGGRAPH Thesis Fast Forward
Spatial Storytelling Flashover: Spatial Storytelling of Wildfire from Memory to Spatial Experience
Technical Paper Global Discrete Optimization for Quad-Dominant Mesh Reduction
China
Technical Workshop Differentiable Physics for Graphics and AI
Technical Workshop Generative AI Meets Computer Graphics
Technical Workshop Human–AI Co-Creation in Generative Art: Graphics Methods, Systems, and Applications
Technical Paper JGS2-GQ: Training-free 2nd Jacobi with Gaussian Quadrature
Technical Paper MPM Lite: Linear Kernels and Integration without Particles
Technical Paper Guidestar-Free Adaptive Optics with Asymmetric Apertures
Technical Paper Deep Motion Warping via Phase-Conditioned Diffusion Autoencoder
Technical Workshop Differentiable Physics for Graphics and AI
Immersive Pavilion Landmine/Garden
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
Technical Paper Dynamic Visual Dominance in Stereoscopic Foveation
Technical Paper Deep Motion Warping via Phase-Conditioned Diffusion Autoencoder
Technical Paper Global Discrete Optimization for Quad-Dominant Mesh Reduction
Emerging Technologies Rethinking the Render-Display Pipeline to Reduce Latency in Interaction
Production Session Toys meet Tech: The Making of Disney and Pixar's Toy Story 5
Computer Animation Festival Silent Night
Technical Paper Persistence-guided Prescribed Topological Simplification
Technical Paper Radiance Fields from Photons
K
Technical Paper STyMo: Fast and Controllable Few-Shot Motion Style Transfer
Technical Paper Scalable GPU Construction of 3D Voronoi and Power Diagrams
Emerging Technologies Ground Spin Strike: Presentation of Impact Sensations by a Floor-Mounted Turntable
Production Session Toys meet Tech: The Making of Disney and Pixar's Toy Story 5
Technical Paper Dichoptic Foveation
Spatial Storytelling 3DGS in Web Gaming: ‘The Shadow of the Czar’
Technical Paper Dichoptic Foveation
Technical Workshop From Human Vision to Machine Vision
Production Session Toys meet Tech: The Making of Disney and Pixar's Toy Story 5
Computer Animation Festival Luma
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper FIT: A Large-Scale Dataset for Fit-Aware Virtual Try-On
Japan
Spatial Storytelling Global-Scale Photorealism with Google Immersive View XR
Emerging Technologies A MIDI-Controlled Water-Droplet Interface for Generating Droplet Impact Sounds
Technical Paper STyMo: Fast and Controllable Few-Shot Motion Style Transfer
Associate Professor of Cinematic Arts
Technical Paper FIT: A Large-Scale Dataset for Fit-Aware Virtual Try-On
Computer Animation Festival The Nest
Computer Animation Festival Why we Fight // Ego
Computer Animation Festival Metachess: The Genesis
Technical Paper ReSTIR BDPT: Bidirectional ReSTIR Path Tracing with Caustics
Technical Paper Real-Time Level-of-Detail rendering with ReSTIR
Technical Paper NeuBase: Spline Surfaces with Neural Basis Functions
Technical Paper NeuPPS: Neural Piecewise Parametric Surfaces
United States of America
Computer Animation Festival Where Love Lied
Technical Paper 4D Human-Scene Reconstruction from Low-Overlap Captures
Technical Paper Adapting Quality Metrics to Tone Mapping
Production Session We're All In This Together: The Making Of Disney and Pixar's Hoppers
Technical Paper 4D Human-Scene Reconstruction from Low-Overlap Captures
Technical Paper Curvature Space Editing of Highly-Coiled Hair
Technical Workshop Asiagraphics Workshop on Neural Graphics Processing
Technical Paper 3D Gaussian Splatting I
Technical Workshop Performance, Rendering, and Interaction for Competitive Esports (PRICE)
Art Gallery Sternwerk
Technical Paper Texture-Aware Remeshing for Texture-aware Geometry Processing
Executive Creative Director/Sr. VFX Supervisor United States of America
Japan
Technical Paper Diceplay: A Modular Canvas for Physical Image Composition
Computer Animation Festival The day I licked a pebble
Technical Paper AGIPC: Adaptive In-Solve Algebraic Coarsening for GPU IPC
Technical Paper Autoregressive B-Rep Shape Generation with Parametric Surfaces
Technical Paper Efficient B-Spline Finite Elements for Cloth Simulation
Appy Hour RoboSax Melody Slo0t Machine
ACM SIGGRAPH 365 ACM SIGGRAPH Pioneers Reception
ACM SIGGRAPH 365 ACM SIGGRAPH Pioneers Reception
ACM SIGGRAPH 365 Pioneers Featured Speaker - Don Greenberg
Technical Paper Matérn Noise for Triangulation-Agnostic Flow Matching on Meshes
Educator's Forum Art + Code: Case Study in Expanding Access with p5.js
Computer Animation Festival Where Love Lied
Technical Paper Mechanical Cloaking of Halftoned Imagery
Director of Cinematography Layout United States of America
ACM SIGGRAPH 365 SIGGRAPH Thesis Fast Forward
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Computer Animation Festival Azimuth
Technical Paper Diceplay: A Modular Canvas for Physical Image Composition
Technical Paper Distributed Affine Body Dynamics with Adaptive Consensus
Technical Paper JGS2-GQ: Training-free 2nd Jacobi with Gaussian Quadrature
Computer Animation Festival Orchid Square
Course Hydra in Production
Computer Animation Festival Silent Night
Talks New Generations
Computer Animation Festival Why we Fight // Ego
Computer Animation Festival Dear End,
Spatial Storytelling VR Biosecurity Surveillance Training for Indigenous Rangers
Technical Paper Semantic-Structural Alignment for Generative Pictorial Charts
Computer Animation Festival Opening the door to the neighborhood
Technical Paper mpcGear: Multi-Point Conjugation Gear Mechanisms
Technical Paper Free-form Surface Approximation Using Rotational Patches
Technical Paper Taming optimization variance in compact neural shading networks
Computer Animation Festival Luma
Computer Animation Festival Beyond Words
Computer Animation Festival Where Love Lied
Course Hydra in Production
Technical Paper ShapeUP: Scalable Image-Conditioned 3D Editing
ACM SIGGRAPH 365 ACM SIGGRAPH: Opportunities and Programs for Educators - Part 1
ACM SIGGRAPH 365 ACM SIGGRAPH: Opportunities and Programs for Educators -– Part 2
Emerging Technologies Searchable.City: An Open-Vocabulary Semantic Atlas
Computer Animation Festival Luma
Technical Paper Lucky High Dynamic Range Smartphone Imaging
Technical Paper Woodstock: Interactive Modeling of Fungal Wood Decay
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
Technical Paper B-repLer: Language-guided Editing of CAD Models
Technical Paper Emerging Technologies Demo - Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects
Technical Paper Learning for CAD
Technical Paper Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects
Immersive Pavilion Landmine/Garden
Technical Paper ReRoPE: Repurposing RoPE for Relative Camera Control
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Paper Pixal3D: Pixel-Aligned 3D Generation from Images
Technical Paper PEGAsus: 3D Personalization of Geometry and Appearance
Technical Paper Learned Universal Interoperable Virtual Try-ON
China
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
Technical Paper AGIPC: Adaptive In-Solve Algebraic Coarsening for GPU IPC
Technical Workshop Differentiable Physics for Graphics and AI
Technical Paper Efficient B-Spline Finite Elements for Cloth Simulation
Technical Paper Untangling Surfaces via Shape and Mesh Repulsion
Technical Paper Learned Universal Interoperable Virtual Try-ON
Technical Paper GR3EN: Generative Relighting for 3D Environments
Technical Paper GenPIE: A Time-Resolved Plenoptic Imager
Technical Paper Neural Quadrature Rule and Autoregressive Adaptive Sampling
Technical Paper RCGP: Resource Contracts for Graphics Programming
Technical Paper ReSTIR BDPT: Bidirectional ReSTIR Path Tracing with Caustics
Technical Paper Diceplay: A Modular Canvas for Physical Image Composition
Technical Paper Iris3D: 3D Generation via Synchronized Diffusion Distillation
Technical Paper LLM-enhanced Scene Graph Learning for Household Rearrangement
Technical Paper LLM-enhanced Scene Graph Learning for Household Rearrangement
Technical Paper Relit-LiVE: Relight Video by Jointly Learning Environment Video
Technical Paper Gradient-based Design of Non-Uniform Low-Discrepancy Samples
Technical Workshop Differentiable Physics for Graphics and AI
United States of America
Technical Workshop Generative AI Meets Computer Graphics
Technical Paper FIT: A Large-Scale Dataset for Fit-Aware Virtual Try-On
Immersive Pavilion Allow Me Into Your Dream: Sharing Mixed Realities Through Handshake
Technical Paper A Few-Step Generative Model on Cumulative Flow Maps
China
Technical Paper PureSample: Neural Materials Learned by Sampling Microgeometry
United States of America
Technical Paper Generative 3D Gaussians with Learned Density Control
Technical Paper Nexus: Native Mesh Generation with Diffusion
Technical Paper Iris3D: 3D Generation via Synchronized Diffusion Distillation
Technical Paper RaDe-GS: Rasterizing Depth in Gaussian Splatting
Technical Paper NeuPPS: Neural Piecewise Parametric Surfaces
Technical Paper BoxCtrl: 3D-Aware Visual Prompting for Geometric Image Editing
Technical Paper Controllable Texture Tiling via Diffusion Transformers with Transformed Rotary Embeddings
Technical Paper Emerging Technologies Demo - Controllable Texture Tiling via Diffusion Transformers with Transformed Rotary Embeddings
Technical Paper MeshFlow: Mesh Generation with Equivariant Flow Matching
Technical Paper Boundary-aware Neural Model Reduction for PDEs
Technical Paper ReRoPE: Repurposing RoPE for Relative Camera Control
Technical Paper NeuPPS: Neural Piecewise Parametric Surfaces
Technical Paper ReSTIR BDPT: Bidirectional ReSTIR Path Tracing with Caustics
Technical Paper Real-Time Level-of-Detail rendering with ReSTIR
Technical Workshop Differentiable Physics for Graphics and AI
Technical Paper NeuPPS: Neural Piecewise Parametric Surfaces
Technical Paper Autoregressive B-Rep Shape Generation with Parametric Surfaces
Immersive Pavilion Immersive Virtual Reality Training for Laboratory Mouse Blood Collection
Technical Paper High-Fidelity 4D Cloth Capture Pipeline with a Two-Level Pattern
Technical Workshop Differentiable Physics for Graphics and AI
Technical Paper Learned Universal Interoperable Virtual Try-ON
Technical Paper Scalable GPU Construction of 3D Voronoi and Power Diagrams
Production Session Wētā FX Presents: Avatar: Fire and Ash
Technical Paper MV-S2V: Multi-View Subject-Consistent Video Generation
Technical Paper MUSIC: Learning Muscle-Driven Dexterous Hand Control
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
Technical Paper Kinematic Kitbashing
Technical Paper Distributed Affine Body Dynamics with Adaptive Consensus
Technical Paper Iris3D: 3D Generation via Synchronized Diffusion Distillation
Technical Paper Learned Universal Interoperable Virtual Try-ON
Technical Workshop Asiagraphics Workshop on Neural Graphics Processing
Technical Paper Computational Design of Coordinate-Motion Assemblies
Technical Paper InvSculpt: Inverse Sculpting Modeling via Controlled 3D Generation and a Vector Displacement Field
Technical Paper Mobile3DGS³: Accelerate Mobile 3DGS Rendering via Gradient-Aware Super-Sampling and Frame Interpolation
Technical Paper Probe-based Walk on Spheres for Efficient Path Reusing
Technical Paper mpcGear: Multi-Point Conjugation Gear Mechanisms
Technical Workshop Asiagraphics Workshop on Neural Graphics Processing
Technical Workshop Generative AI Meets Computer Graphics
Technical Paper Untangling Surfaces via Shape and Mesh Repulsion
Technical Paper Surface Power Diagrams for Knit Singularity Placement
China
Technical Paper Relit-LiVE: Relight Video by Jointly Learning Environment Video
Technical Paper B-repLer: Language-guided Editing of CAD Models
Technical Paper Nexus: Native Mesh Generation with Diffusion
Technical Paper Free-form Surface Approximation Using Rotational Patches
China
Technical Paper Learning View-Dependent Splatting Kernels
Technical Paper PEGAsus: 3D Personalization of Geometry and Appearance
Technical Paper High-Fidelity 4D Cloth Capture Pipeline with a Two-Level Pattern
Computer Animation Festival Susurros
Technical Paper Iris3D: 3D Generation via Synchronized Diffusion Distillation
Technical Paper RaDe-GS: Rasterizing Depth in Gaussian Splatting
Course Hydra in Production
Technical Paper SymX: Energy-based Simulation from Symbolic Expressions
Computer Animation Festival Rocketship Mai
Technical Paper SymX: Energy-based Simulation from Symbolic Expressions
Technical Paper SuperSDF:Sparse SDF Super-Resolution for Surface Extraction
Technical Paper 8DNA: 8D Neural Asset Light Transport by Distribution Learning
Technical Paper Neural Quadrature Rule and Autoregressive Adaptive Sampling
Technical Paper Abstraction in Style: Beyond Texture and Color
Technical Paper Semantic-Structural Alignment for Generative Pictorial Charts
Technical Paper Generative Modeling with Orbit-Space Particle Flow Matching
Immersive Pavilion Immersive Virtual Reality Training for Laboratory Mouse Blood Collection
China
Technical Paper Computational Design of Coordinate-Motion Assemblies
Technical Paper Efficient B-Spline Finite Elements for Cloth Simulation
Technical Paper JGS2-GQ: Training-free 2nd Jacobi with Gaussian Quadrature
United States of America
Immersive Pavilion Goo Goo Clash: A Co-located Mixed Reality VE-Sport Experience
Technical Paper Feature-Preserving Offset Meshing
Technical Paper Global Discrete Optimization for Quad-Dominant Mesh Reduction
Technical Paper AGIPC: Adaptive In-Solve Algebraic Coarsening for GPU IPC
Immersive Pavilion Cosmos Unseen: Black Holes
Spatial Storytelling Inside the Show: A Live VR Performance and the Backstage Systems Behind It
Immersive Pavilion Uncanny Alley: A New Day
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Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper Finding Fast Filters
Technical Workshop Differentiable Physics for Graphics and AI
Educator's Forum No Engine Required: Teaching Game Programming (Mostly) From Scratch
Computer Animation Festival Where Love Lied
Technical Paper Matérn Noise for Triangulation-Agnostic Flow Matching on Meshes
Technical Paper Implicit Minimal Surfaces for Bijective Correspondences
Technical Paper Video Analysis and Generation via a Semantic Progress Function
Technical Paper Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers
Technical Paper Iskra: A System for Inverse Geometry Processing
United States of America
Computer Animation Festival Orchid Square
Spatial Storytelling Roll for Reality: Virtual Production Improvised D&D Show
ACM SIGGRAPH 365 Chapters Party
ACM SIGGRAPH 365 Chapters: East Coast Meetup
ACM SIGGRAPH 365 Chapters: West Coast Meetup
ACM SIGGRAPH 365 Start, Join, Connect: All About ACM SIGGRAPH Chapters
Computer Animation Festival Cursed
Technical Workshop Asiagraphics Workshop on Neural Graphics Processing
Technical Paper Adapting Quality Metrics to Tone Mapping
Technical Workshop From Human Vision to Machine Vision
United States of America
Technical Paper Surface Power Diagrams for Knit Singularity Placement
Technical Paper Gaussian Point Splatting
Technical Paper Differentiable Neutron Transport
Technical Paper Taming optimization variance in compact neural shading networks
Production Session Toys meet Tech: The Making of Disney and Pixar's Toy Story 5
Technical Paper Mechanical Cloaking of Halftoned Imagery
Technical Paper SuperSDF:Sparse SDF Super-Resolution for Surface Extraction
Computer Animation Festival Addicted To It
Computer Animation Festival Dear End,
Technical Paper MPM Lite: Linear Kernels and Integration without Particles
Immersive Pavilion Lichtung
Technical Paper A Two-Millisecond Passthrough Headset for Perceptual Studies
Emerging Technologies Katakko: Embodiment of Modular Robots through Automatic Motion Mapping
Technical Paper Schrödinger Bridges on Discretized Geometric Domains
United States of America
Technical Workshop Generative AI Meets Computer Graphics
Technical Paper Kinematic Kitbashing
Computer Animation Festival The Nest
Computer Animation Festival Twilight's End
Computer Animation Festival Welcome to Noxus
Technical Paper TSMC: Time-varying 4D Scene Mesh Compression
Production Session We're All In This Together: The Making Of Disney and Pixar's Hoppers
Technical Paper Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers
Spatial Storytelling Global-Scale Photorealism with Google Immersive View XR
Technical Paper NeuBase: Spline Surfaces with Neural Basis Functions
China
Technical Paper Efficient B-Spline Finite Elements for Cloth Simulation
Technical Paper JGS2-GQ: Training-free 2nd Jacobi with Gaussian Quadrature
Computer Animation Festival Beyond Words
Art Gallery Stuck in the Middle
Computer Animation Festival Orchid Square
Technical Paper Video Analysis and Generation via a Semantic Progress Function
Technical Paper Guidestar-Free Adaptive Optics with Asymmetric Apertures
Technical Paper Differentiable Voxelization of Surface Representations
Technical Paper Woodstock: Interactive Modeling of Fungal Wood Decay
Computer Animation Festival Azimuth
Immersive Pavilion Reframe: Collaborative AI Scene Editing in 360° Multiplayer VR
Technical Paper Untangling Surfaces via Shape and Mesh Repulsion
Technical Paper Surface Power Diagrams for Knit Singularity Placement
Emerging Technologies Ground Spin Strike: Presentation of Impact Sensations by a Floor-Mounted Turntable
Immersive Pavilion Lichtung
Computer Animation Festival Einvala
Spatial Storytelling Virtual Theatre: Producing Live Theatre on Virtual Stages
Technical Paper Neural Cellular Automata: From Cells to Pixels
Immersive Pavilion Cosmos Unseen: Black Holes
Computer Animation Festival Dear End,
Production Session Wētā FX Presents: Avatar: Fire and Ash
Technical Paper Lifting Lines and Tone: Image-Space Stylization in Path-Space
Production Session Research to Reality: Scaling Generative AI for The Wizard of Oz at Sphere
United States of America
Computer Animation Festival The Left-Handed Snail
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Computer Animation Festival The Left-Handed Snail
Emerging Technologies Rethinking the Render-Display Pipeline to Reduce Latency in Interaction
Emerging Technologies Katakko: Embodiment of Modular Robots through Automatic Motion Mapping
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Computer Animation Festival Rocketship Mai
Technical Paper Surface Power Diagrams for Knit Singularity Placement
Computer Animation Festival Where Love Lied
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
Technical Paper Distance Field Rasterization for End-to-End Mesh Reconstruction
China
Educator's Forum Current Hiring Trends in the Animation & VFX Industry
ACM SIGGRAPH 365 ACM SIGGRAPH Digital Arts Community Roundtables
ACM SIGGRAPH 365 DAC & SIGGRAPH 2026 Creative Content Overview
Technical Paper Tube Maps: Fast SPH Boundary Handling with Tubular Coordinates
Educator's Forum Developing spatial reasoning skills using virtuality puppets
Computer Animation Festival Untitled John Wick Game - Reveal Trailer
Technical Paper Taming optimization variance in compact neural shading networks
Technical Paper Inverse Rendering for Discrete X-Ray Computed Tomography
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Course Moving Mobile Graphics
Computer Animation Festival Luma
Educator's Forum Current Hiring Trends in the Animation & VFX Industry
Educator's Forum Light Field Cinematography (and the Birth of a Volumetrics Lab)
Art Gallery 顫杵(sensho)
United States of America
Computer Animation Festival Untitled John Wick Game - Reveal Trailer
Technical Paper 2D Gaussian Splatting for Bézier Spline Line Art Vectorization
Technical Paper CaRaFe: Camera-Radar Radiance Fields for Scene Reconstruction
Technical Paper NILE: Nested Interleaving of Low-Dimensional Elements
Technical Paper Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers
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Technical Paper Synchronizing Fields with Singularities
Computer Animation Festival Orchid Square
Technical Paper Neural Cellular Automata: From Cells to Pixels
Technical Paper Synchronizing Fields with Singularities
Technical Paper Woodstock: Interactive Modeling of Fungal Wood Decay
Immersive Pavilion Less Than 5gr of Saffron
Technical Paper Stress-Aware Panelization of Freeform Surfaces
Technical Workshop Differentiable Physics for Graphics and AI
Technical Paper High-Order Continuous Geometrical Validity
Technical Paper Surface chamfering for robust tetrahedral meshing
Technical Paper SuperSDF:Sparse SDF Super-Resolution for Surface Extraction
Computer Animation Festival Cursed
Technical Paper 4D Human-Scene Reconstruction from Low-Overlap Captures
Art Gallery Diffusion TV
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Computer Animation Festival Susurros
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper Just-Dub-It: Video dubbing via Joint Audio-Visual Diffusion
Immersive Pavilion Cosmos Unseen: Black Holes
Technical Paper Learning View-Dependent Splatting Kernels
Technical Paper Distributed Affine Body Dynamics with Adaptive Consensus
Technical Paper Boundary-aware Neural Model Reduction for PDEs
Technical Paper Distributed Affine Body Dynamics with Adaptive Consensus
Technical Paper A Two-Millisecond Passthrough Headset for Perceptual Studies
Technical Paper Gaussian Point Splatting
France
Computer Animation Festival The Lost Bus
Computer Animation Festival Einvala
Computer Animation Festival Susurros
Technical Paper The PhaseTree: Multiphase Signed Distance Fields
Computer Animation Festival Luma
Technical Paper NILE: Nested Interleaving of Low-Dimensional Elements
Computer Animation Festival Silent Night
Technical Paper Free-form Surface Approximation Using Rotational Patches
Computer Animation Festival Cursed
Computer Animation Festival The day I licked a pebble
Technical Paper Constant Mean Curvature Surfaces from Discrete Harmonic Maps
Technical Paper Woodstock: Interactive Modeling of Fungal Wood Decay
France
Computer Animation Festival Susurros
Technical Paper Video Analysis and Generation via a Semantic Progress Function
Computer Animation Festival Captives
Computer Animation Festival Beyond Words
Technical Paper STyMo: Fast and Controllable Few-Shot Motion Style Transfer
Technical Paper Stress-Aware Panelization of Freeform Surfaces
Technical Paper Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers
Immersive Pavilion Impulse: Dawn of the Digital Dance Studio
Technical Paper RCGP: Resource Contracts for Graphics Programming
Computer Animation Festival Einvala
Computer Animation Festival Luma
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Paper High-Order Continuous Geometrical Validity
Educator's Forum Current Hiring Trends in the Animation & VFX Industry
Q
Technical Paper AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation
Technical Paper Autoregressive B-Rep Shape Generation with Parametric Surfaces
Technical Paper GenPIE: A Time-Resolved Plenoptic Imager
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United States of America
Technical Paper Finding Fast Filters
Technical Paper RCGP: Resource Contracts for Graphics Programming
Immersive Pavilion Cosmos Unseen: Black Holes
Technical Paper 8DNA: 8D Neural Asset Light Transport by Distribution Learning
Technical Workshop Asiagraphics Workshop on Neural Graphics Processing
Technical Paper Neural Quadrature Rule and Autoregressive Adaptive Sampling
Technical Paper RCGP: Resource Contracts for Graphics Programming
Technical Paper CaRaFe: Camera-Radar Radiance Fields for Scene Reconstruction
ACM SIGGRAPH 365 Chapters: West Coast Meetup
Production Session Wētā FX Presents: Avatar: Fire and Ash
Technical Workshop Performance, Rendering, and Interaction for Competitive Esports (PRICE)
Computer Animation Festival Silent Night
Computer Animation Festival The Lost Bus
Talks AI Reflections
Course Hydra in Production
Computer Animation Festival Susurros
Technical Paper Fast VEM Fluid Simulation
Computer Animation Festival The Witcher Season 4
ACM SIGGRAPH 365 ACM SIGGRAPH Digital Arts Community Roundtables
Art Gallery Art Gallery and Art Papers Awards Gathering
ACM SIGGRAPH 365 DAC & SIGGRAPH 2026 Creative Content Overview
Spatial Storytelling Flashover: Spatial Storytelling of Wildfire from Memory to Spatial Experience
ACM SIGGRAPH 365 ACM SIGGRAPH Cartographic Visualization Birds of a Feather
Director of Cinematography Lighting United States of America
Technical Paper Reciprocal Latent Fields for Precomputed Sound Propagation
Immersive Pavilion Allow Me Into Your Dream: Sharing Mixed Realities Through Handshake
Technical Paper Gaussian Point Splatting
United States of America
Technical Workshop Performance, Rendering, and Interaction for Competitive Esports (PRICE)
Technical Paper Gradient-based Design of Non-Uniform Low-Discrepancy Samples
Technical Paper Matérn Noise for Triangulation-Agnostic Flow Matching on Meshes
Technical Paper Photons × Force: Differentiable Radiation Pressure Modeling
Technical Paper Diceplay: A Modular Canvas for Physical Image Composition
ACM SIGGRAPH 365 Chapters: East Coast Meetup
Technical Paper Persistence-guided Prescribed Topological Simplification
Groom, CFX, and Tech Anim Supervisor and Senior Artist United States of America
ACM SIGGRAPH 365 Women of SIGGRAPH Conversations (WOSC) Breakfast Mixer
Technical Paper Progressive Photorealistic Simplification
Computer Animation Festival Einvala
Computer Animation Festival Luma
Educator's Forum Current Hiring Trends in the Animation & VFX Industry
Technical Paper MeshFlow: Mesh Generation with Equivariant Flow Matching
Computer Animation Festival The Witcher Season 4
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Computer Animation Festival Captives
Computer Animation Festival Dear End,
Technical Paper Inverse Rendering for Discrete X-Ray Computed Tomography
Production Session Wētā FX Presents: Avatar: Fire and Ash
Emerging Technologies Telekinetic Drive: Controlling Robots with Intent-Leaking Micro-Motions
Technical Paper CaRaFe: Camera-Radar Radiance Fields for Scene Reconstruction
Immersive Pavilion Goo Goo Clash: A Co-located Mixed Reality VE-Sport Experience
Technical Paper Forget Superresolution, Sample Adaptively (when Path Tracing)
Technical Paper C^0 Generalized Coons Volumes over Arbitrary Polyhedra
Technical Paper Dichoptic Foveation
Emerging Technologies EmoMime: Augmenting Social Behavior and Self-Expression via Wearable Robotic Limbs
Emerging Technologies Telekinetic Drive: Controlling Robots with Intent-Leaking Micro-Motions
Technical Paper NeuBase: Spline Surfaces with Neural Basis Functions
Technical Paper NeuPPS: Neural Piecewise Parametric Surfaces
Technical Paper The PhaseTree: Multiphase Signed Distance Fields
Technical Paper Constant Mean Curvature Surfaces from Discrete Harmonic Maps
Technical Paper Buoyancy-driven Phase Separation in the Material Point Method
Technical Paper 2D Gaussian Splatting for Bézier Spline Line Art Vectorization
Technical Paper Diceplay: A Modular Canvas for Physical Image Composition
Technical Paper MUSIC: Learning Muscle-Driven Dexterous Hand Control
Technical Paper ReRoPE: Repurposing RoPE for Relative Camera Control
Technical Paper Woodstock: Interactive Modeling of Fungal Wood Decay
Technical Paper Mechanical Cloaking of Halftoned Imagery
Technical Paper Dynamic Visual Dominance in Stereoscopic Foveation
Technical Paper Forget Superresolution, Sample Adaptively (when Path Tracing)
Technical Paper Rao-Blackwellized Markov chain Monte Carlo Light Transport
Technical Paper A Bayesian Approach for Task-Specific Next-Best-View Selection with Uncertain Geometry
Technical Paper Dual Contouring of Signed Distance Data
Technical Paper Tube Maps: Fast SPH Boundary Handling with Tubular Coordinates
Technical Paper Winding Numbers & Surface Representations
Immersive Pavilion Impulse: Dawn of the Digital Dance Studio
Computer Animation Festival The Nest
Course Hydra in Production
Computer Animation Festival The Witcher Season 4
Technical Paper Dynamic Visual Dominance in Stereoscopic Foveation
Technical Paper Reciprocal Latent Fields for Precomputed Sound Propagation
Computer Animation Festival Cursed
Spatial Storytelling Cheap and Cheerful: Low-Fidelity Prototyping for Spatial Stories
Emerging Technologies EnableController: Generative Kinematics for Universal Access and Gamified Rehabilitation
Technical Paper ReRoPE: Repurposing RoPE for Relative Camera Control
Technical Paper NeuPPS: Neural Piecewise Parametric Surfaces
Technical Paper Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects
Technical Paper B-repLer: Language-guided Editing of CAD Models
Technical Paper Boundary-aware Neural Model Reduction for PDEs
Technical Paper GenPIE: A Time-Resolved Plenoptic Imager
China
Technical Paper Autoregressive B-Rep Shape Generation with Parametric Surfaces
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
Technical Paper Curvature Space Editing of Highly-Coiled Hair
Technical Paper Efficient B-Spline Finite Elements for Cloth Simulation
Emerging Technologies Ground Spin Strike: Presentation of Impact Sensations by a Floor-Mounted Turntable
Emerging Technologies EmoMime: Augmenting Social Behavior and Self-Expression via Wearable Robotic Limbs
Technical Paper Complex-Valued Holographic Radiance Fields
Technical Paper Buoyancy-driven Phase Separation in the Material Point Method
Computer Animation Festival SWOT Mission Unlocks a New View of Our Waterways
Emerging Technologies Katakko: Embodiment of Modular Robots through Automatic Motion Mapping
Technical Paper RaDe-GS: Rasterizing Depth in Gaussian Splatting
Technical Paper High-Order Continuous Geometrical Validity
Course Hydra in Production
Technical Paper Rao-Blackwellized Markov chain Monte Carlo Light Transport
Technical Paper Robust Biharmonic Skinning Using Geometric Fields
Technical Paper A Two-Millisecond Passthrough Headset for Perceptual Studies
United States of America
Technical Paper RCGP: Resource Contracts for Graphics Programming
ACM SIGGRAPH 365 How to Get Your Resume & Reel Noticed
Technical Paper A Two-Millisecond Passthrough Headset for Perceptual Studies
Principal, Digiplasty
Computer Animation Festival Luma
Technical Paper Constant Mean Curvature Surfaces from Discrete Harmonic Maps
Technical Paper Implicit Minimal Surfaces for Bijective Correspondences
Technical Paper Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers
Technical Paper Iskra: A System for Inverse Geometry Processing
Technical Paper Robust Biharmonic Skinning Using Geometric Fields
Technical Paper Schrödinger Bridges on Discretized Geometric Domains
Technical Paper Distance Field Rasterization for End-to-End Mesh Reconstruction
Technical Paper Computational Design of Coordinate-Motion Assemblies
Technical Paper mpcGear: Multi-Point Conjugation Gear Mechanisms
Technical Paper MV-S2V: Multi-View Subject-Consistent Video Generation
Computer Animation Festival The Witcher Season 4
ACM SIGGRAPH 365 Best of Eurographics 2026
Technical Workshop Performance, Rendering, and Interaction for Competitive Esports (PRICE)
Technical Workshop Asiagraphics Workshop on Neural Graphics Processing
Technical Paper GR3EN: Generative Relighting for 3D Environments
Emerging Technologies Pinlight AR Near-Eye Display with Large FOV and Expanded Eyebox through Eye Tracking
Technical Paper Dual Contouring of Signed Distance Data
Technical Paper Robust Biharmonic Skinning Using Geometric Fields
Course Curves for Technical Artists
Computer Animation Festival Rocketship Mai
Computer Animation Festival Unloved
Technical Workshop Differentiable Physics for Graphics and AI
Technical Paper MPM Lite: Linear Kernels and Integration without Particles
Computer Animation Festival Ocean Futurisms: Havsrå
Computer Animation Festival Ocean Futurisms: MANA
Computer Animation Festival Ocean Futurisms: Havsrå
Computer Animation Festival Ocean Futurisms: MANA
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
ACM SIGGRAPH 365 SIGGRAPH Thesis Fast Forward
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
Technical Paper HumanFlow: Controllable Human Image Generation via Flow Matching
Technical Paper MeshFlow: Mesh Generation with Equivariant Flow Matching
Technical Paper Adapting Quality Metrics to Tone Mapping
Technical Paper Dichoptic Foveation
Technical Paper Dynamic Visual Dominance in Stereoscopic Foveation
Technical Workshop From Human Vision to Machine Vision
Technical Paper GenPIE: A Time-Resolved Plenoptic Imager
Technical Paper MUSIC: Learning Muscle-Driven Dexterous Hand Control
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Paper A Few-Step Generative Model on Cumulative Flow Maps
Technical Paper Semantic-Structural Alignment for Generative Pictorial Charts
Technical Paper Neural Cellular Automata: From Cells to Pixels
ACM SIGGRAPH 365 ACM SIGGRAPH Digital Arts Community Roundtables
ACM SIGGRAPH 365 DAC & SIGGRAPH 2026 Creative Content Overview
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Emerging Technologies Telekinetic Drive: Controlling Robots with Intent-Leaking Micro-Motions
Technical Paper Iris3D: 3D Generation via Synchronized Diffusion Distillation
Technical Paper RaDe-GS: Rasterizing Depth in Gaussian Splatting
Technical Paper Img2CADSeq: Image-to-CAD Generation via Sequence-Based Diffusion
Spatial Storytelling REfact: Growing with Movement – A Hybrid Performance
Technical Paper Differentiable Neutron Transport
Spatial Storytelling The Instrument Is the Story: Ten Years of Spatial Music-Making with Paradiddle
Spatial Storytelling Roll for Reality: Virtual Production Improvised D&D Show
Immersive Pavilion Goo Goo Clash: A Co-located Mixed Reality VE-Sport Experience
Head of 3D Tech Artists & Solution Consultants United States of America
Immersive Pavilion Allow Me Into Your Dream: Sharing Mixed Realities Through Handshake
Technical Paper 2D Gaussian Splatting for Bézier Spline Line Art Vectorization
Computer Animation Festival Hello Maggie!
Computer Animation Festival The Witcher Season 4
Technical Paper BodyReLux: Temporally Consistent Full-Body Video Relighting
Technical Paper Scalable GPU Construction of 3D Voronoi and Power Diagrams
Computer Animation Festival Azimuth
Technical Paper MPM Lite: Linear Kernels and Integration without Particles
Technical Paper Video Generation
ACM SIGGRAPH 365 Best of Eurographics 2026
Technical Paper Efficient Multiscale Lanczos Eigenpair Extraction
Technical Paper Iris3D: 3D Generation via Synchronized Diffusion Distillation
Computer Animation Festival Addicted To It
Technical Paper Feature-Preserving Offset Meshing
Computer Animation Festival Beyond Words
Computer Animation Festival The Nest
Technical Workshop Generative AI Meets Computer Graphics
Technical Paper Numerical Geometry a la Mode
Computer Animation Festival Saba
Spatial Storytelling Inside the Show: A Live VR Performance and the Backstage Systems Behind It
Immersive Pavilion Uncanny Alley: A New Day
Talks Workflows it is
Technical Paper Generalized Aberrations for Processing-Aware Optical Design
Technical Paper Lucky High Dynamic Range Smartphone Imaging
Technical Paper Generative Modeling with Orbit-Space Particle Flow Matching
United States of America
Spatial Storytelling Dog Walk: Narrating Human-AI Alignment through Companion Robots
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Computer Animation Festival Love & Gold
Technical Paper TSMC: Time-varying 4D Scene Mesh Compression
Technical Paper Reciprocal Latent Fields for Precomputed Sound Propagation
Technical Paper Guidestar-Free Adaptive Optics with Asymmetric Apertures
ACM SIGGRAPH 365 SIGGRAPH Thesis Fast Forward
Computer Animation Festival The Left-Handed Snail
Computer Animation Festival Where Love Lied
Art Gallery Gradi
Technical Paper GR3EN: Generative Relighting for 3D Environments
Computer Animation Festival Beyond Words
Technical Paper Radiance Caching for Differentiable Path Tracing
Computer Animation Festival Untitled John Wick Game - Reveal Trailer
United States of America
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Computer Animation Festival Rocketship Mai
Spatial Storytelling Flashover: Spatial Storytelling of Wildfire from Memory to Spatial Experience
United States of America
Technical Paper PureSample: Neural Materials Learned by Sampling Microgeometry
Technical Paper Relit-LiVE: Relight Video by Jointly Learning Environment Video
Spatial Storytelling Global-Scale Photorealism with Google Immersive View XR
Technical Paper Motion4Motion: Motion Transfer Across Subjects at Inference
Technical Paper BoxCtrl: 3D-Aware Visual Prompting for Geometric Image Editing
China
Technical Paper Nexus: Native Mesh Generation with Diffusion
Technical Paper Volume-Preserving LBM-MPM Coupling for Air-Water-Sand Mixtures
Technical Paper Distributed Affine Body Dynamics with Adaptive Consensus
Technical Paper Dual Contouring of Signed Distance Data
Technical Paper Generative 3D Gaussians with Learned Density Control
Technical Paper Abstraction in Style: Beyond Texture and Color
Technical Paper Generative Modeling with Orbit-Space Particle Flow Matching
United States of America
Technical Paper SegviGen: Repurposing 3D Generative Model for Part Segmentation
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
Technical Paper Generative Modeling with Orbit-Space Particle Flow Matching
ACM SIGGRAPH 365 SIGGRAPH Thesis Fast Forward
Immersive Pavilion Immersive Virtual Reality Training for Laboratory Mouse Blood Collection
China
Technical Paper Autoregressive B-Rep Shape Generation with Parametric Surfaces
Technical Paper MTPano: Multi-Task Panoramic Scene Understanding via Label-Free Integration of Dense Prediction Priors
Technical Paper NeuBase: Spline Surfaces with Neural Basis Functions
Technical Paper NeuPPS: Neural Piecewise Parametric Surfaces
Technical Paper AGIPC: Adaptive In-Solve Algebraic Coarsening for GPU IPC
Technical Paper Ref-DGS: Reflective Dual Gaussian Splatting
Technical Paper FIT: A Large-Scale Dataset for Fit-Aware Virtual Try-On
Technical Paper GenPIE: A Time-Resolved Plenoptic Imager
Technical Paper Neural Quadrature Rule and Autoregressive Adaptive Sampling
Technical Paper Free-form Surface Approximation Using Rotational Patches
Technical Paper PureSample: Neural Materials Learned by Sampling Microgeometry
ACM SIGGRAPH 365 Chapters: East Coast Meetup
Computer Animation Festival Exit
Technical Workshop Performance, Rendering, and Interaction for Competitive Esports (PRICE)
Emerging Technologies Rethinking the Render-Display Pipeline to Reduce Latency in Interaction
Computer Animation Festival The Lost Bus
Director, Research Computing United States of America
ACM SIGGRAPH 365 Building and Transitioning the Rainbow Affinity Group
ACM SIGGRAPH 365 LGBTQI+ and Allies Rainbow Meetup
中国
Technical Paper Taming optimization variance in compact neural shading networks
Computer Animation Festival Oniko
Technical Paper Gaussian Point Splatting
Technical Paper Lifting Lines and Tone: Image-Space Stylization in Path-Space
Technical Paper SymX: Energy-based Simulation from Symbolic Expressions
Technical Paper Garment Particles: A 2D–3D Symmetric Garment Representation for Generation and Editing
Technical Paper MeshFlow: Mesh Generation with Equivariant Flow Matching
Technical Paper Policy-based Foveated Imaging and Perception
Technical Paper Spatially Accelerated Winding Numbers for Curved Geometry
ACM SIGGRAPH 365 SIGGRAPH Thesis Fast Forward
Technical Workshop From Human Vision to Machine Vision
Spatial Storytelling Flashover: Spatial Storytelling of Wildfire from Memory to Spatial Experience
Technical Workshop From Human Vision to Machine Vision
Computer Animation Festival The Reality of Hope
Technical Paper Radiance Caching for Differentiable Path Tracing
Computer Animation Festival Rocketship Mai
Technical Paper STyMo: Fast and Controllable Few-Shot Motion Style Transfer
Technical Paper Fast and Exact Winding Numbers for Triangle Meshes
Immersive Pavilion Lichtung
Computer Animation Festival Orchid Square
Technical Paper Ref-DGS: Reflective Dual Gaussian Splatting
Computer Animation Festival Rocketship Mai
Technical Paper Differentiable Voxelization of Surface Representations
Computer Animation Festival The Witcher Season 4
Production Session Visualizing the Moon for Artemis II
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
Technical Paper Learning View-Dependent Splatting Kernels
Computer Animation Festival A Journey Through Pages
Technical Workshop Generative AI Meets Computer Graphics
Technical Paper Generalized Spherical Harmonics Products using Spherical Grids
Technical Paper Gradient Domain Reconstruction for Monte Carlo PDE Solvers
Technical Paper Global Discrete Optimization for Quad-Dominant Mesh Reduction
Technical Paper LightOpt: Lights Optimization for Real-time Rendering
Technical Paper Real-Time Level-of-Detail rendering with ReSTIR
Technical Paper Deep Motion Warping via Phase-Conditioned Diffusion Autoencoder
Technical Paper 8DNA: 8D Neural Asset Light Transport by Distribution Learning
Technical Paper Neural Quadrature Rule and Autoregressive Adaptive Sampling
China
China
Technical Paper ReSTIR BDPT: Bidirectional ReSTIR Path Tracing with Caustics
Technical Paper Real-Time Level-of-Detail rendering with ReSTIR
X
Production Session Toys meet Tech: The Making of Disney and Pixar's Toy Story 5
Emerging Technologies Pinlight AR Near-Eye Display with Large FOV and Expanded Eyebox through Eye Tracking
United States of America
Technical Paper Policy-based Foveated Imaging and Perception
Technical Paper Diceplay: A Modular Canvas for Physical Image Composition
Technical Paper Volume-Preserving LBM-MPM Coupling for Air-Water-Sand Mixtures
Technical Paper Fast and Exact Winding Numbers for Triangle Meshes
Technical Paper Free-form Surface Approximation Using Rotational Patches
Technical Paper GR3EN: Generative Relighting for 3D Environments
Technical Paper Generalized Spherical Harmonics Products using Spherical Grids
Technical Paper Feature-Preserving Offset Meshing
Technical Paper GenPIE: A Time-Resolved Plenoptic Imager
Technical Paper Feature-Preserving Offset Meshing
Technical Paper LLM-enhanced Scene Graph Learning for Household Rearrangement
Technical Paper C^0 Generalized Coons Volumes over Arbitrary Polyhedra
Technical Paper Generalized Spherical Harmonics Products using Spherical Grids
Technical Paper Gradient Domain Reconstruction for Monte Carlo PDE Solvers
Technical Paper ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies
Technical Paper Autoregressive B-Rep Shape Generation with Parametric Surfaces
Technical Workshop Efficient 3D Content Creation for Immersive Experiences
ACM SIGGRAPH 365 ACM SIGGRAPH Digital Arts Community Roundtables
ACM SIGGRAPH 365 DAC & SIGGRAPH 2026 Creative Content Overview
Technical Paper Distributed Affine Body Dynamics with Adaptive Consensus
Technical Paper JGS2-GQ: Training-free 2nd Jacobi with Gaussian Quadrature
Technical Paper Neural Cellular Automata: From Cells to Pixels
China
Y
Computer Animation Festival Einvala
Technical Paper MeshFlow: Mesh Generation with Equivariant Flow Matching
Technical Workshop Asiagraphics Workshop on Neural Graphics Processing
Technical Paper Bounding Stratified Bernoulli Impulses for Ray Marching Gaussian Process Implicit Surfaces
Technical Paper Generalized Spherical Harmonics Products using Spherical Grids
Technical Paper Generative 3D Gaussians with Learned Density Control
Technical Paper Lucky High Dynamic Range Smartphone Imaging
Technical Paper MeshFlow: Mesh Generation with Equivariant Flow Matching
Technical Paper PureSample: Neural Materials Learned by Sampling Microgeometry
China
Educator's Forum Learning Computer Graphics via Authentic Engineering Challenges
Technical Paper NeuBase: Spline Surfaces with Neural Basis Functions
Technical Paper NeuPPS: Neural Piecewise Parametric Surfaces
Technical Paper BoxCtrl: 3D-Aware Visual Prompting for Geometric Image Editing
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper Volume-Preserving LBM-MPM Coupling for Air-Water-Sand Mixtures
Technical Paper Relit-LiVE: Relight Video by Jointly Learning Environment Video
Technical Paper Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects
Technical Workshop Differentiable Physics for Graphics and AI
Technical Paper Distributed Affine Body Dynamics with Adaptive Consensus
Technical Paper Efficient B-Spline Finite Elements for Cloth Simulation
Technical Workshop Generative AI Meets Computer Graphics
Technical Paper High-Fidelity 4D Cloth Capture Pipeline with a Two-Level Pattern
Technical Workshop Human–AI Co-Creation in Generative Art: Graphics Methods, Systems, and Applications
Technical Paper JGS2-GQ: Training-free 2nd Jacobi with Gaussian Quadrature
Technical Paper MPM Lite: Linear Kernels and Integration without Particles
Technical Paper ReRoPE: Repurposing RoPE for Relative Camera Control
Technical Paper Woodstock: Interactive Modeling of Fungal Wood Decay
Technical Paper AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation
Technical Paper MUSIC: Learning Muscle-Driven Dexterous Hand Control
Technical Paper STyMo: Fast and Controllable Few-Shot Motion Style Transfer
Technical Paper Img2CADSeq: Image-to-CAD Generation via Sequence-Based Diffusion
Art Gallery Are We Gazing at the Same Moon?
Technical Paper Motion4Motion: Motion Transfer Across Subjects at Inference
Technical Paper C^0 Generalized Coons Volumes over Arbitrary Polyhedra
Immersive Pavilion Reframe: Collaborative AI Scene Editing in 360° Multiplayer VR
Emerging Technologies Katakko: Embodiment of Modular Robots through Automatic Motion Mapping
Technical Paper MPM Lite: Linear Kernels and Integration without Particles
Taiwan
Immersive Pavilion Immersive Virtual Reality Training for Laboratory Mouse Blood Collection
Technical Paper Motion4Motion: Motion Transfer Across Subjects at Inference
Technical Paper ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies
Technical Paper Autoregressive B-Rep Shape Generation with Parametric Surfaces
Technical Paper GenPIE: A Time-Resolved Plenoptic Imager
Technical Paper BodyReLux: Temporally Consistent Full-Body Video Relighting
Emerging Technologies Pinlight AR Near-Eye Display with Large FOV and Expanded Eyebox through Eye Tracking
Technical Paper LLM-enhanced Scene Graph Learning for Household Rearrangement
Technical Paper Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers
Technical Paper Lifting Lines and Tone: Image-Space Stylization in Path-Space
Technical Paper Continuity-Enhancing Degree Elevation and Splits
Technical Paper High-Fidelity 4D Cloth Capture Pipeline with a Two-Level Pattern
Z
Technical Paper Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers
Technical Paper Taming optimization variance in compact neural shading networks
Technical Paper Motion4Motion: Motion Transfer Across Subjects at Inference
Technical Paper Deep Motion Warping via Phase-Conditioned Diffusion Autoencoder
China
Technical Paper Complex-Valued Holographic Radiance Fields
Technical Paper RaDe-GS: Rasterizing Depth in Gaussian Splatting
Technical Paper Nexus: Native Mesh Generation with Diffusion
Technical Paper NeuPPS: Neural Piecewise Parametric Surfaces
Technical Paper Pixal3D: Pixel-Aligned 3D Generation from Images
China
Spatial Storytelling LA Folded: A Cybernetic Mirage
ACM SIGGRAPH 365 SIGGRAPH Thesis Fast Forward
Emerging Technologies Pinlight AR Near-Eye Display with Large FOV and Expanded Eyebox through Eye Tracking
Technical Paper Distance Field Rasterization for End-to-End Mesh Reconstruction
China
Technical Paper GenPIE: A Time-Resolved Plenoptic Imager
Technical Paper ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies
Technical Paper Autoregressive B-Rep Shape Generation with Parametric Surfaces
Technical Paper GenPIE: A Time-Resolved Plenoptic Imager
Technical Workshop From Human Vision to Machine Vision
Technical Paper Fast VEM Fluid Simulation
China
Technical Paper Learning Sparse Singularities for Cross Field Design
Technical Paper Feature-Preserving Offset Meshing
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Paper Semantic-Structural Alignment for Generative Pictorial Charts
Technical Paper Lucky High Dynamic Range Smartphone Imaging
Technical Paper Diceplay: A Modular Canvas for Physical Image Composition
Technical Paper Inverse Rendering for Discrete X-Ray Computed Tomography
Technical Paper Radiance Caching for Differentiable Path Tracing
Immersive Pavilion Landmine/Garden
China
Emerging Technologies Pinlight AR Near-Eye Display with Large FOV and Expanded Eyebox through Eye Tracking
Technical Paper Gradient Domain Reconstruction for Monte Carlo PDE Solvers
Technical Paper Real-Time Level-of-Detail rendering with ReSTIR
Technical Paper Pixal3D: Pixel-Aligned 3D Generation from Images
United States of America
Technical Paper MV-S2V: Multi-View Subject-Consistent Video Generation
Technical Paper Img2CADSeq: Image-to-CAD Generation via Sequence-Based Diffusion
Technical Paper Deep Motion Warping via Phase-Conditioned Diffusion Autoencoder
Technical Paper HumanFlow: Controllable Human Image Generation via Flow Matching
Technical Paper mpcGear: Multi-Point Conjugation Gear Mechanisms
Technical Paper Learned Universal Interoperable Virtual Try-ON
Immersive Pavilion Landmine/Garden
Technical Paper ReRoPE: Repurposing RoPE for Relative Camera Control
China
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Paper Distributed Affine Body Dynamics with Adaptive Consensus
Computer Animation Festival Gauze
Technical Paper LLM-enhanced Scene Graph Learning for Household Rearrangement
Technical Paper A Few-Step Generative Model on Cumulative Flow Maps
Technical Paper Generative Modeling with Orbit-Space Particle Flow Matching
Technical Paper LLM-enhanced Scene Graph Learning for Household Rearrangement
Technical Workshop AI for Creative Visual Content Generation, Editing and Understanding
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Paper Probe-based Walk on Spheres for Efficient Path Reusing
Technical Paper CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Technical Paper Photons × Force: Differentiable Radiation Pressure Modeling
Immersive Pavilion Lichtung
Technical Workshop Asiagraphics Workshop on Neural Graphics Processing
Singapore
ACM SIGGRAPH 365 Building and Transitioning the Rainbow Affinity Group
Technical Paper Kinematic Kitbashing
Technical Paper High-Order Continuous Geometrical Validity
China
Technical Paper LLM-enhanced Scene Graph Learning for Household Rearrangement
Technical Paper AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation
Technical Paper Nexus: Native Mesh Generation with Diffusion